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Everything posted by billbob1
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First obvious question: are you using the most recent update that Loogie released a few days ago? Just asking because the latest update specifically addressed this issue and did a ton of fixes to make sure animations worked. Second, check your console to see if your character is being used/blocked by sexout. There are commands to release your character if that's the case, but I don't know them off hand. Or you could load a save from before the problems happened, immediately go to a Legion camp and see if the animations begin. Also, if your plugin count is still absurdly high, you're still going to run into problems.
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Reilly not spawning was, as usual, my fault. I did a complete re-install of my game, started over from the beginning, and boom, all worked fine. Whatever went wrong, it was just some ineffable conflict that was inexplicably fixed. However, the super mutants are still hostile to the scientists when they gather outside the Jefferson memorial. Similarly, if I elect for the mutants to stay in the building after freeing Freddy, as soon as the scientists go inside, they are attacked. The mutants are not hostile to any other player-friendly npcs either added or moved by this mod, for example Sarah and Reddin during "Making Friends" and post-hotel Brick. There were absolutely no hostility problems with any of the quests or scenes added by this mod. Right now I'm going forward through the game by killing the two mutants outside the memorial who patrol closest to the door, then making them leave the building after Freddy. I'm going to see if, after completing the DLC and opening the final quests, the mutants are hostile to the brotherhood girls. I'll make another post when I get there. Attached is a debug log from the moment the scientists arrive at the memorial and the mutants attack them. I reduced my mod load to as bare minimum as I could, and could shave a couple others off if you think they could be causing the problem. FalloutTTWQuestOverhaul-Debug--2014-12-23--23-21-44.txt
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I anyone else getting the problem of Reilly not showing up in Underworld after passing the speech check in "Reilly's Rutters"? I've had it work before, but in this current playthrough, no matter how long I wait or change cells, she doesn't show up. Could it be the new version of ttw? Brick seems to show up in the world just fine, it's just Reilly. Likewise, after getting dad from vault 112 and having the scientists meet up outside the Jefferson memorial, the supermutants there immediately attack them. Again, never happened before, happening now after I upgraded. Anyone else able to duplicate these or am I once again missing something obvious?
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Fem Walk Replacer - Fallout New Vegas
billbob1 replied to A.J.'s topic in Downloads - Fallout Non Adult Mods
Just installed this. Very nice work, man! I do agree with the forearms being just SLIGHTLY off, but I know jack about making animations so all I can say is this is really good. -
Yeah it's sadly random and always seems to strike the worst npc and often when your last save was... quite a while ago. I've had it never happen once during a playthrough, then it happen seemingly every other time in another.
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That's unfortunately a general bug with sexout/the game itself and not this mod. The same thing happens to everyone now and then (happens to Veronica most of the time when I play) and the only fixes are console commands or loading a previous save.
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That's really pushing things over New Vegas's limit depending on your computer and setup. Most people generally get instability and issues after 139. Do you think you could merge some of those plugins or just live without them?
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Have to echo Loogie and say your load order or even your game files are seriously screwed up. Tryouts does nothing that changes anything "physically" in Goodsprings or with loading dlc files. The red squares and holes are model and texture errors either from another mod or your base game files being seriously screwed up. You really need to post your load order and probably verify your game files in steam. Or even do a complete reinstall.
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So I'm not sure if this can be replicated by anyone else with this mod or if my TTW install is just bugged. (I'm leaning on the second, personally. But I also thought this was kind of funny.) I'm only bringing it up here because this is the single biggest TTW mod I have and I wasn't sure if the recent update did anything else to the citadel beyond the ending quest. This is the citadel just as you enter it for the very first time with Madison Li after escaping the enclave. I was still running this mod as a female character so I had just finished everything related to the Cruck intro in the tunnels. As you can see, there is nothing but a tiny island of landscape, the skybox and all the citadel courtyard npcs bunched together into the same space. The dialog between Elder Lyons and Madison started after I took the pic, but my character wasn't rooted like normal and neither character did their scripted animations to go with the scene. Madison just walked to the center of the island while Lyons stayed where he was. The subtitle in the pic is all the chatter from the brotherhood npcs, all going at once. It sounded insane. I'm going to redo my TTW install right now to see if I can reload this save and go back to normal. EDIT: Twas my bad indeed. I knew there was a new TTW version but I hadn't updated because I'm lazy. But it's all fixed now.
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Yeah, the reinstall took care of that. Still, it was funny to momentarily be on an island in an endless ocean of sky.
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I literally just did the same thing and had the same result. No bugs, no crashes, etc. I really enjoyed OP's previous mods and wish him the best with this one.
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SexoutBreeder [V8.4] ZOMG an update edition. Titus Riverside Bugfix.
billbob1 replied to -deleted-(stress)'s topic in Downloads - Fallout Sexout
This mod as it stands is very outdated and will not work correctly with the latest version of sexout and the other requirement mods. It's being actively reworked and updated, but won't be ready for a while. Until then, using breeder will cause problems just like you're experiencing. -
Wisdom.
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If you're talking about the tryout - hard prison time mod, that's quite out of date and is bound to cause a lot of problems. The author even edited their op months after having not worked on it to reccomend it not be used anymore.
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The laboratory cutscenes worked perfectly for me. I was really surprised to see them, too. Very well done. I especially loved the idea of the projector tapes.
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Just wanted to say this is a great mod. Great debauchery and a nice sense of humor. I had a lot of fun on a recent TTW play thanks to this. I did have ONE issue I found a little silly and managed to fix on my own.
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SeXoutNG Amra72 Animations Resources for modders
billbob1 replied to Amra72's topic in Downloads - Fallout Sexout
I had the same problem, and I fixed it by deleting the penis patch. Might not work the same for you, my fallout is a horrible mix of mods so I sometimes don't know what's interacting with what anymore. -
I wouldn't sweat it if you can't replicate it. My skyrim is a mess of mods and it might be something I forgot I downloaded interacting strangely. I don't find the bug particularly bad, a random guard acting as a pseudo-follower can come in handy sometimes, and the "fix" is really simple and not really immersion breaking. (Creepy guard thinks he can stalk me, creepy guard gets lured into a secluded area and never leaves)
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Was gonna post about the camera, but now there's no need to. Everything about the new update works for me but I have a hilarious bug. It seems the first guard to catch me when I load a save follows me wherever I go. They act a lot like followers, fast traveling with me, running to keep up, etc. Except they still respond to me like a standard guard when I try to speak to them and often get to me first before the real city's guards can show up when I start to go. My "fix" so far has been to fast travel to a location far from a city and kill them so the bounty is automatically removed.
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I tested the responses in several different cities from different distances from guards. No issues at all.
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Second.
