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Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Everything posted by Content Consumer
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Have you considered adding a debuff for carrying a child (item) after giving birth? Or some other effect? Like, if you take X amount of damage in Y amount of time, the child item is removed from your inventory? Or, while a child item is in your inventory, you move 10% slower (must care for the baby)? Or perhaps you take 10% more damage or something (you shield the child with your own body in combat)? Just a thought...
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Any sort of pregnancy mod: "Be wary of sleeping around. You're young, you look fertile... you might end up with more than you'd bargained for." "Enjoy yourself, girl! Sleep around! And in nine months you'll end up with a prize!" Any sort of soul gem pregnancy mod: "Those damn mages up there in their college. Someone's cast some crazy spell that makes women give birth to soul gems instead of children! A few decades, and this land will be empty of life, but full of magic rocks!" "They say that even though those Dragonborn who were male could sire children, female Dragonborn were incapable for some reason. Never lacked for enchanted items, though..."
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Some of those I've already posted reference other mods, but here's a short list of possibilities on top of that: TheSC Sexlab guild: "Everybody knows about those renegade priestesses of Dibella somewhere in Falkreath. But nobody really wants to do anything about it. Oh, we all make a big deal about how prostitution is wrong, but really, everyone's looking forward to their growth." TheSC sexlab guild: "I know exactly where that new so-called 'guild' is operating out of in Falkreath. I'd go up there and arrest the lot of them, but it's quite a hike... maybe tomorrow." Gameplayer Aradia devious integrated into DD: "They say that the master craftsman Aradia has come up with a new way to bind prisoners on their way to jails. I'd like to see that." Kimy deviously cursed loot: "Be careful looting dungeons, poking around in old treasure chests. They say that there's a better than even chance an ancient trap will spring and you'll end up bound and gagged, helpless in a hostile ruin." stobor Sacrificial Sprigan or your own (jbezorg's) flowering spriggan: "Spriggans. Nature's guardians, they call them. Infesting parasites, I call them." sacrificial spriggan or flowering spriggan: "Be careful fighting Spriggans. They can do worse to you than just kill you, if you're a woman." iamtheonewhoknocks Slave Town: "They say there's someone in Whiterun, a fellow named Gideon Scarrow. He's looking for women for an opportunity of their lifetime." (caveat: I haven't actually played this one, so I'm not sure how it works... I'm waiting until the next update and then BANG it goes in my load order... this can also be modified to apply to the slaverun mod.) iamtheonewhoknocks bandit slut: "They say that there's someone in Markarth, a fellow named Runjorn. Apparently, he's got some pull with bandits all across Skyrim, and by paying a simple insurance fee or something you can walk right by their camps without being attacked. Worth looking into." a2b sexlab STD's: "Be careful who you sleep with. You never know what you might catch." a2b sexlab STD's: "Best craft a few condoms, or be ready with some sexual disease cures, if you sleep around indiscriminately." Malicience girlcatch: "Be wary fighting bandits, my friend. It's said that they can do worse than just kill you." (I also haven't played this one yet - waiting for a finished version - but this can also apply to sexlab defeat or submit) guffel Dangerous Nights: "Be careful where you sleep. Stick to towns and inns. Anywhere else, a lone woman like yourself makes easy prey for rapists." bromm83 dangerously nude: "Mind you always keep clothed. Skyrim's more freewheeling than other places, and walking around nude is equivalent to offering yourself for anyone who wants what you've got." srende deviously helpless: "Watch out around bandits if you're wearing binders, gags, or bonds of any kind. They've been known to skip the whole 'kill you on sight' thing and go straight for your womanly charms." veladarius devious interactions: "Got a problem with your spouse? Lock 'em up. There are lots of ways to keep them in line." (this can really apply to any DD mod...) srende devious regulations: "Join the army? Me? Not on your life. There's no way I'd voluntarily seal myself away like that." (female) srende devious regulations: "Join the army? Me? Not on your life. I like sex, and they keep their women sealed away." (male) ms leeches devious captures: "Don't get too comfortable with your chances of surviving a bandit attack. Sure, they might just rape you instead of killing you, but many have been known to put... things... on women after they're done with them. Make them more helpless in future battles." murfk dibellan defender: "They say that