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      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

zzz72w3r

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Everything posted by zzz72w3r

  1. Some text Are Boxes

    MO has nothing to do with this problem and frankly it's really annoying keep seeing "just use MO" whenever someone is looking for help.  Any edit that affects in game text will need to be activated by a plug-in.  Whether it's MO, NMM, manual, doesn't matter.    @cadegeo   When you said you tried to uninstall the mod but failed, what did you mean by that?   Use Tes5edit to open the esp and look at stuff where you find the replaced text.  If it's NPC, look at NPC at the left panel, or Cell, etc etc.  At the right panel for that particular NPC/cell/weapon/etc you'll see the author's edits.  Just scroll down the right and see if the problematic text appears.  You'll need to do this for every esp in suspect.   EDIT: I am not certain but it might be possible some script could leave that in your save file.  So if everything fails, uninstall those mods (NMM is perfectly fine, I use it and able to fix the language character problem without problem) and start a new game.
  2. Some text Are Boxes

    What visby said.  There is no easy way to debug this as any mod can alter the text in any place.    Start by the usual suspects.  Uninstall mods you get from foreign sources.  However, mods from Nexusmod can have this problem as well as it is very possible for non-English speaking authors to leave some edit in his/her language somewhere.    If you want to be sure and this is probably a good idea for any mod, use Tes5edit to look at the mods in question and you will find the problematic characters/edits.  If you don't know about Tes5edit, get it from Nexusmod and learn how to use it.  It is one of the most essential tools for debugging and one of the best tools for beginners to learn how to create mods. 
  3.   One has nothing to do with another.  The two sentences are not even connected in my original post.   What I meant was that:   1. Sex trades can certainly involve Khajiit carvans.  Even more so because the cats are not welcome. That is it.   2. Courtesan <> harem.  They worked the courts using sex to peddle influences.  Many did travel around on behave of the elites as the nobility would draw too much attention.  Anyway I digress, the furthest I got is having some NPC moving from one location to another in appropriate cloth.
  4. Kjajjit caravans?   Maybe not within the scope of what you are making but I've always wanted to do some high end courtesan NPC that travel among the elite locations.
  5. RaceMenu V3.2.5B

      I am not qualified to answer but maybe this?    Post#29 by Expired6978 on your BodyGen Doc thread   http://www.loverslab.com/topic/53531-unofficial-bodygen-docs/page-2#entry1347300
  6. Re: Gender Change @ Dreamweaver   Gender Change for NPC never worked right in the first place because there was no uniform way of deciding NPC gender prior to 1.6.  I reported it as obsolete because the mechanic of Gender Change is very similar to the addition in SL1.6 and for the mods I use they are redundant in the sense that where Gender Change did work it is no longer necessary.  Where Gender Change did "not" work I did not test because it's beyond Gender Change's control of how mods set NPC genders in SL animation call.    Please do feel free to test further and report your findings.  This is the reason CPU set up this thread. 
  7. Wrist-Binder

    I am just waiting for you to announce the mod as "done" so I can integrate it into my personal use NPC mashup   It's so much easier to work with than what I was messing around with in ZAP and DDi.   Is it possible to have an invisible wrist-binder for the front bound that vanilla prisoners use?  I was thinking it might look good as default hand position for servant NPC.
  8. Crooked wall in the Bannered Mare

    It's probably from a old version of the Victoria Velina follower mod.  I had the same problem forever and finally figured it out as I was learning Tes5edit.
  9. Do ice wraith and fire wyrm count as vanilla creatures? 
  10. SexLab NiO High Heels Handler

      Thanks for the reply.  It turns out that I reinstalled a high heels mod that had a faulty esp as I was going back and forth screening out UUNP presets that aren't compatible with regular UNP heels.  
  11. SexLab NiO High Heels Handler

