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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Everything posted by TheCaptn
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[Sims3][WIP] KinkyWorld v0.2.5a [Updated: 12 Oct 2015]
TheCaptn replied to OnikiKay's topic in Downloads - The SimLab
Could someone please explain how I register the animations in more detail? I've got the game up and running with Pets, World Adventures, Late Night and Into The Future... I have a world, a single sim, and I'm sure the mod is working since I get the popup on launch about the mods being discovered, and then the notification about Kinky World specifically when I start playing. But I've been through the options menu over, and over, and over again and I can't find anything about registering animations. There's a screenshot of the menu I want earlier in this thread that I can't find that menu anywhere. Please help! -
Where do I get SexoutLegion.esm now? It doesn't seem to be in any of the downloads anymore, but it's a missing master for Hard Prison Time.
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It starts out with a pretty cool warp-tunnel look that I'd be totally ok with, but after 2-3 minutes the screen is nothing but vertical and horizontal artifacts for the rest of the 10 minute effect time... What's the point of that? You literally can't do anything other than walk away from the computer for 7-8 minutes until it stops, because you can't seem to sleep it off. (I was so convinced it couldn't possibly be an -intended- effect the first time that I hastily quit the game, shut down, grabbed a diagnostic CD and ran some checks on my video card, ram and processor... I didn't even think to look in this thread until that all checked out.) So I did stick with the mod, and since then I've seen some of the other effects, but while they're pretty harsh they all still have one thing in common: You're able to keep playing... As long as that holds true for Vermina's Price I'm cool.
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I searched the thread, so I know I'm not the first to say this, but I really wanted to reiterate it: The visual effect for Vermina's Price is so obnoxiously bad that the first time I saw it I freaked out thinking my videocard was dying on me. How is there not a way to turn that off? I've been forcibly drugged three times and it's been Vermina's Price each time. Considering the drug itself does nothing, that's not exactly endearing this mod to me... Gonna stick with it, but I don't know for how much longer.
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SD+ (Sanguine Debauchery enhanced) (2015-12-05)
TheCaptn replied to skyrimll's topic in Downloads - SexLab Framework
Haha, no... No I didn't... And I now recall that being the exact same problem I had previously. (I dunno why I keep overlooking it. Even when I keep going back to the OP to double and triple check that I have everything.) -
SD+ (Sanguine Debauchery enhanced) (2015-12-05)
TheCaptn replied to skyrimll's topic in Downloads - SexLab Framework
I feel like I've had this issue before and fixed it, but for the life of me I can't find the details back again... New Windows 7 install, new Skyrim install, getting everything I want running with a pretty basic Requiem build... Everything in my game seems to work (it's pretty heavily modded) except that I don't get any dialogue options from my owner when enslaved. I only see the two dialogue trees added by Sexlab Romance and (I think) SexLab Amorous Adventures in cases where that character has been modified (Aerin specifically)... When enslaved they are named as "Owner", and I get the degrading comments, but nothing in conversation that allows me to 'please' them or buy my freedom. If I can just get this one thing working I think I'll have a stable modlist for my playthrough. loadorder.txt -
SD+ (Sanguine Debauchery enhanced) (2015-12-05)
TheCaptn replied to skyrimll's topic in Downloads - SexLab Framework
Turning off the effects didn't seem to work until I also disabled 'Essential Player'... Now it's doing what I want, and the popup is gone. Thanks guys. -
SD+ (Sanguine Debauchery enhanced) (2015-12-05)
TheCaptn replied to skyrimll's topic in Downloads - SexLab Framework
Zorin I'm curious, do you get that popup every time you die or is the death resolved without interruption? I feel like there must be some combination of settings I'm missing, because surely this can't be the way it's intended... -
SD+ (Sanguine Debauchery enhanced) (2015-12-05)
TheCaptn replied to skyrimll's topic in Downloads - SexLab Framework
Can we turn off Death Alternative, or bypass it in some way that still lets SD+ work properly?... It's the most infuriatingly immersion-breaking mod I've ever seen. I'm playing with Requiem for difficulty, so I die A LOT... Every time that happens I get this goddamn popup asking me if I want to continue, or spend a dragon soul, or whatever. I have to deal with this fucking popup a couple of times an hour in regular play, and maybe ten times in as many minutes in a major fight. I've tried different settings in the MCM menu and there just doesn't seem to be any way to kill the popups. I want to use SD+ as a true alternative to dying, that was the whole point, but I want it to be an immersive part of the experience and Death Alternative is the exact opposite so far. It's making me tear my hair out every time it freezes the action to ask me how I want to avoid dying before making me sit through some randomly generated outcome that might see me teleported right out of the location. -
Oh excellent, I missed the gag talk one... And yeah, RN treats it like fast travel. Another comment, and I'm pretty sure this is a Requiem thing (NPCs do high damage to each other) Madanach and Thonar will both die if you exit the mine with the Forsworn. They're both the primary target of the opposing faction and die almost instantly. I couldn't find a way to keep Madanach in particular alive since every guard in the city tries to shoot him.
