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Posts posted by Mister X
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2 hours ago, nappilydeestruction said:Ok I will note that thank you very much for your help.
EDIT: Sorry again, or if anybody can answer. Do I edit paths for the body mesh I'm using like for example, I go to nifskope and edit say femalebody_0 and/or 1. Will I have to edit a HDT skinned mesh object path and then edit the same body with defaultBBPs.xml and/or labia.xml or do I just install the basic setups normally? I was following a mini tutorial for HDT-PE thats why I was wandering.
You do install HDT SMP, right? There you don't need to alter any nif files, you just need to know the name of the main node, eg. for CBBE it's "BaseShape" (without quotes), for UUNP it's "Body" and so on. This is what you need to set as shape value within your defaultBBPs.xml file. So here an example of a defaultBBPs.xml for unaltered CBBE nif files:
<?xml version="1.0" encoding="utf-8"?> <default-bbps> <map shape="BaseShape" file="SKSE\Plugins\hdtSkinnedMeshConfigs\[Body file].xml"/> <map shape="CalienteHandFemale1st" file="SKSE\Plugins\hdtSkinnedMeshConfigs\[Hands file].xml"/> </default-bbps>
First map for the body, second for hands (for collision). The names of the files are irrelevant, they only must be put into the [placeholders] above correctly. So, if your body xml file is called "cbbe-tbbp" the value for the BaseShape file would be <map shape="BaseShape" file="SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-tbbp.xml"/>
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3 minutes ago, striknado said:Thx for the reply but which one got better results? can use both?
SMP gives better results, and you can use both as long as they don't alter the same thing at the same time. Eg HDT PE hair with HDT SMP body works fine if you don't need exact collision.
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Well, the possibilities and the voices (sexlab Vanilla Voices addon) already are given, yet nobody has built a script to automatically assign those voices to the specific people

I skimmed myself the creationkit.com website and found a Papyrus function that returns the voicetype of an Actor, though I didn't have time to learn Papyrus and Creation Kit to build such script myself :/
Maybe next semester break / non-term time (or whatever it's called
)
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16 hours ago, Inte said:Correct!

So, the cage in the background did not 'swindle' you, huh?
You little, worthless slave don't want to disobey by indicating that I needed help for that name, do you?
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Heyho, another question related to Leos / Leahs opening quest:
SpoilerAt one point one has to find some additional DD items in that house. My question: Are they spread randomly by a script or manually placed, and if it's the latter: where the hell are the boots???
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Swindler's Den! And I know, the cage is from your SD+ Cages mod
Would even use it if I would use SD+ (I always had problems with DA
)
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Thanks for the update Ashal, though still (at least for me), the activity stream "Content I posted in" doesn't work. The system simply doesn't seem to be able to connect my posts witht he streams. Every activity stream where set the "Ownership" filter to "Content I have posted in" appears empty. Unset this filter, eg the stream "Unread content", and it works fine
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Thanks for the update Ashal, though still (at least for me), the activity stream "Content I posted in" doesn't work. The system simply doesn't seem to be able to connect my posts witht he streams. Every activity stream where set the "Ownership" filter to "Content I have posted in" appears empty. Unset this filter, eg the stream "Unread content", and it works fine
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I think I have a bug with Leons / Leahs starting quest:
SpoilerAfter getting invited to the party, I did all the stuff required, bought the items, fucked that steward, put on the items, anything went correctly and the guard sent me off to the basement. But when I enter the party room, nothing special happens, the people struggle around in their DD items, I can talk to them, but I have no special dialogue, neither can I open the wooden door.
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ARGH, inte I think know this place, but I can't remember the name. Isn't this the cave where the Alik'r boss hides?
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I have a weird problem since, I think, yesterday: I've built an activity stream to show new posts in threads I've posted in. Now, this stream stays empty, though there new posts in those threads and the system seems to remember that I've posted in there (they still are marked with a star, which seems to be the signal).
Is it just me or is there a problem?
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15 hours ago, Inte said:Forelhost? Your clues were a big help though.
Yay for us vampire players.
We should band together and destroy Dawnguard once and for all. They are interfering with my submissive play.

Yeah, a Vampire Lady being able to destroy every- and anything around with that AoE drain spell totally is very submissive

At least I assume you got that power, because you want to destroy Dawnguard, and at least Vanilla vampires are just chilling around in their caves
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27 minutes ago, Kimy said:Pretty much this, yes. It would sure be doable to carve Leon (or any of Cursed Loot's other features) out of the mod and make him a standalone mod, but it would be work. To be honest, I always was and will be a fan of larger, customizable mods rather than having to install a plethora of one-trick ponies that can do only one little thing, but still take away a precious spot in your load order. I see Cursed Loot pretty much as the Swiss army knife of bondage-themed mods. It covers pretty much all aspects of bondage play (at least the ones I personally find appealing). You use the features you want and disable the rest you don't want/need. I guess that's my Cursed Loot's MCM looks the way it does.

