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detroitmechworks

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Posts posted by detroitmechworks


  1. Unfortunately the only idea I have for bloatfly breeding that's really lore friendly would require Big MT... That legendary bloatfly cave just screams for it...

    Buuuut if you want something a little more core game friendly, first thought that comes to mind is tossing in a little hole/cave on the road to Primm. Since we see lots of bloatflies around the little sinkholes... How bout this...

    PC crosses a small space which is not EXTREMELY obvious but does show the signs of being a trap. Up pops a little message stating that The ground has given way beneath The PC's Feet... and the PC collapses.

    Character is knocked out, and appears in a smallish chamber (Thinking that using the goodsprings cave as a model... As she comes to, she realizes that she's about to be screwed by the bloatflies. To make matters worse, when she fell, she landed on an old broken case of FertX Syringes... There should be tons of bloatflies in here if possible, and if the PC tries to fight her way out, she should be subject to combat rapes by bloatflies. (Figure you can set her Health at 40%) and with the sheer amount... odds are pretty good that she's going to get screwed once or twice.

    Of course, she can just lay back and let them...

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  2. Well that fatigue mod looks like it has most of RF stuff covered' date=' I don't find trip and stumble mentioned anywhere tho - that also in ?

    For me Joburg works with RF - defaults and Rapers, but I only tried for few mins - I don't usually run Joburg. So RF probably conflicted with some other mod you run.

    [/quote']

    Close... you collapse at zero fatigue... Plus you CAN'T run away from the monsters if you're too tired... which IMHO represents it fairly well.

    No idea what's conflicting... But at least I can leave this other mod here as an alternative for those having issues/prefer Vanilla style fatigue... but with the risk of falling.

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  3. After Getting Insanely frustrated with the way that the fatigue kept regenerating SOOOO slowly and not wanting to make huge changes to the ini file...

    I switched to a different fatigue Mod. This one works VERY well with both this version of RaperS and Joburg.


    />http://tes.nexusmods.com/downloads/file.php?id=12074

    Essentially, It doesn't have a constant fatigue drain, UNTIL you're over your weight limit... (Pretty much "Vanilla" fatigue, but with many more ways to drain your fatigue and as a result makes combat much more dangerous in RaperS) Run away from a monster in combat though... and in the spirit of old monster movies... trip and fall...

    You get the idea. This one just worked MUCH better for me and I thought I'd share.

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  4. Do not use realistic Fatigue with this mod.

    No rapes will occur, due to the mod setting the fatigue value to -29 at the start. As a result characters won't get up, and you'll have stalkers sitting on em... waiting... waiting... and nothing happening.

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  5. Just came across an interesting Bug/Conflict.

    IF you have Joburg installed, and the more realistic fatigue system... after you get raped in Joburg... you won't regenerate health and neither will your rapist. Essentially you'll have two down characters that nobody can interact with.

    Not technically part of your mod, but in order to get the full experience using the fatigue system, disabling Joburg may be necessary.

    Have had the issue happen twice now.

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  6. Thanks ShadowRunner! Just wanted to pop in and say thank you for a mod that takes the original spirit of the mod and runs with it!

    Personally, I prefer my version of oblivion to feel like a hentai movie... so I cranked creatures on female up to 100... and made a few tweaks to Hidoko and Tomago...

    Add in a .5 stalkers with no warning on Joburg... and enable sleep/wait attacks...

    and realistic Fatigue...

    Starting to think that we need to have a challenge page for playing through Oblivion with these mods...

    "The Virgin" challenge - get through the game main plot as a female character without having sex once, either consensually or non consensually... (Nearly IMPOSSIBLE... at least with my settings... muhahahah)

    "Catholic Birth Control" - Get through the main plot without becoming pregnant once as a female character... and you're not allowed to use condoms or Birth Control Pills from the contraception Mod. (Not quite as impossible, but playing a ranged character is the best option I think)

    "Inseminator" - As a male character... Have 100 children in the game at the same time. It is not required that they be any specific race. (Killing off some of the Guard's kids may be necessary here)

    heh... first three that came to mind...

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  7. Okay, the only way I've managed to get "Combat" working is to go whole hog with the "Stalkers". That works fine as a workaround. However, It is a bit rough on the "Immersion".

    Idea for programming if you can't get the "Combat" rape to work:

    Could you have a script that simply cranks the "Stalkers" in the area to maximum/high levels when companion health is below the "Combat Rape" threshold? When companion health is back to higher levels, the script could reset the "Stalker" behavior to normal. (Don't know if it's possible to exclude the PC from the increased stalker behavior IF the PC stalker is enabled...)

    There's already a way to exclude the PC, which is working GREAT...

    It's a bit brute force... but it might work?

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  8. Sorry to ask this on two different posts but it seemed to apply to both.

    Is combat rape of companions currently not working? I can't seem to get it to work. Works fine for my PC, and consensual/tryout mods are working fine, but combat even with the chance and health cranked to maximum results in nothing. (For companions. For the PC, works fine, once again.)

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