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BeamerMiasma

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Files posted by BeamerMiasma

  1. Earthmer Race

    The Earthmer race.


    This is a custom race mod with a fighting style based on close combat evasion and heal over time rather than armor and ranged attacks. This is an alpha release primarily meant to allow people to experience and have a say in the balancing of the game mechanics, and to ensure that the bsa package is not missing anything. The final release will include some lore books and NPCs as well as instructions on how to use your own preferred body type or skin for the race.


    Background & Lore:

    The Earthmer are a small community of Elves living underground. They descend from a group of Bosmer that got trapped in a large cave system hundreds of years ago due to a cave-in. They have been living in complete isolation in their underground realm until very recently when a mining party broke through and discovered their dwellings. Their long life underground in almost complete darkness has caused some interesting changes in their physiology:

    - They are considerably shorter than most elves, but their bodies tend to be a bit more bulky and muscled.
    - Many of them have lost most or all of their eyesight. They have compensated with heightened sense of smell, hearing and touch to the point where their short range senses are as good, or perhaps even better than those of most races. However, their lack of good eyesight is a serious disadvantage for long range detection and aiming.
    - The lack of access to proper magical training and resources, and the danger of using spells in tight enclosed spaces has all but atrophied their magical skills.
    - Their society is extremely violent. The only resource available in abundance in their cave system is food, the underground rivers bring plenty of fish, there are mushrooms, and plenty of skeevers living in the tunnels. Virtually every other resource is extremely rare though, and needs to be fought over. Initially riots and wars raged through their society, but over time they developed a system of regulated and fair duels to settle conflicts. This duelling can be compared to the Nord way of settling conflicts through brawls, with the small but important difference that Earthmer duels are typically fought to the death. For this reason every Earthmer is trained in vicious hand-to-hand combat from an early age.
    - They worship a single deity they call the Earth-Mother.
    - Because of the lack of good plant fibres and fur for making clothing and armor, Earthmer are used to complete nudity, and they cannot stand the feeling of clothing on their skin, breaking out nasty rashes and feeling highly uncomfortable when they do. Because wearing clothes seems to be directly impacting their ability to sense the world around them, it has been suggested they can actually detect living beings in close proximity by sensing body heat of nearby creatures on their skin.


    Technical & numbers:

    General stats:
    - Earthmer Health regenerates fast (3% instead of the 0.7% for other races).
    - Earthmer Magicka regenerates extremely slow (0.5% instead of then 3% for other races)
    - Earthmer start with 50 Magicka, 150 Health and 100 Stamina.
    - Earthmer get +10 One-Handed, +10 Sneak, +5 Alchemy, +5 Two-Handed and +5 Speech starting bonus.

    Earthmer Limbs (only active when not wearing clothes or armor):
    - Unarmed damage is equal to Kahjits (12 damage), but their acrobatic fighting style and use of legs in addition to their hands gives them a slightly larger unarmed range.
    - Earthmer are fast on their feet, running slightly faster than other human and elf races.

    Earthmer Dance (only active when not wearing clothes or armor):
    - Their extensive close combat training allows the Earthmer to completely evade a percentage of physical attacks, as well as deliver faster blows. The Earthmer Dance has 3 traditional stances:
    1. Defensive stance allows them to completely evade a large percentage of all incoming physical attacks, but reduces their attack speed by 20%.
    2. Neutral stance allows them to evade a moderate percentage of physical attacks, and increases their attack speed by 5%.
    3. Aggressive stance allows them to evade a small percentage of physical attacks, and increases their attack speed by 20%.
    - The actual evasion percentage for each stance is based on the close combat skills (One Handed, Two Handed and Block) according to the following formula:
    . multiplier = (100 + OneHandedSkill + TwoHandedSkill + BlockSkill) / 150
    . DefensiveStanceEvasion% = multiplier * 15%
    . NeutralStanceEvasion% = multiplier * 20%
    . AggressiveStanceEvasion% = multiplier * 30%

    Earthmer Myopia (always active, except when fighting a dragon - even a totally blind person can hit something as big and loud as a dragon):
    - When using a bow to hit targets at range, their bad eyesight causes them to miss frequently. At distances from 5-10 meter, 25% of their arrows will fail to do damage. At ranges over 10 meter, this increases to 50% of fired arrows.

