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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Everything posted by pepertje
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Half the work for any mod project is bug fixing, especially when posting a wip. So long as people keep sending quality bug reports, I'm sure they can all be sorted out in no time.
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Maybe I should change this mod's name so people don't mix the two up anymore XD
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Oh... right... I guess so XD
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Which thread? I don't see a link? Or THIS thread?! The FB thread?! Am I helping TTW users without knowing it?!?!
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Could be, but I believe food doesn't work like chems do. Chems provide a temporal buff, which can be checked and tracked and used as a condition to reduce stress. Food, however, does not have such a buff and for food to reduce stress I would have to add an effect to every food item which (aside from being tedious and time consuming) could cause serious conflicts. So... no can do Of course, the above statements only apply so long as noone posts a way in which this can be easily implemented without the need to alter any vanilla assets.
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Are you certain it's Fertile Breeder causing the issues? Try posting your load order, it might be a conflict somewhere.
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Version 1.1
94 downloads
Adds a Stress mechanic to Fallout: New Vegas's Hardcore Mode. How it works: -Stress piles up every second you spend breathing. (5 Stress/second) -Six tiers of stress, with 2500 Stress for every tier. -Stress increases even faster under certain conditions (being in combat, having low health, radiation poisoning or low weapon health) -Stress can be decreased by either sleeping, using alcohol/relaxing chems or playing a minigame (caravan, blackjack etc.) -If you can't keep your stress low, you will experience debilitating side effects (the vanilla hardcore diseases are nothing compared to this.) -
LOOT says that a lot, no need to worry about it. Those are (if my memory serves me right) items that were deleted, so it's best to keep them in the files.
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Usually this is a bad load order. Sort it using LOOT.
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Enabling all disabled actors seems to have done the trick. I could enter Insmouth without any trouble without having to turn off the AI. On a quick sidenote, I believe Olga (I think that was her name) had a grey face, looked like the facegen wasn't properly installed, but that could just be on my end though.
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I only have version 0.6, and the game only crashes when AI is toggled on, so if the disabled lurkers and apotentacle have AI behavior that's blocked because they're disabled, maybe they are the cause. I'll enable them and check back.
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Removing the AI packages from the NPC's outside didn't work either, still CTD every time I go near Insmouth with AI enabled... With AI disabled, I can't talk to Knyva either, so I'm afraid I can't run this mod at all
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Relocating the Imperial Camp to the next cell didn't, so I'll try finding the foul AI packages from the NPC's in Insmouth. If it works, I'll hit you back. If not, I'll do the same XD
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Using TAI worked, the game crashed as soon as I turned it back on, though. Either it's something going haywire with the Imperial Camp as zuzu88 mentioned, or there's something wrong with the AI behavior of some NPC's in Insmouth itself. I'll try moving the camp in CK, see if that works.
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Generally speaking: rhe stronger your pc, the more mods you can run. If you note the load order, my guess is that you can install mods from 00 up to ff. That 256 plugins. Just keep in mind that the base game, update file and all official dlc's count as well, so the max count should be 251 plugins according to this logic.
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Not sure what's causing it, but version 0.6 (my first install) crashes my game whenever I go anywhere near Insmouth. I can enter Solitude and the Blue Palace just fine. I have all the required mods and they are up-to-date as well. Aside from that, I had LOOT sort my load order just to be sure. Plausible cause: either I'm missing some other assets or it's my PC (low end) that's causing the CTD... Load order:
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No probs And be careful what you say, PETA may sue Bethesda/Obsidian for making a defenseless animal slaughter simulator
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Then you'll have to take the FBC1 refID
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Which Paula? In Jeff's Basement FBC1: xx00526e Around the Matthews Farmstead FBF1: xx000ee1
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Readius TTW Fix View / Download File Just a simple fix for three of the Readius's issues with TTW: -Prevents the CTD during the Vault 101 Chargen quests -(A little "fix" for Amata waking you up during Escape! Now in Sexy Sleepwear!) -Makes the PipBoy disappear properly after completing Tranquility Lane -Makes the PipBoy disappear properly after arriving in the Mojave. Not yet fixed: -Potentially other unreported issues (please report ASAP!) Submitter pepertje Submitted 07/13/2015 Category Other Requires
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Fertile Breeder Load Screens View / Download File DONATIONS If you like this, please support me on either Patreon or PayPal, any donations are completely voluntarily and will, in no way, be forced on any member of the community. Further details in the spoiler section. Keep track of donations. Just a little thing which replaces all the Fallout: New Vegas load screens with ones more appropriate to Fertile Breeder. A total of 20 images of various artists (mostly DocHyde) and 20 lore-linked textboxes will appear. !!!There are two esp's included, make sure you activate the Overwrite AFTER the insert if you're activating both, and make sure they are below any other load screen replacers you might have!!! -The Insert version simply adds the new images and textboxes with the new one, making them appear occasionally. -The Overwrite version replaces all the existing load screens in vanilla New Vegas. Deactivate once it gets boring. Submitter pepertje Submitted 04/02/2015 Category Models & Textures Requires
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1
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- load screen
- replacer
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(and 3 more)
Tagged with:
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Fertile Breeder Load Screens
pepertje replied to pepertje's topic in Downloads - Fallout Adult & Sex Mods
The Mirelurk is simply an image created by DocHyde which I loved, Sexout doesn't have any animations for them (yet), so no sex there. The rest is pretty much planned, but not yet created. Once I'm done with the Mojave, I'll move on to the Capital Wasteland and add those areas and more. -
Pregnancy allows those pregnancies. User29 (SOBreeder's creator) may have had lines/interactions that I don't, but as far as I know, the pregnancies weren't enabled by Breeder.
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For any patrons/potential patrons, I'll be sure to post a list of Patron Only mods in this topic, which will also be used for general comments outside of Patreon itself. Right now, it isn't as crowded as could be, but keep in mind that the aforementioned thread will be used for announcements as well, if enough people follow that thread, I'll move all non-FB announcements over there.
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I already have a topic for my patreon stuff, but it's not really a crowded thread XD I'll move the patreon announcements over there as well
