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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Files posted by Content Consumer
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Misc Stuff
By Content Consumer in WIP / Beta
MISCELLANEOUS STUFF
I realized that a few of the things I've made are kind of scattered about, so I decided to open a thread where I can collect all these miscellaneous little bits.
There's nothing really special here... honestly, this is mostly because I find it somewhat irritating to search through threads to find mods people have uploaded, especially when I can't quite remember the name of the mod, or worse, in which thread it is located. On the wild chance that someone someday says "Hey I wanted that horseshoe tattoo, where was it again?" here it is.
This may or may not be updated as I make other crap.
BF_ScrollMerchant: Adds the "find your children" scrolls from Beeing Female (v2.4) to Phinis Gestor and also to Constance Michel. Sybian Cums: Adds in a couple of items as a response to this thread. Tattoos v3: Adds in some grids and lines to SlaveTats (v1.1) to help making tattoos a bit easier. Also adds some horseshoes. Devious Manual v1.1: The original, for those who don't want the extra content of the new version, but do want the nice pics. dykwia archive: Contains v1 through v10 of dykwia for archive purposes. sexlab animations and tags: Modders resource. Contains an MS Excel file that has a sortable chart of animations included in SexLab 1.59c (highly outdated with SexLab 1.6). Rose tattoos 2: A couple of tattoos I made for SD+ (see this post). Reward Your Followers archive: Contains v1 through v5 of RWRD for archive purposes.
Note on tattoos: I didn't make those horseshoes. I just took them from the game files and twiddled with them until they looked about right. I also didn't make the rose tattoos - I just found free image silhouettes online and mashed them together. They're pretty poor quality. I might get around to cleaning them up one of these days...
1,079 downloads
Updated
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I'm sorry for what happened... v3a
By Content Consumer in WIP / Beta
Are you a sentimentalist? A tough, dragon-killing hombre on the outside, with a soft, sympathetic center?
Do you feel sorry for the poor unfortunates of the land?
Do you wish you could comfort those lost souls, pining spouses, and newly homeless farmers of the world?
Well, maybe you can. A few of the right words can bring a smile to those NPCs who have been hard done by.
DESCRIPTION:
This mod alters several NPCs (More to come! Stay tuned!) who have been beaten down by living in Skyrim.
Sometimes all it takes is the right word in the right place, and folks might be happier with their lot in life.
I made this after jordisslave (who has been the inspiration for most of my work so far!) mentioned that she wanted to be able to give some closure to Haming for having lost his parents, after killing Alduin.
Thermius then suggested something similar with Torygg and Elisef.
And this mod was born.
REQUIREMENTS:
Skyrim. Link in case you forgot, or don't know what Skyrim is.
Fuz-Ro-D'oh for the silent dialogue lines.
Sexlab (for v2 onwards) - compiled against v1.59c.
WHO IS AFFECTED:
This mod is a work in progress. It currently affects the following NPCs:
I am taking suggestions and requests for other unfortunate or underpriveleged NPCs. Leave a comment in the support thread!
POSSIBLE CONFLICTS, NOTES, CAVEATS:
Anything that alters the dialogue trees for the quests or NPCs mentioned above might conflict.
Things that alter the NPCs directly (such as appearance mods) should be fine.
A conflict may occur if you install Reward Your Followers, then uninstall it, then clean the scripts... I'm Sorry For What Happened contains a script (three scripts?) with the RWRD prefix, because I'm an idiot, so if you get rid of it there might be a CTD in store for you. Sorry about that... I'll fix it one of these days.
UNINSTALLING:
Remove "is4wh.esp" from your data directory, and all scripts starting with "is4w_" from your scripts folder.
Be careful when running a clean save, due to the aforementioned possible CTD.
FAQ
Most of the time, when you see "Frequently Asked Questions," it's because the author did not actually get questions asked frequently but instead decided to post some answers to questions that he or she feels may be asked, or points that should be made, or something like that. I hate to buck the trend, so here goes.