    Earth-Mother's Yearning penalty (only active when wearing at least 1 piece of clothing or armor):
    - Wearing any clothes or armor will incur a number of penalties:
    -25 Lickpicking
    -25 Pickpocketing
    -25 Sneaking
    -10 Speech
    -20 One-Handed
    -20 Two-handed

    Earth-Mother's Blessing (Power, only works when not wearing clothes or armor):
    - Once a day the Earthmer can beg the Earth-Mother for her blessing. The Earth-Mother's blessing is extremely powerful, lasting for 500 seconds, giving the receiver 50% resistance to magical attacks and increasing their healing rate by 500%. It will also cure all diseases and poisoning effects.

    Earth-Mother's Kiss (Lesser Power, only works when not wearing clothes or armor, and only when the magicka pool is 100% filled):
    - The Earthmer can sacrifice their magicka to the Earth-Mother in exchange for her favours. Initially the Earth-Mother's Kiss will increase the Earthmer's healing rate by 240% for 35 seconds, however this effect and duration increase for every additional 50 magicka sacrificed (up to 200 magicka):
    50- 90 magicka: +240% healing rate for 35 seconds
    100-140 magicka: +375% healing rate for 40 seconds
    150-190 magicka: +580% healing rate for 45 seconds
    200+ magicka: +900% healing rate for 50 seconds
    Regardless of the size of the magicka pool, the Earth-Mother only accepts total devotion and will always take all magicka. Note that due to the extremely slow Magicka recovery, it takes 200 seconds for the Earthmer magicka pool to fill up again by itself.


    Notes:

    Obviously, you will be naked most of the time. If this bothers you, then this race is not for you. The female body is the SeveNBase Bombshell body (BBP support) with the Fair Skin Complexion skin. The male body uses whatever body type and skin you have installed yourself. This means you need to have a modern skeleton installed that supports BBP. From the SeveNBase page:


    "To run the Mod properly you have to install a skeleton which supports BBP or TBBP such as XP32's XP32 Maximum Skeleton (BBP and TBBP support) OR one of Skulltyrant's Custom Skeleton Replacers (BBP or TBBP if you use the TBBP body), if not you'll get a crash at startup."
    I will most likely include a TBBP option in the final release but for now this should work for most people who use mods from LL without any extra effort. See the requirements section for a link to the XPMS skeleton, which I generally recommend.

    Because the Earthmer race is quite short (10% shorter than the average Nord) and the scaling in CK applies to the whole body, I recommend setting the "Head" slider in RaceMenu on the "Body Scales" page to a value between 1.05 and 1.1. This will make you look like a small person rather than a shrunk person. I can include a custom scaled skeleton to do this automatically, but since this may conflict with some people's specific physics and animation setups it is better if you do this yourself in RaceMenu.

    In broad terms, the Earthmer combat style is based on 2 mechanisms: Evasion and Heal Over Time (HOT). The Earthmer Dance ability takes care of the evasion part and replaces the function of armor - to decrease the amount of incoming damage. Your stance (defensive/neutral/aggressive) can be changed using lesser powers or hotkeys (configureable in MCM, by default the cursor keys are used, you might want to change this as soon as you're done with your character creation).

    The Earth-Mother's Kiss and Blessing as well as the increased normal healing rate allow for automatic healing over time during combat, inviting a more rogue-like combat style of kiting and hit and run tactics (float like a butterfly, sting like a bee). Because of this, tough fights may take longer than usual, but it also allows you to take on strong opponents that you would normally not be able to handle without taking a follower or 2. Things can get risky though, so be careful! Whereas armor provides a dependable and predictable amount of protection against physical damage, the Earthmer's evasion ability is unpredictable. Even in defensive stance it is perfectly possible to take 3 hits in a row, and without armor every hit hits hard, so you will need to keep a close eye on your health while fighting.

