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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Everything posted by TheCaptn
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I still can't get this to work with the v1.60 framework either... I've tried an endless number of small changes to the load order for my standard DA. Defeat. SD+ setup and nothing has worked. From my perspective it looks like Defeat isn't hooking any animations, since the comments suggesting I'm about to be assaulted still work. Enemies simply walk away though, like others have stated... The same goes for creatures. They'll just return to their normal behaviour package until the timer expires and they attack me again. SD+ animations and enslavement, passed from DA, still work (my character's a flowering spriggan right now) and all other SL interactions from Solutions, Amorous Adventures, Bestial Essence, Etc still work, which really suggests to me that it's a Defeat problem I'm having, not some broader framework issue... Or maybe more specifically a Defeat + Death Alternative issue.
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0SEX Skyrim Sex Sim + Other 0S content (WIP)
TheCaptn replied to CEO 0S's topic in Skyrim Adult Mods
This mod is AMAZING... It's exactly the kind of thing I was hoping for when Skyrim first released. All those years working with AP, then SL, and now it's finally here... It's just that... Fallout 4, y'know? I just really, really hope it doesn't take 4 years before we see something like this make it into Fallout. That said, we do have SexLab now. It's the most advanced and modular system I've ever seen for sex in a Bethsoft game, and I can't help wishing that 0SEX had just a couple of hooks for SL arousal and orgasms. I totally get that you're trying to build a much more intimate, independent system, I just think it would compliment rather than conflict with that ideal if I could play with my lovers in 0SEX and have it count toward the SL system without making me rush through a scene in that mod to satisfy their cravings. -
Get Vagina working with collisions! (New update, see details at top!)
TheCaptn replied to HeroedeLeyenda's topic in Skyrim Adult Mods
Man, after hours and hours it turned out to be a simple load order problem... BOSS put the HDT Havok Object.esp really low in the load order. I've overlooked it all night, but just had the sudden thought "shouldn't that be loading before SoS?". I wasn't expecting much, but that totally fixed it. (I'm leaving my post above intact so people can still keyword search if they have similar problems... Edited comments that remove the symptoms and replace the text with a purported solution are a bugbear of mine. ) -
Get Vagina working with collisions! (New update, see details at top!)
TheCaptn replied to HeroedeLeyenda's topic in Skyrim Adult Mods
Damnit, the vagina has stopped working for me. Everything else HDT still works, B&B, hair and clothing are all still fine... I've been trying to troubleshoot it for the last couple of hours but I'm running out of ideas. I'm using MO. I replaced the body .nif and .tri files with my own favourite shape, and everything still worked. I overwrote some XML's with 'My Body is not Jello' to reduce the bounce and everything still worked. Finally I added the double ended dildo for SoS and everthing still worked... For both participants. Lydia assures me if definitely worked. But then I got cocky. All in one go I removed Safetyload and Am Adv Arousal triggers after learning they were now obsolete, updated SexLab Solutions, updated Sisterhood of Dibella, Installed Immersive First Person Perspective 1.9 (Because I can't handle not having an MCM menu in the later versions), Installed some male Face and Beard textures, and finally added about a dozen armors with their respective UUNP patches... I did a BodySlide batch build for the new armors, ran FNIS, and then needed to rebuild my PerMa Patch with the reproccer. Somewhere in there I broke my vagina. Anyway I'm wondering if anyone can see any red flags in that description. I'd also like to know what the critical files are for the HTD collisions to work properly. I'm searching my MO Mods directory structure for unwanted overwrites. I did find copies of 'hdtm.xml' and 'hdtVagina.xml' in the BodySlide/SKSE/Plugins folder and removed them, but that hasn't fixed the problem (I'm guessing they got there from the batch build or something?). Fixed. See below... -
PSQ PlayerSuccubusQuest for Sexlab
TheCaptn replied to ojanen's topic in Downloads - SexLab Framework
Quick questions. The requirements only say this needs SL Framework, but does it also use the Succubus Race mod? 1.5mb seems like a very small download for something involving player transformations with wings and the like... I'm also a little confused by the reference to vampires in the description? This replaces vampirism, or is it an alternative based on the same mechanic? -
Get Vagina working with collisions! (New update, see details at top!)
