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love this game 1993

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Posts posted by love this game 1993


  1.  

     

    Icicle Valley. You become Lord of a small city, including multiple quests and dungeon crawls and a ton of great new content. 

    http://www.nexusmods.com/skyrim/mods/27646/?

     

    but do you rule it like BJOI

     

     

    At the moment there are only three real quest lines. One leading up to becoming Lord, two to wipe out threats to the valley once you are Lord. Three houses, including a castle, new spells (including summoning succubi), tons of custom loot, huge numbers of enemies. There is more in the works. 

     

     

    btw is navmesh cleaned by tes edit

     

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  2. I'd avoid the high king one. It was abandoned, and its VERY script intensive. It caused massive performance/stability issues in one of my attempts to mod Skyrim before reinstalling it.

     

    Avoid any script intensive mods...you can use like 3-4 of them pretty well...but using 5+ script heavy mods causes major issues. And like the king of ivarstead one gets TONS of reported problems so I personally avoid that one.

     

    Sadly, Skyrim has no become jarl or king mod that isn't script heavy and hasn't been abandoned.

     

    I would recommend Tundra Defense and MAYBE RTS settler however. RTS settler was abandoned, but Tundra Defense is good. Tundra Defense breaks if you get too many NPCs to guard your outpost though...I bought 20+ npcs to defend it and it caused MAJOR save corruption (Tundra Defense was the culprit, and only when there was more than 4-5 npcs). RTS settler has the same issue if you get too many NPCs (more than 4-5) in your city.

     

    can you see if you can find more of the mods i have been looking for

     

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  3.  

    its needs mor work because i notice bad things happening to the game like unstableness

     

    A critic is always with added ways to improve. If not it is just a negative vibe based on a weird herb you smoked or something and not to be taken serious.

     

    Especially complaining about unstableness, i must say it is impossible since the mod has no special elements that could cause this. As of at this point only internal not properly working of the featuresis possible due to bad coding (if any). But that would result in making the armor not cover you properly when it should, or vice versa protecting you when it should not. But crashes are impossible to be cause by my mod, study your other stuff you installed ....

     

    Especially the unspecific remarks you make, don't give me confidence to trust your opinion over my experience with programs and computers ...

     

    What might be is that my mod calls functions you made unstable by installing your mods in the wrong sequence. So if my mod is the first to call them, you get a crash, but that can happen with any new mod you install and cannot be fixed by any modder, the recipy is, get your stuff right ....

     

    However enough of the negative hacking back, if you need help with load sequences that are stable, I happily oblige to help you here. If you are convinced beyond doubt that it is really my mod, please give me specifics, so i can trace it down. You must understand that critics like yours, are received by every modders as "thanks for sharing, next please ..." No one except you experiences any problems so far, me included, so what do you expect me to fix on my stable platform ?

     

     

    i take a look on it when i do a backup save 1st then i point the errors and btw i have autism and am not on drugs 

     

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  4. The message you've got about moving the 'Unofficial Skyrim Patch' before 'Skyrims Misc Patch Collection' etc.. I believe refers to the install order rather than the load order, and will cause problems as there will be meshes/textures/scripts/etc... that the Skyrims Misc Patch Collection should be overwriting from the Unofficial Skyrim Patch to work correctly, which it won't if its install order is before the Unofficial Skyrim Patch.

     

     

     

    Moryth spells.esp

    CRC: 22B9D19D

    •Note: Obsolete. Update to latest version, Evilbass Light and Dark Spells.esp.

     

    If a mod is flagged as obsolete, there is probably a very good reason to not use it.  You already have installed the mod it lists as the latest version, and running the two together could possibly cause issues.

     

     

    You should also spend some time reading the information on mods - particularly the user comments.  Mods like 'Crimson Tide' where there are numerous comments about it causing CTD's, save game corruption, bugging quests etc... hasn't been updated in around two years, should make you wary of installing it in the first place, or at least getting yourself a stable Skyrim that you can add these mods to and see how they work for you.

     

    btw Crimson Tide never gave me any troubles and this about me have skyrim troubles with MO aslo i tried your way and that didn't work

     

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