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I'm totally stuck with the pirate thing. I don't want to start enabling and disabling mods just because things are hard, but I feel like I might have to... I'm using Requiem, Frostfall and Realistic Needs, and even after filling up on food and drink before my capture I arrive at the ship Starving. I'm a level 15 non-combat mage (conjuration/restoration/illusion) with no followers (I was on my way to recruit Erik), and the pirates, when they catch me trying to pickpocket (which is always since my skill is only 16) can kill me with a single hit. I've got about 15 minutes before I die. 10 minutes once the rape-train has run its course. I can't eat or drink, I can't beg for mercy or talk to anyone, I can't cast any spells, and I can't even pickpocket a single lockpick. I have no clue what to do. If I give in and stop Realistic Needs temporarily, can I even service the pirates enough that they take the gag off at some point?
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Skyrim SexLab - Sex Animation Framework v1.60.2 (hotfix 2) - UPDATED Sep 1st 2015
TheCaptn replied to Ashal's topic in Downloads - SexLab Framework
I fixed my problem by replacing 'FNIS_SexLab_List.txt' with the one from the SL archive. I guess I overwrote it with the one from Zynisch's pack. -
Skyrim SexLab - Sex Animation Framework v1.60.2 (hotfix 2) - UPDATED Sep 1st 2015
TheCaptn replied to Ashal's topic in Downloads - SexLab Framework
Ah, ok... I had 112 mods previously, but cleaned it out for the new game. The only things I'd installed were Requiem and Frostfall (and requirements), then I started on SL... I tend to leave all my eyecandy mods until I have the gameplay ones sorted out, so no armors, followers, texture replacements,etc. Yet. -
Skyrim SexLab - Sex Animation Framework v1.60.2 (hotfix 2) - UPDATED Sep 1st 2015
TheCaptn replied to Ashal's topic in Downloads - SexLab Framework
Where did all the animations go? I've just updated from v1.39 to v1.59, clean install for a clean-save new game (trying a non-combat mage in Requiem), but after installing SL + Zaz these are the only animations I see, despite re-registering multiple times: v1.39 had three or four times this many animations. I would have to scroll down through multiple pages... Now half the SexLab dialogue trees end with the two actors simply standing there (I'm guessing they have no matching animations), and if I disable the 'stand on bed' option then I have even less to work with. Did I miss a resource pack or something? I've been looking around this thread but can't really see what I've done wrong. Basic load order is SoS > SexLab > Zaz > Creatures > Devious Devices > SD+ > Various SexLab Plugins... They're towards, but not quite at, the bottom of the load list. [edit] Ignore the resource pack question. The animations exist, and are registered by FNIS, they just don't seem to register with SL in-game. Only the Zaz ones are getting picked up. -
Skyrim SexLab - Sex Animation Framework v1.60.2 (hotfix 2) - UPDATED Sep 1st 2015
TheCaptn replied to Ashal's topic in Downloads - SexLab Framework
I'm sorry but that just isn't true. The whole point of having a flexible load order is so that mods can be balanced and stabilised with one another... No saved data is physically changed with a restructuring of the load order (unless you count NMM's internal data), its effects are limited to the hierarchy of instructions loaded into memory. This is something we've no doubt all experienced: Change the load order > Cause a hard crash-to-desktop. Change it back > Game becomes functional again. Also, that's what I did anyway, since I wanted to start my new game from a clean save (I did explain that). I started experimenting with load orders -after- I realised SL wasn't registering animations, not before... And lastly, if I uninstalled SL now only to reinstall it, the only thing I'd achieve is to put SL at the bottom of the load order. Below the files that depend on it.. Which will guarantee a crash unless I fix it (i.e. do the exact thing you're opposed to). -
Skyrim SexLab - Sex Animation Framework v1.60.2 (hotfix 2) - UPDATED Sep 1st 2015
TheCaptn replied to Ashal's topic in Downloads - SexLab Framework
Yep. I have a shortcut to FNIS right below the NMM one, and I run it habitually whenever I think anything might have added animations. It reports 1588 animations + 322 for creatures. That seems right, but they don't seem to register ingame. Just tried ordering my load list with LOOT (previously used BOSS and made some manual changes afterward), but that doesn't seem to have made any difference.