there are secret ways of marking the skin that grant mystical powers to those women willing to devote their lives to the teachings of Dibella." darkconsole pony pack: "They say that the craftsman-mage Dar'konsul has learned how to craft a set of boots and a bit that fits a bridle. They say he can turn any woman into a pony." bromm83 solutions: "What with the war and all, Skyrim's gotten a whole lot looser lately. Women can get away with almost anything if you offer the right price... or your body." xaz prison overhaul: "You really don't want to break the law in this hold. Our jailer abuses women, and has been known to parade female prisoners through the streets, locking them up in public and letting anyone have their way with them for a few gold." stobor devious cidhna: "You really don't want to break the law in this hold. The Forsworn down in Cidhna Mine have been known to completely use up a pretty woman like you in a matter of days." stobor devious cidhna: "There's Forsworn renegades down in Cidhna Mine. A woman like you wouldn't last one day down that hole with those raping scoundrels." docclox quick as you like: "They say there's some man, maybe even a group of men, who are organizing sprint races across Skyrim. You might consider looking into that." docclox quick as you like: "You look like the athletic sort. Maybe you should go see old Cursus in Solitude. He's running a cross-country race, with prizes at the end for the winner." jfraser college days winterhold: "They're offering tutoring at the College of Winterhold in the magical arts. The instructors will accept payemnt of gold or soul gems. For someone like you, they might just accept... other... forms of payment." (maybe wait until jfraser adds in the "sleeping your way to xp" part of the mod) korialstraszbob radiant prostitution: "Think I'll head down to the inn. Find me some companionship for the night." (really this can apply to any prostitution mod) veladarius captured dreams: "They say there's a new shop opened up in Falkreath. Sells all sorts of gear for the... discerning client." veladarius captured dreams: "Ever done any bondage play? You look like you might enjoy it. Head on to that shop in Falkreath by the mill. The owner will set you right up." sky_mds animal mansion: "They say there's a new establishment just outside Falkreath. They offer a variety of what they call 'animal entertainment' shows. Probably a dancing bear show, maybe some dogs trained to play tricks for the amusement of a crowd. Maybe I'll look into it."
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Rift: You didn't hear it from me, but up at Cragslane Cavern they're looking for some women to operate in their pit-dog fighting ring. Not as bartenders, bookmakers, or dealers, you understand, but as contestants. They say if you lose a fight, you end up a prize of the winner, and the only other contenders are sex-starved wolves. Rift: A priest of Kynareth went out to Crystaldrift Cave last month. Said he'd found a magical staff that would force wild beasts to pleasure him. Wonder if it worked out. Rift: They say that old Froki, that crazy old man living in a shack in the hills, keeps tricking travelers into completing his "tests of Kyne." He's in league with the wild beasts, keeps sending them sacrifices. Stay away from that madman. Haafingar: Woman came crawling up the path yesterday. Said she'd been raped by dozens of horkers in that old cave. Brinewater Grotto's its name. Best steer clear. Haafingar: The road to Whiterun's not safe these days. Lots of travelers just... disappear, south of Dragon Bridge. We sometimes later find the corpses of men piled on the roadway, but we've never found a woman's body yet. Don't know what happens to them. Haafingar: We've lost a dozen patrols passing by Shadowgreen Cavern in the last year alone. All we ever find of them are their armor and weapons. Strange, though; we usually find the armor wrapped around misshapen trees, as if the soldiers themselves took root in the ground. The only patrols to ever suffer this are female ones. We've stopped sending out women that way. Whiterun: Stay away from that Ritual doomstone. They say that the necromancers there have found a way to raise dead bodies as sex toys, and they're always looking for fresh meat to add to their collection. Whiterun: Keep yourself safe, stay away from Broken Fang Cave. The vampires there that apparently prefer the taste of menstrual blood, and they'll keep a woman as slave for years, draining her monthly. Whiterun: Don't go out to Bleakwind Basin. There's a randy giant there who rapes all women who go near the camp. Reach: Don't let old Raerek fool you. He doesn't actually drink those potions he orders. Bothela and him cooked up a scheme to drug female couriers, use them for a night, then drop their unconscious bodies just outside the keep. Reach: Don't let old Calcelo fool you. It wasn't the big spiders that killed the miners of his excavation. See, they didn't actually die; at least, not all of them. Some of the men made it out. Said there were things, creatures further