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Monoman1

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Everything posted by Monoman1

  1. I should be able to manage that. But won't have access to my PC for a few days. Don't worry about it. Probably won't be useful for people who have already bugged out. 
  2. Creature Framework

    Reregister mods in the CF mcm should fix that if you can get the mcm working. 
  3. I think it might be difficult to test. I'm not sure if the bug is something that is consisent or its something that develops over time. Ie, the bug may not be apparent until after playing for some time.    Half the problem is you don't realise it's happened until you check. Might it be a good idea to add an mcm option for increased debugging messages. Like a debug message box when a force greet times out. Might help narrow it down to a particular event.    I had one interesting similiar thing happen while trying to sell slaves in paradise halls. Normally after selling a slave the guy will force greet you to ask if you have another to sell. He eventually did after much longer than normal. Talking to him gave normal dialog. Might be related. 
  4. Thanks verstort. Kudos.  Btw I think sd patches are integrated into sd now?   
  5. Defeat

    Would I be right in saying that getting defeated while riding a horse = bad things happen. In my case I become the horse   The camera gets attached to the horse and can't seem to change it back. It's probably a death alternative issue though? 
  6. No worries Clif.    Recompiled the scripts with addRandomDD instead of addDD. There are 3 fragments that need to be recompiled.    I suspect already equipped devices are throwing it off. Will test more later. 
  7. Not trying to hide anything Clif. It's every line containing CRDE from the start of the force greet to the end of log. It' just less spammy. I don't know a lot about scripting but it seems this is the problem:   Line 23423: [11/24/2015 - 12:43:15PM] Error: Method addDD not found on crdeplayermonitorscript. Aborting call and returning None Line 23425:     [topic info 9B00231F on quest crdePlayerMonitor (9B001827)].tif__0800231f.Fragment_1() - "tif__0800231f.psc" Line 10   Here's the fragment tif__0800231f.psc:     I don't think there is a function called addDD. I think it should be addRandomDD?
  8. Seems I have a new problem. As I've said, force greets have been working ok for me so far in a new game but if I choose "my master would not approve" and get the "of course, perhaps your master would like to see you wrapped up better" response, nothing seems to happen. No DDs are equipped. It's happened a few times so far. 
  9. Sorry, I crossed the line :D
  10. Don't think it's immersive wrenches. I've been using that for a good while before the force greet bug came along.    Since starting a new game yesterday I've been successfully forced greeted 5 times and I've not noticed any failed attempts. I think the only thing I changed was the number of npcs checked from the default of 4 to 3. Seems unlikely that it could cause the problem. Maybe someone else can try it. 
  11. hydra_slavegirls

