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Content Consumer

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Blog Comments posted by Content Consumer


  1. -I would like to make tiered classes of lockboxes as in World of Warcraft; these lock boxes will be made from different classes of metals. I would like to make tiered classes of lockpicks that are craftable, lootable, and only useable with corresponding lockbox classes. I would also like to make lockpicking difficult enough that the player can't just make a ton of lockpicks and never run out.

    -These lockboxes will be lootable. I hope to be able to attach an activator to the inventory item as it is listed in the inventory; with the inventory open, the player should be able to highlight it, and press the activate button, and it will show a lockpicking interface, all without having to close the inventory. Any looted items will automatically be added to the inventory, as if a chest or strongbox were looted.

     

    I was thinking about this... I'm not sure if it's possible to do it exactly, but it might be possible to do something that approaches it.

    Lockpicks could just be keys, eh? That is, keys are guaranteed to unlock a lock, but you could do something like make your lockbox use the same effect as those "training" locks in the Thieves Guild, where you unlock the container, it re-locks immediately and you don't get to loot it... then add a "% chance to succeed" effect based on your lockpicking skill that stops the box from re-locking and not being lootable?

     

    So, you have to first craft (or find) a "lockpick" (which is actually a key) that matches the type of lockbox. The lockbox itself will be an almost vanilla copy of those training chests. The key unlocks it instantly, and a script removes the lockpick (used)... but before the container opens and you get to loot it, a script runs a random number based on your lockpicking skill, and if it fails, the box does not open, instead re-locks.

     

    EDIT: Rereading this, I wonder if that's how the Devious Devices mods are set up to work...

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  2. About the "enchanted bow and crossbow," I've got a friend who's also interested in this. Me too!


    I don't know if it helps, but I do have a mod that has the candlelight spell (and several others) as enchantments - Enchanting Freedom does that, as well as other enchantments like detect life, ironskin, etc. Most of those enchantments don't work quite properly (i.e. the constant-effect restore health ring only works for the instant you put it on, IIRC), but the candlelight one does. Might be useful to take a look...


     



     


     


    This should make it impossible for those using lighting mods to darken nights and dungeons to lose track of runaway monsters or dead and lootable monsters. Help?

    I don't usually lose dead bodies in ruins, but I've got grass mods that make it damn near impossible to find every one of the half-dozen bandit corpses I've just killed outdoors. A candlelight effect would be quite nice.


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  3. I've got populated roads, but not immersive patrols. I haven't had any soldiers show up... but it could very well be that I've just not been there at the right time.


     


    I also have another problem with that place, where the Forsworn on the parapet keep entering the building upstairs like they're going to come out on the ground floor, waiting for half a second, then coming out the same door again. It can be a real pain in the ass trying to kill the bastards because they keep appearing and disappearing.


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  4.  

     

    dinky mining town filled with people not mining.

     You know? There's actually a lot of that in the Reach. Karthwasten, Kolskeggr Mine, Cidhna Mine (prisoners just standing around), Soljund's Sinkhole, Left Hand Mine (people standing around talking about how no mining is going on)... if Blood and Silver flow from Markarth, it's down to a trickle.

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  5. What gets me is how everyone tells me to go do something, it's imperative, the fate of the world hangs in the balance here, this must be done right now... and I go and mess around for a couple months. When I get back, it's like they didn't even notice I'd taken that long! Funny how people's minds work in Skyrim.


     


    Which reminds me, I should really get working on "what took you so long" one of these days.


    Right now I'm messing about with yet another new mod, though, so... soon? Maybe?


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