in that swarmed out and took the women deeper in, slaughtering any man who resisted. Nobody knows what happened to the women. Reach: Stay away from Bind Cliff Cave. There's a hagraven lives in the towers up there that fucks men to death if they dare enter her lair. Pale: You might be interested in trading with that giant down in Blizzard Rest. He makes good cheese. At least, we assume it's cheese. It comes from mammoths, but nobody's ever been able to determine the gender of a mammoth under all that hair. Could be something other than cheese. All I know for sure is that women love the stuff. Pale: The Windward Ruins just southwest of here are overrun with skeevers. Giant ones, though, that can easily bite a man in two. That's not what they do to the women, though... no, I'd best say no more. Pale: The Vigilants have been excavating a cave just west of their hall. One of them told me they'd found references to some ancient goddess of sex entombed within, called "Eld'arr Skrohl" or something like that. Hjaalmarch: Bryling, one of the Jarl's Thanes, owns a mine just east of Morthal. The mine's foreman's been asking around for someone to come by and "entertain" the miners. Hjaalmarch: Don't tell anyone I told you this, but that Falion is evil, unnatural. He performs ghastly experiments on innocent women, out in the marshes. Hjaalmarch: Stay away from that old nordic barrow to the southeast. The last adventurer we had come through here was obviously traumatized by her terrible experience there; her eyes were unfocused, she couldn't walk straight, and she kept muttering something about boners. Must be guarded by a fearsome, monstrous undead skeleton creature. Eastmarch: Irkngthand. Old dwarven ruin, just south of Lake Yorgrim. Overrun with bandits. Slavers, really, who capture women for sale in the sex trade. Best stay away. Eastmarch: They say those two sisters who started up that disastrous mill in Kynesgrove are so desperate for money to pay off their debts, they'll do anything for a little coin. Eastmarch: They say that the Orc Chieftain down at Narzulbur has been looking for a new wife. Falkreath: Best keep clear of the Ancient's Ascent. The only way up to the old nord ruin there is through Bonechill Passage, and it's inhabited by evil trolls who crave the feel of helpless women's flesh. Falkreath: Stay away from the old Pinewatch homestead. They say any woman who goes up there gets captured and passed around to the bandits for weeks, abused unto death. Any man who goes up there likewise gets captured, and handed off to their leader, a fearsomly ugly woman. He too gets raped and abused for weeks, unto death. Falkreath: There have been whispers of a new guild opening up in Skyrim. Some sort of woman's-only guild, situated in some hidden dwarven ruin nestled in the hills south of the town. Winterhold: The way I hear it, the only way to rise in the ranks of the College is to sleep your way to the top. Winterhold: There's an old nordic ruin south of here. Yorgrim Overlook. Nothing much there, but they say if any woman sleeps the night there, the next day she's bruised and sore all over, and nine months later gives birth to an evil child, twisted and dead-looking but still animate. Winterhold: Stay away from Urag, the librarian up at the college. He's a devious one. So's Sergius the enchanting instructor.
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Dragon Bridge: Horgier trained some wild wolves to guard his stash of alcohol by slaughtering any man who comes near. I hear he trained them to rape women, though, in case his wife went after it instead. Helgen: The way I hear it, Alduin didn't burn Helgen to the ground, he drowned them all in cum. Filled the walls right up. Supposedly some sort of magical residue remains, and anyone who walks through the burnt-out husk will get impregnated with a dragon egg. Ivarstead: You want to know the real reason Temba hates bears? It ain't because they damage her trees, nossir. Nope, I hear one day when she went gathering wood she came across a pack of 'em, they plowed her for eight hours straight before she managed to get away. Don't know if it's true, but she's been walking funny lately. Karthwasten: I heard Lash got kicked out of Dushnikh Yal because she kept sleeping with all the men there. And the local wildlife. Apparently she'll sleep with anything that has a cock. Riverwood: Sigrid puts up a standoffish front, but really there's nothing she likes more than a good threesome. Rorikstead: They say the reason this place grows food so well is that Rorik's seed is so potent and nutrient-rich. They say he plows the fields nightly. Hope he never gets a wife, the farms will wither up and die. Shor's Stone: The red mist in the mine does strange things to people's heads. A sort of madness comes over them if they spend too much time breathing it in. They just tear off their clothes and start humping. Don't believe Sylgja when she says she took a bad fall and that's how she hurt her leg - she really just strained it taking Filnjar, Grogmar, and Odfel on all at the same time.
