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Mister X

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Everything posted by Mister X

  1. Mod Organizer and "mod sets"?

    For SKSE: Here's a step-by-step installation guide in relation w/ MO For ENB: I'd recommend to use a spearate ENB Manager. Here is one, another and a third.
  2.   You don't need any new conversions Using Hydrogen's cbbe-tbbp.xml (same place to download as the actual SMP plugin) sets any CBBE armor to jiggle, that has BBP, TBBP or HDT enabled. (I'd recommend CT77 vanilla conversion).   I use it myself, and all jiggles nice and natural and WAY MORE better than PE xD
  3. So ein Freeze liegt meistens an Skripts und/oder einem ausgeschöpften Speicher. Hast du den SKSE Memory Patch schon drinnen? [Display]iTintTextureResolution = 2048[General]ClearInvalidRegistrations = 1EnableDiagnostics = 1 ;Klappt nur ab SKSE v1.7.3[Memory]DefaultHeapInitialAllocMB = 768 ; hier auf 1024ScrapHeapSizeMB = 256 ; hier auf 384 Wenn nein, unbedingt einfügen, wenn ja und <= 8GB RAM, dann versuch die letzten zwei Zeilen zu ändern. Du könntest auch versuchen, mit dem ENBoost Patch ein paar andere Spielprozesse auszulagern, dann steht mehr für Skripte zur Verfügung. Falls das nicht hilft, schau nach, ob ein anderer Mod ein Skript von Slaverun überschreibt. Ansonsten kann es auch einfach sein, dass das Skript selbst buggy ist
  4. Mod Organizer and "mod sets"?

    Another nice possibility given together with profiles are "Local Savegames". If you activate the checkbox, you won't save global anymore but your save files are tied to that specific profile.   The next tip is the duplication of profiles. It's a very useful feature, that can make starting a new profile a lot easier. Simply create a bootstrap profile with some mods you will use in any new profile for sure (eg. the SKSE data folder, Unofficial Patches, ...). Now, whenever you want to start a new profile, just copy and rename your Booststrap profile and you'll have your framework ready to build up from.
  5. Now, I had another thingy: Dirty locks. So, not really rusty and unable to move, just too dirty to directly put in the key. What to find? Linenwraps, as cleaning cloth! Can be found already in Bleak Falls Barrow, so perfectly fine for Lowlevels. One only has to find some lore friendly idea for different clutter, the more rare this item, the higher the level of the lock
  6.   Theoretically, sure. Just change her old body meshes with the ones generated by Bodyslide. I just don't know, though, if that will have an impact on the mod, as misbehaving animations or armor texture glitches.
  7. New idea: Rustic devices. For the background: Those devious devices exist quite a long time in the world of Skyrim (at least Sergio searches in Dwemer ruins for stuff), so I thought, why are there only brand new devices to find? It also could be possible, that some dwemer slut put her stuff in chest, then disappeared with the rest of her crew, and now the devices would lay in that box, rusting around. Well, until some curious dovahkiin girl opens said chest again. For the technique: Because those devices and especially the locks are quite rusty, you won't be able to simply put in the key and turn it, if you somehow would have one. So, to get rid of this issue and make the lock movable again, you first have to find some dwemer oil, so you can grease the lock. Can be quite a challenge to obtain, especially at early levels or on high difficulty.   I also had some other ideas, like roots instead of a belt, as defence of a plant, though I'm not really sure what to use as key. Spriggan sap? So, generally the idea would be to find some special goo or other ingredient, before one would be able to open the lock.
  8.   But is it possible this month?
  9.   Hmm, and what would happen then, if I would change those items by Jaxonz Positioner or sth alike?
  10.   You can go to the book left of the entrance door. It doesn't show your exact ranks but still it has a general overview like if you are dominant or submissive and if the master likes you.
  11. CTD when entering open world

