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pepertje

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Posts posted by pepertje


  1.  

    I was able to fix the issue in my local game by deleting "The pup looks up at you." response from the greetings topic in A7CFQ. Even though there is no logical reason that the greeting responses there should be overwriting so many generic greetings, they were.

    Yeah that's why I'm thinking it's got to be a mod conflict.

    Edit: Would you mind checking for conflicts in FNVedit? I didn't find any, but I also haven't got around to trying to replicate the issue in my game yet.

     

     

    A way to trace mod conflicts is to load all active plugins in FNVEdit and checking which items overwrite one another. Although it's very unlikely that this is the case, maybe one of your loaded mods changed dialogue in general, or there's an issue with that dialogue topic itself. (Faulty conditions?)

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  2. Those can be short stories!   " Breeders of the Wastelands, Just a Myth? "

     

    Come on, you can't tell me you have never sat there in a game like Skyrim/FalloutNV and just spent some time reading the lore/notes/books.  You would be suprised about the amount of off the wall kinky stuff is actually in some of the base games content.

     

    Best I can do in this short timespan is something like this:

    Ritual's Departure.docx

    :P

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  3. Those can be short stories!   " Breeders of the Wastelands, Just a Myth? "

     

    Come on, you can't tell me you have never sat there in a game like Skyrim/FalloutNV and just spent some time reading the lore/notes/books.  You would be suprised about the amount of off the wall kinky stuff is actually in some of the base games content.

     

    Skyrim or Oblivion could handle that, because there's actual books there. In Fallout, you'd have to turn it into a Pip-Boy book, which (let's be honest) won't ever work decently because of the Pip-Boy's text screen size, it's just not pleasant to read.

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  4.  

    Just a quick headsup on commissions: I'm willing to try writing short stories now. The concept: you PM me with a basic sketch of a story you want (FO3/FONV/Skyrim or any other game I know is fair game) and together we work out a couple of details. As a pilot, I'm putting out a contest here on the thread, to join it is simple: quote this post and post the sketch version of the story. The best idea wins and gets the story for free.

    A couple of ground rules, though:

    -Nothing illegal is to be depicted in the story.

    -Sex is optional. Never really tried that when writing, but hey, I'm open to challenges.

    -The longer you want it, the longer it's going to take.

    -I make a draft, after feedback I'll see if I can make some changes, but I'm not going to work on details for weeks if you keep finding "little things".

     

    Create some " Lore " for the Breeder Mutation.  We need some Lore Books placed around both wastelands.

     

    Also btw, I have been trying to find a mesh artist to do a Vault for somewhere in the capital wasteland for your possible FB expansion into there.

     

     

    I alreade have someone who's creating the Vault, who's name will be yet undisclosed until it's all finished and he/she wants to be credited for his/her work.

     

    As for "writing" I mean actual writing, as in "short stories" as in something you'd have to do in English class at some point. :P

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  5. Okay... I'm seriously stumped here. FB Captured causes my game to not run properly. Not a CTD, mind you, but it's almost as if it overloads the scripts, since my game will not load the opening menu when I have it active. Can you explain what's going on? I've got the latest of all necessary Sexout Mods, and the only other Mods I've got installed are Sexout Breeder and Tryout.

    When having an issue like this, please post your load order. Sometimes the mod has a conflict or the order in which they're loaded causes the issue. Also, the esm flag isn't anything to be concerned about, I highly recommend keeping that flag intact in case there's ever a module linking into the file, an esp can't act as master, the esm flag allows it to be a master.

    My load order is:

    FalloutNV.esm

    Sexout.esm

    SexoutCommonResources.esm

    SexoutSlavery.esm

    SexoutPregnancyV3.esm

    SexoutStore.esm

    SexoutTryout.esm

    SexoutOffSpring.esm

    Fertile Breeder.esp

    SexoutWorkingGirl.esp

    FBCaptured.esp

    SexoutSpunk.esp

    Alternative Start.esp

    The Mod Configuration Menu.esp

    NVRefugee Outfits.esp

    SCS - CombatArmour.esp

    SexoutSexAssault.esp

    SunnyCompanion.esp

    SupergirlSuit.esp

    SuperCola.esp

    SexoutKennel.esp

    SexoutZAZ.esp

    SexoutBreeder.esp

    Keep all FB plugins together. Also, are both modules flagged as .esm? Because they should be. I can't spot a direct conflict, try sorting your load order with LOOT or check all mods in FNVEdit

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  6. Just a quick headsup on commissions: I'm willing to try writing short stories now. The concept: you PM me with a basic sketch of a story you want (FO3/FONV/Skyrim or any other game I know is fair game) and together we work out a couple of details. As a pilot, I'm putting out a contest here on the thread, to join it is simple: quote this post and post the sketch version of the story. The best idea wins and gets the story for free.


