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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Averlin

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Everything posted by Averlin

  1. SexLab Solutions 4.0.2 (07-Sep-2015)

    This is the only one I've updated for the last couple days. I finally thought to google zadkeyword and it seems it has to do with devious devices restraints. It's odd it's just giving me error messages now, but at least I know where the problem is. I knew it wasn't your mod, I just wondered because I got it right after updating, if it was conflicting with something else after the newest changes. From the looks of the forum posts, it isn't, it's just coincidence I got the message when I did.   Btw, thanks very much for your hard work on this mod. It's made my game a lot more fun.
  2. SexLab Solutions 4.0.2 (07-Sep-2015)

    I just updated and I got an error message I don't understand: "Programmer error: please initialize at least one of the following: zadKeyword!/zbfKeyword!". I played for a while, then loaded a couple old saves to see if it happened again. It just told me it was updating Solutions to v4, no error message. I tried starting a new game and it gave the error message again. This looks like a Devious Devices thing, or zaz overhaul? Other than the error message, I haven't noticed anything odd in the hour or so I played. Just to see if it would happen again, I shut the game down completely and restarted it, and I got the error again. I'm not a programmer and I don't know what mod zadKeyword belongs to, so I have no idea how to initialize it.
  3. Open your command console and type "help chastity" and you should see chastity belt (padded) (open)
  4. Holy wowsers, Min, T3h0th3r! I was just reading the massive amount of stuff in the latest updates. Thank you so much for all your hard work!
  5. Despite the number of times I had to reload, I found the quests to be a lot of fun. I'd love to see even more quests involving items besides chastity belts. I'm always ready to help the good magicians of Winterhold. I was a little disappointed to find out that Zed is an essential character, though it should have been obvious to me that he would be. I thought that since he tried to have me killed by sending me into a dungeon filled with things whose idea of play time is different than mine (I died 12 times in the first dungeon alone and spent several agonizingly tedious real world hours getting out of the armbinder over and over), I'd like to return the favour. I did come up with an alternative, though. Since I was one of his 'experiments', he got to be one of mine. I have SOS installed, so I kept feeding Zed falmer potions til he was down to a size of 1. He gets to live, but I bet he thinks of me every day.   I have some ideas for quest hooks and twists. Helping the Illusion professor, Drevis, work on his invisibility spell could mean all kinds of hijinks as his assistant. Sexlab Solutions (I think) already has him take advantage of you if you pretend you can't see him when you first meet him. So appropriate - he seems like a total dirty old man - and with him, things can only get kinkier from there. Does he really think my wearing a blindfold would help make him invisible? Did he really have to resort to a gag? I mean, I wasn't really that critical of his abilities. Why am I the one sent to test the Emperor's New Clothes? Why did that potion of invisibility only make my clothes disappear? Collette is the 'school nurse', being the teacher of Restoration magic. Anyone want to play doctor? Up for a check up? Up for helping her test human endurance and reaction to being in bondage? Anyone else see Collette as a secret top who will be taking your temperature with something that isn't a thermometer? Anyone want to go collect medical supplies for her from her even kinkier sister in Morthal? Mirabelle is the head mistress and seems to be a stickler for 'discipline'. I'm sure she probably has several ideas for keeping unruly students in check. I suspect these range from corporal punishment (you don't want to get sent to detention), to tasks around the college and out in the world. If Zed had sent me somewhere they'd appreciate me better than dwemer spiders do, I wouldn't feel so raw against him. He really is a good character to set off quests, being an inquisitive and clever pervert. Perhaps he'll get me to test a dwemer pleasure machine next. Maybe the spiders could develop a new appreciation for organic life. Who would have thought of attaching something like that to a Centurion? Or maybe next time he needs me to find supplies they could be in a town, where I'm less likely to be killed than I am to be imprisoned for b&e (with Prison Overhaul installed that becomes quite a tantalizing danger to risk), or locked up in some perv's basement dungeon. Or perhaps I could be asked to steal from a bandit camp. They might kill me as readily as most dungeon creatures after they're done with me, but I also have better odds of escaping by jumping in a river and running. He might have me risk the magicians of Fort Amol. Best option yet, though, perhaps he'd like to test a device or two himself... if I can get past how creepy he is I'm sure my fellow students would be only too eager to help me with some of the tasks I've been given, since I helped them. I'm sure they wouldn't take advantage of me in any way, since we're all students together. They might come up with new tasks of their own that I could help them with, since I'm always eager to help. To correct Brelyna's latest misfired spell, I have to do what? And, I'm sure that even after I become archmage, they'll have only the utmost respect for my authority. The last thing I remember is drinking from that keg on the second floor and now I'm... wait, where am I? Don't forget Sergius. I don't know about everyone else, but in my game, it seems like every time I go into the teacher's quarters he's making out with Faralda (who always hits on my character - lining me up for a menage?). Since a conversation between Urag and Nirya makes it pretty clear Sergius has something going on with her as well (something she denies a little too strenuously to be believed), you know he's got more ideas to test out. I don't know about the World, but I'm getting the feeling Sergius is probably on the short list for The Most Interesting Man in Skyrim. He has a Lover's Lane and a Pervert's Row named after him. No, the magic pony boots and arm binder won't let me turn into a horse... and I may never recover from the attempt... and the desire to eat hay. No, that staff didn't set the enemy on fire... unless you mean his passion. I'm not telling you where the giant put that ring you sent him. Those cuffs of binding work... but not in the way you'd hoped... but the dremora lord says to thank you.
  6. Defeat

