• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

movomo

Contributor
  • Content count

    2,006
  • Joined

  • Last visited

Files posted by movomo

  1. HiyokoGeneratorGeneForge

    HiyokoGeneratorGeneForge v1.00b



    A family shot. PC's second daughter, second daughter's first daughter (so PC's first granddaughter), PC's 4th daughter.
    Don't ask why there are only girls... It's sheer coincidence.


    HiyokoGenerator GeneForge is an extension of the well-known HiyokoClub core plugin, HiyokoGenerator, which is responsible for generating child-NPCs for our pregnancy framework, TamagoClub. The primary aim of this plugin is to improve HiyokoGenerator by utilizing Blockhead functions, and at the same time, removing the (possibly) annoying dependency to the Modular Beautiful People 2ch Edition aka MBP.

    However, this plugin is intended to be used as an add-on, rather than a replacement. It is strongly recommended to read this page and the included manual text file very carefully prior to installation, even if you are already a seasoned mod maker and/or mod user. Plus, it is important to understand the difference between this plugin and the orignal HiyokoGenerator.


    < Features >

    * So Many Faces *
    There are over one hundred of pre-made NPC faces in this plugin, and several racial assets (meshes, textures) are provided together. They dynamically produce various different half-blooded faces - for example, an Orc-Nord couple may produce a human child with green skin, or an Orc child with human skin.
    There certainly is a limatation to this implementation, as I cannot include every custom race's assets, but still this will be a fresh change to your game.

    * Proper Proportion *
    Furthermore, those in-game children will grow up over time.
    Each racial assets include four variants of head assets - x125, x117, x110, x100. Younger children will have a bigger and younger-looking head, while elder children have a relatively smaller and mature-looking head.

    * Batteries Included *
    Technically, this mod is only mastered to the Oblivion.esm, meaning that you no longer need to have MBP and x117 races loaded just to run HiyokoGenerator. The exact requirements will be listed below.

    * No Missing Head *
    There has been a small problem in the way that the original HiyokoGenerator handles the born children NPCs. If you significantly change your load order (such as re-ordering master plugins), some of the hiyos' head were entirely gone.
    This issue is no more with this mod... you will not notice it. This mod does not "fix" the issue, though. It is not a good idea to change your master load order during the same playthrough in the first place.


    < Requirements >
    -------------------------------------------------------------------------------
    Oblivion
    Oblivion Script Extender v21
    TamagoClub v1.15c and HiyokoClub v1.10a
    The original HiyokoGenerator (HiyokoClub bundle)
    Blockhead v8.1 or higher
    * v10.2 may cause CTD problem. If that happens to you, first report it to ShadeMe here (http://forums.bethsoft.com/topic/1489385-rel-blockhead/) and use v9.2 instead.
    -------------------------------------------------------------------------------
    Read the attached manual text file to install this mod correctly.
    YOU HAVE BEEN WARNED. Seriously, it will CTD. I generally prefer making forum posts and don't bother attaching a readme.


    < Technical Background >

    * There is a small bug in the main HiyokoClub.esm. Apparently this bug has been there forever because there wasn't many attempts to make and use multiple generators at the same time. I attached a patch to fix this issue. If you have any other generator-type plugin other than this - such as HiyokoGeneratorCreature or HiyokoGeneratorBroodMother, you must install this plugin as well, or modify the HiyokoClub.esm yourself.

    * The original HiyokoGenerator is supposed to be "fail-safe". Various situation could happen during your game session, and your partner may be or may not be a human. But, no matter what the combination was like, the original HiyokoGenerator WILL fetch a valid child NPC. This is guaranteed.
    * Unlike that, the only concern of HiyokoGeneratorGeneForge is to handle humanoid-humanoid matings. If a creature is ever involved, this mod will simply ignore it. In this case, TamagoClub fails to get a child to deliver while expecting one, the consequence will be a miscarriage at best, unpredictable behavior sometimes, CTD at worst. This is one of the reasons why this mod requires the original HiyokoGenerator.

    * On top of that, this mod uses some of the functions in the original HiyokoGenerator. You need it anyway.
    * The main reason to this is because I was too lazy to write a new random name generator.

    * Assuming that this mod does not use any function from the orignal HiyokoGenerator; It is possible to remove the original HiyokoGenerator if you have this mod AND HiyokoGeneratorBroodMother.


    < Gameplay Informations >

    * By default, it takes 100 in-game days for the children to become fully grown up. This lengh is configurable.
    * At the moment a child is born, their height starts from 0.60. The maximum height of the child is equal to the average height of their parents.
    * For example, The maximum possible height of the child between a 1.00 / 0.90 couple will be 0.95, whatever their race or their parents' races were, and it will take 100 in-game days to reach 0.95 from 0.60.