    A couple of ground rules, though:


    -Nothing illegal is to be depicted in the story.


    -Sex is optional. Never really tried that when writing, but hey, I'm open to challenges.


    -The longer you want it, the longer it's going to take.


    -I make a draft, after feedback I'll see if I can make some changes, but I'm not going to work on details for weeks if you keep finding "little things".


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  7. Seems I posted it in the wrong place at first:

    Hey there,

    I recently attempted to try New Vegas /again/ as I did buy it and hope to finally actually play more than five hours this time. It seems that everything installed PERFECTLY for once, instead of the game not launching or any of that nonsense (admittedly I installed a lot less than usual) although the male bodies either turn purely black (except hands and head) or there's a glitched texture going all over the place where the erect cock is meant to be. Any ideas?

    FalloutNV.esm

    DeadMoney.esm

    HonestHearts.esm

    OldWorldBlues.esm

    LonesomeRoad.esm

    GunRunnersArsenal.esm

    ClassicPack.esm

    MercenaryPack.esm

    TribalPack.esm

    CaravanPack.esm

    AWorldOfPain(Preview).esm

    NVWillow.esp

    EnclaveCommanderNV.esm

    Project Nevada - Core.esm

    Project Nevada - Equipment.esm

    Project Nevada - Rebalance.esp

    Project Nevada - Cyberware.esp

    ACNV.esm

    UnethicalDeeds.esm

    More Perks.esm

    Sexout.esm

    SexoutCommonResources.esm

    SexoutPregnancyV3.esm

    SexoutOffSpring.esm

    SexoutSlavery.esm

    FCOMaster.esm

    JIP Companions Command & Control.esp

    SexoutSpunk.esp

    PerkEveryLevel.esp

    Project Nevada - Honest Hearts.esp

    Project Nevada - Old World Blues.esp

    Project Nevada - Dead Money.esp

    Project Nevada - Lonesome Road.esp

    Project Nevada - Gun Runners' Arsenal.esp

    EVE FNV - ALL DLC.esp

    Project Nevada - EVE All DLC.esp

    AWOP - EVE AllDLC.esp

    PittGalStatsFix.esp

    SexoutBreeder.esp

    ACNV.esp

    More Perks Update.esp

    [Candora's Box] Sharing & Caring.esp

    SunnyCompanion.esp

    UnlimitedCompanions.esp

    UnlimitedCompanions SCRIPT FIX.esp

    Near Death.esp

    [Candora's Box] Supreme Commander.esp

    bzBodySuits.esp

    bzArmour.esp

    Sexout-Amra.esp

    SexoutPosNew.esp

    SexoutSex.esp

    The Mod Configuration Menu.esp

    FCO - GlowingOne.esp

    FCO - Playable Races.esp

    FCO - Willow.esp

    FCO - Willow (Cazy).esp

    Total active plugins: 57

    Total plugins: 59

    Any suggestions for mods, both Sex based and others are also welcome. :)

    I'm able to play, but it'd be nice if it got fixed.

    Edit: Also, I can't seem to adjust length of sex. I increased it from the default to 70 as a test, still finishes in like 10 seconds. Any clue?

    Update: Seems I fell into a hole, and these people have the same issue.

    http://i.imgur.com/wOQbqoT.png

    Sounds like the penis is misshing proper meshes, tey installing a seperate bodymod or reinstall sexout.

    As for other mods, I would recommend Fertile Breeder and its expansions :P

    Aside from that: flashlights, the Pip-boy readius, Milennia's weapons compilation, Wasteland Stress and JIP Selective Fire

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  8. Okay... I'm seriously stumped here. FB Captured causes my game to not run properly. Not a CTD, mind you, but it's almost as if it overloads the scripts, since my game will not load the opening menu when I have it active. Can you explain what's going on? I've got the latest of all necessary Sexout Mods, and the only other Mods I've got installed are Sexout Breeder and Tryout.

    When having an issue like this, please post your load order. Sometimes the mod has a conflict or the order in which they're loaded causes the issue. Also, the esm flag isn't anything to be concerned about, I highly recommend keeping that flag intact in case there's ever a module linking into the file, an esp can't act as master, the esm flag allows it to be a master.