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Markarth: I was thrown in Cidhna Mine once. Three days, passed from bandit to forsworn renegade to petty criminal. Used like a piece of meat. Riften: Stay out of the sewers. The Thieves Guild stocks them with vagabonds and lowlifes, who would just love to get their raping hands on the likes of you. Solitude: Ever hear stories about the debaucheries of Pelagius? Kept out of the official histories, mostly, but we of Solitude still remember. They say that he still roams the Pelagius wing in spirit form, searching for new women to ravish. Whiterun: The way I heard it, the only way old Olaf One-Eye managed to capture and hold Numinex was to keep offering him virgin females every so often. Some say that Numinex ate them, some say he did... other things... to them. Windhelm: One of the legends of old Wulfharth of Atmora states that the way he kept managing to come back from the dead was by stealing the souls of women he slept with, which kept him imbued with unnatural energies. Dawnstar: Skald the Elder was once quite a ladies man in his day. A hundred women a night! They say he can still keep a dozen squealing all night long. Falkreath: You didn't hear it from me, but apparently the dead buried in Falkreath's graveyard come to life nightly, paralyzing the menfolk of the town, keeping them asleep, and ravishing the women. The women never say anything about it because, well, to be honest, undead don't get tired like living men do. If you see what I'm saying. Morthal: They say that Falion of Morthal has studied vaginal, oral, and all manner of anal techniques. Winterhold: They say that one of the mages of Winterhold developed a way to control the minds of women he wanted to sleep with. What do you think of that?
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Or maybe some sex-related rumors too: Hjaalmarch: Heard the rumors about Hjaalmarch? They say that legions of undead patrol the marshes, ever hungry for the scent of living females to ravish. Pale: Headed through the Pale? It's isolated, with the marshes of Hjaalmarsh to the west and the mountains of Winterhold to the east. And the only good routes south are patrolled by bandits. You might get through, but expect to pay a toll... the bandits accept cash, gems, and the use of your body. Whiterun: Travel through the plains of Whiterun hold is dangerous - there's no real cover, and predators can spot you from a good distance away, sometimes looking for flesh to eat, sometimes looking for flesh to fuck. Haafingar: That great stone arch upon which rests the city of Solitude looks a lot like a woman's spread legs. Almost anything does, if you've been as long without a woman as me. Winterhold: Nothing can survive the harsh cold and lack of food in Winterhold without spending a lot of time warming up between the sleeping furs, if you catch my meaning. Eastmarch: They say that the volcanic hot springs of Eastmarch are home to a small group of exhibitionists, who lounge around all day in the warm water with not a stitch of clothing on. Falkreath: I heard about some strange shops in Falkreath hold. The rumors vary - some speak of a great house where you can pay to watch someone have sex with animals. Others speak of a place where you can purchase all sorts of bondage and fetish gear. I'm thinking of heading that way, in the spirit of enquiry. Reach: Stay away from the Reach. If you aren't captured and raped by the Forsworn, it's even odds that you'll fall afoul of the guards of Markarth, get tossed in Cidhna Mine, and spend the rest of your life as a toy to thugs and criminals. Rift: Watch yourself when traveling through the Rift. There are dozens of frostbite spider nests there, hidden amongst the trees, and the things seem to get hornier and hornier every year.
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Well, what about stuff similar to Morrowind's dialog? Not a lot of sex-related stuff, perhaps, but still... For example: Hjaalmarch: Heard the rumors about Hjaalmarch? They say that legions of undead patrol the marshes, ever hungry for the scent of living beings. Pale: Headed through the Pale? It's isolated, with the marshes of Hjaalmarch to the west and the mountains of Winterhold to the east. And the only good routes south are patrolled by bandits and trolls. Whiterun: Travel through the plains of Whiterun hold is dangerous - there's no real cover, and predators can spot you from a good distance away. Haafingar: That great stone arch upon which rests the city of Solitude really doesn't look safe to me. Could fall at any time. Winterhold: Nothing can survive the harsh cold and lack of food in Winterhold but the Horkers. Eastmarch: They say that the volcanic hot springs of Eastmarch are just the thing to relax in after a hard day's work. Falkreath: They say that the great cemetery in Falkreath is the largest in Skyrim. Reach: Silver mines run throughout the entire region of the Reach. Markarth is the only really safe place, though - the Forsworn occupy everywhere else. Rift: Watch yourself when traveling through the Rift. There are dozens of frostbite spider nests there, hidden amongst the trees.
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Just tried this mod... great job! I know we can't skip talking activators, and you're right about not being able to pass up the conversations with daedric princes... it's annoying. Except for Meridia. Meridia isn't a humanoid NPC, but it is an NPC. I'm not sure exactly what the difference is, but her dialog can be skipped through. Does this help in any way?
