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Content Consumer

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Blog Comments posted by Content Consumer


  1. When I first got Dawnguard and entered the Soul Cairn, I thought to myself "Hey, this is pretty damn cool! I can't wait to explore this place!" But later I learned just how small, restricted, and samey the whole place is, not to mention the color scheme, which is really quite awful. Today, it's one of my least favorite places to go. I'll take the everlasting grey-and-white of northern Skyrim over this. Which is fortunate, I suppose, because that's what's in it for Mace for the foreseeable future.


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  2.  

     

    And your blog partially made me think about roleplaying

    This is me, blushing. :)

     

     

     

    That "living in oblivion" blog, if you're interested. It's actually a lot of fun, if sparsely updated.

    I just read through it. Pretty good! Lots of laughs. But "sparsely updated" is an understatement. The adventure is unfinished, and 2011 was the last update! :(

     

    As long as we're sharing playthrough blogs, how about An Illusionist in Skyrim and In a Hostile Country (Morrowind, 52 entries) and The Cyrodiil Look (Oblivion, 27 entries) and On Inconvenient Lizards (Skyrim, 19 entries).

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  3. I played a merchant once, who developed quite an intricate trade route between the various cities of Skyrim. I think the only skills I ever leveled were Smithing, Alchemy, and Speechcraft. My "goal" was to become rich enough to own fully upgraded houses in every hold, in spite of the knowledge that getting said houses would invariably require fighting. I eventually had to hire a bodyguard-slash-pack mule to protect me as I wandered around the ever more dangerous roads.


     


    All it takes is some self control - the merchant in question never leveled up any armor, weapon, or magic skills, despite being under constant attacks on the road. I just stuck with clothing. Installing a needs mod helps, because then you get reminders that yes, you should really get some sleep and a bite once in a while.


     



     


     


    *expelled out the city, too*, as such public pronouncements in this city is death, imo

    You could get lucky and glom onto a Khajiit caravan as it leaves town. Not a complete death sentence, because they'll help guard you from attacking bandits and beasts. Picking flowers, chopping wood, or mining for ore can make you enough money to survive on, if not much else.


     


     


     


    My sister once played a monk in Oblivion... not a non-fighter, though, this guy was a real warrior type. His quirk was that he would try to avoid violence whenever possible, and whenever he did kill someone, he had to leave a bunch of flowers on the corpse. Not ingredients, though that would have been easier - the super-rare vase of flowers that you'd only find in some people's houses. This made for a difficult game, because she had to find a bunch of flowers for every corpse... and if she ran out, she had to scour every city for flowers until she found them then return to the corpse.


    Her self-control and willpower was a hell of a lot better than mine, though... doing that long-term is an exercise in frustration.


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  4. Yeah, but I can't help analyze the mechanical possibilities. It's a curse. Feel free to ignore this post, I just have to write this crap down.


     


    It could be a sort of tag situation (disclaimer - I've never played the "tag" game with kids in Skyrim, so I don't know if the mechanics are already in place).


     


    The person with the "ball" (not balls, this is not a game for men!) gets a speed boost, and AI is set to stay a certain distance away from all the other players.


    All the other players do not get the speed boost, but their AI is set to try to get as close to the ball carrier as possible.


    Whoever gets to within X distance (touching probably) transfers the ball.


    There is then a couple of seconds pause where ball transfer is impossible, both for the AI changes to catch up and so that the ball doesn't just get passed from NPC to NPC forever like some sort of while(true).


    A player wins when she keeps hold of the ball for N seconds, with N either resetting to zero when the ball is captured or N never resetting to zero and doing sort of a king-of-the-castle play.


     


    Hopefully the speed boost given to the person with the ball isn't so large that she basically just ends up running around in a big circle followed by a train of slower movers. It would require a sizeable arena... I'd think about 4x the size of the fenced-off arena used in the defunct "girl catch" mod. The ball would be an equipped item, like taking the shield slot, so it doesn't slow the carrier down much and it's also visible.


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  5. Oh, I don't know, it really depends on how you define "victim."


    Spoiler tag hides... spoilers. :)


     



    I mean, there's essentially no way to win this scenario, that is, no way to come out ahead, depending on your definition of "ahead" and "win."



    If "slavery" can be defined as permanent or semipermanent servitude to a nameless Daedra, then yes, this is slavery.