    Does RM's NiO cancel HDT HighHeel effect?  I just updated to RM3.4 from 3.2 and HDT HH stopped working, i.e. heel wearer sinks below ground while standing.    No big deal, it's probably time to check out the tutorial and migrate to RM's NiO HH system but I just want to make sure I have not screwed up something else.
  12. [Request] Help me Make my char into a follower

    CPU's tutorial is the most updated and easiest to follow guide I've used (and I've read them all).  It's not just for making followers but also a godsend for debugging NPC appearances.   http://www.loverslab.com/topic/49585-tutorial-to-create-a-follower/
  13. [Unofficial] BodyGen - docs

      Sorry, I was referring to the sliders under Body Scale tab for NPC.  Are they part of BodyGen or just sliders under the UUNP tab?   Thanks  
  14. [Unofficial] BodyGen - docs

      OK, I am still trying to understand this.  Sounds to me the best way to give custom follower unique texture/shape is to point follower's skin to default BodyGen body (and not using her own meshes), define her shape in BodyGen ini, link her skin to her own texture.  And all BodySlide (UUNP armor/cloth will fit?   So Bodyslide is really just a preview tool going forward?  For BodyGen to work best we should just have one all-sliders-0 body (for UUNP, that would be CBBE shape) and define the Bodyslide presets in the ini files?  What would be the reason for NPC to have their own nif files?   Just to bump my earlier unanswered question: Does BodyGen include Racemenu's own sliders in addition to Bodyslide's?   Thanks
  15. [Unofficial] BodyGen - docs

    Question regarding NPC texture sets with BodyGen:   NPC with its own textures has a defined set of skin/meshes.  This sounds like any NPC with its own texture, i.e. different from default would not be able to use BodyGen, even if the skin is linked to default body meshes?
  16. Love everything you've done so far but can't say I am a fan of the sabre cat's 1st scene.  Unless it's a fast transitional scene there is no way for that position to support so much weight. 
  17. [Unofficial] BodyGen - docs

    Thanks for the thread.  I finally got a clue of what's going on.   So BodyGen for NPC only works with Bodyslide sliders?  RM has sliders that does hand/arm and other body parts that Bodyslide does not have.   Also, for UUNP users, what about the hand and feet meshes?  Some presets require building its own UUNP hand and feet otherwise seams will appear.  BodyGen sounds like it's handling body only and not compatible with UUNP sliders using different hand and feet.    
  18.   That's strange.  Now captcha is only required during login prompt for me and it's also the basic alphanumeric version.   
  19. Npc follow another npc

    There is a basic AI follow package that having one actor following another by reference.  You can permanently do that for the pairing or groups of NPC by changing their default AI package in CK.  If you want to it dynamically in game then scripting is needed to assign the AI package.  It's how follower management mods do it and it's a basic building block for most quest mods but scripting is beyond what I can help.
  20. So is UUNP the new Go-To?

      Yes, yes and yes.  Is there a tutorial somewhere?    I have been following the discussions since Bodyslide2.8 was released with RM support and didn't understand any of it.  All the discussion is for random gen but not for named NPC or for NPC that came with mods.   Normally I would apologize for derailing a thread but in this case...  
  21. K2 FOLLOWERS

    Will mountaineers be added in the future? 
  22. SexLab Aroused Creatures (2015-11-14)

      My bad, was using 3.1.  The adaptive setting in V4 is very cool and way better than what I was thinking.   Does adaptive use the number in the actor arousal slider or is it based on a fixed number?   Thanks
  23. Try log out, log back in and enter captcha at log in prompt.  Might have to clear cookie.
  24. So is UUNP the new Go-To?

      ...wish there is a easy way to set specific Bodymorph individually for lots of named NPC   
  25. Try again.  I just made a reply on 3DM and captcha is now gone.    The idea was so stupid I wonder how it got implemented in the first place.  Only reason I can think of is that some people have been selling 3DM points on Taobao (Chinese ebay/Amazon) and worst idiots have been willing to pay so post bots might have been a problem.