    * Head scale thresholds (default values):
    * 0.60 <= height < 0.71 children will have a x125 version head. <SCALE_START=0.60>
    * 0.71 <= height < 0.81 children will have a x117 version head. <SCALE_117_THRESHOLD=0.70>
    * 0.81 <= height < 0.91 children will have a x110 version head. <SCALE_110_THRESHOLD=0.80>
    * 0.91 <= height children will have a x100 head. This is identical to the default vanilla races' head scale. <SCALE_100_THRESHOLD=0.90>
    * Note the 0.01 offset in each variable.
    * Head scale threshold values can be changed by setting these values in game:






    hggfMain.SCALE_STARThggfMain.SCALE_117_THRESHOLDhggfMain.SCALE_110_THRESHOLDhggfMain.SCALE_100_THRESHOLD* There are 22 pre-made races in the plugin. These are different from the actual race record.
    * When a certain combination (half-blood) is not found in those presets, a new race is "created" by mixing up two existing race informations. This remains in the save game.
    * When a new race is created, the mod chooses the meshes and textures from parents. For the texture, the father's will likely be chosen. For the meshes, the mother's will likely be chosen. The mod attempts to combine them in a credible way, so something like an "abomination" will not likely happen. (If that ever happens you should report it to me)
    * Each race entry in this mod holds its own gene information as well. Those of the preset races are relatively "pure", but if the children grow up in the future and produce their own children, such custom races' gene can be quite unpredictable.

    -------------------------------------------------------------------------------
    CREDITS
    -------------------------------------------------------------------------------
    2ch Japanese Modders, for Lovers with PK / TamagoClub / HiyokoClub and the original HiyokoGenerator.esp, Modular Beautiful People 2ch Edition
    Lovers Lab Modders, for Lovers Animated Penis Framework

    8k, for 8k sims hair: *webpage closed*
    Capucine, for Aquamer race: http://www.nexusmods.com/oblivion/mods/16366
    Flonne, for custom races' eyes
    Junkacc, for Seamless Head auxiliary files and templates: http://www.nexusmods.com/oblivion/mods/44360
    Kuma Kuma Kokuma, for KKK hairs and Lop-ears Elf race
    Lacon and SleepyD, for Evy race for Oblivion
    Nequam, for sotck races' eyes
    QTA, for QTA09 hair
    Renzeeken, for Resident Evil Leon Hair: http://www.nexusmods.com/oblivion/mods/10236
    Robert, for Dunadan hair: http://www.nexusmods.com/oblivion/mods/8744
    ShadeMe, for Blockhead OBSE plugin: http://www.nexusmods.com/oblivion/mods/43752
    Spike4072, for Ice Elf race: http://www.nexusmods.com/oblivion/mods/16988
    VanillaBeans, for Khajiit-ish eyes
    Ziitch, for High-resolution Ren hair 01 texture

    Dalkill, for Silke Lop-ears Elf character save file
    Varenne, for an Evy-Fenbo character save file
    WineVictor, for Solania, Sylvania Evy character save file
    Yuravica, for Len, Tieria and 1 other Lop-ears Elf character save file
    -------------------------------------------------------------------------------

    2,147 downloads

    Updated

  2. Player Clothing Replacer

    This is an incredibly small plugin I had written some time ago that lets your pc equip a different version of clothings/armors than npcs.

    Sorry no screenshot.

    requirement:
    Oblivion script extender v20 or higher (obse.silverlock.org)

    how to use:
    1. drop the plugin into your data folder and enable it via mod manager.

    2. if you want some armor look different for the player, copy that nif file to the original armor location.
    for example, female fur armors are located at \data\meshes\armor\fur\f\ folder.
    there you will find the nif files names 'cuirass.nif' or something similar.
    copy 'your_cool_armor.nif' to there and rename it to 'cuirass_pconly.nif'.

    3. now your pc will equip the 'your_cool_armor.nif' instead of typical fur cuirass, while the other npcs will still equip the normal fur cuirass.

    * this mod is load order independent.


    WARNING:
    - Do not use this plugin with Break Armor or TamagoSetBody. Very old TamagoSetBody versions (before revised - that is, original unmodified versions) are ok.
    - I repeat, do not invent any reason that you should enable them together with this plugin.

    289 downloads

    Updated

  3. HiyokoFutureDream

    Very simple plugin that changes class/combat behavior/others of hiyoko children.