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  6.  

     

    ...not finished yet, but, Heimskr refers to "Earth"¿¡!? I have to go and listen to the stupid old shit now.

     

    He says something like "they refuse to tolerate our presence on Earth" when he's talking about the evils of the Thalmor. IIRC he says something like that twice in his looping rant.

     

     

    I have listened and read with sbttls, he contrasts the elves not wanting man in heaven, and then a hypothetical question about them not even tolerating [our] presence on earth. Small e. So soil, dirt etc.

     

    It's still oddly out of place though, both heaven and earth.

     

     

    That makes more sense. I've never actually stopped to hear (read) him speak, I always just heard it in passing, and assumed.

     

    Assuming makes an ass out of me and me. :)

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  7. Very good, lold several times. Particularly like your rare Dragon Shout. I used a follower mod to make her stick around and reloaded, then she did whatever it was.

     

    I've given up with trying to determine what companions wear, although Serana was more reliable than most.

    Never realised she was supposed to be flirting with me. Really?

     

    The number of times I have to use variants on that particular "dragon shout" now numbers, IIRC, like five. Just to get through the game, not to cheat or anything.

     

    I honestly don't know if the designers wanted her to flirt, but that's how it seemed to me.

    Maybe Mace is just a lonely, lonely boy. ;)

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  8. I haven't gotten around to playing Dawnguard (or Dragonborn for that matter) yet. So I don't know about the whole vampire kerfaffle (apart from being randomly attacked every time I go into a town). So I shall follow your progress and see if it is sorta kinda worth it. For now I am staying firmly planted in Skyrim sans Volkihar(deeharhar)

     

    And there are some true gems of sentences in this post. Thanks for the laughter (out loud, even)

     

    - Moo.

     

    Well, remember that even if Dawnguard really is worth it, Mace's own unique brand of... humor? World-weariness? Excessive sarcasm for no reason? Anyway, his style of writing is going to paint it in the blackest light possible.

     

    Which isn't actually that hard, when it comes to this particular DLC. :)

     

    No, seriously, I do enjoy this DLC - it gets to be a bit of a slog later on, when we're traveling through the Forgotten Vale and environs, "later on we're forced to journey around in complete silence while we kill a bunch of Falmer in a snowy wasteland" but most of the rest of it is pretty cool.

    And there are some really nifty vampire overhaul mods out there that can improve the experience of playing a Vampire Lord. Vanilla lords don't actually suck (insert your own vampires-suck joke here), but they are a little... underwhelming... for me. Visually and mechanically. The only thing I really appreciate about vanilla Vampire Lord form is the ability to run across the surface of water.

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  9. I don't know about Serana's repressed sexual longing for the player. I'm assuming it's at least somewhat sexual in nature due to her infrequent lines in that direction.


    It's just so damn painfully obvious... I get what the designers were trying to do; establish a long-term relationship with the player with an option for... not romance, but perhaps the hint of romance in the future.


     


    The problem is, the entire length of the DLC just isn't long enough to justify that or flesh it out any. Most of the time you're with Serana you're either listening to her deadpan-voiced reminiscences about her childhood and how awful things have been for her throughout her entire life, or you're fighting various monsters.


     


    We're obviously supposed to care about her because she was a lonely kid and she's got daddy issues and, for that matter, mommy issues too... and it isn't done poorly, necessarily, just not done enough. It's like trying to watch a Steven Seagal movie, where the writer is attempting to shove a budding friendship-slash-romance with deep characterization into a 2-hour action slugfest. You can't have it both ways.


     


    So... the lines about sleeping with the scroll, the "hur hur hur I made a sexual reference" line about her mother and gargoyles, the whole "I would like to marry you but I can't go near temples" crap... it just falls flat. Partly because her character development isn't given enough time to, you know, actually develop any... and partly because what little there is of it all goes to painting her as a sad woman with a tragic past.


     


    It's too bad. Serana is probably the most fleshed-out companion in the entire game, character development-wise... but for me, that just tends to highlight what's missing. Mjoll seems to have more depth because she's established with just a few lines as a proud warrior who can stand on her own, whereas Serana comes off as a pouting child; pitiful, yes, in the sense of engendering pity, with a hamfisted romantic subplot sort of tacked on.


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