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      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

cecik

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Everything posted by cecik

  1. [D_ManXX2] Animations SexoutNG Showcase

    As far as I understand SexoutNG, it only supports 3 actors (A, B & C), the 4th actor (X) is just an 'innocent' bystander who is allowed to something when the act is over
  2. Tried the same scene again this morning with the same setup and everything went fine this time.   I have no idea why the error occured the first time. Must have been for reason(s) only the Divines are aware of.  
  3. Yes, that the ID of the script
  4. Yep, running with lastest version of NVSE and NX. After I got the error, I only deactivated SexoutNG beta in FOMM, run the same scene again, no problems. Activated the beta again, ran the same scene again and the error came up again   EDIT.   Weird, very weird ..   continued playing with the beta, completed the GNR sequence and all of a sudden everything with the raiders is now working as expected. So forget about this.
  5. Below screenshot of error I had today with current beta:     Error occured after initiating sex thru dialogue by quest aaraiderDialogue of FalloutTTWQuestoverhaul. Sex initiated from dialogue result script as follows:     call aaraiderFunctionSex "Vaginal"   Related function script:     No issues with current Stable version (2.7.88).      
  6. FalloutTTW QuestOverhaul

      the 'following' bug is a FO3/TTW bug for non-vanilla followers. You can fix this as follows:   Go to Underworld (Sydney will follow you)   When inside Underworld, open console (~), select  Sydney by clicking on her and type the following in the console:   setplayerteammate 0   She will then pick up her normal 'sandbox' behaviour and stops following you
  7. FalloutTTW QuestOverhaul

    First of all: Great Mod, makes playing TTW (and thus FO3 content again fun to play )   Progressed to after the GNR sequence and encounterted some issues:   1. GNR sequence Had problems with the sequence at the plaza. Muties there didn't despawn. Turned out to be caused by one of the TTW optional files: TTW_reputation.esp After disabling that plugin the whole GNR sequence ran as smooth as butter on a hot summer day   2. Raider Quest After a couple of encounters with the raiders, my girl wasn't able to initiate sex with raiders anymore. She got stuck at aaraidersex == 6 I took a look in the Geck and found that the dialogue topics to handle that were marked 'Say once'. After removing that flag she was able to have fun with them again.   Will (try to) keep you posted on any other issues I may find.     P.S. Great voice acting for Marcus. If I ever want to make a mod with a friendly supermutant and i want it to be voice-acted, I know where to be
  8.   Ah ok, forget what I wrote then.   Allthough for some reasom, I seem to fail to understand why people want to see and be able to pick things that have absolutely no effect in game. Apparently my brain (or the stuff that is supposed to be that) works differently then for others
  9. I agree with KainsChylde that it's a bit confusing to see those perks appear while they are more or less meaningless until someone adds something to them.   Maybe it's an idea to add a condition to the perk in SCR to intial hide (deactivate) these perks for the player, until a modder decides to activate them,  something like:   Perk: Dominant   Condition: rActor.NX_GetEVFl "SO:Trait:fDom" != 0    
  10. Sex Screenshots - Post your ingame adventures here!

    At the Lucky 38 and nothing else to do ......