TheCaptn replied to HeroedeLeyenda's topic in Skyrim Adult Mods
I fixed all my excessive bounce and HDT hair issues by using the My Body is not Jello XML. Currently v3.2... Installed it after the main file from this mod in MO. Haven't seen any negative side effects yet. -
Get Vagina working with collisions! (New update, see details at top!)
TheCaptn replied to HeroedeLeyenda's topic in Skyrim Adult Mods
Can anyone explain to me how I can reduce the 'bounce' on these models? Until today I had a UUNP install that worked well, but without the vagina... I uninstalled it, following the guide in the OP here and installed this instead. It all seems to be working except the breasts and butt are way more jelly-like than before. Worse than that my KS Hairdos hair goes crazy, flying all around my head whenever I move... If I use one of the over-the-shoulder hairstyles it's also constantly colliding with a breast and making it twitch furiously. I feel like I'd be golden if only I could stiffen everything up, but I have no idea how to do that. Is there anything like a master weight/gravity setting I can play with? -
Well like I said the merge wasn't my first attempt. After the clean install didn't work I just thought it might help to retain my settings, so I gave it a try... My issue seems like an MCM thing, and I keep thinking that if only I could get the menu to work then the mod might too. Anyway I'll keep plugging away at it until a new beta or something drops.
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I'd be interested to know how you got it working? Using MO I've tried both installing it on its own, and when that didn't work merging it with the existing v5.1.0 installation. I've tried the ingame uninstall before upgrading to the beta, and just out of habit I'm using FNIS on each attempt... Nothing seems to work. All I get is a messed up General menu where half the items are prefaced with "$", and under that all the sub-menus are either blank or only have a non-interactive word "Disabled" in them... The mod is enabled in what I can see of the General menu but it doesn't function in any way. None of my modified Defeat keys work, and neither do any of the defaults. SkyUI, Fus Ro, FNIS, and obviously SL Framework are all up-to-date.
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Oh man, I totally missed the sarcasm. I thought that was emphasis... I'm still glad I'm switching. I like the shape of the UNP bodies better, and now that I can mix them with more athletic physiques I'm super chuffed... The only reason I started using CBBE was because it had better, clearer guides on this forum when I did my last completely-fresh-start back in April. One more question. Is there an easy way to apply these body types to Bijin's Warmaidens / Wives? Can I just overwrite each .nif with the same one I created for the PC?
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I'm going through it now. I updated BodySlide from 2.6 CBBE to 2.8 UUNP and the layout has changed somewhat. I can no longer see the slider settings of the presets (no matter what preset I pick the sliders don't seem to change)... This is annoying me, because the kind of body I want would morph from Low CNHF to High She-Hulk, but I can't replicate any of those settings for a custom preset because I can't see what they are. Also now that I'm in the process of switching I'd dispute your point that UUNP has better support for lore-friendly armors. Fetish yes. Skimpy yes... But in the Lore-Friendly category the only thing I've really found is "Skyrim Enhanced -High Polygons- UUNP Bodyslide" by GameFever, and that's just conversions of the default armors. Anyway, I'll keep plugging away at it. [Edit] Woohoo! I figured out how to do my CNHFB / UNPSH Mashup
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Ok, so I'm convinced and I'd like to make a switch from CBBE to UUNP... But it took me literally days to get CBBE working with a body shape I liked, a skin that I liked, no seams, no grey faces, working HDT and just a handful of my favourite armors (7 in total) converted with Outfit Studio myself because for some reason the existing conversions I tried still clipped (maybe because I prefer a weight slider range from lithe-athletic to muscular instead of 'pleasantly endowed to over-endowed')... Anyway the whole process was tedious and frustrating when I'd rather have just been playing.. But now it works. To an extent. Although I'd do just about anything to be able to use HoneyVanity's 'Barbarian' skin again. Any chance you could offer some pointers on how to make the switch cleanly? Without messing up saves or having weird mis-matched NPC's running around? ... What do I keep? Bodyslide? Outfit Studio? My existing HDT? What do I actually need to swap?