    sketchz, there are checkboxes inside both defeat and in sexlab itself that you can make sure are unchecked to keep creature animations from triggering. I think sexlab's is unchecked by default, but regardless, yes, there are options so you can make the critters behave themselves.
  7. Defeat

    I had a problem upgrading to v5.1 and even though I got it working, I thought I should mention what happened in case someone else has the same issue. Probably, I just did something wrong, but... the problem - when I upgraded (no clean save), the mcm menu disappeared. I waited a long while, it never reappeared. I did a clean save, another uninstall, reinstall, fnis, none of it helped. Finally, I turned UI Extensions off and back on again in NMM. Then the mcm menu showed up again right away. Because I'd done a clean save I had to redo all my options, but I'm thinking that if I'd turned UI Extensions on and off to begin with, I probably wouldn't have had to do all that.
  8. It's good to hear from you, cainen. I was a bit concerned for you. Sorry to hear that work and health haven't been so kind to you as far as giving you time to relax and enjoy life. But, glad you hear you haven't given up on your project. It is an awesome idea I'm as excited about now as when you first announced it. It will add a whole new relationship dynamic into the story for those of us who like things a little less... vanilla.
  9. I wonder if something's happened to Cainen or his computer... or if maybe the programming problems were more difficult than he'd thought.
  10. Seeing Yellow

    Out of all the "realism" and immersion mods out there, this one is one of my faves, too. It's not something I would have thought I'd install, but since I did, it's such fun I don't want to play without it. It's simple in it's use and setup, makes my character seem more real, and some of the situations she gets into having to listen to her bladder are hilarious to watch. I won't even mention the D/s aspect of having to pee in front of Lydia... or I'll have to stop writing to go play the game again.
  11. Seeing Yellow

    The puddle is a decal (and sometimes doesn't show because it appears below the terrain you're standing on if you're uneven ground). Enb mods are for custom lighting. I use vanilla lighting myself, so can't vouch for them, but they're very popular. I can't think of any game display settings that might affect the pee colour, sorry.
  12. Prison Overhaul

