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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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zzz72w3r
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Everything posted by zzz72w3r
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Bodymorph is definitely cool but I think this is where CBBE advantage still shows and this is coming from an UUNP user. UUNP Bodyslide has to compromise for the different UNP derivatives by making separate hand and feet meshes for different presets. This means that gloves and shoes (not boots) made for UNP still has seams on some presets like UUNP DG. AFAIK there is no Bodyslide shoes/gloves because CBBE never had a need for it. ...wish there is a way to set Bodymorph for named NPC.
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SexLab Aroused Creatures (2015-11-14)
zzz72w3r replied to Sailing Rebel's topic in Downloads - SexLab Framework
Some of llabsky's new animations are clearly consensual. Is it possible to separate the NPC arousal slider to consensual and non-con/neutral. Default should be checking consensual first then non-con/neutral second. Maybe a debug message can be display to narrate the success/failure of con/non-con pairing. Not sure how much work or how big a burden this will place on papyrus scan but IMHO makes the animation trigger more natural. Thanks EDIT: Just saw llabsky's non-sex animations. I think it would be cool to integrate them into SLAC. For example, SLAC will play the canine non-sex animation if NPC arousal check fails with a debug message saying NPC-X is just not interested in having sex with dog/name but nice doggy, etc. -
How would NPC resume the wrist-bind animation after the idle got interrupted? I have been looking at ZaZ and DD in Tes5edit forever to do something similar but made little progress. Cuff animation from ZaZ stop once the idle got interrupted and I thought only DDi can auto rebound NPC via script. Thanks
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You are probably thinking Skymomod? http://www.loverslab.com/files/file/2090-skymomod-v13-sexlab-compatibility-patch-genitals-not-included/
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As you work on adding creature gender support with SL1.6 would it be possible to fix the issue of Dremora assuming female position instead of male? Thanks
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WIP Slaverun Reloaded (30.Nov 2015)
zzz72w3r replied to Kenjoka's topic in Downloads - SexLab Framework
Just my 0.02 for whatever it is worth. The original Slaverun had a very ambitious concept that ultimately didn't meet many people's unrealistic high expectation before development stopped. By leaving the goal so open ended you can see that demands are already out in force pulling in every which direction. My suggestion is to find a specific aspect of the original mod you like and do your own new mod rather than declaring something even more ambitious. The original was not a real quest mod and frankly I gave up on Reloaded after clicking at so many NPC. If you want to do a quest mod forget about the original and focus on the journey. I am guessing the ultimate payoff is the change to the city(s). Note that the original tried to be a city overhaul mod, city overhaul+quest? That's serious stuff. Personally I always thought Slaverun would have been more successful as many people's core mods either built as a standalone village/city or eye candy additions to existing cities rather than overhauling a major vanilla city. just my 0.02 -
Zaz Animation Pack [2015-07-02]
zzz72w3r replied to ZaZ's topic in Downloads - Skyrim Adult & Sex Mods
DDi applies the persistent restrictive hands bound animation while ZaZ just provides the framework. I am assuming DDi control does not extend to vanilla cuff. -
Project: Unified UNP
zzz72w3r replied to BringtheNoise's topic in Downloads - Skyrim Adult & Sex Mods
Are you looking for ingame morph mod like what CITRUS is heading or just mod to assign mesh by race? Bodytypes have been able to do the later for a while now: http://www.nexusmods.com/skyrim/mods/40280/? Just put the Bodyslide mesh in the folders and that's it. -
Mod Organizer VS. new Nexus Mod Manager v0.6
zzz72w3r replied to Mister X's topic in Skyrim General Discussion
I am with Kimmy here. I hate managing virtual local folder even more so than virtual drive. I don't play with multiple profiles and don't need the extra layer of hassles. Knowing the proper file structure and learning what each mod does is far more fun than managing pointers. Skyrim is a single player game, not enterprising app for overlapping work groups. MO is a better tool but its users' overt superior than thou attitude toward NMM users is a turnoff for me as well. LL is a good example. Since I got here as a mod noob I've seen two kinds of "help". The ones that just said use MO as soon as the word NMM appeared and those that actually took the time asking questions and explaining solutions. The later are often MO users but their willingness to teach rather than gloat is what makes this place great. I get the urge to showoff because I have nice stuff too but this is like seeing someone with nail gun in Habitat for Humanity sneering at people still using hammer... Having said that now NMM is foregoing simplicity and going the virtual folder route, I likely will switch to MO with FO4 -
UNP derivatives can actually deviate quiet a bit regarding to hand/feet. Playing with UUNP DeamGirl in particular you can see it has a much slender arm mesh and the body mesh where the forearm breaks with arm mesh is further back so it has a more natural looking arm/hand continuation. The vanilla hand is big and the hand/arm joining point is really thick so there is only so much you can do in making the hands look au natural without making a new body. Halo chose to conform with UNP, which chose to conform with vanilla, so here we are. The new Tenderhand mod on Nexus is a big improvement in aesthetics but you can see the author is also struggling with the bulge where forearm joining the hand. I too don't like the bloated forearms and when I inquired the issue in the UUNP thread if arm/forearm slider can be created some self-important fanboy douche accused me of having an arm sex fetish (wtf?) and calling for mod author to ignore such request. I never got a proper reply but I imagine it would be a major undertaking by cell with Bodyslide since CBBE never had to deal with arm/feet deviations. Another reason I got ignored is probably because such slider now exists with RM/XPMSE so it's a nonissue for player character. It's only a NPC problem.