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  9. Just wondering do you plan on taking this to fallout 4 is this going to stay in fallout new vegas?

    When Fallout 4 has all the mods required to make something similar, I think I'll do it. But first I'm going to play the actual game, obviously :)

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  10. For some reason I can't post my load order, but I'm having an issue that is a direct conflict between FB and Project Nevada.

     

    Basically, whenever I activate Fertile Breeder, I get an error message at menu about the HUD extensions of Project Nevada being missing. This only happens with Fertile Breeder installed, and it happens regardless of where I place Fertile Breeder in the Load Order. 

    I also have oHUD and UIO, neither of which have helped.

     

    I'd also like to mention, for a very brief period I was able to get both of them working together (somehow) but they were not playing nicely. I noticed that Fertile Breeder's MOD descriptions were overwriting some of Project Nevada's (and perhaps others as well) when I moused over them in the Mod Configuration Menu within New Vegas. For example, when mousing over stealth options, I was seeing descriptions about bloatflys or something. I can't get the two to work together again so I can't reproduce that particular problem.

     

    This is very odd... I don't recall ever doing anything with MCM settings or ever fiddling around with something included in Project Nevada. I'll check it in FNVEdit some time and see if I can trace the conflict.

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  11. Again, sorry for the lack of content I've been releasing. So, as a little treat for you guys to let you know I'm still alive, I've released a mod on LL that I published on Nexus a while ago. (Still don't know why I haven't released it here yet.)

     

    Wild Wasteland Perks, which should make leveling up just a little more fun.


     

     

    Just asking, does the download work for this file?

     

    I'm trying to dl it since yesterday but it always stop right after it started :/

     

    Hmm... it looks as if the download is temporarily disfunctional... I'll see if it's only the main module or everything right now.

     

    So it's not just me? 

     

    Thanks for replying, i started to lose hope :3

     

    I think the link is back again, I could download it just fine a second ago :)

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  12. Wild Wasteland Perks

    View / Download File

    Just a fun little mod I made because I lost a bet to someone a while ago. I figured that instead of keeping this on my Nexus, I could upload it on LoversLab as well because we all appreciate a good laugh every once in a while.

     

    Questions you may have:

     

    What does this mod do, exactly?
    It replaces the descriptions of all perks and traits to something more goofy. That's all, really. There's two versions: the Vanilla and GOTY. Download Vanilla if you don't have all DLC's, download GOTY if you want all descriptions of the base game and the official DLC's to be changed.

     

    What's happening with the mod from here on out?
    Not much. Unless, of course, people show high demand for stuff like a TTW version, in which case I'll probably make one of those as well.

     

    Why nothing sex related?
    Because I can.


    • Submitter
    • Submitted
      08/21/2015
    • Category
    • Requires
    2

  13. i notice there is a "Treat the Treason" quest in GECK... so how do i start that quest?

     

    Not yet, that was there in case I (or someone else) wanted to expand upon the Deathclaw episode by allowing the Courier to side with the Rogues. As of now, it's a placeholder quest.

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  14. hay man there is no textures for the bottle fly transformation and this mod is very use full for anyone getting big red errors on all the npc 

    http://www.nexusmods.com/fallout3/mods/4710/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmodfiles%2F%3Fid%3D4710&pUp=1

    love your work man but all the female npcs standing around not doing anything is kind of un nerving

    also this mod blocks almost all use of the mod configuration menu

    love all your work man

     

    Hmmm... the red errors are likely something either you forgot to install or wasn't included in the repaired version of the mod. P.S., just so you know, the mod you linked to is for FO3, which means FONV users (for which this mod is intended) can't be used (maybe it'll work if you use TTW, but I'm assuming most people here don't.)

     

    Also, I believe that the women in the bloatfly cave were supposed to have some sort of animation with slime in User29's version, maybe something that was edited in the master files somewhere along the line.

     

    The MCM menu issue was known already, I believe there was a fix somewhere in the thread.

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  15. Just asking, does the download work for this file?

     

    I'm trying to dl it since yesterday but it always stop right after it started :/

     

    Hmm... it looks as if the download is temporarily disfunctional... I'll see if it's only the main module or everything right now.

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  16. Hello, for some reason whenever I try to load this mod, my game crashes. At first I thought its because my countless mods so I disabled every other mod beside what this one requires and it's the same. The game crashes on menu whenever I try to load this mod. A little help ?:)

    Use Wrye Bash to check whether you have all required mods, and those mods' requirements. Also make sure you have every masterfile updated.

