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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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jwind
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Deviously Cursed Loot 5.1 (2015-11-23)
jwind replied to Kimy's topic in Downloads - SexLab Framework
Hi Kimy, I am enjoying every new version of your mod more and more. One request I have in the interest of a little logical immersion relates to the feature of finding sharp objects. It really just kind of kills the immersion factor when you are in need of a sharp object, and you happen to find bladed weapon(s) or dinner knives, BUT they don't count as a sharp object in ways that might help remove a devious item. I can understand not being able to access things in your own inventory because that would be too easy, but finding an actual skyrim object that could be classified as "sharp" should count. Maybe only have a configurable chance at successfully using the object to free yourself. I for one found the sharp object portion of the damsel in distress quest kind of confusing. Especially if the random number generator is being unkind. It makes you really start to wonder if you should go on hoping for the "invisible" sharp objects to kick in eventually, or to try to find a dagger in a logical location. Anyway, you probably understand what I mean. Thanks so much for all your hard work. -
Deviously Cursed Loot 5.1 (2015-11-23)
jwind replied to Kimy's topic in Downloads - SexLab Framework
How about: You must first go to the town where the blacksmith who made the High security restraint item(s) resides. If the blacksmith is still available, then for an amount of gold, the blacksmith can remove the High security restraint item(s) he made. ALSO, there will be a book of the blacksmith's "High security restraint designs" kept somewhere in the forge or the blacksmith's residence. Whether or not the blacksmith who made the High security restraints is still available, you could steal a "copy" of the book (the book respawns) and use it to allow any other blacksmith to help remove the High security restraint item(s) for an amount of gold. Maybe have it MCM configurable whether the copy of the book is removed from your possession upon use. If you still have the copy of the book, then next time getting out of a High security restraint made by the same blacksmith will involve less running around (but cost no less gold). -
Deviously Cursed Loot 5.1 (2015-11-23)
jwind replied to Kimy's topic in Downloads - SexLab Framework
Just hope you don't find any more high security restraints made by him. Oops! :-) -
Deviously Cursed Loot 5.1 (2015-11-23)
jwind replied to Kimy's topic in Downloads - SexLab Framework
What??? Killing the blacksmith who forged the restraint would not be a wise idea because they would be the only one you could pay to remove the restraint. Perhaps you misunderstood. -
Deviously Cursed Loot 5.1 (2015-11-23)
jwind replied to Kimy's topic in Downloads - SexLab Framework
Yes, forget the regular devices being removed by blacksmiths. Not a great idea. What do you think of using High Security restraint items that have a (hypothetical) indication which blacksmith forged it? Then any other blacksmith you go to for removal would say "Oh this is the work of ------ who lives in ---- and only they will know how to remove it"? The blacksmith who forged the item would remove it for an amount of gold. Perhaps all blacksmiths might remove all High security armbinders and/or blindfolds, in order not to really hinder gameplay (selectable through MCM?). -
Deviously Cursed Loot 5.1 (2015-11-23)
jwind replied to Kimy's topic in Downloads - SexLab Framework
I see your point in having different mechanics for different categories of restraints. The variety keeps things very interesting. Some of these other reasons go in circles though. If looking for money is trivial compared to looking for keys, and going to any town "just around the corner" is trivial, then by definition doesn't that trivialize the whole "High Security" category of restraint? The only degree of difficulty is the price tag. What if different blacksmiths specialized in different High Security restraint items? Now we're talking non-trivial compared to hunting for keys. -
Deviously Cursed Loot 5.1 (2015-11-23)
jwind replied to Kimy's topic in Downloads - SexLab Framework
Hi Kimy, I am loving the new features of Cursed Loot. I have a request in the interest of continuity. Since you have established that Blacksmiths can remove High Security restraints, then regular restraints should be within their capability as well. Maybe since Devious Devices lets you craft regular keys at a forge (once you learn the "recipe"), it might also be reasonable for Blacksmiths to sell regular keys (for a dear price). It would make a nice dilemma for the player to take a chance on finding a free key by searching, or pay for one when they reach the nearest blacksmith. It also makes a nice spectrum of restraints: Regular restraints can be removed by found keys, or keys from blacksmiths. High security restraints can only be removed by blacksmiths. Cursed restraints are only removed by completing the Cursed collar quest. Thanks for your consideration. -
Deviously Cursed Loot 5.1 (2015-11-23)
