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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

pepertje

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Posts posted by pepertje


  1. 17 minutes ago, TamH70 said:

    Oh thanks very much for the prompt response. I'll give that a try the next time I have a play session.

     

    Tam

    It should have an instant effect. If the queststage is above 100 (somewhere halfway through the quest), PlayerInit is set to 0 (it's set to 1 once the player is captured, 0 once the player is out) and the script hasn't removed anything yet, it should automatically remove every preg outfit used in the episode from the player.

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  2. 1 hour ago, Henry_7 said:

    they have preg-outfits in their inventory i checked that. with limey I destroyed him go to valerie got no promised stimpacks and go simply out, atleast the muties didnt demand sex anymore.

     

    Well there is always SCR ... I will checked that (for a centaur positioning bug I found He do his animation I do mine but he is somewhere else )

     

    SexoutNG Stable or Beta version?

     

    I found out that i need smallertalk ro talk with the girls (activation with e,fbc-greetingfrom npc,enddialog,smallertalk-greet from npc ,smaller-question from pc, smallertalk answer from npc then comes the fbc dialog what I want.)

    The stimpaks work not. The Super Mutants not being hostile is because their aggression is set to 0, so that'll have to be upped somehow, will work on it.

     

    The Centaur positioning is pretty bugging, but I'm afraid there's little I can do about it at the moment.

     

    I'm using the beta version of SexoutNG (gotta check, check, double check when I last updated my version, though. I think it's completely up to date.)

     

    That is pretty odd. I currently don't have smallertalk and I can talk to them just fine.

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  3. 20 minutes ago, Henry_7 said:

    WellI tested the new esp

    the valerie follows you part is solved and I get a dialog about the bobby pins ( I didnt know it exist, so its cool) well the downside is that they are all fully clothed exept of valerie, they only change their cloth if you end the quest i f you hack limey or destroy him. and still the supermutes are still friendly.

     

    I have probably a stupid question: does smallertalk work with  xbox-controller? If not  I will try to play it with keyboard and see if some of the bugs are still there.

    Smaller Talk isn't needed for this mod, so I'm not sure if that's the problem. Plus, I think it shouldn't have issues with an XBOX xontroller. The girls wearing clothes can be consoled away easily. Just type showinventory and you should see their inventory, they likely have a preg outfit, but refuse to wear it. The engine sometimes forces NPC's to wear the clothes they're given in GECK, so sometimes you'll have to remove those via console. (You can't use console commands while using a controller though, I've tried.)

     

    The Super Mutants being friendly is odd, when I played through it they all started shooting at me. That is if you destroy Limey instead of reprogramming him. If you reprogram him, they stay friendly.

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  4. 53 minutes ago, stefan65 said:

    thats a fallout 3 dlc why would you have to complete that for a fallout new vegas mod?

    The mod A Tale of Two Wastelands allows you to combine both games into one, using New Vegas's engine and merging all Fallout 3 content with New Vegas. You'll need legal versions of both games, including all DLC (so FONV's Ultimate Edition and FO3's GOTY edition), and then pay close attention to the install page on the official site.

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  5. Oh, before I forget: using FBZeta will prevent you from doing any Breeder scenarios in the Mojave (and the Capital Wasteland as well once I get to that part) until you've completed the Mothership Zeta DLC. So if everyone suddenly goes missing, it's because of that.

     

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  6. This one's for all the Dutch and Flemish peeking around on the thread:

     

    De Sint zat eens te denken,

    wat hij LoversLab zou schenken.

    Het klinkt misschien een beetje zot,

    maar hij kwam met een mod.

    Met ruimteschepen en zwangere vrouwen,

    zodat we een mooi feest kunnen bouwen.

    Niet geschikt voor kleine kinderen,

    maar dat zal jullie niet hinderen.

    Ik hoop dat je het aardig vindt,

    lieve groeten van de Sint.

     

    For anyone who doesn't understand: December 5th is St. Nicholas, which has the fun tradition of giving presents under the guise of Saint Nicholas.

     

    Time to get to the present, I guess:

    Fertile Breeder - Zeta 0.1.4.rar

     

    About this mod:

    It changes the Mothership Zeta DLC a bit so the alien experiments become the Breeder experiments. Why? Because it's already stated that the aliens made the mutation aboard the ship. Aside from that, it also introduces Jade, who (aside from being my own character) will play an important role in future mods.

    Be warned though, it's still a bit under development, but it's stable enough to play through and it won't mess up your game beyond repair.

     

    This mod requires:

    -Fertile Breeder and all its requirements.

    -Fertile Breeder - Captured and all its requirements.

    -Tale of Two Wastelands with Mothership Zeta activated.

     

    Instructions:

    Simply start the Mothership Zeta questline and it should fire. It doesn't work if you've already completed it.

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  7. I managed to punch through the scenario without any bugs, I tried the paths you described as troublesome. Here's the .esp I'm working with, in case there's some fixes in there I made after packaging the release.

     

    Beware, though, this .esp edits the area of Calville Bay, so if you really enjoy being torn to pieces by Cazadores, wait with the download until the area is given its full functionality.

    FBCaptured.esp

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  8. 2 hours ago, Henry_7 said:

    I played it through and I can say the 5th chapter its kinda buggy(btw what ist the 4th chapter) so my bugs so far ( I have to say without starting a new game If I have to start a new one write a comment and ignore the following text)

     

    Hidden Content

     

    Thanks, I'll go through the episode again and fix the bugs wherever I encounter them and figure out where it all went haywire. As for Episode IV: as I've stated before, it will be released after episode V, which is kind of a typical story for me, but don't worry, you didn't miss out on it, it's not there yet.

