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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

zzz72w3r

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Everything posted by zzz72w3r

  1. Converting custom follower to playable

    If we are talking about the same Morrigan then that's a custom made head mesh I think.  In that case you have to create a custom race like Urek said.  I've never done it myself so can't help you there.
  2. Converting custom follower to playable

    >https://www.youtube.com/watch?v=MGpnugyCOyk     EDIT: Those conversion threads became obsolete since Racemenu3+ came out.
  3. [REQ] Tomb Raider 2013 by mOckin9bird

    Here is m0ckin9bird's tumblr where she explains what happened:   http://m0ckin9bird.tumblr.com/tagged/mods   If there is enough demand perhaps she will bring back those mods like she just did with her new Viking outfit: http://robton.nu/unp-viking-armors/
  4. [Humor] This should end the lore debate.

    Most fantasy fiction books won't ever be read without skimpy cloth on the cover.  Same as romance novels.    Confucius said only two things are fundamental to life, food and sex.  He's Chinese so food before sex. 
  5. Follow That Thing

    Your mod inspired me to learn how to use the "follow" procedure.  Is there somewhere I can read up on AI procedure and package in addition to CK wiki?   I hope this is not out of bound but I am seeking help using the "follow" procedure in the technical support board for NPC: http://www.loverslab.com/topic/51854-need-help-with-ai-package-follow/   Thanks
  6. Bear with me, I am just starting to play with CK's AI packages:   Say actor has two package in its AI Package List: the top one is a custom follow package and the one below is a looping travel package.    First question: Do I have the logic right? -> Actor will use the follow package over the travel package.  When the target dies, actor will start its travel package.  However, if I have the travel package on top, actor will never use the follow package because the travel package loops.    Second question: What happens when the target respawn?  Does actor switch back to the follow package, and how?  If not, how do I get the actor to ditch the looping travel package and switch to follow without using script?      Thanks
  7. >>> Description: MO' CREATURES MO 'ANIMATIONS. No vanilla creature shall remain unfuckable for much longer! It's going to take a while, but I hope to make/add scenes for creatures that have one or none at all. >>>   Chickens, I don't even know why and how but I am just thinking chickens after SLAM (http://www.loverslab.com/files/file/1535-sexlab-aroused-monitor-widget/) kept telling me Skryim is full of horny chickens...   These gifs look really good.  Only 3 weeks of learning 3D animation...
  8. SexLab 1.6x compatible mods

      I don't disagree with you but which link in OP do you use in case of orphan mods that work with someone else's patch, or working for some but not for others?  Again, here are the two mods I tested from my post you quoted:   Sexlab Release: The original mod does not work 100% but its author is MIA.  One person provided a patch in original mod's support thread and another person created a patch for the patch in another thread.  Using both patches Sexlab Release works perfectly with 1.6 so which link do you provide?  You shouldn't link to the original because it does not work so some explanation is needed for giving alternative links.   Lovers Victim: There is a patch buried inside its support thread that worked for 1.59 but its author also gone MIA.  Someone earlier posted that it worked with SL1.6.  I tested and it does not, as has some users stated with 1.59c in its support thread.  There is no consensus regarding its compatibility and the mod has been abandoned for a long time.  If you just stated as problematic, all you do is pointing people to the support thread of an abandon mod.  Wouldn't it be better just stated here that the mod is problematic and is orphan?        
  9. SexLab 1.6x compatible mods

      EstrusForSkyrim has nothing to do with SL.
  10. SexLab 1.6x compatible mods

    Can you add a disclaimer of orphan mods?  First to prevent people from seeking help that likely won't come, and second to get people maybe looking into taking over those mods into a new release.   The following mods have original author missing and even authors who provided patches in their respective support threads are missing:   Lovers Victim: NPC-NPC not working.  Never worked in 1.59c either.  PC-NPC not working for me in 1.6 as well but someone else reported working.  There are two versions, the original and a patch in its support thread since original author has gone MIA for a long time.  The patch is here: http://www.loverslab.com/topic/23465-wip-lovers-victim-2014-01-06/page-18 (post#346)   Sexlab Release: working with 1.6.  However, one must use the patch from its support thread: http://www.loverslab.com/topic/27588-sexlab-release-v13/page-3 (post#49) AND a secondary patch from Skyrimll http://www.loverslab.com/files/file/1663-obscure-patches-2015-02-16/.    EDIT: not sure if Sexlab Release is taking advantage of the new SL1.6 features.    
  11. Sex Finder

    I got the map error msg with SkyUI5.0 as indicated on OP but I also don't see any sex marker either.  Not sure if it's because Sex Finder is not compatible with SkyUI5+ or that I did something wrong.    I upgraded to SL1.6 and SkyUI5+ is a requirement so won't be able to back test with SkyUI4+.
  12. SexLab 1.6x compatible mods

    Probably need more confirmation with Lover's Victim, it was not even compatible with 1.59c according to its support thread, especially regarding NPC-NPC.  It's one of the more well known orphan mods on LL that no one has picked up unlike its sister mod Lover's Comfort.   
  13. SexLab 1.6x compatible mods

      Actually I cannot confirm if these mods are actually redundant.  It is possible that they have other functions that I am not aware of.  
  14. SexLab 1.6x compatible mods

    Can you add obsolete mods to the list?  Based on SL1.6 description it seems the following mods should be redundant but I don't have the technical know how to confirm:   HDT High Heels for SL: http://www.loverslab.com/files/file/1528-sexlab-hdt-high-heels-handler/ Gender Change: http://www.loverslab.com/files/file/715-sexlab-gender-change/ Extra Voices: http://www.loverslab.com/files/file/1078-sexlab-extra-voices/
  15. Shoes pack for Skyrim

    Made the switch to UUNP and the pumps have seams on some presets so now patiently waiting for the Bodyslide version as well... 
  16. Heels for UUNP?