Q: I'm having a problem with this mod.
A: That's not only possible, it's likely. I'm a newb to modding. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best.
Q: I have a question about this or any other mod. Should I PM you?
A: No, please. Use the support thread. That's what it's there for.
Q: Your mod conflicts with <other mod>.
A: That's also highly likely. There's a good chance one of the NPC dialogue nodes I've edited is being referenced by any other dialogue-style mod. In general, for stuff like this, put whichever one you want more lower on the list.
Q: Can I suggest <feature> or <NPC>?
A: Yes please! I can't guarantee the request will get into the mod, because as I've said I'm not very good at modding, but I'll certainly consider it!
Q: Can I translate your mod?
A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the OP.
Q: Can I or you upload this to another site?
A: Nope. I don't personally have anything against other sites, but all of the stuff I do is Sexlab-based so it's all staying right here on Loverslab.
CREDITS:
--jordisslave for inspiring this mod's existence
--Thermius for pushing it further
--Anyone and everyone who makes suggestions!
Changelog:
v1 - Lynly, Torygg & Elisef, Haming, wandering displaced farmers
v2 - Torbjorn, Gisli, Neetrenaza, Nilsine
v2a - Went back and fixed some potential bugs, added global checks
v2b - Fixed Neetrenaza's dialogue appearing for everyone, and partially, sort-of fixed Torygg. Not really. Kinda.
v2c - Fixed a bug that could prevent sex from triggering.
v3 - Added Temba, her arms wide
v3a - Fixed (hopefully) getting "quest completed" notifications/sounds when doing Temba and Torygg's quests.
1,391 downloads
Updated
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Book of Fate
By Content Consumer in Other
Now included in The Devious Manual. Download that one. Disable this one.
740 downloads
Updated
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Historie of thee Runners
By Content Consumer in Other
Now included in The Devious Manual. Download that one. Disable this one.
This will probably conflict with anything that alters the cell where it is found, I don't know. It works fine on my computer, here's hoping it works on yours.
Changelog:
Fixed spelling mistakes (further butchered English)
Cleaned with TES5Edit because the last one had an error with a moved item, subsequently undone.
Added the location image to the RAR archive.
Fixed some wrongly Butcherde Englysh, if you can call adding more errors a "fix."
356 downloads
Updated
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Reward Your Followers v5d_2
By Content Consumer in Dialog Sex
DESCRIPTION:
What can you get the hardworking guy or gal who has everything?
You can give the greatest gift of all... your body.
How does this work, exactly?
This works by adding a dialogue option to teammates - that is, when you have a hired mercenary, housecarl, Companion, or other follower following you, you can proposition them.
A list of specific tags, giver/receiver (victim) settings, and conditionals is located in the .
To get the dialogue options:
You must hire a follower, not just talk to them. Mercenaries must be hired, housecarls must be told to follow, etcetera. Your arousal must be higher than the arousal setting in the MCM. The NPC's arousal must also be higher than their setting in the MCM. If you're using Extensible Follower Framework mod, you need to set your interface to "classic" mode. If you are using any other follower overhaul or tweak mod, such as UFO, Multiple Followers, Amazing Follower Tweaks, or Follower Live Package... I've done my best to ensure compatibility, but it's still not totally guaranteed. Sorry.
Who does this mod target?
All vanilla followers (and DLC followers) are handled, including pets. Non-vanilla followers, including those of nonstandard races, are handled generically.
If you have a specific nonvanilla (i.e. downloaded) follower or unique dialogue you would like to see added to the mod, please see THIS POST for more information on how to request it.
Is this a "Hey follower, I want sex, let's get it on" followed by sex mod?
Yes and no. Each vanilla follower has a unique set of dialogue specifically tailored for them. For example, Cosnach will respond very differently from Aranea.
Some followers have varying sexual tastes - that is, some followers will only use specific kinds of animations. For example, Kharjo will only engage in what he persists in calling "kitty-style" mating.