     

    3 hours ago, User09 said:

    I'm not being followed by any companions, I even used the companion dismissal terminal to be sure and I also checked for pregnancy and my character isn't pregnant :/

    I'll look into it right away.

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  9. 4 hours ago, thyne said:

    the downloud says V1.4 but it only has V1.3.8 on the dowloud page is this a bug or just me being a dumbass

    No idea to be honest. Could be that I put the wrong number on the page, but the file should work just fine.

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  10. 12 minutes ago, Henry_7 said:

    Di I need a certain mod because Im missing the Enclave Stormtrooper armor meshes which you get from brandon (btw did you already uploud the pregoutfits of jade somewhere?)

    Maternity Clothes Full and Sexout Common Resources. SCR holds the ID's for engine use. Maternity Clothes the meshes and textures. As for Jade's outfit, I think the meshes are included in the FB Main Module. If not, I'll be sure to post them there. They're not usable in-game yet (when it comes to pregnancy and the like), but they should be wearable.

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  11. 5 minutes ago, DerPeter said:

    I'm pretty sure that I got everything installed in the right order. Or am I missing something?

    fnv.jpg

     

    Edit: I also have the problem of having a negative sperm count, which I think prevents my character from getting pregnant.

    Your load order doesn't show meshes and textures. Try redownloading everything from the pregnancy page (and looking up the files that are already there for more expansive versions, just be sure the ones on the Pregnancy page overwrite the rest), the try again. If that doesn't work, I'll hop in-game to see if my files work properly. If so, I'll trace down the files you'll need and post them.

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  12. 15 minutes ago, DerPeter said:

    Bug: Both Debbie and my character don't have a body texture when wearing the slave collar. I can see their heads and their hands, but not the rest of their bodies.

    Did you download all the proper meshes and textures and properly install them? If others haven't experienced this bug, it's a procedure error on your end, rather than a packaging error on the author's end.

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  13. 3 hours ago, gamedude711 said:

    If by continuing you mean being fully restored back to the state it was in before it fell into disarray, then the answer is absolutely 100% yes. If you mean entirely new content being added to the mod then the answer is most likely no. I can however almost guarantee you that there will be a breeder mod for fallout 4, and there probably would be already if pepertje could get his hands on the FO4 geck ;)

     

     

    @pepertje so that's how it really istumblr_inline_mkonqhr9xZ1qz4rgp.gif

    Ever since I've been categorized as a "lovable asshole" I am no longer ashamed of that :P 

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  14. 1 hour ago, soldier847 said:

    Any Chance of this mod continuing or being put into Fallout 4?

    If I recall correctly, Gamedude once stated that he only aimed to get this mod back into working condition, not expanding further upon it or heaving it over to Fallout 4. Not sure what his stance is right now, though.

     

    (Then again, less of Gamedude means less competition for me :P)

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  15. WANTED:

    Someone who has some skill with editing perk icons and is willing to help me out.

     

    REWARD:

    Does early access to the plugin for Mothership Zeta (TTW) sound good?

     

    REQUIREMENTS:

    -The ability to keep a little secret ;)

    -TTW if you want to look at your work in-game.

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  16. 2 hours ago, stefan65 said:

    i did the game launches but as soon as the main menu comes up nothing appears except the background

    That sounds like either a load order error or an error in master files. I can't look into it for the coming hours, so either wait until I can sort it out, take a look at my load order or hope someone else can help you out. Otherwise, I'll look into it ASAP.

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  17. 2 hours ago, goatse said:

    Heyyyy guys me again, having problem with random pregnancy reset now, bellysize and preggo status just suddenly disappear. I'm forced to load previous save before the problem happen and the pregnancy works fine again.

     

    I skimmed through this topic and find similar problem but that was for older version of plugin.

    Right now I'm using latest plugin for every mod, including SexoutNG Beta 4.

     

    Any solution for me?

    I set my preg length at 2%.

    I wouldn't know what could cause this, to be honest. Sometimes the engine itself causes bugs which require a reload.

    1 hour ago, stefan65 said:

    plz help me i just updated the mod and now when the mod is activated the game crashes and it never did that before

     

    LoadOrder_FalloutNV_2015-11-28T01-46-17.txt

    I can't find any real cause to the issue. Have you tried sorting your load order with LOOT already? If not, do that first and see if that helps.

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  18. 2 hours ago, goatse said:

    I can't do the Centaur quest from Victus bruh. I freed Carla through [Charisma] option, not by force or buy her from Victus.

     

    I spoke to him lotsa times but the quest won't trigger.

     

    Any help for this?

    Centaurs for Victus were a concept, but that idea was scrapped. The Centaur episode now involves the Brotherhood of Steel, a Vault and a British robot and will be launched on LL on December 4th 2015 on the FB Captured page.

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  19. First type "prid xxxxxxxx" (with the x's being replaced by the RefID of whoever you're trying to move.) Hit enter. You should now see that NPC's name appear at the top of your screen. Then type the command moveto player.

    5 hours ago, soldier847 said:

    I keep having issues with the moveto command, since for me Samantha is ID 2700f179 I use "moveto player 2700f179" but the command keeps saying that

    "unknown variable '2700f179' parameter float(optional)"

    Yet I can run the command just fine on other NPCs, any Idea why? Sorry for the idiotic question.

     

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