    Requirements:

    This mod explicitly requires..
    -TamagoClub.esm
    -HiyokoClub.esm
    Any version will do.
    -Oblivion Script Extender
    http://obse.silverlock.org/
    Always grab the latest version. I believe the current latest version is v0021, but v0020 should work.

    This mod also implicitly requires..
    -Oblivion.esm
    With the Shivering Isles Expansion.
    I didn't want to master this to it, just because Tamago&Hiyoko themselves don't require Oblivion.

    Recommended
    Mad Companionship Spells and its add-ons.

    Load Order
    This mod should be fine just about anywhere in your loaded plugins list. If you want to be extra careful, place this below the LoversHiyokoShooter.esp.


    v1.02 update : XP sharing!
    The XP gain among the hiyoko party can now be shared.
    You can add non-hiyoko actors to the hiyoko array.
    v1.01 update : Spell Teaching!
    Now you can teach spells if you want to make the hiyoko more powerful.
    v1.00 update : Creature Compatibility
    Now compatible with HiyokoGeneratorCreature / HiyokoGeneratorBroodMother.
    v0.98 update : Hiyoko Auto Training
    When you don't want to keep them in company, you can set the auto mode so they get daily XP without actual killing.
    v0.95 update : Hiyoko XP leveling
    The amount of XP required in each level is fully configurable.


    What exactly this mod does?

    Short version

    This mod mainly does these 3 things:
    1. Assigns random classes to hiyoko's, but not entirely random - based off of a small built-in class data.
    2.1. Also sets their combat behavior stats and gives spells if needed, again in some partially-random way.
    2.2. Additionally, you can grow your offspring by making them kill something.
    3. For some strange reason, this mod allows you to give your child an unique name (if they are your offspring)

    Long version

    I have written this for myself. By default every hiyoko's class is commoner, and basically attempts to avoid any battle.
    My goal was to make them diverse and recruit them as capable companions.

    1. Random class assignment
    Children's future career may vary depending on their parents' job, and evilness.

    Generally speaking, they want financially-sound/influential/looking-cool job like noble/savant/knight, and generally don't want to become a pauper. Because being a pauper doesn't sound too awesome.

    If their parents are evil they are more likely to be evil as well, and tend to choose an evil job - like bandit or assassin. (and remember, becoming an assassin sounds way cooler than becoming a bandit)

    Their parents' job also affect their job. Say, even if they don't want to become a bandit, all they've learned is bullying innocent folks, and they eventually become a bandit when they have realized. Yep, that's the life.

    If you are one of their parents, your fame/infamy determines your color. For NPC parents, responsibility is their black and white.
    If their father is dead or disabled for any reason at the point they are born, their father is considered as evil. Missing parent is bad.

    However, nothing is guaranteed. Everything is random.
    2. Random combat stat assignment
    The parents' evilness determines their responsibility. Children under good parents tend to get higer responsibility and, social grace.

    The class' specialization affects their confidence in combat. Combat classes tend to get higer confidence, magic classes next, and stealth classes the least.

    The class' combat style determines their combat AI. An archer gets different combat AI from a kight.

    Thier level depend on your level and when they were bone. The default offset setting is -50% of your level.
    For example, if your level was 30 when you gave birth of your first child, the child's level is 15.
    if you became level 40, and had the second baby, the second child's level is 20, and the first's level is now 25.
    So, early-born children are tend to be stronger than their brothers/sisters.
    Lastly, if they have any of 6 magic schools in their class major skills, they also receive appropriate spells. If one has the restoration school as a major skill, that kid will learn some healing spells.
    Their combat style also affects on which spell they will acquire. For example, the class "healer" is (obviously!) specialized on healing, so they get bonus on the chance to receive stronger healing spells. Necromancers get bonuses on summoning and evil magic spells, etc. If they are lucky enough, they can even learn powerful master spells.
    These decisions are based on the built-in data array, so it's hard to tell what the general rule is.
    Again, nothing is guaranteed. Everything is random.
    3. Name your baby
    When a child is born, if you are the father/mother of the baby, a message box will pop up after the birth animation is done, and you can type the desired name of your baby if you don't like random hiyoko name database... or not. Well, this is kinda out of focus of this plugin... but, whatever.

    3,134 downloads

    Updated

  4. X110 Races

    They are x110 scaled races to look more like young ladies. I think existing x117 or x125 races are bit too short.

    All the head meshes included were treated to mend the neck seam line
    This does not mean they are perfectly seamless. It is your work to grab seamless textures from the internet.. or, create one yourself.