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I started by doing a mashup of Baphomet armor http://www.nexusmods.com/skyrim/mods/52370/?with b3bilariso's hoof meshes (buried in his SOS thread). I then put the skin on a regular NPC. It's my first attempt at mashup. Now I am thinking if I can fit some of your meshes on m150's cool mods: http://www.nexusmods.com/skyrim/users/8720933/? Most are skins that got fitted on NPC so they use default humanoid skeletons but m150 also skins some creatures. I want SLAC to pick them up as creatures but having SL play the proper animation of what's underneath the skin when SLAC sets up the scene. If I leave them as regular NPC, said NordRace, then SLAC will ignore them. If I assign them to a creature race I am worry that will screw up SL because the skeleton is wrong. I was hoping I can use Dremora but the race is buggy in HentaiCreature and it's the only vanilla "creature" I know of that uses humanoid animation.
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Where can I find...? - Skyrim Adult Requests
zzz72w3r replied to BruceWayne's topic in Skyrim Adult Mods
Lover's Victim hasn't worked for some people since 1.59c, myself included. Both mods have been abandoned for a long long time so it's a very low probability of LV working with 1.6 onward. -
Hi, author of Sexlab Aroused Creatures [sLAC] suggested that you might be able to help with my question. I am trying to make use of some creature mods that are just humanoid skins with default race underneath. However I wanted them to be treated as creatures by SLAC but play the appropriate NPC animation. SLAC checks if the actor has ActorTypeCreature keyword and then throws the actor to SL's AllowedCreature() for matching creature animation. SLAC author is not sure how the chain gets handle after that. Have you encountered humanoids with monster skin in your work with Immersive Creatures and how did you get SL to recognize them as creatures and play the appropriate NPC animation? I recall that Dremora uses NPC animation but HentaiCreatures also had a bug with Dremora where male is treated as female. I am not a scirpter, I just want to know if I can do this by setting the correct race/faction/keyword on the actor. Thanks
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SexLab Aroused Creatures (2015-11-14)
zzz72w3r replied to Sailing Rebel's topic in Downloads - SexLab Framework
What do I need to check when making custom friendly creature mod for SLAC to work properly? I mentioned before that some humanoid NPC mods use FoxRace which you said that has no impact so I guess race is not what SLAC checks for creature actors. The reason I am asking is that I am trying to make use of some monster mods that are really just skins for humanoids. I want SLAC to pick them up as creature/attacker but play the proper humanoid animation. Is it faction or some keywords I give to the actor? Thanks -
That's fine. I just think better labeling would be more helpful. Sexlab Release is just one case where a non-working orphan mod was made compatible not by the author and not as a separate mod.
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The following mods are problematic, and are abandoned (please make a note of their orphan status so people know support/future development won't be coming from original authors and in case of people looking for projects to do): Sexlab Release: http://www.loverslab.com/topic/27588-sexlab-release-v13/ but works fine if include the following patch buried in its support forum: http://www.loverslab.com/topic/27588-sexlab-release-v13/page-3#entry872508 Lover's Victim: http://www.loverslab.com/files/file/474-wip-lovers-victim-2014-01-06/ One person reported it's working in the original compatibility thread but for me it does not work. LV has been abandoned for a long time and its support thread is full of posts of the mod not working even in 1.59.
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I tried all the arm cuffs from DDa and ZaZ on NPC but only the ones from ZaZ play the arms bound behind animation with DDi. Is this normal?