    The lack of any resistances makes you vulnerable to magical and poison attacks. The Earth-Mother's blessing can save your hiney once a day, but I would advice to invest some time in learning alchemy as resistance potions can help you a lot. Furthermore, you will notice that fighting in the nude makes you very likely to contract diseases, which can be especially devestating if the disease reduces your magicka since this may mean that you cannot use the Earth-Mother's Kiss lesser power. You can get a nice few levels in alchemy just by brewing the Cure Disease potions that you'll probably want to stock up on.

    Your powers and abilities will make you quite strong at the very start of the game, but as you progress in levels the fact that you cannot use any enchantments in the feet, hands and torso slots can hold you back a bit compared to other races. Overall I hope I got the balance right to provide a nice challenging experience throughout the levels. Feedback about this, especally at higher levels, will be much appreciated. I would recommend you use the same difficulty setting that you would use for any melee fighting character.

    Warning: The Earth-Mother does not appreciate vampires, becoming a vampire means losing the Eath-Mother's Blessing and Kiss powers. Note that I have not tested this and will not be bothered much if it doesn't work right - don't like'em, don't play'em, this is not the race for it.


    Future plans:

    - creating and adding some presets for males (so far only 1 preset is provided for males, 8 for females).
    - creating and adding some books detailing the discovery and society of the Earthmer.
    - adding a couple of Earthmer NPCs with some lore-related quests, or quests to obtain special Earthmer artefacts.


    Requirements:

    - Race Compatibility for Skyrim and Dawnguard and its requirements
    - XPMS or similar skeleton with BBP support


    Installation:

    - However you like really. Mod managers should work, or just drop the .esp and .bsa file in your Data folder.


    Credits:

    - SeveNBase Bombshell body by Sevennity with Fitness body normal map
    - Fair Skin Complexion by Hhaleyy
    - Wet Bumps II by cald123
    - and last but not least RaceCompatibility by TMPhoenix


    Tested and working with:

    - Racemenu 3.0+
    - Alternate Start - Live Another Life
    - HDT Physics 14.28+ (bouncing boobs)
    - Schlongs of Skyrim 2.05+
    - Devious Devices/Assets - most devices are not marked as armor and clothing and can therefor be used without penalties, although there may be a few exceptions to this (like the leather strap harness).
    - The Earthmer abilities work together correctly with Dual Flurry, however any mods that alter weapon speed will no doubt cause imbalances and extreme attack speeds, as they are prone to do. If you have any such mods, you should disable them when playing this race.

    848 downloads

    Updated

  2. SexLab Aroused Monitor Widget

    SexLab Aroused Monitor Widget



    Note: if you'd like to translate this mod to your language, you can download the "For_translators.7z" file which contains all the languages files that are not translated yet. Please let me know before you start this so I can make sure nobody else starts working on the same language.


    SexLab Aroused Monitor Widget (or SLAM for short) is a HUD widget that shows the arousal of your character and the 7 nearest NPCs. The widget displays the names of the NPCs and indicates their arousal (as governed by SexLab Aroused [Redux]) through either the numeric value, or a signal color, or both. The widget position, style and behaviour are highly configureable through a MCM option menu. A German language translation is included.


    My motivation to create this widget was that I got tired of checking my followers' arousal with the N key (I have several mods that cause them to do bad things when not kept 'satisfied' ). When using the N key, the report comes back through the notification window at the left top of the screen, which is terribly slow and unreliable. If you're someone who uses the N key frequently and doesn't mind a small addition to their HUD, you're going to love this mod.