    So I started a new game last night and only today noticed this problem myself. There doesn't seem to be any trace of slavegirls running at all. No traveling slaves, hostages, girls serving drinks etc, nothing. I had to double check that the esp was actually active. MCM is ok. It's damn weird as my load order hasn't changed much. I think this is my first new game with slaverun reloaded and hateful wenches. It may be my first new game with version 8.25. I can't remember exactly when I updated.    Ok, so after some testing, this seems to be an issue with Slaverun reloaded. If it's deliberate; ie no slaves until slaverun starts then that's pretty cool. On the other hand, if it's a straight up conflict, not so cool. Won't know until I start slaverun.    Just to add to this. I've noticed that if you coc whiterundragonsreach from the main menu (ie new game) the slaves are there for a spilt second before they vanish. Open the console as soon as you spawn and type tfc 1 and you'll see them. Funky stuff. I tried player.moveto (berry's id) but it just placed me at the last spot she was.    Edit: Ok, false alarm. Seems this is a nifty feature of slaverun reloaded. See the last post on the 4th page of the slaverun reloaded thread and this quote from slaverun changelog:  soft dependency hydragon slaves first step: enabling/disabling some static slave npc in whiterun
  12. Drooling when gagged please. (As if it were a 10min job)
  13. Living key still drops btw. 
  14. Cool mod. Played the original but it was a little resource intensive for my set up, no disrespect intended.    One issue I've noticed though is if player aroused attacks are enabled it can interrupt dialog and break things. 
  15. So it *seems*, at least in my set up, DCL is stopping DECs forced greets somehow. Disabled DCL esp and the next fired attack successfully force greets. There was one running at the moment I saved. That one did not complete but once that one timed out then the next triggers ok.    That said, it's hard to say "it's DCLs fault". If I remember correctly, the force greet problem has been around for a bit now - since before DCL was updated to 5.0. And DCL wasn't updated for a long time before that. So something else must have changed you'd have to think...    Maybe someone else with the issue could confirm if disabling DCLs esp fixes their problem too?    Edit: Probably unrelated. Just to test, I used DCLs "shutdown all functions" but misogyny seemed to stay active. I probably just shut down DCL while it was active. 
  16. A little feedback on 5.0.   Bugs: - The inescacpeable armbinder is still escapable via sharp item drops. Also cuts linked rubber gloves.    - Something *feels* off about the 'drop useful key' logic. My character was locked in a slave chastity belt, slave gag, slave collar and both piercings. But it's very, very rare to find useful keys. Main key drop setting is at 9% which is pretty high. I am finding keys though, 2 hand restraint keys, 1 leg restraint and 14 restraint keys! I did find 2 head restraint keys for the slave gag but both times I had to use to just unlock the plug so my character could eat. Like I said though it's just a feeling, maybe others could chime in on this.   - I think animals may be triggering the "you were caught in public" message. Doesn't seem to add any bounty though or trigger arrest scene.    - Successful completion of the little bondage adventure removes the slave chastity belt, but not slave gag, slave collar, or piercings. The collar might be intentional? Not sure.    Opinion: The aroused buff seems really overpowered. Easy way to double your stats in Requiem. Just my opinion on this one.   Suggestion: Perhaps, instead of being illegal to have sex in public it should be illegal to cum in public. Introduce a inverted 'defeat-like struggle bar' during sex to hold off on orgasm. Unlike defeat where you need to fill the meter, you would need to prevent the meter being filled. The more aroused your character is the more quickly it will fill. Could also be applied to DD vibrate events.   Personal wish list: More difficult to escape restrictive boot. Love these boots but they are usually the first to go due to being easy to escape and having a high penalty - 30% speedmult.  A non blocking harness - one that doesn't hold plugs/prevent sex - purely decorative like the cuffs. 
  17. Just discoverd the conflict with frostfall. Having frostfall installed after SL1.60 I was getting solid ctds on loading on random saves (some saves just would not load). Just rearranged my load order there and loaded a save I couldn't load before with no problem. So, definitely load SL after frostfall (files-wise).    Edit: see below post by Morferous for best way to resolve. 
  18. So somehow it seems like clean saving is responsible for DHLP being held active.  I removed sexlife (I don't think the mod itself is important really) from my game last night and the save without fixing script instances is not seeing DHLP active but the save after cleaning scripts and instances is showing DHLP active.  Not a big deal for me at the moment as I'm waiting on requiem 1.9.3 and an update for RSE for frostfall 3.0 before rebuilding my mods again and starting a new game.    @CliftonJD I think that's active until you talk to a male npc and get the dialog from DCL "Come here woman"   @Jayleia Cool ideas. 
  19. Defeat

    Guys,  Anyone else have a problem with black out never happening these days? Not sure when it started tbh.    I can set base blackout in defeat to 100% any get it to trigger that way but I used to be able to go -> defeat -> recover -> blackout if beaten again. But when set to 0% in defeat, Daymoly seem to keep triggering defeat rather than moving to blackout the 2nd time around. And 2 defeats in a row = straight to desktop at that point     Edit: Ok, fixed this by resetting tracked follower and player state in DA and cleaning up defeat. 
  20. Good to see you back Versh.  I'm also still using DD-More Devious Quest :)
  21. The problem doesn't seem to be totally consistent. I got force greeted after making that post. Skyrim is a fickle bitch.  I have a feeling mods will be on hold for a while thanks to FO4 ;)
  22. True enough   I think i remember someone mentioning problems with the force greet demand for sex. What was the problem there? I think I have the same thing. 
  23. Sounds pretty cool.  Maybe for training the follower could "frame" the player for some crime, increase bounty and hand off to PO/POx. Perhaps this should only be possible in holds where the player already has a bounty or has previously been jailed to give the follower credability. Obviously, the follower would want to be dismissed first and find you once you're time is done.    Another thought built around skooma whore. If the player becomes addicted and in withdrawal have the follower provide the player with skooma periodically so the player becomes semi dependent on the follower. As addiction level increases the follower could demand increasingly devious things of the player. Eg. Only give the player skooma if she puts this DD on. 
  24. I had this as well. Though I suspect (but what do I know) it might be something to do with Deviously Helpless. Do you have that installed? The guys are talking about DH being broken with SL 1.60 over in it's thread. I remember at one point being chased by a bandit but he stopped and walked off. My thinking is that a scene was started but never was stopped. The variable WD_chasing was set to 1. Setting it to zero didn't help. So I removed DH and DE and clean saved. I reinstalled DE but not DH but the thing is I was still considered 'busy' by DE after reinstalling so maybe it's nothing to do with DH after all...   Using the Reset DH suspend in the debug options started off DE again.