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endersgame

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  1. Sexout Kennel Show

    Interesting idea. Side note, what body mesh are you using?
  2. Sexout Spunk

    Not sure if this is a bug on my end, but the "wash yourself" dialogue doesn't show up for Cass. Works on everything else, though. 
  3. SexoutNG '96 BETA 4

    Here are some animations I found that had offset problems:   M:F - 609, 707, 606(fairly minor, not very noticable)   Dog:Human(F?) - 1002 (human sinks into the ground)    
  4. SexoutNG '96 BETA 4

    After installing the beta, a few of my M:F animation becomes bugged.   In one doggy style animation, the male is way too forward relative to the female, so that their hips become very clipped.   A missionary animation (the one with the female raising both legs up in a ~90 degree angle) had the same problem - to the point that it looks like the man is sitting on top of the woman and humping air.    Not sure if that's something on my end, but I don't recall having these particular issues before the beta. 
  5. Sex Assault

    Probably a odd question, but is there a way to prevent player from being raped while still allow rape for companions (edit formlist, etc)?     
  6.   That's a shame, but good to know everything is working as intended on my end. 
  7. So after tinkering a bit with Spunk, I was able to take care of the swimmer problem. However, for some reason, birth animation will not play for a female companion (Sunny Smiles). I get messages about the birthing events, but no animations. The companion just stands there.   After the birth is completed, infants show up in the inventory, but the companion will be frozen until I use the ressurect console command.    I did use wait until pretty much right up to the point of birth, and the companion (recruited via JIP Companion mod) was an active member of my party. Not sure if they caused the conflict or if it is something else.     
  8. Yeah. I am looking through the scripts of the Spunk to see how the logic of swimmers are handled. 
  9.   Yeah, everything is set up properly. I added all the custom races, then enabled that through the ingame MCM menu.    Currently, I am beginning to suspect that I may have misunderstood how Spunk swimmers are calculated. The Pregnancy version I upgraded from did not need the Spunk dependencies. 
  10.   I did. I can also see the tokens in the companion's inventory after enabling debug mode - not sure if that's suppose to happen.    I also have fertility cycle and all the other related settings turned to the max to increase chances.    After multiple encounters and waiting for 10 hours (the pregnancy cycle is set to 1%), there appears to be no progression - UDFSpermCount is still 0.    Edit: Companions are also custom races. Not sure if that affects anything. 
  11. I'm using a custom race male that I created, but it seems that I am unable to impregnate any of my companions. When using debug, I get something like Preg1UDFSpermCount 0 for all races.   Is that something I should be concerned about, or is there a way to force the game to count my custom race as one of the four default races?
  12. Today I upgraded to the latest version of STUN, and unfortunately, it seems to be incompatible with Sexout.   Specifically, when using Sexout functionalities, STUN will keep trying to re-dress the target npc.   Not sure if anyone has looked into this issue yet. In the mean time, I think I will revert to version 0.4, since IIRC, the incompatibility is introduced in 0.5.     
  13. Unethical Deeds

    Question: what happens when I submit to male enemies as a male player character? Is enemy sexuality based on the SexOut MCM settings?   For example, if I had SOut sexuality set to hetero for all, and my male character, along with a female companion, submit to a bunch of raiders, would the raider leave my male character alone and just go for the companion, or would they disregard the SOut settings?
  14. I am running the latest version of Sexout Beta, SRS, and other framework mods, but for some reason the strapon is not working as intended for custom race npcs.   In any sex animation with a female npc as the aggressor, if the npc is vanilla race, then everything works fine. If the npc is custom race (e.g. Moonshadow Elf), then the strapon will still be put into the npc's inventory, but she will not equip it for some reason.    Please help.    Edit: NVM, a tiny mistake on my part. Figured it out. 
  15.     After some more tests, it seems all furniture interactions are broken for me (solo or group). Interactions that are started directly from a sim's radial menu works fine though. So at the moment I am using a mix of AW and Kinky.    Looking forward to see this bug getting resolved.