jwind replied to Kimy's topic in Downloads - SexLab Framework
Hi there, I love the new changes to CL. In particular I would like to try the "Estrus" features. However the estrus-enable bug is kind of a deal breaker. I am sure you are hard at work on 2.4, and it will be great, but is there any chance of a hotfix for estrus-enable in the meantime? Thanks, -
Deviously Cursed Loot 5.1 (2015-11-23)
jwind replied to Kimy's topic in Downloads - SexLab Framework
Hi, I have a small request. I have noticed that the "refined options" only affect the base chance to get cursed loot. If one has the Arousal Weight turned up, then less weight is given to these refined options effect on the base chances in favor of the player's arousal. This kind of diminishes the effect of the refined options. Could you make it so that the refined options would affect your OVERALL chance to get cursed loot, whether you are weighted more toward base chance, or more toward Arousal? Also I am really enjoying the concept of Yurik's "Pet Collar". Could you find a way to work it in? Thanks for your consideration. -
Deviously Cursed Loot 5.1 (2015-11-23)
jwind replied to Kimy's topic in Downloads - SexLab Framework
I bet that if there was an option to enable the inescapable "Master's" devious devices from the Captured Dreams mod, those would cost a lot of gold to have removed. :-) -
Deviously Cursed Loot 5.1 (2015-11-23)
jwind replied to Kimy's topic in Downloads - SexLab Framework
Hi, I just love your mod. I won't play without it. I have no talent for modding, but I had an idea for you in the "cursed" theme though. It always felt odd that a spell cast without enough magika (or even a shout when not recharged) just kind of fizzles and dies. How about if the insufficiently powered spell, (or shout) backfires with "cursed" effects. You could even categorize the "cursed backfires". i.e. Destruction could destroy your keys. Conjuration could conjure some devious devices on your person. Alteration could alter a devious device into another (more restrictive) one. Restoration could re-equip devious devices from your inventory. Illusion, could blindfold you. A backfired shout could gag you. Maybe even discharged enchanted weapons could backfire. Anyway, for your consideration, just another way one could get bound with devious devices besides being defeated in combat, or looting. Hope you like it. Edit: Another avenue for devious devices, might be sexual misadventure. i.e. Have sex with the wrong (or maybe right) person and end up in some kind of bondage. Don't tell me this hasn't happened to you. :-) -
I REALLY like the new improvements. Just a question though. How do we add custom effects from a mod that has spaces in the filename? I tried putting the filename in quotes (i.e. "Devious Devices - Assets.esm"), but that did not seem to work. Example: Cmd=item:"Devious Devices - Assets.esm":00002dc7
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Hi there, I am really enjoying your mod (so is my PC). I have a small request for the self-bondage feature. I would like a different key than "R" to lock into the self bondage position. Here is my problem. Since the hogtie animation includes a built in "hogtie rope", I am trying to lock my PC into self bondage in one of the hogtie positions with the matching zaz rope cuffs and a gag also applied to her. I can cast the hogtie position spell through "display model" while wearing the self bondage ring. Then I equip the gag and zaz rope cuffs. My PC immediately goes into the zaz "standing arms bound behind her" animation, but if I hit the space bar, "display model" will snap her back into the hogtie animation(s). Now I would like to lock her into self bondage for the duration. However, the zaz rope cuffs being applied prevent me from using the "R" key. This is my dilemma. Perhaps just a different key, or maybe even a key selectable through the MCM menu if you are in the mood to get fancy. I and my PC would be eternally grateful. Keep up the great modding.
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Would there be any way to have the "script event" custom effect play an idle animation (after sex of course) like I can do with the console? I added some custom effects to equip ropes and a gag on my pc during rape, and I would like to put her in the hogtie position after the rape is through. EDIT: I found a way. I installed the Zaz Resources mod and used SexlabUtil1 to cast a Zaz idle spell on the PC. I can choose the idle position ahead of time, so other positions besides hogtie are possible as well. SexLabUtil1 is a great mod by the way. One thing I have found is that you can't use two or more custom effects in quick succession. Two Custom effects in two different slots for the same event only seems to get you the custom effect in the last slot. Also the "On Orgasm" and "Sex End" events seem to happen too soon after one another for Custom effects in each. The same with "Sex End" and "After Sex", just too close together timewise. I had a custom effect for the "On Orgasm" event, and any custom effect for the "Sex End" event would not happen, but a custom Effect for "After Sex" would still work. There must be enough time between "On Orgasm" and "After Sex" for custom effects in each to still work.