    SLAM Widget offers the following features:
    Options to only show females, males, humanoids, or creatures.
    Adjustable scanner range and refresh rate.
    Possibility to store settings in Local and Global profiles. Local profiles are specific to the savegame, while Global profiles are shared between all your characters.
    Option to force SLA to immediately assign an arousal value to certain types of NPCs when first encountered.
    Hotkey toggle support with auto-hide function.
    Docking to Left/Center/Right and Top/Center/Bottom of the screen with automatic text justification.
    Adjustable margin to the docking edge.
    Adjustable Font size and line spacing.
    Colors for all different arousal states can be configured.
    Turn display of the numeric arousal values on/off.
    Turn the usage of colors to indicate the arousal state on/off.
    Descriptive hover-tips for all MCM configuration options.
    Test mode that displays a full list of (fake) NPC names and arousal values for easy configuration of style and color options.
    Option to disable the SLAM Widget when you don't need it to save on papyrus script time.
    Jetzt mit deutscher Übersetzung!


    Requirements:
    SexLab Aroused Redux (or SexLab Aroused) and its requirements.
    SkyUI and its requirements.


    Upgrade instructions v1.3 or higher to v1.5.1:
    Install the new version, choose to overwrite the old files.
    All done, no need to reset anything!


    Upgrade instructions v1.2 or lower to v1.5.1:
    Install the new version, choose to overwrite the old files.
    Load your game and go to the SLA Monitor Widget configuration menu.
    Choose 'Reset widget to default' on the Miscellaneous page and confirm.
    Take a minute to reconfigure your old settings, and configure the new features.
    Exit menu and save your game.
    All done, go be a perv!


    Installation instructions:
    Install the requirements first.
    Drop the 2 files ('SLA Monitor Widget.esp' and 'SLA Monitor Widget.bsa') from the archive into your Skyrim Data folder or use a mod manager to do it for you.
    Activate the .esp in your load order.
    When you start Skyrim for the first time after installing this mod it will take 15 seconds or so for the widget to initialize. It may also take several minutes for the MCM configuration menu to appear. This is inherent to SkyUI/MCM, use your personal favourite placebo method to speed this up.


    Uninstallation instructions:
    (Optional) Go to the 'Profiles' page and delete all your Global profiles, unless you want to keep them so they are still available when you re-install SLA Monitor Widget.
    Select the 'Uninstall' option on the 'Miscellaneous' tab of the MCM menu, confirm your action. This will stop all SLAM Widget related quests and delete all Local profiles which might save some clutter in your savegames.
    Close the MCM menu and wait a few seconds to allow the scripts to finish their cleanup.
    Save your game.
    Remove 'SLA Monitor Widget.esp' from your load order (delete the file or use your favourite load order manager). If uninstalling manually, don't forget to delete the 'SLA Monitor Widget.bsa' file too.
    Start Skyrim and load your savegame, SLAM Widget is now uninstalled. Note that it may take several minutes for the SLA Monitor Widget MCM page to disappear.
    Optionally use your favourite save game cleaner to clean old scripts from your game. There are 5 scripts to SLA Monitor Widget, all starting with 'slam_', after uninstalling you can safely remove these from your savegame.



    Honors:
    Without SexLab and SexLab Aroused Redux / SexLab Aroused, this mod would obviously not exists, so a lot of credit to them. Of course, you already knew that or you wouldn't be here!
    The SkyUI framework is an amazing piece of work. Most of the great mods you use probably wouldn't have been possible without it (or wouldn't have been as great).
    The SkyUI Widget framework is awesome, but entirely undocumented. I have downloaded and scoured through pretty much every widget mod I could find that included its source code to figure out how it works. There really are too many to mention them all here, so I thank the modding community at large. The one that I should mention is Mofakin's Widget Mod as it was the mod that originally gave me the idea that something like this would be possible at all.
    Many thanks to CGi for providing the German translation and doing the tedious work of preparing the MCM script to properly use translation files!