    MBP x110 races


    comparison image between x110 and x117

    x110 scale version of (Mostly) x117 races. You know, Lop-eared Elves and such.
    Requires Modular Beautiful People 1.4a and x117 race ++ 077
    And the MBP Chocolate Elves Resources if you want to use Lop-chocalte elf x110.

    They are exactly same as the original races, except the scale and the head size. So not mentioning anymore.

    Evy x110 Race (From Mabinogi Heroes)



    I've reworked all the Evy hairs included in the original Evy race omod, and added one more hair (an NPC girl called Ti, from Mabinogi Heroes as well)
    Their head shape is slightly different from the original Evy's. (x110 cheeks look more plump) so becareful when transfer facegen from an existing Evy save file.

    This one is stand-alone. So if you're using the Evy race already, don't overwrite the textures.
    For Evy voice, get the file here
    http://www.loverslab.com/topic/2976-evyrace-informal-indie-replacer-14omod-update/

    They have different racial abilities from the original Evy race unlike my MBP x110's.
    Requires OBSE. If you don't have OBSE for some reason just don't use the lesser power



    Have fun!

    *CREDITS*
    KKK and all the modders in 2ch thread for x117 races
    XiNAVRO for Chocolate elves
    Lacon1, SleepD and Alex30001 for Evy race
    Beta000, Elalquimista and Poontank for some (technical) help

    2,212 downloads

    Updated

  5. x110 and x117 Wigs

    What is this:

    There are lot of 'normal' sized wigs out there, but I've never seen good wig collection for x117 races.
    So I converted many existing hairs to wigs.

    These wigs are weighted, like other wig mods. They will move as your body moves, just like you see in Skyrim.

    In the previous version my goal was creating decent amount of hairstyle pool. So, many of the items in version 1 were 'basic' hairs such as Ren's (because they are included in MBP)
    In v2, I wanted to put diverse hairstyles, preferably extravagant, luxury and funny.
    The number of wigs added in both version is about 170, counting all the color variants (usually 3~5 colors for each hair). Now this pack includes over 300 wig items and some of those wigs have very unique color. Enjoy.

    Some screenshots of those 'unique' colors I'm talking about:




    Download

    Check the download page. I've also linked 4shared mirror if you have any trouble. Another 4shared link is psd files in case you want to retexture them yourself. It's impossible to me to make hundreds of color variants, probably creating your own would be your best bet.

    Location

    You can find the containers around the great oak in Chorrol. They look like clams.

    CREDITS
    Including the original authors of hairstyles, and people who helped me by any means.

    AGS
    Gunman
    Nequam
    Ren
    SM
    Ziitch
    VanillaBeans
    YangYang
    Apachii
    GSBmodders
    Kuma Kuma Kokuma
    idkrrr
    SleepyD
    Poontank
    Renzeekin
    Anto
    Lucha
    Room207
    Growlf
    WanderDryad
    Newsea
    Peggy
    All senior modders those I forgot to write here

    1,873 downloads

    Updated

  6. BreakArmor for Vanilla Armors (Last Update: 130115)

    Update logs
    ============
    131020 - Re-uploaded KOTN archive (fix for a graphical glitch)
    130115 - Added Justice123 replacers, Added missing screenshots (at last!)
    130112 - Vashar's male pack first upload
    130101 - Added screenshots in SI pack, changed its ini, reupload./Vanilla 130101 update. YURAVICA COMPLETE!!/KOTN initial release.
    121219 - SI initial release.
    121128 - Added some Yuravica armors.
    121125 - Added some armors. Preparing for Break Armor support.
    121122 - Fixed the issue that enchanted(CS) items not being re-equipped when the game is loaded.
    121120 - Fixed the issue that ini file not being installed.
    0.1 - 11/19/2012, Initial release.

    Authors
    ============
    Avebrave
    Ger4
    Movomo
    Rad87

    *This is our co-op work. Anybody want to do this together would be welcomed. We have infinite things to do.
    Quick guide for creating BreakUndies meshes.
    http://www.loverslab.com/showthread.php?tid=13545

    What is this?
    ============

    It's more a case of "what is Break Armor?".

    What is Break Armor?

    Break Armor breaks the armors. Not as a metaphysical concept like armor health or so, it literally changes their actual appearances as they break down.

    And this is vanilla resource pack for that system. You hit some (female) bandit, then her armor will break. The same goes to yours.




    Requirements
    ============
    Oblivion

    BreakUndies Framework v2.00
    -Do not use this. You can still use BUF 2.00 by editing your ini entry yourself, though.