      Hmm, I forgot to disable ENB ingame, though I've disabled it completely by my ENB manager, after that, it loaded up just fine. Hmpf, I should read more slowly, I already began to dis- and re-enable several mod blocks   Well, all praise MO, it's still not too much of a mess
  12. Heyho, I need some help: I've started a new game, though whenever I try to load the open world, there's a CTD. Alternative Start works fine, any indoor choice works fine (eg. owner of a house, member of  guild), though whenever I try to leave that cell or choose a start in the open world (eg. camping in the woods), the loading screen pops up but it just leads to a CTD instead of the new cell.   I've posted the modlist (top one has highest priority), my plugins (LOOT-ed and xEDIT-ed) and a plugin where I've started as new member of the Dark Broherhood. CTD happened after the loadscreen of leaving the sanctuary.   All of the mods and tools are up-to-date, new 3.01 XPMSE and CBBE HDT body, and HDT SMP also works fine while being in the sanctuary. I just have no idea anymore, what else could cause the CTD modlist.txt Papyrus.from-inside.log plugins.txt
  13. CTD when entering open world

      Nope, I've installed the SKSE Scripts through MO: .exe and .dll files directly nearby TESV.exe, the \data\scripts folder got imported into MO.
  14. CTD when entering open world

      I didn't play around with uGridsToLoad, anything on nice standard 5, and sure I have the skse.ini
  15. CTD when entering open world

      I hope there's a better solution, I'm quite reluctant to remove the patches
  16. I don't know how feasible or gameplay breaking that one would be, but another idea for the fuck slave suggestion: How about adding a chance, that they are grateful for the save and join you as follower to help you as return?   Or how about some similar quest like "Rescue Mission" by the Companions? So a play toy of a jarl or another deliverer of the Captured Dreams master ran away and you have to try to find them? If you stay undetected or slay anyone in the area, you'll have a good chance to get the tied person back to the desination, otherwise the victim will alert all guys around and they overwhelm you and decide to use you instead of the former victim as new fuck toy. And even if you are able to get the person out of the actual dungeon, there could be a chance that she can get herself free,  surprises and overwhelms you, ties you up and leaves you.
  17. Hmm, maybe the thing with the cages better feasable if you tweak the idea a bit. Generally, all those ideas are great, though we already have the cursed collar and some parasites by SD+ mod.   Back to the cages: Maybe it's possible to add a trigger to the cage doors? I mean the is its own text like "Open cage", maybe it also has its own scipt call then? If yes, then tweak it the way, that there will appear some kind of devious magic (same kind that lets you put on devices of the chests ) and it pulls you into the cage and shuts the door? At least I suggest it to be way less modding that way, because any cage already would have its built-in trigger.
  18.   This issue already is known, some modders and anim artists already discussed that topic, over here. Until then, you may try to retag the animations by yourself, using SL Tools
  19.   Oh damn, why did I have to think again of the "Dollmaker" from Arrow? Brrr, that guy was creepy.
  20.   I think the only mod that implemented these features is the Milk Economy mod.
  21. Nö, die PE ist eigentlich recht einfach, man lädt es vom Nexus runter und sucht sich eine passende .xml Datei, die die Wackeldaten liefert "Breast and Butt Physics" oder "Bounce and Jiggles" sind zwei bekannte auf dem Nexus, hier auf LL einfach mal die entsprechende Downloadsektion durchstöbern.   Es gibt hier auch einen recht aktiven HDT SMP Thread, der ist allerding auf Englisch. Und wie schon gesagt, da HDT SMP noch nur als development Edition zu haben ist, muss man es von der chin. Originalseite runterladen. Der erste Link auf der Seite führt zu den Dateien (die Dateien selber wählen, bei den Ordnern will sich Bloatware installieren), die zwei anderen zu den aktuellen OpenCL Treibern, einmal für AMD und einmal für Intel. HDT SMP braucht nämlich OpenCL 2.0, die aktuelle Hardware unterstützt meist nure v1.2.   Also, einfache Installation, aber ein paar lästige Bugs (unsichtbare Personen, Körperteile die sich ins Unendliche strecken): HDT PE Komplizierte Installation, aber bessere Physik und weniger offensichtliche Bugs: HDT SMP   Beide sollten bei richtigem Aufsetzen auch mit den SL Animationen laufen.
  22. Need some help with HDT High Heel System

    How about downloading the "Turorial for modder" from the mods "Optional" files section?
  23. [Idea] Estrus in Aprocypha

    Aloysia, you still alive? How's it going on with the mod?
  24.   There already is such animation, eg just start Forbidden Tome quest of DDi, directly at the beginning Urag will chain you to the ceiling. Or just enter DD Captured Dreams Shop, the models also are chained to the ground and ceiling