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SexLab Aroused Creatures (2015-11-14)
zzz72w3r replied to Sailing Rebel's topic in Downloads - SexLab Framework
Thanks for the detail explanation, I have no idea attacker->victim system can be that script intensive. Hopefully someone can take over LV but thankfully NPC/NPC now has Dooge's Sexlife mod. How does SLAC know not to use humanoid actor of FoxRace? I want to place some non-hostile creatures in Skyrim for my own use and like to know what would work with SLAC. I am guessing SLAC only works with vanilla creatures so Immersive Creatures for SL or SkyMoMo SL are no no. What about Dremora? It's the only creature that uses humanoid animations but if I have a Nord looking NPC set as DreamoraRace would SLAC pick it up? EDIT: Is it possible for 4.0 to add a toggle or slider checking for naked NPC as victim in addition to gender? I don't think earlier versions check potential victim for nudity. (Side note, I think that's how LV reduces script load.) -
SexLab Aroused Creatures (2015-11-14)
zzz72w3r replied to Sailing Rebel's topic in Downloads - SexLab Framework
Regarding animations involving more than 2 actors, note that I have no idea how SLAC sets up its scene so I am just talking out of my ass: I think SLAC sets up the scene by scanning for 1st actor/attacker first and then 2nd/victim? What if SLAC adds a check to see if actor#1/attacker has >2P animations available before scanning for victim? If >2P animations are available SLAC will do another scan for qualified attacker/s. If additional attackers are available, >2P scene is selected with the additional actors/attackers before SLAC proceeds to victim selection (if both 3P/4P are available then 4P over 3P). If people object to >2P always gets selected over 2P then a % toggle can be provided (personally I don't know why people will object since it's nearly impossible to see game triggered >2P scenes at the moment). As a separate plead, can SLAC 4.0 allow humanoid as attacker? This is probably needed anyway now that Leito has made M/C/F 3P, but mainly just so we can finally retire Lover's Victim by adding a toggle to prioritize naked actor for victim selection. If I remember correctly SLAC's predecessor was created because LV didn't support creatures but now that LV is abandoned for so long and not working for many people I think a lot of people will appreciate this mod to finally unify arousal based sexual attacks for both creatures and humanoids. A Lover's Victim Redux of sorts... Side question: Something I've never thought about until I started making my own NPC. I noticed that some NPC mods use fox race even though the actor is completely humanoid. We never had fox animations before so it's not a problem but now it appears we might. How does that work with SL/SLAC? -
Heels from that particular author/team uses a custom port of Daz? feet and is not compatible with other body mods even if the upper body is UNPB. Don't' ask me where to get those feet or how to fix because I am trying to figure out how to get even UNP heels to work with different UUNP presets via Bodyslide/OutfitStudio to no avail.
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[Unofficial] Bodyslide 2/Outfit Studio Tutorials
zzz72w3r replied to blabba's topic in Skyrim Adult Mods
Is there a tutorial for converting shoes/heels/gloves with Outfit Studio? Or, is it possible? I guess there wasn't a need for it when Bodyslide was just CBBE because the hand/feet meshes are identical but UUNP has different hands and feet shapes. I tried but cannot follow the Everything->CBBE->UUNP steps when there are no CBBE hand/feet references. Or is there a easier way to work with UUNP hand/feet? There are no sliders for hand/feet so it's basically just fixed conversions: UNP->UUNP DreamGirl/TopModel/Other UUNP shapes don't conform to UNP. -
Luxury Collection for CBBE HDT Bodyslide
zzz72w3r replied to ApoKrytia's topic in Downloads - Skyrim Adult & Sex Mods
May I ask where the heels from your pic "Delirium" is from? It's not from the Chinese or Japanese sources you cited in OP. I am looking for a UNP alternative. Thanks -
That will depend on which UUNP base shape you used to build your body. If your preset uses UUNP TopModel, DreamGirl or something that don't conform to basic UNP feet shape, then UNP shoes will likely result in seam if the ankles are showing. UUNP hands and feet are same for some shapes but not for all.
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Project: Unified UNP
zzz72w3r replied to BringtheNoise's topic in Downloads - Skyrim Adult & Sex Mods
How do I use the UUNP Heel Angle preset for Outfit Studio? This post: http://www.loverslab.com/topic/51213-heels-for-uunp/#entry1293262 My understanding is that it's for fixing shoe seams in HDT High Heels. I tried it with s666's real shes pack: http://www.loverslab.com/topic/47526-shoes-pack-for-skyrim/ 1. Open OS 2. Load project UUNP Heel Angle 3. Load outfit: the nif file from the shoes pack 4. Export nif 5. Repack the nif back into the mod The heels still have seams. I am sure I missed something or did something wrong. Thanks -
Converting custom follower to playable
zzz72w3r replied to Arcturus7777's topic in Skyrim General Discussion
You should be able to import CITRUS head if you have CITRUS installed. It's a shame how few custom followers use CITRUS. Morrigan's other head parts might be custom made or painted on though. I have never looked that closely into it and they are beyond my ability. You could try ask Morrigan's author.