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  17. WEll hey, if you are jumping into GECK and stuff, I don't know what it takes to make Maternity armors, but with FBC and Breeder working, we could always use more of those, I don't have the first clue about how difficult it is to make something like maternity clothes and armors though. Just an idea though.

     

    Those require meshes. I'm handy with scripting/designing, terrible at texturizing and completely unable to even get started with meshes. But I do agree, some pieces of armor desperately need to be preggified. So here's a shoutout to anyone who has experience with meshing tools such as Blender: the community needs it :P

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  18. Alright, now that the FBC .esp is being worked on by someone else, I have a bit of time to ease back into GECK after a break. If anyone has a simple request, feel free to post it, first one gets the prize! I don't care whether it's a small quest, an addittion to an already existing module aside from FBC or just something as simple as an armor tweak. Anything you want, I'll see if I can make it.


     


    (P.S., by something simple I mean something that doesn't take days or weeks to make.)


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  19. Heya, back again, played through the bloatfly bit without spunk and it was awesome, thanks for reviving the mod.

    Playing the farm quest now, but I've run into something, don't think it's a bug but searching the forum isn't me giving any answers. The farm is currently half inside the bunker. I think something like this happened a few months back (2013ish?) when I played, but I can't remember how I fixed it back then. See my modlist below, but I think there's no mods that influence the location of that bunker or farm. Also, see screenshot to see what I mean :)

    GameMode=FalloutNV

    FalloutNV.esm=1

    TribalPack.esm=1

    MercenaryPack.esm=1

    ClassicPack.esm=1

    CaravanPack.esm=1

    DeadMoney.esm=1

    HonestHearts.esm=1

    OldWorldBlues.esm=1

    LonesomeRoad.esm=1

    GunRunnersArsenal.esm=1

    Sexout.esm=1

    SexoutCommonResources.esm=1

    SexoutSoliciting.esm=1

    msexBase.esm=1

    SexoutPregnancyV3.esm=1

    SexoutSlavery.esm=1

    SexoutOffSpring.esm=1

    SexoutStore.esm=1

    SexoutTryout.esm=1

    SexoutWorkingGirl.esp=1

    NevadaSkies.esm=1

    Run the Lucky 38.esm=1

    The New Bison Steve Hotel.esm=1

    Fertile Breeder.esp=1

    FBFarm.esp=1

    FBCaptured.esp=1

    Lings.esm=1

    UnethicalDeeds.esm=1

    NVWillow.esp=1

    MikotoBeauty.esm=1

    FCOMaster.esm=1

    Roberts_NewVegas.esp=1

    Bouncing Natural Breasts.esp=1

    SexoutSoliciting-DLC.esp=1

    msexVeronica.esp=1

    SexoutAmra.esp=1

    The Mod Configuration Menu.esp=1

    NVRefugee Outfits.esp=1

    Body by Race.esp=1

    SunnyCompanion.esp=1

    SexoutCyberKennel.esp=1

    SmallerTalk.esp=1

    Sexout-Amra.esp=1

    SexoutPosNew.esp=1

    SexoutSpunk.esp=1

    SexoutBreeder.esp=1

    NevadaSkies - Ultimate DLC Edition.esp=1

    Alternative Repairing.esp=1

    Alternative Repairing - Ultimate Edition.esp=1

    Alternative Repairing - Breakdown Item Icons.esp=1

    The Lucky 38 Empire.esp=1

    IncreasedLegion1_1.esp=1

    DIM CUSTOM PRESETS V1.3WEB.esp=1

    Rin.esp=1

    Women of New Vegas - Billboards.esp=1

    LingsPrettyThings.esp=1

    SexoutSexAssault.esp=1

    SexoutMissMoo.esp=1

    MikotoBeauty.esp=1

    delilah.esp=1

    populatedcasino.esp=1

    FCO - GlowingOne.esp=1

    FCO - Mikoto Patch.esp=1

    FCO - Roberts Patch.esp=1

    FCO - Delilah.esp=1

    FCO - Willow.esp=1

    FCO - Willow (Cazy).esp=1

    SexoutZAZ.esp=1

     

    That is definitely a mod conflict. Don't know which one, but it is. Head to the bunker and select it in console, the first two numbers should tell you which plugin placed the bunker. If it's above 0a (I do assume you know how that system works), it's from a mod you've installed.

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