-
Announcements
-
SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
-
endersgame
Members-
Content count
24 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Blogs
Everything posted by endersgame
-
Interesting idea. Side note, what body mesh are you using?
-
Not sure if this is a bug on my end, but the "wash yourself" dialogue doesn't show up for Cass. Works on everything else, though.
-
Here are some animations I found that had offset problems: M:F - 609, 707, 606(fairly minor, not very noticable) Dog:Human(F?) - 1002 (human sinks into the ground)
-
After installing the beta, a few of my M:F animation becomes bugged. In one doggy style animation, the male is way too forward relative to the female, so that their hips become very clipped. A missionary animation (the one with the female raising both legs up in a ~90 degree angle) had the same problem - to the point that it looks like the man is sitting on top of the woman and humping air. Not sure if that's something on my end, but I don't recall having these particular issues before the beta.
-
Probably a odd question, but is there a way to prevent player from being raped while still allow rape for companions (edit formlist, etc)?
-
REDUNDANT OLD Preg/Offspring Beta Test Release
endersgame replied to Halstrom's topic in Downloads - Fallout Sexout
That's a shame, but good to know everything is working as intended on my end. -
REDUNDANT OLD Preg/Offspring Beta Test Release
endersgame replied to Halstrom's topic in Downloads - Fallout Sexout
So after tinkering a bit with Spunk, I was able to take care of the swimmer problem. However, for some reason, birth animation will not play for a female companion (Sunny Smiles). I get messages about the birthing events, but no animations. The companion just stands there. After the birth is completed, infants show up in the inventory, but the companion will be frozen until I use the ressurect console command. I did use wait until pretty much right up to the point of birth, and the companion (recruited via JIP Companion mod) was an active member of my party. Not sure if they caused the conflict or if it is something else. -
REDUNDANT OLD Preg/Offspring Beta Test Release
endersgame replied to Halstrom's topic in Downloads - Fallout Sexout
Yeah. I am looking through the scripts of the Spunk to see how the logic of swimmers are handled. -
REDUNDANT OLD Preg/Offspring Beta Test Release
endersgame replied to Halstrom's topic in Downloads - Fallout Sexout
Yeah, everything is set up properly. I added all the custom races, then enabled that through the ingame MCM menu. Currently, I am beginning to suspect that I may have misunderstood how Spunk swimmers are calculated. The Pregnancy version I upgraded from did not need the Spunk dependencies. -
REDUNDANT OLD Preg/Offspring Beta Test Release
endersgame replied to Halstrom's topic in Downloads - Fallout Sexout
I did. I can also see the tokens in the companion's inventory after enabling debug mode - not sure if that's suppose to happen. I also have fertility cycle and all the other related settings turned to the max to increase chances. After multiple encounters and waiting for 10 hours (the pregnancy cycle is set to 1%), there appears to be no progression - UDFSpermCount is still 0. Edit: Companions are also custom races. Not sure if that affects anything. -
REDUNDANT OLD Preg/Offspring Beta Test Release
endersgame replied to Halstrom's topic in Downloads - Fallout Sexout
I'm using a custom race male that I created, but it seems that I am unable to impregnate any of my companions. When using debug, I get something like Preg1UDFSpermCount 0 for all races. Is that something I should be concerned about, or is there a way to force the game to count my custom race as one of the four default races? -
Sexout and STUN incompatibility help
endersgame posted a topic in Technical Support - Fallout Sexout
Today I upgraded to the latest version of STUN, and unfortunately, it seems to be incompatible with Sexout. Specifically, when using Sexout functionalities, STUN will keep trying to re-dress the target npc. Not sure if anyone has looked into this issue yet. In the mean time, I think I will revert to version 0.4, since IIRC, the incompatibility is introduced in 0.5. -
Question: what happens when I submit to male enemies as a male player character? Is enemy sexuality based on the SexOut MCM settings? For example, if I had SOut sexuality set to hetero for all, and my male character, along with a female companion, submit to a bunch of raiders, would the raider leave my male character alone and just go for the companion, or would they disregard the SOut settings?
-
I am running the latest version of Sexout Beta, SRS, and other framework mods, but for some reason the strapon is not working as intended for custom race npcs. In any sex animation with a female npc as the aggressor, if the npc is vanilla race, then everything works fine. If the npc is custom race (e.g. Moonshadow Elf), then the strapon will still be put into the npc's inventory, but she will not equip it for some reason. Please help. Edit: NVM, a tiny mistake on my part. Figured it out.
-
[Sims3][WIP] KinkyWorld v0.2.5a [Updated: 12 Oct 2015]
endersgame replied to OnikiKay's topic in Downloads - The SimLab
After some more tests, it seems all furniture interactions are broken for me (solo or group). Interactions that are started directly from a sim's radial menu works fine though. So at the moment I am using a mix of AW and Kinky. Looking forward to see this bug getting resolved. -
[Sims3][WIP] KinkyWorld v0.2.5a [Updated: 12 Oct 2015]
endersgame replied to OnikiKay's topic in Downloads - The SimLab
Recently, after updating to .2.2, for some reason solo interactions on furniture no longer works. Basically, I can click on the sofa or some other compatible furniture, select a position when the dialogue pane shows up, but the queued activity disappears immediately and the sim goes and does something else. Not sure if this is a feature that I needed to disable/enable, if I need to reimport the animations (I basically overrode .2.1 files), or if its a bug. -
[Sims 3] Sex Animations for Animated WooHoo
endersgame replied to Amra72's topic in Downloads - The SimLab
I don't see the download either. -
Sexout New Vegas Pregnancy Stable Version
endersgame replied to Halstrom's topic in Downloads - Fallout Sexout
I am also running into the issue where pregnancy isn't progressing properly. I been running around with a few companions and for a while their pregnancy progressed normally. However, after a while, it seems the pregnancy stages are stuck and no amount of waiting advances their stages. Had no pregnancy related events before the companions. Is there a way of resetting or force birth stage? -
Fem Walk Replacer - Fallout New Vegas
endersgame replied to A.J.'s topic in Downloads - Fallout Non Adult Mods
Yeah, the BnB package works fine. And file priority would explain the issues I was having. Also, after some testing, the problematic animation files have the following prefix: 1hr*, h2a* So, yeah. Not sure if that helps anyone else. -
Fem Walk Replacer - Fallout New Vegas
endersgame replied to A.J.'s topic in Downloads - Fallout Non Adult Mods
Actually, the kf files was interfering with the unarmed animations as well. Basically, as long as those files are in the folder, your animations won't show up even after I put my weapon away. It makes no sense, but there it is. -
Fem Walk Replacer - Fallout New Vegas
endersgame replied to A.J.'s topic in Downloads - Fallout Non Adult Mods
Good news. I found out what is causing my issue. It appears that I have some kf files in the _male\locomotion folder that is interfering with the loading of kf files in the _male\locomotion\female folder. So right now I'm just going through the motions of trying to figure out the specific files that are causing this problem. Also, now that the game actually show the animations, they look fantastic. -
Fem Walk Replacer - Fallout New Vegas
endersgame replied to A.J.'s topic in Downloads - Fallout Non Adult Mods
Hate to say this, but I'm running into almost the same issue as Kyo. Basically, I have to do a reload save for the animation to work, and it stops working after a single cell transition. This problem shows up even when I have nothing but the official DLC checked. At this point, I'm honestly not sure if its an ArchiveInvalidate issue, a NVSE issue, or an ini tweak issue. Any help would be seriously appreciated.