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Quick As You Like! (A Devious Adventure)
Content Consumer replied to DocClox's topic in Downloads - SexLab Framework
Awesome! I can picture it now: You hear the sounds of steel on carapace, spider squeals of pain, and shouting men. After a while, things go quiet, and then you hear footsteps approaching. A "Well, what have we here? This one's not a corpse. All trussed up like a duck on a feast day. Bet you don't like being tied up like that, little girl." B "Hey, nameofguyA, do you think she might make a good runner?" A "Maybe, maybe." C "Probably not. She couldn't outrun the spiders, obviously." B "Still, the more the merrier." A "And having some runners trailing far behind adds to the sense of accomplishment the winners have." C "Cursus has been wanting some new runners for the next race, too." A "What about it, girl? How much is your life worth to you?" A "We'll make you a deal. We cut you loose, you agree to enter into our next competition. Fresh outdoor air, plenty of exercise, and some nice prizes at the end." A "And if you don't, well... we were going to burn out this nest, but maybe we'll leave a few egg sacks nearby. When they hatch, if you're still here..." B "C'mon, girlie. Just say yes... well, you can't, your mouth is webbed shut. Just wiggle a little, and we'll let you loose... for a while." C "Was that a wiggle?" A "Why not? Cut her down, but first... let's give you something to help you sleep away the long trip to the starting blocks." [scene fades out] -
College Days: Winterhold - Sexlab Edition
Content Consumer replied to jfraser's topic in Downloads - SexLab Framework
Thanks! -
Quick As You Like! (A Devious Adventure)
Content Consumer replied to DocClox's topic in Downloads - SexLab Framework
DocClox, I was wondering if you had any notion to integrate this somehow with Arachnophobia... i.e. if you get webbed and caught, it's much harder to break free, or maybe a penalty to the final "score" (beyond the lost time spent in a spider cave)? -
Quick As You Like! (A Devious Adventure)
Content Consumer replied to DocClox's topic in Downloads - SexLab Framework
I've never run QAYL and slavetats before (well, I had them both active, but never actually put slavetats on my character before) so I didn't know how QAYL added tats. 5 of 6 slots? Brand, buttocks rosettes, buttocks team/#, belly tattoo, that's 4? Did I miss something? And which slots does it take? The first five, so I can put one of my choice in the last one? The last five, so I can pick the first one? A random set? Anyway, I guess I can just run the race and THEN put my own tattoo on, but I'm an impatient guy and the race is so long, especially with the... ahem... *interruptions* every few feet. -
College Days: Winterhold - Sexlab Edition
Content Consumer replied to jfraser's topic in Downloads - SexLab Framework
When you finally do add the "sleeping your way to the top" (or sleeping your way to XP) stuff, could you also possibly keep hosting the version without SL stuff? My sister loves playing Skyrim, and so far I've carefully selected mods for her computer, and she really enjoys this mod as-is (so do I, for that matter)... would love to see a "complete" version without sex... -
Quick As You Like! (A Devious Adventure)
Content Consumer replied to DocClox's topic in Downloads - SexLab Framework
I've got a question - I just started a new character, and I've filled every slavetats slot. Will QAYL overwrite anything, or remove anything? Or does it sort of virtually add more slots just for QAYL tats? -
So I start a new game, BOOM, carriage and the horse just flipping out
Content Consumer replied to MCmaddawg's topic in Skyrim Technical Support
I've never used Mod Organizer before. To sort mods, I use BOSS or Wrye Bash and they both work well. I've tried LOOT, but it did strange things, like putting dependent files ABOVE their associated ESMs. Still, I guess since BOSS isn't being updated anymore, LOOT is probably the way to go. Wasps mentioned the horse speed thing - I hadn't thought of that, but sure that would probably cause problems. Glad the Alternative Start works for you... I really like it, both from a roleplaying perspective and because I got tired of the LONG carriage ride and intro in Helgen. -
Have you considered adding a sort of high-pregnancy debuff, probably something that just slows movement? Maybe tied to belly node expansion size, i.e. if your current expansion is 4.0 then you are slowed by 8% or something? Not even sure that's possible. Just a thought. Also, is it possible to put some sort of tracking system for impregnated women? Like, in the MCM menu or something?