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I'm stuck in the quest 'Hound of the Black-briars', at the point where I'm supposed to "Confront Ingun's Captor"... The captor in question is just a dead body in a cave that I'd already cleared out before installing this mod. I've tried resurrecting him, I've tried recycleactor, I'm not sure if I'm supposed to talk to him at all but he's just a bandit chief that's automatically aggressive and killing him again doesn't seem to count as 'confronting' him. There's also no sign of Ingun in the cave anywhere. Which is annoying because I've got other quests that I need her for. [Edit] Should mention that I'm still playing an SL 1.59c game. [Edit] Nevermind. Took me a while to figure out but "setstage aaxIngunQuest 45" did the trick.
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I'm a big Civ fan, and this seems interesting, but good lord that's a lot of DLC... It's 75% off on Steam this weekend though, so can someone explain what I would actually need? 'Way of Life' is in the requirements, but it's not part of the 'Collection'... And now there's a lot of Horse Lords talk in the last few pages. So so should I be looking at: Collection ($30) + Way of Life ($2) + Horse Lords ($11)? Or: Or CKII ($8) + Way of Life ($2) + Portrait Workaround? There also seem to be other DLCs/Portrait packs that aren't in the 'Collection', so if I don't have all of them do I still need to use the workaround? I'm kinda confused.
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Bad Dog's Immersive Creatures - SIC Addon
TheCaptn replied to Bad Dog's topic in Downloads - Skyrim Adult & Sex Mods
I tried moving them down to just before PaMa, but that didn't have any effect. I also tried removing all the creature content, reproccing PaMa without it, then adding them back in... I've noticed that my logs are much smaller with a neat PaMa that includes everything, so I'm going to stick with that for now. I did notice that MO says my Creature Framework RC10 is "Redundant" but it's a requirement for MNC, so I'm not sure what's going on there. [EDIT] Fixed it! ... All I had to do was update MNC from v8.30b to v8.31b. At the same time I was able to remove the redundant CF because MNC no longer has it as a master. -
Bad Dog's Immersive Creatures - SIC Addon
TheCaptn replied to Bad Dog's topic in Downloads - Skyrim Adult & Sex Mods
I thought I'd done this right with another fresh Skyrim install and all my favourite mods brought up to date, but I'm getting no genetalia on any animal despite resetting the Creature Framework modlist and the SexLab Animations a number of times, and choosing the Bad Dog option for 'All Creatures'. Hoping someone can help me nut this out... Load Order and Papyrus log attached: loadorder.txt Papyrus_0_log.txt [edit] Just to explain, at the bottom of the papyrus log I use defeat to surrender to a bear, go through the animations, then Death Alternative kicks in and I black out to be revived by some traveller who immediately starts a fight with the bear. At that point I quit to close the log... I'm not getting crashes and everything seems to work fine, just no genitalia. -
(Disscussion) Fallout 4 Adult Mods
TheCaptn replied to ShadowThief's topic in Fallout 4 General Discussion
Haha, makes me wonder what the 'x' will be? Can't do FOSE again, so maybe F4SE or FFSE? -
(Disscussion) Fallout 4 Adult Mods
TheCaptn replied to ShadowThief's topic in Fallout 4 General Discussion
@BringtheNoise: Did you happen to follow the reddit discussion about Physically Based Rendering? As a big fan of gynoids I hope the speculation is true, since it would let us create really natural looking blends between skin, plastics and metals using more maps instead of geometry... I personally don't think the player character in FO4 will be an android (I suspect the main questline will involve some kind of time travel / save your family / change history arc) but I'm really excited for the expansion of android lore within the Fallout universe and how we might incorporate that into the modding scene. (Slavery's been done to death, so I'm really hoping for a sexbot construction / programming / enhancement mod.) -
(Disscussion) Fallout 4 Adult Mods
TheCaptn replied to ShadowThief's topic in Fallout 4 General Discussion