      I think that depends on what kind of shoes.  Anything showing ankle likely would have problem with certain presets.  Pumps in the UNP shoe pack by S666 on LL or stuff from 3DM all have seams with my UUNP preset, which is a DreamGirl/7B hybrid.  
  17.   I don't think it's contradictory, it's just that technology hasn't reached the point where we can have a big open world that seamlessly reshapes itself to how we decide to play the game.  It's human nature that we see the flaws between linear and sandbox RPG and don't see the improvements each new generation made in trying to get us there.  Hopefully soon and computer RPG will finally evolve into a true art form.  
  18.   I think this depends on how developers frame the narrative in its story engine.  If the play through is developmental/stackable then locking quests/factions out of the player's story tree makes sense.  On the other hand, if the narrative mechanic is designed with assemblage in mind then every quest/faction should be available.    What we don't want is a world where doing quests, having relationships don't have deep meanings like in MMO/FPS or the Mass Effect trilogy where very well constructed story arc/forks got wiped out in the very end.
  19. Rail Light: http://pan.baidu.com/s/1o69c5n0   Here is the Chinese author's page, in Chinese: http://www.star01.net/post/356   It adds a bunch of different equitable light sources for screenarchers.  It has both rotating and fixed lights with various strength, from something similar to FaceLight to one that can light up an entire castle.  
  20. Sexlife

      Does this mean 1.23 is OK to use?  I am still seeing "not ready" under problems, or is that just in case you see "not ready" report the problem instead this mod is not ready?    I'd appreciate a tutorial on OP/download on how to edit NPC without using MCM.  I saw the xls files from Project Dooge as well as a bunch others but have no idea how to read them or how they work.  I would like to know how to create customized presets for both SLSL attributes AND sexuality for initialization.  I have a lot of extra NPC mods and it would be a nightmare having to edit them individually in MCM.   As for new features (I apologize if they have been discussed before, the support thread is now 53 pages...): Option to remove Arousal Threshold check if the two actors picked happened to be Lovers with each other. If the poll resulted in no sex, SLSL will check if either actor passes the Arousal Threshold.  If no then mod will start over.  If yes, another poll is initiated searching for new actor B while keeping actor A (higher Arousal of the 1st failed pair) bypassing polling frequency check.  Maybe a cap of continuous polling until sex act is performed to keep a check on script bloat.  If the cap is reached and still no sex, some funny scene for the frustrated actor (just an idea, having the actor jump up and down several times before doing it solo for self satisfaction). Sizequeen seems like a lot of fun but is there a way to predefine SOS size in NPC mods?  I posted the same question long time ago in the SOS thread and I think the answer is that you have to do it manually with MCM.  Given that SLSL is utilizing a preset, I am wondering if this can be included so no need to break immersion by having to go into SOS MCM manually adjust specific NPC's equipment size during game play, not to mention a pain to keep track for vanilla/DLC NPC.     Thanks
  21. Question: Realistic Ragdolls and Force

    If Realistic Ragdolls is interfering with HDT PE, most likely is the case where you didn't let XPMSE overwriting its skeletons.    I posted the same question in XPMSE thread a few days ago and the answer is "yes" if the author of the mod you want to use said it is a requirement, even if 80-90% of what it does is already displaced by XPMSE.
  22. Is that front upper pelvic a function of your custom normal?  I don't think I've seen it from any texture packs and it is very nice.   Can you explain your process a bit if you don't mind?  Like what was the base and how you move the sliders.  UUNP bases can vary quiet a bit from each other.  I've been trying to do something similar using UUNP DreamGirl as base but I can never get a fuller/stronger 100 weight to look even decent/natural.  Basically I am trying to get something close to Elle Macpherson aka The Body at 80-90 weight.  DreamGirl is the closest in form but its 100 weight is still too willowy.  Its 100 is probably weight 60-70 of what I wanted to make.   Thanks   Elle Macpherson: https://www.google.com/search?q=elle+macpherson&newwindow=1&source=lnms&tbm=isch&sa=X&ved=0CAcQ_AUoAWoVChMIj9i3i8OixwIVyyqICh02OACN&biw=1245&bih=718
  23. Best way to diversify female NPC body types?

    Bodytypes of Skyrim: http://www.nexusmods.com/skyrim/mods/40280/?
  24. I think you need to remove keywords "ArmorCuirass" and "ClothingBody" for the game, not just SL/SLA, to consider you naked.  Removing the mesh from the nif file without changing the keywords won't work.  You would look naked but not as far as the game is concerned.  There are side effect of removing these keywords though, like unable to enchant said armor.
  25. XP32 Maximum Skeleton Extended

    Is Realistic Ragdolls and Force still a requirement?    I just updated to 3.07 from 2.8 and it seems XPMSE is replacing all the skeletons in Realistic Ragdolls, then there is this in OP:   >> Q: I have problems with dragging bodies. A: Since XPMSE3, "Realistic Ragdolls & Force"'s GameSetting are duplicated into the XPMSE plugin. If you have problem the Game Setting are getting overwritten place XPMSE lower in your load order. You can hide the "Realistic Ragdolls & Force" esp when you are confident with your load order. >>   Yet there are still multiple instances in OP stating Realistic Ragdolls is a requirement.