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Cast ultrasound self, it said that milk value was 0.000000 of 16 bottles, and that milk production was 2.864something bottles per day. Waited a few days, still 0.000 bottles but the 2.864 changed (I was pregnant). I selected the repair option yet again and it seemed to fix itself... started producing milk... and now the constant drip effect is gone too. Go figure.
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College Days: Winterhold - Sexlab Edition
Content Consumer replied to jfraser's topic in Downloads - SexLab Framework
No, he didn't have any dialog like that. He actually didn't have any dialog about the quest at all until I paid Mhoran the dues. I just leveled up Illusion to 25 and gave the $5000 to Mhoran who gave me some new spell books, and then I talked to Urag and got the next quest. When you said that the books aren't meant to be used right away, did you mean that they shouldn't be able to be used right away? Because I did... oops? -
I've got another problem... the breasts don't seem to be increasing in size at all. The belly does - 9.0 is MONSTROUSLY COMICALLY HUGE by the way - but the breasts never change size for me. I'm using UNPB with BBP and b3lisario's UNPB BBP pregnant body on top of that.
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So I start a new game, BOOM, carriage and the horse just flipping out
Content Consumer replied to MCmaddawg's topic in Skyrim Technical Support
When you start the game, you start in a cell in the abandoned prison east of Whiterun. There's a Mara statue in the cell. Activating the statue brings up a series of menus that go through the options of how you can start the game. Options include things like "came by ship to skyrim" or "I own property in one of the holds" or "I'm a patron of a local inn" or "I was attacked and left for dead." There are lots of these options. In each of these options are sub-options - for example, if you select "I came by ship to Skyrim" you can choose to start out in Solitude, Dawnstar, or Windhelm. Selecting "I'm a patron of a local inn" will give you a list of inns to choose from and you start the game there. There are some restrictions - i.e. you can't select owning a house in Windhelm because that would interfere/break the Blood on the Ice quest; starting in the Winking Skeever in Solitude is impossible because that interferes with the beheading when you first enter Solitude, etc... so not everything is possible. Each race has a unique starting point too - for example, if you start as a Breton, you get "I am a forsworn" but if you start as a Dunmer you get "I am a refugee from Morrowind" instead. In general, you are started out with not a whole lot of stuff - some food, basic clothes, a little cash... but it depends on your start. For example, if select owning property in one of the holds, you start out with a fully furnished house, complete with all items inside plus a couple of others - like if you start out owning Vlindrel Hall in Markarth, you get a fully furnished house and a dwarven bow and dwarven arrows to start with. Helgen starts destroyed unless you select the "I was caught trying to cross the border" which will then start the game with you in the cart with Ralof and Ulfric and go from there. Character creation takes place in the starting dungeon cell, so that part is skipped from the normal start, but everything else (supposedly) goes smoothly - supposedly because I've never selected it because CARRIAGES KEEP WIGGING OUT DANGIT! All mention of helgen, dragons, the main quest, etc. is stopped and removed from the game from all starts, with a few exceptions. For example, Jarl Baalgruf won't say anything about dragons, etc. until: If you start out as "camping in the wilderness" the game starts you close enough to Helgen to see Alduin flying away, and you get a quest to investigate the ruins of Helgen. If you start out as any other start, you'll get a quest update when you talk to bartenders that there's something going on in darkwater crossing and to find out more, which leads to a quest that eventually takes you to Helgen, where you see Alduin flying away and continue from there. I haven't tried the "starting as a member of the army" yet, so I'm not sure how that impacts the quest, but I'm sure it's integrated fine. Whatever the start, once in Helgen you go in the back way to the keep and find Hadvar and Ralof sitting there, wounded. Whichever one you pick,the other one dies in a rockslide, and the main quest continues normally from there. Until you get to Helgen, both Ulfric and Tullius will be removed from the game, only placed in their castles once you get Ralof/Hadvar to Riverwood. I didn't use this for a LONG time... mostly because I tried several alternate start mods for oblivion and Skyrim both, and most of them bugged out somewhat. This one actually works, though - I've created dozens of new chars and none of them have had any problems... the only actual "bug" I've found is that there is still one person in the whole of Skyrim who mentions dragons before I get to Helgen, and that's the guard on the front door of Whiterun (he doesn't stop you or anything, just says the city's closed with dragons about). I can highly recommend it. There are a couple of videos going through all choices. These three videos are actually