Some followers may not sleep with you if certain conditions are met... for example, Mjoll will be too upset to be in the mood if her old friend Aerin is dead, Vigilance doesn't like Khajiit, and Erandur might get cold feet if he sees you wearing Vaermina's robes.
Please see the for more detailed information.
What are the requirements of this mod?
This mod requires Skyrim Legendary Edition (i.e. Dawnguard, Hearthfire, Dragonborn), SL Aroused or SL Aroused Redux, and Fuz Ro D-oh.
This mod is compiled against Sexlab 1.59c. It should work with 1.6x and later just fine.
Does this change anything in the base game?
No. Aside from a test cell that most people will never see, it adds dialogue to followers and doesn't change anything... no items, quests, scripts, variables, relationshiprank, or anything else.
How do I install, update, or uninstall this mod?
To install or update, just copy and paste into your data directory, overwriting as necessary. The scripts are all only referenced from the dialogue options, so they should have negligible impact on your game if you disable the mod. It's rarely a bad idea to run a save cleaner utility, though.
To update, you should just be able to overwrite in place, no clean save necessary... but again, it's rarely a bad idea to do that.
Are there any bugs?
I hope not, but it's certainly possible.
I handle sex using a unique quest, so no vanilla dialogue is altered. I did create a bunch of global variables, but that shouldn't be an issue. The scripts are very lightweight and only trigger when you select the appropriate dialogue line.
See this post for a quick and dirty description of how scripts work.
Anything that modifies the vanilla followers could stop sex from happening, but it's not likely.
If you've turned off a lot of animations in SexLab, followers who use specific tags might not engage in sex properly. See the for a list of tags. This can be gotten around by setting the "Followers Use Tags" to off in the MCM.
What about conflicts?
This mod has a minor incompatibility with "I'm Sorry For What Happened" because I didn't rename the scripts properly. This only matters if you install IS4WH, then uninstall it, then clean the save.
This has been reported to work fine with EFF (as long as you're in "classic" mode), but other mods such as UFO, Amazing Follower Tweaks, or Follower Live Package may conflict. Some conflicts have not been verified.
IN GENERAL: If your mod alters how you interact with followers - specifically, if it does anything to change, modify, alter, make different, adjust, transform, refine, rework, or redo (synonyms are our friends!) - it likely will conflict. That means that if your mod changes or disables any of the vanilla trade, hire, fire, wait, follow, or command options, it likely will conflict. If your mod has a "classic" mode, or any mode, patch, or option that brings back the vanilla interface, it will probably work fine.
When in doubt, just try it and see... if it doesn't work out right, Reward Your Followers is easy enough to uninstall.
In general, Reward Your Followers will not conflict with mods that just add followers to the game and don't touch the follower interface or dialogue.
Credits:
Any good parts of this mod are solely due to the efforts of Jordisslave and Thermius, my faithful beta testers.
A big thank-you to FubarN7 for writing the dialogue for Dawnguard and Dragonborn followers.
Extra thanks to SkyrimLL and jfraser for answering my numerous, tedious questions. Without them, this mod would be stuck back on v1 beta! Thanks also to chajapa for helping with the "teammate" condition.
Thanks to Veladarius for some extra scripting help.
Translations:
v1c (way outdated, but still works - before adding in DLC content IIRC) apparently has a Russian translation. LINK
FAQ
I've been getting some questions asked frequently, mostly along the lines of "this mod is broken, help me fix it?", but also a few others. So I've decided to add a FAQ section to my mods for the hell of it.
Q: I'm having a problem with this mod.
A: That is certainly possible. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best.
Q: I have a question about this or any other mod. Should I PM you?
A: No, please. Use the support thread. That's what it's there for.
Q: Your mod conflicts with <other mod>.
