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Monoman1

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  1. I should be able to manage that. But won't have access to my PC for a few days. Don't worry about it. Probably won't be useful for people who have already bugged out. 
  2. Creature Framework

    Reregister mods in the CF mcm should fix that if you can get the mcm working. 
  3. I think it might be difficult to test. I'm not sure if the bug is something that is consisent or its something that develops over time. Ie, the bug may not be apparent until after playing for some time.    Half the problem is you don't realise it's happened until you check. Might it be a good idea to add an mcm option for increased debugging messages. Like a debug message box when a force greet times out. Might help narrow it down to a particular event.    I had one interesting similiar thing happen while trying to sell slaves in paradise halls. Normally after selling a slave the guy will force greet you to ask if you have another to sell. He eventually did after much longer than normal. Talking to him gave normal dialog. Might be related. 
  4. Thanks verstort. Kudos.  Btw I think sd patches are integrated into sd now?   
  5. Defeat

    Would I be right in saying that getting defeated while riding a horse = bad things happen. In my case I become the horse   The camera gets attached to the horse and can't seem to change it back. It's probably a death alternative issue though? 
  6. No worries Clif.    Recompiled the scripts with addRandomDD instead of addDD. There are 3 fragments that need to be recompiled.    I suspect already equipped devices are throwing it off. Will test more later. 
  7. Not trying to hide anything Clif. It's every line containing CRDE from the start of the force greet to the end of log. It' just less spammy. I don't know a lot about scripting but it seems this is the problem:   Line 23423: [11/24/2015 - 12:43:15PM] Error: Method addDD not found on crdeplayermonitorscript. Aborting call and returning None Line 23425:     [topic info 9B00231F on quest crdePlayerMonitor (9B001827)].tif__0800231f.Fragment_1() - "tif__0800231f.psc" Line 10   Here's the fragment tif__0800231f.psc:     I don't think there is a function called addDD. I think it should be addRandomDD?
  8. Seems I have a new problem. As I've said, force greets have been working ok for me so far in a new game but if I choose "my master would not approve" and get the "of course, perhaps your master would like to see you wrapped up better" response, nothing seems to happen. No DDs are equipped. It's happened a few times so far. 
  9. Sorry, I crossed the line :D
  10. Don't think it's immersive wrenches. I've been using that for a good while before the force greet bug came along.    Since starting a new game yesterday I've been successfully forced greeted 5 times and I've not noticed any failed attempts. I think the only thing I changed was the number of npcs checked from the default of 4 to 3. Seems unlikely that it could cause the problem. Maybe someone else can try it. 
  11. hydra_slavegirls

    So I started a new game last night and only today noticed this problem myself. There doesn't seem to be any trace of slavegirls running at all. No traveling slaves, hostages, girls serving drinks etc, nothing. I had to double check that the esp was actually active. MCM is ok. It's damn weird as my load order hasn't changed much. I think this is my first new game with slaverun reloaded and hateful wenches. It may be my first new game with version 8.25. I can't remember exactly when I updated.    Ok, so after some testing, this seems to be an issue with Slaverun reloaded. If it's deliberate; ie no slaves until slaverun starts then that's pretty cool. On the other hand, if it's a straight up conflict, not so cool. Won't know until I start slaverun.    Just to add to this. I've noticed that if you coc whiterundragonsreach from the main menu (ie new game) the slaves are there for a spilt second before they vanish. Open the console as soon as you spawn and type tfc 1 and you'll see them. Funky stuff. I tried player.moveto (berry's id) but it just placed me at the last spot she was.    Edit: Ok, false alarm. Seems this is a nifty feature of slaverun reloaded. See the last post on the 4th page of the slaverun reloaded thread and this quote from slaverun changelog:  soft dependency hydragon slaves first step: enabling/disabling some static slave npc in whiterun
  12. Drooling when gagged please. (As if it were a 10min job)
  13. Living key still drops btw. 
  14. Cool mod. Played the original but it was a little resource intensive for my set up, no disrespect intended.    One issue I've noticed though is if player aroused attacks are enabled it can interrupt dialog and break things.