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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Everything posted by Mister X
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Revised Khajiit and Argonian Textures (CBBE)
Mister X reviewed EvilReFlex's file in Models & Textures
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DD+DDX bodyslide 2.2d CBBE HDT BODY updated 20150228
Mister X reviewed toptoper's file in Body Replacers
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I don't know about these exact textures (esp. for the slime), though there already is a mod on the Nexus, that provides different tex alternatives: Estrus Tentacle Reskins. There also is an old thread here, that reskins the machines, so they look more dwemer-a-like: Estrus Machine Reskin. As long as there are no new machine anims, this is safe to use
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They are.
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Well, sure it's impossible to already get finished xmls, though maybe somebody already has some plans, and I only asked for those
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Is someone willing to port over the KS Hairs to SMP? As long as the original .xml files for HDT PE are not provided, it should be no problem to use the .nifs with new SMP .xmls, as they only forbid to use the .xmls in the Nexus description.
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Prepacked HDT-SM - HDT Skinned Mesh Physics with Modding Guide
Mister X replied to Uhuru N'Uru's topic in HDT Physics Extension
@bahamut: Did you install the OpenCL driver for your AMD processor? sora3 has provided links to it. You have to install this first for HDT SMP to run properly. You also may try to disable your ENB completely, it seems like DirectX and openCL don't like each other evry much (ENB extends DirectX support afaik, HDT SMP relies on OpenCL). -
You'll need UNP textures for an UUNP body. ATM it seems like you're either using CBBE textures for the nude body or you messed sth up in the batch build (look below). Second, don't just Batch Build everything, some armors have two versions for one piece of armor (normally non-HDT and HDT) where you only should check one of (you safely can scroll apart the whole vanilla replacement block ^^), and for the body you'll only need 3 parts: "Unified UNP HDT", "Unified UNP Hands" and "Unified UNP XPMSE Feets". Every other choice for the body in the list has to be disabled, else the "Unified UNP Special" will be used. Though this one needs tweaked UNP textures as it provides a working vagina (for HDT etc). So, if you don't have any settings to enable a HDT vagina, hust stay w/ UUNP HDT. Tip: work with the groups, this can help to filter out only (non) HDT versions for armor pieces.
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Yeah, you first install the original replacer mod by Chronotrigger (CT), then you hide its \CalienteTools folder. (doubleclick the mod in MO >> filetree >> right click on the folder >> hide). After this, you install Gameplayers UUNP sliderset and let it overwrite CT's mod. Maybe install other armors with UUNP sliders and at the end, let Bodyslide create the armors.
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Non-essential Children is incompatible with DD Cursed Loot, CD will shut down itself when using NEC. Anything else should be compatible, if you install the LL mods after the STEP setup. Just make sure, that you take XPMSE instead of XPMS and that you let it overwrite ANYTHING else. BTW, the PapyrusUtil version on the Nexus is more up-to-date than the one bundled with SLF, so let it overwrite the SLF files. Then you might take other textures, there are no nude models included in STEP (Feminine Khajiit / Argonian textures ...), and maybe some more feminine animations (for idling, walking and such) For armor replacement, I'd recommend to use CT77's Remodeled Armors Pack with Gameplayer's UUNP sliderset (tip: hide the CalienteTools folder in the original mod with MO). Gameplayer (gamefever on the Nexus) also made UUNP sliders for other popular armors (Merta Black Rose ...) and the Devious Devices (look for The Devious Corner).
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(Disscussion) Fallout 4 Adult Mods
Mister X replied to ShadowThief's topic in Fallout 4 General Discussion
Living armors OP! Blender people, I summon you! -
(DE-german) SexLab und deutsch
Mister X replied to auryn's topic in Technical Support - SexLab Framework
1) Man könnte seinen Post auch einfach editieren (untere rechte Ecke des Posts), macht die Sache angenehmer zu lesen, vor allem mobil 2) Nutzt der NMM jetzt zwar eien Art Virtualisierung des \data Ordners (seit v0.6x.x), allerdings mussten sie, um sämtliche Spiele abdecken zu können, auf eine veraltete und von Anfang an verbuggte Technik des NTFS Speichersystems zurückgreifen. Wenn es bei dir trotzdem funktioniert: Glück gehabt, ansonsten ist MO zumindest für Bethesda Spiele immer noch die bessere Wahl vor NMM (über Wrye Bash als Manager lässt sich immer noch streiten ) -
SexLab Framework Development - 1.61 Beta 1 - Nov 19th
Mister X replied to Ashal's topic in SexLab Framework
I've seen the issue with floating above bedrolls, too, for me it was one of the bedrolls of the Whiterun Khajiit camp. Funny though, the one in the traders tent works like a charm, it only was the bedroll of the tent which is nearest to the city wall. The third I didn't test, yet. Maybe it's important: I use JK's Skyrim to alter Whiterun, but I didn't install the Whiterun Exterior addon. Don't know if there still are changes. -
Should be Morrowind, although it's years ago that I've touched the game...