Then either I didn't find the disable button for Leon, or there is none

I just didn't dare to talk to him, because I'm worried my poor girl wouldn't get away afterwards
So it would be simpler for me to be able to banish him totally. But maybe that's just a more subtle, devious way of getting one into bondage ...
I know your style, Kimy, nasty girl. Just remember the "dubug button" in the MCM, a few versions ago xD Debugging = PC can't move anymore
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Here some encouragement for all those animators and body changers out there: How about trying to realize that scene some day?
Spoiler
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15 hours ago, cordate said:I put together a half-dozen wigs together from the KS Hairdos HDT set, including Amor, Cambrian, Cassy, Gecko, Rosie Cloud, Sky 239, Sky 250, and Traveler. I figured I ought to share them somewhere, so here's a link! It's built using their main file version 1.0 with the 1.31 BBP patch. On my machine they mostly behave like they ought to.
There's only one color for each wig (near black) but you can change the color by editing the <stylename> -wig.nif file in Nifskope. Just go to NiTriShape, expand it, select BSLightingShaderProperties and then go to the Block Details panel at the bottom and change the Specular and Hair Tint colors to your liking.
Oh, I just remembered - the Amor and Gecko wigs were exhibiting some weird alpha issue and I didn't find a fix for that. If you know of one, I'd like to learn it!
Are they for HDT PE or SMP?
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Mindfactory hat so einen Service, und ist außerdem meist einer der günstigeren Anbieter der Teile (laut Geizhals): Mindfactory Montageservice. Und zumindest bei Bestellungen konnte ich da noch nie klagen (den Montageservice kenne ich nicht). Alternativ gäbe es noch den Alternate Konfigurator oder einfach Google.
Der Alternate 1-2-3-Konfigurator ist übrigens auch recht nett, wenn man noch nicht wirklich erfahren mit PC-Komponenten ist.
Aber rein theoretisch könntest du dir die Montagegebühr auch sparen, ich zumindest habe es mit dieser Gamestar Anleitung direkt beim ersten mal geschafft, meinen rechner selber zusammen zu bauen und zum laufen zu kriegen.
Hier übrigens mal die Liste, wie ich meinen Rechner zusammenstellte (aber nimm ein KLEINERES Gehäuse!): PC Komponenten (zu großes Gehäuse, Mainboard ist ATX, Gehäuse bis zu XL-ATX
)
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21 minutes ago, brabbelbabbel said:Servus ihr Hasen! ( ・ω・)ノ
Na, stürmt es bei euch auch grade so arg? xD
Ich hab ja bisschen Bammel, dass bei mir der Baum vom Nachbarn durchs Fenster springt, so wie der der sich biegt... ( ಠ_ಠ)
Naja, jedenfalls (!):
Ich würde heute gerne von euch hören, wie euer PC so aufgebaut ist damit ihr Skyrim in all seiner gemoddeten Pracht (problemlos) spielen könnt oder was ihr empfehlen könntet, um sich einen zusammen zu bauen. Ich selbst habe leider überhaupt keinen Schimmer von dem ganzen Kram! (ノಥДಥ)ノ ┻━┻
Aber so langsam wird es mal Zeit für mich, sich einen neuen zuzulegen und da ich mich bei der ganzen Auswahl nicht auskenne, dachte ich, ich komme damit vielleicht mal zu euch. ( ・з・)
Jau, Sturmwarnung Stufe 2 momentan xD
Zum Rechner:
CPU: (Intel) Quad-Core, mind. 2.5 GHz, besser ab 3.0
GPU: mind. 4 GB GDDR5 VRAM, Skyrim braucht DirectX9.0c, haben aber heutzutage alle
RAM: mind. 6GB, 8GB reichen lässig, 16GB kann man machen, muss man aber nicht
Festplatte: musst du wissen, ob eine SSD (schnell, aber schlechteres Preis/Speicher-Verhältnis) oder eine HDD (langsamer, aber Preis/Speicher besser)
Motherboard: da musst du halt darauf achten, dass der Prozessorsockel zu deinem Prozessor passt
Also, ein Beispiel:
Motherboard: ASUS Z170-A (90MB0LS0-M0EAY0) (~150€)
CPU: Intel Core i5-6600 (BX80662I56600) (~220€)
GPU: AMD - Sapphire Radeon R9 390 Nitro (11244-01-20G) ; nVidia - MSI GTX 970 Gaming 4G (V316-001R) (beide ~350€)
RAM: Crucial Ballistix Sport DIMM Kit 8GB (BLS2CP4G3D1609DS1S00) (~40€)
Platte: Musst du schauen, manche schwören auf den einen Hersteller, andere auf einen anderen. Aber bei der SSD sollten es mind. 500GB sein und bei der HDD 2TB, sonst lohnt es nicht wirklich.
Ist jetzt alles kein High-End, sondern mehr auf gemoddetes Skyrim angepasst. Witcher 3 oder Shadow Of Mordor müssten da mit ziemlicher Sicherheit Abstriche machen.
