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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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cecik
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Everything posted by cecik
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Just make sure to install 'FNV 4GB loader', 'New Vegas Anti Crash (NVAC)' & 'New Vegas Stutter Remover (NVSR)'. With these mods you will have a stable FNV install. And don't install too many mods, try to keep it below 100 - 130 mods (depending how script-heavy the mods are)
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Nothing comes up on main menu, and my game then crashes. Not sure why
cecik replied to flipdarkfuture's topic in Technical Support - Fallout Sexout
You have 'BelthansQuoVagis.esm' and 'Follower Amata ULTIMATE.esp' in your load order. Did you check if these mods are converted to work with TTW? -
Not sure where to start when it comes to downloading Lover's Lab mods for Fallout 3 (And possibly New Vegas)
cecik replied to Vcosh's topic in Fallout Adult Mods
If you want to play Fallout 3 with the 'benefits' of Sexout, you could consider installing Tales of Two Wastelands It combines the 2 games into one game based on New Vegas, so every mod for NV (incl. Sexout) will work with it. -
Sexout Tryout Particular Legion Line not working
cecik replied to 123qwet12's topic in Technical Support - Fallout Sexout
Better ask this question in the Tryout support thread. No doubt you will get an answer much quicker -
Sexout Common Resources (SCR) Stable Version
cecik replied to Halstrom's topic in Downloads - Fallout Sexout
You can't (and don't need) to uninstall SCR in FOMM when running thru MO. Just install your new version of SCR in FOMM like you install any other mod. FOMM will probably will show a message that the mod allready exists, just choose overwrite or create new. When finished close FOMM and create a new mod from the Overwrite folder in MO and you're good to go. -
gay male content. what is there in terms of sexlab?
cecik replied to rapeme4real's topic in SexLab Framework
There are a few mods specifically created for gay male, a.o.: 'Isle of Mara' by Quimboles (slavery mod) 'Castle Pond Gay' by ffabris (has made more gay orientated mods, check his signature) -
I want to be ready for Fallout 4's Nexus Mod Manager, but I don't wanna update and obliterate my Skyrim installation. What do?
cecik replied to meme supreme's topic in Fallout 4 General Discussion
You could consider to use FOMM as mod manager for Fallout 4 Just need to make sure to set NMM to ignore Fallout 4 -
Thanks for the update, Goubo. Installed it without problems (on a game without a previous version installed)
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The 'stalking' mod is Sexout Assault (which also has a combat rape scenario), combat rape based on HP is in Unethical Deeds i think
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I was more looking at 2 others: Cait - Redheaded Irish lass hooked on chems Hanckock - a 'wannabe' Pirate of the Caribean Could to interesting conversations: Cait: "Where is the Jet" Hancock: "where is the rum"
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Since you're completely new to modding, i'd suggest you to watch some of Gopher's videos on Youtube (search for 'Gopher Skyrim Tutorials') In his videos he gives step by step instructions, how to setup your Mod Manager, how to install SKSE, etc. etc.
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It's been a while since i've been testing a few things myself, but this is what i remember for it: - ActorB is the receiving actor (as in 'cum receiving' actor) - For question 1: You don't need the 'flags' statement if you don't use it (if the array isn't initialized or empty, Sexout will ignore the statement) - For question 3: Anim 2003 is a animation from the ZAZ pack, so i think you need to add "Plugin"::"ZAZ" to your Sexout call As for anim 5301 this should work with the call you made (Vanessa would be the girl in the middle) But there are 2 animations with that number (one from Sexout and one from Amra) and, if i remember well, they are the same except Amra added some extra movement to it (breast, penis and facial expressions) Like i said this is all from memory, so if i wrote down something that's incorrect, i hereby apoligize in advance
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The procedure entry point CreateDXGIFactory2 could not be located in the dynamic link library C:\Windows\SYSTEM32\d3d11.dll
cecik replied to nvidiot's topic in Fallout Technical Support
I remember that i have had issues with ENB as well (can't remember whether it was with Skyrim or FONV). I do remember that D/L and installing DirectX 9 fixed it for me. -
To get rid of grey faces (and avoid them): 1. Reinstall Skyhunks and place it somewhere in your load order (or run LOOT) 2. Start TES5Edit, wait till it's finished 3. Right-click left pane and choose 'Apply filter for conflict losers' (wait for it to finish) 4. Expand Skyhunks in left pane and see if any NPC gets overridden 5. If not, you're good to go 6. If one gets overridden, check which mod overrides and drag Skyhunks below that mod The final step may cause mod(s) to work correctly. To 'correct' this: 1. Start TES5Edit again and wait till it's finished loading 2. Right-click left pane and choose 'Create Merged Patch' (hidden behind bottom option in first popup) 3. Ignore warning and follow instructions 4. Exit TES5Edit (make sure you 'Merged Patch' is saved) 5. Activate this patch in your load order Hope this wlll help.
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Anub's animation dump - updated 26.11.2015
cecik replied to AnubiSs2167's topic in Downloads - Skyrim Adult & Sex Mods
I think both Rydin (NSAP) and Dentarr (MNC) are aware of these new animations. So we only have to have some patience until they find the time to add them to their respective (sub) framework. -
Since your new to modding Skyrim i think the best advice i can give you is to get you started is to watch some of Gopher's video's on Youtube. (search for 'Gopher Skyrim Tutorials')
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I've been following this discussion and it's starting to make me feel a bit 'uneasy'. So therefore a question about this function you are thinking of: What are or will be the criteria to determine the 'preferred' gender for each position in an animation?
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Companions stop moving after sex
cecik replied to hornguy6's topic in Technical Support - Fallout Sexout
It's a known issue in FO and there is not really a 'fix' for it to prevent it. Best you can do in case this happens is either reload a previous save or target the actor in console and type 'resurrect 1" (without the quotes ofc) -
That's exactly what the scanners are for. They 'scan' the active cell if there are (in this case) raiders or mutants nearby and if so, it will make them approach the player to ask (well, this case 'demand') the player for sex
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Don't just wait, 'work' your way to freedom
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Pregnancy breaks everything
cecik replied to BerserkerXX's topic in Technical Support - Fallout Sexout
Sorry, that's not true, you probably mixed this up with wsex the mods with msex are Mavia's mods with add content based on Sexout -
Sexout New Vegas Pregnancy Stable Version
cecik replied to Halstrom's topic in Downloads - Fallout Sexout
Do you mean this one: http://www.loverslab.com/files/file/54-sexoutclothingevalesp/ -
Can't get the Dog Training to start either. Dialogue runs normal, only after PC accepting the job, nothing happens. When interacting with Thaena immediately after this, the opening dialog 'Can we talk about our business' shows up again. From my (very) limited knowledge of the CK, it seems that the result script(s) in (final) dialogue fail to trigger
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Devious Devices - Captured Dreams Shop (Updated 2-5-2015)
cecik replied to Veladarius's topic in Downloads - SexLab Framework
How about a 'standard belt' with separate strapon with a convenient 'Plug 'n Play' connection? -
Radiant Prostitution 3.2.2 (29-Oct-2015)
cecik replied to WraithSlayer's topic in Downloads - SexLab Framework
I'm defenitely not an expert in Papyrus, but reading the fragment of the log, i notice that something is really 'freaking out' ZAP. zbf is the editorid of quest Zaz Animation Pack, which mod i think is at postion 0E in your load order. it struggles with an item starting with 3A. Call this a calculated guess, but if you check the mod located at position 3A, you may find the culprit of your stack dumps
