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Everything posted by lkl
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We already know the responsibilities of owning a puppy and we have also done our research.
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[Request] Skeleton Positioning. Move Sword from Back to Default Hip
lkl replied to lkl's topic in Skyrim General Discussion
Ah okay, TYVM! -
[Request] Skeleton Positioning. Move Sword from Back to Default Hip
lkl posted a topic in Skyrim General Discussion
I'm just going to say that is is my first request. Anyone willing to take upon the request of moving the sword from the back to the default hip? Seriously, I would have searched for a different skeleton, except there is none. XPMS dagger placement just sucks with Chesko's Quiver, Ning's skeleton is set to hidden and the rest just doesn't seem to float my boat. So, I would like the 1H sword position move back to the default hip.B This is the one and perfect skeleton to me and I'd just like to have the sword, return to the hip and not the back. Thanks in advance. Edit: Oh shit, wrong section. Move this (if possible) to the "Skyrim Non Adult Mods" if possible. skeleton_female.rar -
[Request] Skeleton Positioning. Move Sword from Back to Default Hip
lkl replied to lkl's topic in Skyrim General Discussion
The XPMSE seems to work fine without any crashes to the latest version, just that the racemenu plugin didn't show the features. Not exactly sure why it doesn't work. Oh wow...I must have gotten the Skeleton wrong and forgot. Thanks a lot for that, and yeah. Kinda updated to 1.94 during this whole thing. -
[Request] Skeleton Positioning. Move Sword from Back to Default Hip
lkl replied to lkl's topic in Skyrim General Discussion
As selfish this will sound... I like to leave the quiver out with the bow as I've grown to like carrying it around in full view with Equipping Overhaul. -
[Request] Skeleton Positioning. Move Sword from Back to Default Hip
lkl replied to lkl's topic in Skyrim General Discussion
Either you misunderstand or I am just very bad descriptions. I guess thats what I get for staying up all night trying to find the perfect "skeleton_female". Anyway, chose the "default (sword on hip)" and it did what it did. As I said before, I don't like how the dagger is placed with Cheko's Quiver. It just clips straight though. And yeah, i don't have the weapon placement and I'm pretty sure I installed Groove last via NMM. -
[Request] Skeleton Positioning. Move Sword from Back to Default Hip
lkl replied to lkl's topic in Skyrim General Discussion
I chose the hip, the dagger placement still sucks for the hip. As for the FNIS, I did have it selected. Still doesn't work (meaning the menu plugin). -
[Request] Skeleton Positioning. Move Sword from Back to Default Hip
lkl replied to lkl's topic in Skyrim General Discussion
From what I know, I use RaceMenu 3.2, FNIS 5.4.1., Combination of a lot of other animations (works well), XPMS 1.9something(skeleton.hkx and skeleton.nif though) and Realistic Ragdoll. -
[Request] Skeleton Positioning. Move Sword from Back to Default Hip
lkl replied to lkl's topic in Skyrim General Discussion
Yeah. Sadly, DSR isn't the case. As I manage to test various "skeletonfemale" for the hip position and they all worked, except I dislike their quiver and dagger placement. -
[Request] Skeleton Positioning. Move Sword from Back to Default Hip
lkl replied to lkl's topic in Skyrim General Discussion
Not really. The quiver is like a Chesko placement and the Dagger is directly attached to it, that placement I am totally fine with. Just that the 1H sword placement is on the back. I tolerated it for over 8 months and well...I just had enough of it. I kind of wanted it to go back to the hip (default placement for 1H weapons). Yeah...I guess I am vague about my descriptions to my the request. Going to fix that now. -
[Request] Skeleton Positioning. Move Sword from Back to Default Hip
lkl replied to lkl's topic in Skyrim General Discussion
And....it doesn't work. Replaced some of my animations too. Still holding onto that request... -
[Request] Skeleton Positioning. Move Sword from Back to Default Hip
lkl replied to lkl's topic in Skyrim General Discussion
I don't have that feature on my racemenu and I don't want to install other skeleton mods like XPMSE as I have had enough issues of trying to make things stop crashing. Also...it seems there are complications when using the racemenu way. -
Survive the Night and Truly Undead - Reborn "Survive the Night" makes Skyrim feel a bit like "Amnesia" where you go to certain light sources or safe places like towns and cities to restore your sanity level. The more time you spend in the dark, the more your character gets scared and eventually will go insane and starts to hallucinate. "Truly Undead - Reborn" makes the undead like skeletons, draugrs and vampires to keep returning back from the if you killed them. You can only kill them with whatever feature is in the MCM menu such as Restoration Spells, Fire or Soul Traps (and such). I mainly use these two mods to make Skyrim a little bit more interesting.
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Welp...I just after a few days of removing mods with heavy scripts. Just some or a few. I seem to have resolved my issue going inside. NOW!...I keep crashing whenever I go OUTSIDE. Load Order Papyrus.0.rar
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Sadly, that set was out a year before the Kisetu Kimono.
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I guess you're suggesting that I should cutdown my mods for a proper playthrough. I guess I could live with that. Also, is BV a better replacement for BSR or are they both heavy on scripts?
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I did, I recently installed Skooma Whores. As uninstalled, well...I forgot what I uninstalled recently.
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Cleaning Dawnguard won't help. Since it has 6 undeletable files. Don't see the point of cleaning something that can't be cleaned. I've been using Wet'n Cold, Dual Sheath R. and Frostfall for well...8 months + and the problem has never occurred until now. Also, I was aware of script heavy mods. Most of the inactive ones are script heavy that I hardly used. I use Skyrim Save Game Script Editor, to remove junks off my save. My SKSE.ini is quite up to date. So I do run the SSME block thingy.
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Nice try, I guess.
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Right...I was gonna say, I only found the mask. Which, I somewhat founded last year.
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Minor ones. Like ECE is compatible with SkyRe_Races and..."betterinns" has 1 deleted NavMesh that could screw up the game. Funny about that is that it hasn't screwed up much, in the 8months I've used it. Otherwise the rest are just about warnings on inactive mods. Except Dawnguard, requires cleaning. (Kinda cleaned it like an hour ago. Not sure why its requesting another)
