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ronttu

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Posts posted by ronttu


  1. I reinstalled jcontainers as well, and still got the blank menu, so I uninstalled apropos and went through the save again with the cleaner, taking out all apropos scripts by hand instead of letting it automate things, and after that the menu started working.


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  2. So I've installed the latest version and my MCM menu comes up blank. It registers that Apropos is there but there's nothing in the menu. I originally had the 06 version installed and since that one didn't come with an uninstall method I simple took it out and installed 10. The only problem was that there was no messages being rendered upon the act. So I hit uninstall on that version, made a clean save, uninstalled it from NMM, made another save, reinstalled it, and now I'm having this problem.

     

    Any ideas, or should I try uninstalling again?

     

    Same thing for me, I even cleaned the save, but the MCM menu shows up blank.

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  3. I didn't notice a mention anywhere in the release posts, so let's ask here; is this supposed to work with custom races, or do I need to do some CK magic? The reason I'm asking is that the MCM menu information tab says "no information" and my character never progresses past follicular.


     


    Edit: nevermind, apparently my save was fucked up beyond repair, restarting the game made everything work just fine.


     


    Edit2: scratch that, apparently racemenu screwed up the custom race completely (no idea how that happened). I guess I should've taken a screenshot of the incredible morphs that resulted after loading a save, but since Skyrim is reinstalling itself right now, that's too late.


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  4. Changing areas worked, guess I was too quick to think something's wrong. Another thing, though: apparently either due to some mod I have, or vanilla Skyrim, I kept the Gauldur amulet fragment I had on when I entered the mine. It wasn't returned by Madanach, but after I did the pirate prize part, it was back in my inventory. Can't really even begin to guess what happened there?


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  5. Not sure if this is mentioned, or if anyone has had it happen, but I just got a weird thing happen with captured dreams and the latest defeat. I was stuck out front after a "failed" retrieval, and at first everything went fine, but when the time for the second whipping came, first hit sent me to bleedout. Maybe it would've staggered me, since I haven't noticed the chains draining stamina. Could be wrong on the latter, though.


     


    It hasn't done that before, mind, so it must be something with the new defeat. Problem was that the scene never resumed, and I was forced to reload.


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  6. ronttu, yes there is.  I did it.  Trying to remember how.  First, you have to take yourself out of the bloodkin faction.  I believe that is: player.setfactionrank 24029 0

    The faction name is orcfriendfaction, I believe.  That *might* be enough to get the "Can you make me orc kin" dialog, although obviously you won't get that dialog at an orc stronghold, you'll get the, "you're not welcome here...".  So I went to the orc in the Arcanaeum in College of Winterhold.  If that isn't enough, you'll need to resetquest whichever quest you did to get orc kin (like forgemaster fingers).

     

    Well, I'll be, never thought of that.. The actual console code was player.addtofaction 00024029 -1 though (dunno why the leading zeroes are needed, but it wouldn't work without). Now all I need to do is find an orc that doesn't automatically tell me they'll give me the thumbs up. Or maybe reset the markarth smith's radiant quest, messing with other quests can be tricky.

     

    Edit: scratch that, I did the giant killing quest for the stronghold near riften, and apparently that makes me malacath's favorite, so the orcs don't bat an eyelid even if I take myself out of their faction. Resetting that is probably too much effort to go through..

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  7. I have a question: there are no dialogue options for me other than the single SexLab additional string when I'm talking to Zaid. Is there any way to find out what might be wrong with my game?

     

    I also don't have any dialogue with any of the mod NPCs, other than the sex shop merchant and what's initiated by the enforcer. The enforcer dialogue also seems to bug a bit, first option does nothing, the second enslaves me sure enough, but then I can do nothing.

     

    Edit: starting a new game fixed it, apparently the quest "slaverun" doesn't start properly if you load an old game, whether you've used the mod before or not.

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  8. I had the Run away! stuck on my screen in one save, and if I remember correctly, it stuck there when I was trying to run away but failed and ran into another foe, with a new Defeat scene starting before the message cleared away.


     


    Then again, I got rid of it by getting defeated once more and succesfully running away that time, so I don't know if that helps any of those who've gotten it sticking all over their game.


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  9.  

    Then, please, accept my apologies. I might misunderstood your point as an reference to my post that might sounded insufficiently understandable. So, again, my apologies.

    No worries. It's easy to do when you're caught up in something like that.

    Just to keep on-topic - you know what I'd like to see on the MCM menu? An "either" option to go with "both", "threshold" etc. So I could set it up to get knocked down if either my char's health or endurance dropped too low.

    It's not a problem the way it is - I can get pretty much the same effect by setting both values quite high. Just something that occurred to me a while back.

     

     

    The "Both" option actually works as "either" as far as I've seen, I've gotten instances of being knocked down when I spam powerattacks and suddenly someone stabs me in the back, even though health has been almost full.

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  10. Most likely it's a load order issue, since you say you have all the prerequisites. I'd check that your dependencies are fine with Boss or Wrye, then shuffle around the load order a bit (especially the master files), and make sure, as far as SD+ goes, that you don't have any of the addons checked if you don't have the DLC for them (or Frostfall), since mod managers auto-activate those esps, and they cause a crash on load when they can't find the master they're looking for.


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  11. I have the "none" error as well, and when starting skse, I get the mscvp110.dll error, but skyrim starts fine after I "ok" that, and skse is running as every other skse mod works as they should.


     


    Installing either one of the vcredist packages didn't remove the error message, and while checking on the 'net, there seems to be some sort of workaround with directory permissions which I haven't tested. Since everything else works fine, I'm not too keen to go poking around system directory permissions, though.


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  12. I just got thrown into the dreamworld on a killmove (I know, it happens). Afterwards, Sanguine wouldn't do anything, though, so I asked him to send me back, which just ended with me going to the start of the dreamworld, several times. The chain worked, though, so at least the failsafe is fail safe.


     


    On another note, I remember faintly this being discussed before, but I'm not sure if the gag and collar from Sanguine are supposed to get removed when you return to Tamriel. Mine aren't, I can unequip and equip them at will (and have quite a few in a chest). Also, for my part, coveted seems to do nothing, should I have the artifact equipped for it to work? Owner or anyone else around, even at 100 arousal just stand around, and only react if I talk to them first.


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  13. I'm not sure if this is too much work to do, but it'd be nice to have an option to feed as a vampire through the seduction dialog, maybe as some kinky RP suggestion? Might even have a random chance of incurring a bounty if the other party figures out that you're a real vampire.


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  14.  

    Yep, Defeat is working as it should now. (Well with its own bugs but yeah :P)

     

    And THIS could be the solution I'm looking for for the paired knock down animations and more. (kill animation & pre-rape animations...)

     

    Very cool, hopefully it works then, when you pair animation up. Cause that would make it a lot neater.

     

     

    Not only that, but if that becomes reality, and you can really align actors by bones, it *could* mean the end of alignment issues with different size actors. If that happens, I'll say "hooray!"

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