quite out of date - the mod has been updated and improved since then - but they still give you a good overview of how each start works. >http://www.youtube.com/watch?v=DmWtgv5VROU >http://www.youtube.com/watch?v=RGo8xwcG9-0 >http://www.youtube.com/watch?v=YkCexKXqPHU Caveats: Starting as "attacked and left for dead" SHOULD start you in a random place each time, but I've found it always seems to default to somewhere in Falkreath, occasionally Eastmarch... this is due to Skyrim's random number generator sucking. Save the game before activating the statue of Mara if you're going this route, so you can pick which start suits you. Frostfall might make some starts extremely difficult - for example, if you pick "I was shipwrecked" start you start out in freezing cold water at some shipwreck, and it's quite easy to die. Picking the "you are a necromancer in a secluded location" is probably the hardest start, because it starts you out in Sinderion's field laboratory in Blackreach, with a dwemer sphere just outside the door. Be prepared to fight much or run fast. Starting out as a bandit will make bandits friendly to you... as long as you don't leave the location. Once you get out of sight, they'll become hostile to you. The same sort of thing applies to the Thalmor start - once you get to Helgen, you'll be removed from the Thalmor faction (because you abandoned your duties). Same applies to being a Warlock's Thrall, and possibly others. Starting as a vampire starts you out at extreme hunger, and may be quite difficult to find someone to feed on without being attacked. Not sure how it works with Vampiric Thirst mod either - haven't actually tried them together. Hope you enjoy it - I do. -
College Days: Winterhold - Sexlab Edition
Content Consumer replied to jfraser's topic in Downloads - SexLab Framework
I've got a problem... I just finished Saarthal, returned to Savos, spoken to Mhoram, and I can't advance to the next semester. Urag has no conversation topics for the next quest. The College Days quest says "my friend Joe blew up the library yesterday" and it shows that "join other students see master Mhoram" is completed and "gather books" is NOT completed. I've spoken to Master Mhoram and gotten this semester's books - read them all, and all of the spell books he gave, except a few spells which I already had learned. I can drop all books except the Conjuring Destruction book and Restoring Hope book, which are considered quest items. Mhoram has only one actual topic of conversation - the "not have any spells for some schools" which is false - I have spells in all schools, vanilla spells and otherwise. Might it have something to do with the fact that the College Days mod adds in new spellbooks which reference the same vanilla spells? For example, doing a search for "bound battleaxe" in the console gives two spell tome codes, one of which is vanilla and one of which is from this mod. I also have Apocalypse Spells running, though I'm pretty sure it has nothing to do with this... just checking? Also running the USKP patches. EDIT: Sorry, just figured it out, I think... My Illusion skill is 21, so I guess I'll go train some more. Still, I do have those two quest books in my inventory now, why are they there? -
Quick As You Like! (A Devious Adventure)
Content Consumer replied to DocClox's topic in Downloads - SexLab Framework
Yes! Checkpoints! Through forts and towers, giant camps, ruins, and maybe an orc stronghold... The current race from the gate to the keep doesn't pass near orc strongholds, but future races might have a different set of checkpoints. Right in the middle of things like forts works fine conceptually, because you're not being FORCED to get the attention of bandits and the like - you can still just run through, or sneak your way through... Because the idea is not to force any sexual interactions, merely to put the character in a position where such things would (probably) happen anyway... right? -
Quick As You Like! (A Devious Adventure)
Content Consumer replied to DocClox's topic in Downloads - SexLab Framework
Tattoos on buttocks and iron-covered nethers Bright sun on bare skin and arms tied together Beeing a package all tied up with strings These are a few of my favorite things Cream in my pussy and plugged orificies Pony boots on my feet without permission Bodyparts bound up with metallic rings These are a few of my favorite things Girls in steel belts tied with black leather sashes White cum like snow on my nose and eyelashes Unsavory bandits all pull out their things These are a few of my favorite things When the wolf bites, when the spider stings When I'm feeling slow I simply remember my favorite things And then I don't feel so low I know that chastity belts aren't actually part of the QAYL ensemble, but I'm not a very good wordsmith and I had to make what rhymes I could. -
It's not really a problem, per se, but whenever I change any settings in the MCM menu I have to click the reset/repair option. If I don't click the repair option, pregnancy and milk production does not advance (can still get more pregnant, but current soul gems do not advance at all). Also, and this probably only applies to those of us who use UNPB bodies, the milk texture is offset from the nipples, starts down a couple of inches, and there is a small splash of milk texture on the chin as well.