    Is there any possibility of having a toggle so that my follower isn't imprisoned with me? I like how in the vanilla game, only I get arrested if I committed the crime and my follower hooks up with me when I'm released. Right now, with this mod on, my follower also pays for my crimes--guilt by association... unless I left them in relax mode somewhere.   Also, I noticed a few people having problems with guards wandering here and there during the scene. This might not have anything to do with their particular problem, but just in case it helps--with me, once you're arrested it's important to remember to turn down the slider in Sexlab Approach to 0% chance of being approached. It can be turned up again after being released. If I don't, it will cause guards to continue to whistle and proposition me even while I'm in the stocks, or to sometimes just wander around then act confused, like they were going to come talk to me, then changed their mind but don't want to look silly by going back to their post, but aren't sure what to do instead to seem like they were really going to do something else.
  13. Seeing Yellow

    Is it white under all lighting conditions? I ask because with mine it changes colour a bit depending where you are. I don't know if anything else affects colour (e.g., fullness of bladder, how often you go?), but if I'm down in a dungeon it looks different than when I'm outside in the sunshine, just like happens with my eyes and skin tone (my eyes look black inside but are, like, four shades lighter outside and reflective). I find it's usually mostly white with a bit of yellow mixed in... I think my character is really good at getting in those eight glasses of water through the day, very efficient kidneys. Inside, it's definitely darker. If yours is pure white all the time, well, I'd say something is definitely wrong because no, you don't need to install anything else besides this, sexlab and zaz.
  14. Changer, I have it working thanks to your detective work. It was the skeleton. When you suggested it, I checked to see if mine was up to date - it wasn't. I updated to Groovtama's 2.43 and everything looks good. Lydia victimized me (in a completely safe, sane and consensual manner, of course... really) several times in a row and it was flawless each time. Thanks so much for your time and effort helping me.
  15. I do. I'm using unp bbp with the xp32 max skeleton v1.93a. I see a file called skeleton_female.hkx in my female character assets folder.
  16. I have Sexlab 1.59c, SoS 2.05.040 (which means SKSE 1.07.01 beta), and HDT 14.28. It doesn't happen with the default sexlab strap-on or with the males using sos. It almost seems as though the dildo isn't properly following the character, so she moves, but it stays put. Following your instructions was easy enough, since I put it in with NMM and it's at the bottom of my load order because it went in last. I'm quite sure it's something on my end, because this should be fairly straightforward - a replacer put in with a mod manager, just like quite a few of the other mods I've used. I just don't have a clue what it might be, and if no one else has reported a similar problem, then that makes quite a mystery.
  17. I installed the double, but when the characters have sex it just sits in mid-air, all twisted out of shape. I did reset strap-ons in sexlab and I ran fnis just in case, but it didn't help. What am I doing wrong? This issue doesn't happen with the guys, just the dildo.
  18. SexLab Solutions 4.0.2 (07-Sep-2015)

    My Speech also tends to go up fairly quickly thanks to bartering... however, there is another mod I sometimes use that makes it go up even faster. Playable Instruments on the nexus lets you to be a bard, crafting your own instruments and playing for crowds. Every time you play for a group, your Speech skill goes up a little... and you get a chance to get tips and free drinks. The larger the crowd, the faster it goes up. Perhaps this would be a role-playing solution, Sacremas, if it suits your character's personality?   You could be a bard... or perhaps the archmage is a little eccentric? Besides playing in every tavern you visit, to show the locals what "real music" is like, if you wait until the afternoon lesson/speech that happens most every day in the hall of the elements, you have a captive audience for at least one song. You can almost see the professors wincing, "oh no, here he comes again... don't let him sing... don't let him sing... agh, my ears!"   Just a thought, anyways, for an instant solution. If it's firmly sex that's on your mind, and you want a right now solution, I think Submit raises your Speech every time you talk someone into sleeping with you, as well as their affection level. If you sleep with someone enough times, they become available as a follower. I haven't used it in a while, but I doubt those features have been removed.
  19. SexLab Solutions 4.0.2 (07-Sep-2015)