    Permissions:
    Please keep this mod LoversLab exclusive, that means no uploading to any other sites.
    You are free to use parts of the scripts & CK objects from this mod in your own projects, credits would be nice.
    You are NOT permitted to create variations on this mod that are essentially copies with some minor changes or additions, unless you get prior consent from me.
    If at any time I decide to stop actively modding Skyrim, I will make this (and any other mods I have created) free for all to do with as they please. Until that time please respect the above restrictions.

    21,946 downloads

    Updated

  3. SexLab Eager NPCs

    SexLab Eager NPCs (SLEN)

     

     

     

     

     


    "Here's to the bachelors and the Bowery bums

    And those who feel that they're the ones
    Who are better off without a wife." - Tom Waits
     

     

     


    "I am Dragonborn, hear me roar!" - Dovahkiin

     

     

    I was getting tired of having to capture, enslave, enchant, rape, be raped, hire or whore in order to get some nookie, only to end up in the wrong animation position. I am a Casanova, not a Genghis Khan or Marquis de Sade. I am The Dragonborn, all men and women in Skyrim want me! I don't want to have to force them and I don't want to have to marry them either. So this one is for all the womanizers and man-eaters who don't want to marry one NPC, but who prefer to have a couple of sweethearts in every town.
     

    A quick overview of all the functionality:
    Dialogues to get NPCs to have sex with you. Includes persuasion and bribery and may train Speechcraft skill in ways similar to vanilla persuasion and bribery attempts. Also allows starting of threesomes and orgies with up to 27 actors. Dialogues to pay skill trainers with sex instead of money. Limited to 1 session per trainer per 6 (game) hours. Also works for Dawnguard and Dragonborn trainers as well as custom trainers with a standard setup. Sleep events: be pleasantly surprised by nearby lovers when you wake up. Up to 4 lovers will join you for a sturdy morning workout befitting a legendary hero. Wake up sessions like these may optionally give the Lover's Comfort bonus. Dragon kill events: options to increase both PC and NPC arousal when killing a dragon. Dragon kills can lead to massive orgies (supports up to 27 actors). Dungeon cleared events: on clearing a dungeon, your followers may want to work off some tension. You're welcome to join them of course! Libido Transfusion, Libido Explosion and Magnify Ardor spells. These spells in the Illusion school allow you to increase the arousal of NPCs in a variety of ways. Detect Love spells. These spells in the Alteration school allow you to detect nearby NPCs based on their relationship to you. 5 levels of spells are provided, each higher level showing more NPCs. Detect Arousal spells. These spells in the Restoration school allow you to detect nearby aroused NPCs. 5 levels again, each higher one showing you NPCs with progressively lower levels of arousal. Thrill of the Tempest, a shout to increase the arousal of those nearby. Aphrodisiac potions. These lootable and craftable potions will slowly increase the arousal of nearby NPCs. They can be bough from select merchants, or crafted using your alchemy skill. Several copies of a book describing the exact process to create them can be found on various locations in world. Optional automatic SexLab gender selection for NPCs with specific Schlong addons. SOS is NOT required to use this mod, but of course this particular functionality is only available if SOS is installed. This can automatically force the SexLab gender to male for female actors wearing selected Schlongs, ensuring that they get the correct dialogue options and end up in the correct position in animations. Direct MCM access to all previous SexLab Eager NPC partners, allowing you to easily see and manipulate all their relevant SexLab and SexLab Aroused settings on a single MCM page even when you are nowhere near them. Allows you to view and change such settings as SexLab Gender, SLA gender preference, exposure rate and exhibitionism. Having sex through SexLab Eager NPCs may lead to an increase in relationship rank between the NPC and PC, which in turn opens up more sexual positions and makes it easier to get the NPC to have sex with you. Lovers are willing to cook you a meal like a spouse would, but may demand sex first if they are horny. Priestesses of Dibella can sell you a potion to cure serious cases of sex addiction. Discounts may be possible if you are willing to assist them in their worship of Dibella. A new cell called Dibella's Refuge, populated by 5 NPCs, and related quest to gain access to the area and several interesting items. Hotkey for quickly swapping gender of PC or target NPC. All functionality can be enabled and disabled at any time in the MCM menu. Everything is SexLab-gender aware, so entirely suitable for Futa / Shemale / Transgender play. SexLab 1.60 recommended, but will work with 1.59c too. See Change Log below for recently added functionality.