Schau mal bei Geizhals.de, die Top Ten Sells einer Kategorie geben meist einen guten Anhaltspunkt und man hat auch sehr gute Filtermöglichkeiten.
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13 hours ago, Deemer said:A NEW HAND TOUCHES THE BEACON!
Can't be, I'm wearing an armbinder. Now say what?
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On 8.11.2015, 21:41:07, LeroyBrown1999 said:Red Dead Redemption.
an easy one for you then
sssssssssssssssssssssssssssssssssssssssssssssssssssssss BOOM
Spoiler
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Kimy, you truly ARE devious! Releasing the new verison the same day as Fallout!
You really should be bound in one of those devices, you nasty girl, so you can't do this to these innocent *cough* people around here!
(And no, this wasn't serious, and yes, I love you for finally relasing it, but yes, I have to ask: But why NOW?)
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Heyho, I need some help:
- I've created an UUNP HDT (not special) body with zeroed sliders, and built a morphs.ini and a templates.ini
- The two .ini files are located within \meshes\actors\character\BodyGenData\skyrim.esm
- I also have the latest XPMSE skeleton
Still, whenever I try to start Skyrim with those .ini files, it crashes at the starting screen. The ENB already can load up and the dragon and smoke already appear before the CTD happens though. When I hide the meshes folder (in MO) containing the .ini files, Skyrim starts and loads perfectly fine
I've attached the two files, maybe someone finds a mistake, but I took the exact slider names, like they are shown in Bodyslide, and put the empty line at the end of the files :/
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57 minutes ago, xXCycloneGamerXx said:Still waiting for Mod Organizer to fully support mods from other sites, specially Lover's lab so I can keep a track of them and no need to follow every file!
That's less an issue of MO than more of the sites. If a site has an API or sth similar that provides easy access to the needed data, then it should be no big deal to build a plugin for MO that uses said API for gathering the information.
But unless Ashal is able to build a system for proper information and file allocation into the IPS system, a system that works similar to the one of the Nexus, a porgrammer has to use other methods that aren't that easy and probably not usable for such a MO plugin.
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11 hours ago, nightwolf said:Just wondering if it's possible to open devices with magic and what is required?
It's possible, though you'll need a high skill level in the specific perk tree. Also, it depends on the difficulty you've set in the MCM: IIRC It's sth like [your skill lvl] - [MCM DD difficulty] = [Chance of opening] Example: Skill lvl of 50 in Destruction, diffculty of 85 in MCM -> chance of -35% to open, you would need to be at least Lvl 86 in your destruction tree to be able to open a belt 1 out of every 100 attempts.
Though as mentioned, that difficulty can be set via MCM, also a number that would be added for every successfull attempt.
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On 4.11.2015, 17:45:49, luffyboy said:
Ahhh thank you! I had been try to mess with the morph ini to incorporate different bodytypes to no avail. thank you for the help!
now if only there was some form of target spell that allow us to reroll specific npc's morph in game ( so that you can make sure the select few npcs that you prefer get an agreeable morph) bodygen would be more or less imo perfect.There is, just replace "All|Female" with "skyrim.esm|<ActorRefID>". The id you may get by googling the actor, or using the ingame console. EG, for replacing Aela's shape, it would be "skyrim.esm|1A697=[...]"
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Prepacked HDT-SM - HDT Skinned Mesh Physics with Modding Guide
in HDT Physics Extension
Posted
Nah, I'm using UUNP myself, too, and there the hands have the name "Hands", so it should be <map shape="Hands" [...] />, though you really just should define such map if you have a config file for it.
I've attached my three files for you, as example, it's for UUNP.
uunp-hands.xml
defaultBBPs.xml
uunp-body.xml