    Thank you for all the hard work on this--it's really made my game a lot more fun. That's all I was going to write, then I saw all the posts above about giving suggestions and bartering and all that good stuff and it made me think of a suggestion, too. Apologies if it's already been suggested, but along the lines of barter - trading with Sergius in the college for soul gems. If that's easy enough to program in, it could even be taken a step further and he trades empty ones for vanilla sex, but if you want a filled one, you're going to have to go that extra mile. This might not be possible or practical, but I thought, well, an idea's an idea, so I should toss it off out there.
  20. Sexlab Attraction

    I love that you included sliders to adjust people's prejudices for pretty much everything, so that I can make them suit my own views. I've been using this mod a while now, and now I can't see playing without it. It's a great addition to my game. Thanks
  21. Seeing Yellow

    StayFrosty, you wanted to know about male animations. Unfortunately, I can't find any, but I did come up with something that works almost as well. If you set your male character to use animation 4 under the "intentional" slider and you have SOS installed, using shift+pgup to make him erect while peeing looks almost like the real thing... well, okay, not quite like the real thing, but a lot better than him squatting and peeing on his chin. If you don't have SOS installed... um, why not? You need it. Go get it now! Err... okay, well, at least think about it. There's no comparison between a dynamic model and a static one.
  22. Milk Slave Experience

    I don't know if anyone's mentioned already, but instead of using Apachi hair, since hdt is a requirement of Soulgem Oven and an optional on this one, have you considered using hdt hair? There's really no comparison and there's now several versions out there to choose from.   http://www.nexusmods.com/skyrim/mods/47000/? http://www.nexusmods.com/skyrim/mods/57179/? http://www.loverslab.com/files/file/899-meridas-hair/
  23. Seeing Yellow

    If you do implement a water system, please don't forget a toggle so I can shut it off? Or a slider to adjust how much the sound bothers me? The sound of running water doesn't affect me personally, so I can't really relate. And, though it sounds like it might be funny, my character spends half the game or more in/near water, so this might quickly distract from actually playing the game without the ability to adjust sensitivity.   The question I asked above about the decals solved itself after a while. I'm not finding them scattered all around Breezehome anymore. I think Skyrim just hadn't caught up to the changes in the game at the time I posted it. Either that, or Belethor keeps his servant busy with a mop. (He insulted me, so I took to going a little further away from my own house and watering his doorstep.)   Also, I wanted to say that though you said you'd started this mod as a joke, compared to the others out there, I find this one to be the best of them. It's simple, it adds to the realism of my character, and it's fun by putting me in sometimes amusing or embarassing situations. So, looking forward to seeing what you do with it next.
  24. Defeat

    Demon - draugr eye is definitely a Skyrim bug and it happens to my characters all the time when they go into a particular dungeon (don't even remember which one). The codes to fix it sometimes have to be entered two or three times to work, so if it doesn't fix your eyes on the first go, just try again. But, since you like it, I guess it isn't really a problem, and no, it won't just go away, so... enjoy?   Thanks, Mez, for posting that. I was just looking for it again myself. I should just put it on a sticky note right on my desktop.
  25. Defeat

    Something unusual happened in my game. When I was ambushed by Hired Thugs, one would accept my surrender, the others wouldn't. After they killed me, I tested this again several times by reloading and surrendering on purpose; I uninstalled/reinstalled the mod; I changed scenario from No Transition to Original. I even tried multiple forms of being defeated - ran till I was out of stamina and got grabbed, let them stun me with a power attack. Nothing made a difference. So I tested against other groups. What is strange, is that groups of bandits would accept surrender without problems. Everything played out as it should. Group of Thalmor, no problems. It was only the hired thugs who would keep trying to kill me during the animation. This isn't really a problem per se, since now that I know I'm about to be ambushed, I can run to a safe distance and ambush them instead, but, I thought it was so weird I should mention it, in case it's not just me this happens to.