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Aradia Devious Devices Integrated 2.0 8/31/2015
Mister X replied to Gameplayer's topic in Downloads - SexLab Framework
They technically are vibrators, a bit like a combination of the Devil's plugs Orgasmo and Punisher by the Cpatured Dreams Shop. -
http://choosemypc.net/ https://pcpartpicker.com/ As two sites with not too bad suggestions. My tip would be, let such sites recommend a build and then manually browse some forums and look up user experiences (trust is good, control is better). Also try to compare the specs of the suggested item with rivals or the next better or worse of its kind (eg Intel Core i7-6700K is not THAT much better than Core i7-6700 but it's ~70$ diff).
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Hmm, I wanted to change some HDT HH mods myself, though I didn't get how to remove HDT HH dependency in Tes5Edit. The tweaking is not that hard to do
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"Apply Transforms"? Sorry, I didn't work much with NifSkope yet, I've just seen your vid about how to apply the new system and wanted to try that by myself And the sole is under the ground -3 by default, so if I move it down -3 more, the ankle would be at the ground, but then the whole mesh should be risen +6, or am I wrong? And one more thing, the boots still use HDT HH at the moment, how to get rid of that, to avoid bugs and interference?
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Hi, I have a question about the Equippable Transforms: - As you can see in the first pic, the heel of the mesh normally is in the middle - Now, when is move it down to -3, the top of the heel hits zero on the Z axis - Same, when moving up, at value 3 the sole of the boot hits zero on the Z axis Question, to properly attach the equippable transform as alternative to HDT HH, do I first have to move the mesh down 3 units and then tell NiOverride to move it up 6 units, or should I keep the mesh where it is and just tell to move it up 3 units by the array? (and sorry for the probably horrible english, I hate to talk about complex topics in other languages ^^, I hope the pictures help to understand what I want)
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So, you're working on Immersive Armors sliders right now? Any plans what will come after those? (If not, may I suggest the TERA and BLESS armor packs by s666?) Oh, and I'm waiting impatiently for another awesome work of my favorite slider creator Just do what you do, quality is (almost xD) more important than speed
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Here are the latest NMM news and here its changelog. Here are the latest MO news and here its changelog. I'm asking just because v0.60 of NMM introduces a profiling system, that sounds similar to the one of MO. So, it would be a direct competitor to one of the main advantages of MO. Here's a comparison video
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First: I've used CBBE until a few days ago and then switched to UUNP. What are the advantages: - Better weight painting, so animations look better and armor folds more realistic - more meshes, so the body looks smoother - basically, the body just has way better quality What to use: - Gameplayer's conversions. He made UUNP sliders for the Devious Devices here on LL, and as gamefever he is producing even more for the Nexus (I think atm he works on UUNP sliders for the Immersive Armors mod ...). He also converted and optimized CT77' armor replacer from CBBE to UUNP, so if you're already using it, just download the UUNP sliders and rebuild the armors! - And if you're looking around, many of the newer / more popluar armor mods already have or soon will get UUNP sliders Would I recommend switching: definitely yes!
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Deviously Cursed Loot 5.1 (2015-11-23)
Mister X replied to Kimy's topic in Downloads - SexLab Framework
Nah, to get UUNP, you really just and only need Bodyslide and UNP textures. - (Re)Install Bodyslide, but choose the UUNP options instead of the CBBE ones, - open it up, and let it build "Unified UNP HDT", "Unified UNP Hands" and "Unified UNP Feet (XPMSE)". That will be your body. - You also could chose to take "Unified UNP (Special)" instead of HDT, for more HDT features on more bottom regions, but then you'll need UN7B textures instead of normal UNP ones, becuase these also will provide textures for the inner vagina. And the sliders for armors work exactly the same like they did for CBBE, so just install the original armor (pack) if needed, install the provided UUNP sliders, and let Bodyslide build the new shape, that you've settled with the sliders earlier. Or just use a preset. Eg. For vanilla armors I'd recommend to install CT77's Armor replacer (yes, it's CBBE) and then use gamefevers sliders for UUNP compatibility. He also provided UUNP sliders for other famous armors on the nexus and is Gameplayer here on LL, who provides The Devious Corner, for DD UUNP compatibility. -
No need to shout o.O