    Break Armor
    http://www.loverslab.com/topic/13907-break-armor-framework/
    - BA works even on enchanted items (CS or ingame, whatever), streamlined, and.. good anyway.
    (In fact, the motivation for creating BA was to make this mod fully functional.)
    After BA gets stable, I won't support BUF ini&plugin anymore. BA got pretty much stable.
    BA 1.08 or below requires .ini file / BA 1.09b or above still can process .ini entries, but does not require it.

    Growlf's Universal Skeleton
    http://oblivion.nexusmods.com/mods/37596

    Original replacer mods!!
    - mostly these are just broken stage nifs, not containing unbroken original meshes. (but some of them have)
    - So you need to install the original replacers
    - see download section below

    Recommended
    ============
    Gregathit's BU Armors Compilation
    http://www.loverslab.com/topic/8661-bu-armors-compilation/

    NudeShy X
    http://www.loverslab.com/topic/2306-nudeshy-x-now-version-x41-ece/
    Installation============
    Download the file and activate it via OBMM. This mod will get too complicated to install manually in the future.
    Less Important Notices For Downloaders======================================
    If you run into any bug when using this mod or Break Armor mod itself, please don't hesitate to report it!
    If you don't say anything we cannot know what's wrong.

    Notices for ourselves (??)
    ==========================
    * Please sanitize the nifs before you send them to me.
    * Please test in game if it works before send them.
    * + Take screenshots during your in-game test. I won't care however, whether it's ingame or Skope screenshot.
    * Please name your nifs as cuirass/greaves.

    * WE ARE CURRENTLY WORKING ON:




    Credits
    =======

    Chingari for Chinari Catsuit(Dark Brotherhood armor)
    DeadSomething for glass armor
    Gerra6 for creating brand new BreakUndies system, named BreakArmor.
    GnargleHankar(GrimReaper) for blades and daedric armors
    Grhys for Exnem armor replacers
    Izumiko for KOTN armor refine
    Justice123 for steel and townguard armors
    MShadowy for YAARM stuff
    Nephenee13 for clear glass HGEC
    Omnimmotus for clear glass armor
    Ratchild for low cut version of Exnem dwarven armor
    Sizuru for BreakUndies Framework
    Vashar for revealing male outfits
    Yuravica for FLY armor replacers

    3,463 downloads

    Updated

  7. Tamago Setbody Reboot

    TamagoSetBody Reboot
    Improved Tamago Setbody, and its pregnant data pack.




    Updates




    Requirements
    Tamago Club v1.10 or higher.
    v1.12 - http://www.loverslab.com/topic/4356-hiyoko-generators-tamago-stuff-x-hiyokoclub-105-tamagoclub-112/
    v1.15c - http://www.loverslab.com/topic/13377-tamagoclub-115c-hiyokoclub110a-stuff-eng/

    OBSE v0020 or higher.

    SetBody Reloaded Blockhead Edition v0.35 or higher.
    Without SetBody, this cannot change npcs' body type.




    Obsolete v1.01a descriptions: as the Reboot version is not compatible with this, you can also download it if you really need it.



    Modding with TamagoSetbody




    CREDITS
    =======
    Tamago Setbody original author
    Gerra6 for the clothing body type converter and Break Armor
    briancs159, 1020, mem4ob4, supierce and others for testing!

    9,686 downloads

    Updated

  8. Tamago Discharge

    This mod adds the virgin blood, creampie, bukakke effect to you or npcs.
    We had LoversDischarge+ before but it's gone so I've rewritten it so that it doesn not overwrite the original TamagoClub.esm.

    New features
    ==========
    - Virgin Blood. (data from Triratna)
    When the lovers act begins, if 'defence' is virgin ( no experience of aquiring internal cumshot ) and sex position is not non-insertion, and depending on your Lovers Futanarification setting, this equips the actor with a virgin blood ring.

    - Bukakke
    Or moneyshot. When you do a blowjob or similar this equips the defensive actor with this amulet.

    - those 2 are accessories, they'll occupy your amulet/ring slot. You can unequip them by equipping other accessories, or go find some water and dive in. (Alternatively, buy some toilet rolls from pawnbrokers/innkeepers and wipe them out.)

    - I've removed unnecessory data files & esp items from LoversDischarge+
    - Also resized textures to half. This should cause no trouble
    - Changed gape ring's UV map and texture - so if you find any conflict with other mod holler me then I'll give them back.

    Old features
    ==========
    - Menstruation blood depending on the mensruation cycle
    - Gaping pussy effect


    REQUIREMENTS
    =============

    TamagoClub

    *optionally*
    Lovers with PK & LoversTamagoClub.esp - without them you won't see anything except menstruation and gaping

    CREDITS
    ========
    Prophour
    Triratna

    12,502 downloads

    Updated