The first CBBE only took 3 weeks from Skyrim's release, the first version of Animated Prostitution was 2 1/2 months later and FNIS a month after that... It wasn't like we had nothing for 3 years and then suddenly sex mods got good. Modding sex into Skyrim happened quickly, if crudely. Skyrim modding has been an incremental progression, and it was achieved with a lot less compatibility than we had between Oblivion, Fallout 3 and New Vegas. It looks like this time we might get less of a compatibility gap between Creation Engines and the community is stronger now than it's ever been, at least from my perspective as a user rather than creator. We're also a lot more experienced at balancing resource packs with mod frameworks to make mod development more accessible. As for the consoles, it doesn't sound to me like Bethsoft are trying to make it one-size-fits-all. It seems much more like they're going to have some method of curating selected mods for the consoles, but it seems obvious that they'll need the anarchic and generally unrestricted cadre of PC modders to drive the creation and innovation of mods into the long term. So I'm keeping my hopes up for now. -
Coming from Skyim back to Fallout: New Vegas is a bit jarring and I just wanted to confirm that Sexout scenes only play a single animation? I know I can change how long it plays for, but from what I remember there's no kind of transition between animations that's supposed to happen is there?
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[Sims3][WIP] KinkyWorld v0.2.5a [Updated: 12 Oct 2015]
TheCaptn replied to OnikiKay's topic in Downloads - The SimLab
I've been wondering the same. And it's really annoying when sims spend like 4 in-game hours going through a tease, a handjob, a blowjob and then they just quit before completing the vaginal sex (which seems to be the only one that clears the Horny moodlet)... All that time and they still both want to go and masturbate at the first opportunity. But now that I've vented: I think it happens because other moodlets, sleep, hunger and the toilet one in particular eventually get a higher priority and interrupt the Kinky process. Part of the problem is that the sex takes so long to move through all four stages that you're often running into one or another of them unless you start the Kinky sex first thing in the morning after filling them all. -
[Sims3][WIP] KinkyWorld v0.2.5a [Updated: 12 Oct 2015]
TheCaptn replied to OnikiKay's topic in Downloads - The SimLab
I just wanted to bump this comment since it never seems to have gotten a response, and now I'm in the same situation... I had my sim make a Plumbot sexbot for some relief when sim partners leave me super horny and bug off to work or something. Only there don't seem to be any kinky interactions I can use. The comment also alerted me to the Gynoid mod, which holyshitmakesmewantkinkysomuch! Animated woohoo works ok, so I imagine it shouldn't be too difficult... More difficult, but incredibly awesome would be something like an 'Always Horny' trait chip. -
[Sims3][WIP] KinkyWorld v0.2.5a [Updated: 12 Oct 2015]
TheCaptn replied to OnikiKay's topic in Downloads - The SimLab
I just discovered, after I got everything working, that there was a guide for this all along which could have saved me from asking all my n00b questions... I completely missed it in the description part of the OP, and if there are more dummies like me around then you might consider also linking it in the 'Installation' section. I wouldn't have missed it there. -
[Sims3][WIP] KinkyWorld v0.2.5a [Updated: 12 Oct 2015]
TheCaptn replied to OnikiKay's topic in Downloads - The SimLab
Quick follow-up question: I've added only the animations from Amra72 and Lady666, other than skins and a mosaic remover this is the only mod I have for the game (I basically just reinstalled it to check this out)... Someone else mentioned that interactions were greyed out displaying noStage type error. I get that with some objects, like baths... Is that because there are only Solo animations for female and not male sims? -
[Sims3][WIP] KinkyWorld v0.2.5a [Updated: 12 Oct 2015]
TheCaptn replied to OnikiKay's topic in Downloads - The SimLab
Hey thanks, I figured it out... Had to click on my own sim and activate the mod first, then wait a moment and do it again to get to the settings. (Been years since I've played this game and I was looking in the options menu)