     

    A lot of this functionality is available from a number of separate mods, some of which have directly inspired the functionality in this mod. No code or assets from any these mods were used, only their ideas. Credit where credit is due:Paying trainers with sex was inspired by "SexLab Trainers" Sleep events were inspired by "DangerousNights" Arousal increase on dragon kill was inspired by some remarks in the support thread of the "Untamed" mod. Apparently this was part of the functionality of this mod at some point (but was removed before I started using it). The idea to allow sex to increase the relationship rank was very loosely inspired on "TDF Prostitution" (which has an option to make this happen, but doesn't seem to do anything with the result of these changes). I realize the sex dialogues are a lot like the functionality offered by SexLab Romance, but I never used that mod. Instead the inspiration for this mostly came from the extensive dialogue tree available with slaves in the "SexLab Sex Slaves" (a.k.a. Mia's Lair) mod.

    And of course, lots of credits to SexLab and SexLab Aroused, Fuz Ro D-oh, SKSE and SkyUI MCM, and Schlongs of Skyrim for providing the frameworks and functionality that are heavily used by this mod.
     

    SexLab Eager NPCs is very light in terms of papyrus load. The only time any scripts will run is when you choose a SLEN dialogue option, when you open the MCM menu, when one of the selected/enabled events occur, or when you are using an Aphrodisiac potion. There are no "OnUpdate" events anywhere in the code, no periodic scans or background processes. When you are not actively using any of the functionality of this mod, it will add no load to your game whatsoever.
     

    Warning: there is little to no gender sorting in orgies. If schlongs or gay sex freak you out, do not participate in public sex orgies (this is good advice in RL too). It's not up to you to tell that guard that he cannot bugger his patrol partner Regardless of the chances you configure in the MCM menu, when an orgy starts you will always have the option to join in, to just watch, or to stop the orgy from happening.
     

    More details:
    SexLab Eager NPCs keeps track of all the changes it makes to relationship ranks, and offers the option to revert those changes in the MCM menu, so if you run into a quest or mod that doesn't respond well to a changed relationship rank you can easily undo it. There are also options to block the sex dialogues, relationship increases, or all SexLab Eager NPCs participations for individual NPCs. Note that when you block sex dialogues or relationship increases for the Player character, they will be completely disabled. When you block all SLEN participations for the player character, orgies may still occur but the player will not be able to join in on them. The automatic gender changing based on schlong addon will only activate when the NPC is in a SLEN dialogue or event. Once changed, it will stick and may have positive effects on the functionality of other mods too (but only if those mods were programmed to use the SexLab gender of course). You can also set the SexLab gender directly in the SLEN MCM menu. The amount of sexual positions available with an NPC depends on your relationship with that NPC, and whether you charmed them or paid them. A higher relationship opens up more options. Threesomes and orgies can only be started through dialogue with NPCs with the highest relationship rank (4/Lover).

     

    Even more details with possible spoilers:


     

    Translations: LL users RebyaAs and g23023878 have graciously provided a Chinese translation of SLEN. They are hosting this on a Chinese site for the people in China who cannot reach LL because of the Great Firewall, you can find it here. Chinese speakers who can reach LL can also find the translated version on the downloads page. If you have remarks about the translation, it is best if you contact g23023878 directly, since I cannot read Chinese myself. He has committed to translating any future releases, while RebyaAs provided the translation for the 20150802 version. Many thanks guys, and kudos on the amazing speed at which you managed to do this!
     

    Installation: Just drop the .esp and .bsa into your Skyrim\Data folder, or use your favourite mod manager to do it for you. The mod will initially be completely diabled. You can enable it in the MCM menu and choose which options you want to activate there.
    Upgrade: To upgrade from an older version, just overwrite the esp and bsa files and remember to enable the new options in the MCM menu.
     
    Uninstallation: Optionally disable the mod in the MCM menu, then remove the .esp and .bsa. If you want to clean your save afterwards, all SexLab Eager NPC scripts start with "SLEN".
     

     



    Go be a
    !

    35,233 downloads

    Updated

  4. Beamer's Arrow Grease

    Beamer's Arrow Grease

    It really is just about arrows!

    I made this quite a while ago because I was looking for a bit more variety in arrows but couldn't find a mod that did so without going overboard on special effects, being overpowered, or adding a whole lot more stuff than I wanted. This mod only contains a bunch of recipes and new arrows and essentially offers a way to 'temper' arrows. There are no scripts, no magic effects, and with the exception of putting a couple of notes and grease samples in strategic places, there are no changes in any vanilla records. As such it should be safe to install and uninstall this mod as often as you like, and the load order should not matter. The only requirement is an updated Skyrim, no DLCs are needed.

    This mod will add recipes for 2 different types of grease: Arrow Coating Grease and Arrow Silencing Grease. These greases can be applied to common arrows (in batches of 24) to improve their qualities a little. This is essentially the archery version of the modern teflon coated bullet, the greases increase the pentration power of arrows through armor, skin, scale and bone.

    Arrow Coating Grease will add 2 damage to the arrow's vanilla damage.
    Arrow Silencing Grease will add 3 damage to the arrow's vanilla damage and will silence the arrow.

    Both greases can be applied to all vanilla arrows except Training Arrows and Daedric Arrows. In other word, the best arrow you can make with this mod is the Silenced Ebony Arrow, which does 23 damage, 1 short of the Daedric Arrow. I excluded the Daedric Arrows so as not to change the maximum damage that can be done with a bow. Creating and applying the greases does not require or increase any skills, all you need is the required ingredients and access to the necessary crafting stations. Ingredients for the Arrow Coating Grease are easily found throughout Skyrim, even for low level characters. The ingredients for the Silencing Grease are a bit harder (but not at all impossible) to get in large quantities.

    Here's the full list of added arrows and their damage ratings:
    Coated Falmer Arrow - 9
    Coated Forsworn Arrow - 9
    Coated Iron Arrow - 10
    Silenced Falmer Arrow - 10
    Silenced Forsworn Arrow - 10
    Silenced Iron Arrow - 11
    Coated Nord Arrow - 12
    Coated Steel Arrow - 12
    Silenced Nord Arrow - 13
    Silenced Steel Arrow - 13
    Coated Orcish Arrow - 14
    Silenced Orcish Arrow - 15
    Coated Dwarven Arrow - 16
    Silenced Dwarven Arrow - 17
    Coated Elven Arrow - 18
    Silenced Elven Arrow - 19
    Coated Glass Arrow - 20
    Silenced Glass Arrow - 21
    Coated Ebony Arrow - 22
    Silenced Ebony Arrow - 23

    Coated Arrows require 24 arrows and Arrow Coating Grease to make. Silenced Arrows require Arrow Silencing Grease instead of Arrow Coating Grease. To find out how to make and apply these greases, look around for some "Very greasy notes" in world. You will typically find these notes in or near locations where Archery trainers can be found, as well as in one particularly well known and loved starter-friendly Inn. You are not required to find and read these notes in order to make the arrows, however the recipes will only show up at the respective crafting stations if you have all the required ingredients in your inventory, so without the notes it may take you a while to figure out how they are made.

    If you really cannot find the notes, check the spoiler below for excact locations:




    Enjoy!

    69 downloads

    Updated