A: That's pretty strange, for Reward Your Followers. Still, it's certainly possible... even if it looks like there's absolutely no chance of conflict, there's still a chance of conflict. Whichever mod is lower on your load order will take precedence. Reward Your Followers will conflict with certain follower overhaul mods.
Q: Can I suggest <feature> or <NPC> or <dialogue>?
A: Yes please! I can't guarantee the request will get into the mod, because as I've said I'm not very good at modding, but I'll certainly consider it!
Q: Can I translate your mod?
A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the OP. Also note that I do tend to update my mods in a fairly irregular fashion, so you might need to retranslate from time to time. Sorry.
Q: Can I or you upload this to another site?
A: Nope. I don't personally have anything against other sites, but all of the stuff I do is Sexlab-based so it's all staying right here on Loverslab.
28,923 downloads
Updated
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The Devious Manual v2.1.8
By Content Consumer in Quests
Description:
Adds a quest to retrieve some books, a descriptive user's manual for Devious Devices, in nine volumes, with pictures.
There are also a couple of other books too, that don't necessarily have much to do with the quest.
You get (most of) the books by doing a series of fetch quests for Herra, at her house at the Half-Moon Mill in Falkreath hold.
This mod requires (including all prerequisites):
Devious Devices Integration
Devious Devices Assets
ZaZ Animation Pack
SexLab Aroused OR
SexLab Aroused Redux (recommended)
SexLab Animation Framework (this mod made with version 1.59c)
SKSE
SkyUI OR
SkyUI + SkyUI-Away (if you really hate SkyUI)
Fus-Ro-D'oh
Also recommended: Sexlab Interactive Arousal
Known bugs, conflicts and other issues:
Anything that modifies the following NPCs might break progress in this mod:
. Grogmar gro-Burzag (Shor's Stone)
. Anton Virane (Markarth Understone Keep)
. Garvey (Markarth Warrens)
. Odar (Solitude Blue Palace)
Note that this means that if you've killed any of those NPCs before installing this mod, it'll break progress. A possible fix is to .placeatme them if they're missing.
. Herra's mouth stays open and her lip animations when speaking twitch oddly after her gag is removed. There's nothing I can do about this. Saving, exiting the game, and re-entering fixes it.
. It is possible to fast-forward the quest, possibly breaking things, by pickpocketing books 1, 4, and 7 before the quest reaches that stage. You should probably not do that.
. Many people have problems finding the dead courier(s). These posts HERE and HERE and HERE and HERE and HERE should help.
. Exiting dialog early at some stages may lead to the quest becoming unfinishable. Also, pickpocketing or otherwise obtaining the books before they are needed for the quest may break progress.
. Alva may be hostile or nonhostile, and her schedule may alter quite a bit, depending on the status of the Laid to Rest quest. I am not sure if killing her before that quest is completed would mess it up, so I recommend stealth to get her book.
. Cutting Room Floor v1.13 adds in an NPC to Kynesgrove (Froa, daughter of Kjeld and Iddra). This isn't exactly a conflict, but it makes no sense to have two Froas there.
. There are two versions of this mod. One should only be used if you use Skooma Whore 1.0 or later. Using the other version will block you from accessing the Markarth skooma den.
. The Skooma Whore patch has been removed and replaced with a full Skooma Whore version, so you only have to download one.
FAQ
Flying Astronaut Quadrupeds. No, I mean Fortuitous Apple Questionnaire. Or possibly Forthright Assholes Qualify.
Okay, I'll stop playing whack-a-mole with the abbreviations, here's a Frequently Asked Questions section.
Q: I'm having a problem with this mod.
A: That's not only possible, it's likely. I'm a newb to modding. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best.
Q: I have a question about this or any other mod. Should I PM you?
A: No, please. Use the support thread. That's what it's there for.
Q: Your mod conflicts with <other mod>.
A: That's also highly likely. In general, for stuff like this, put whichever one you want more lower on the list.
Q: Can I suggest <feature> or <NPC>?
A: Yes please! I can't guarantee the request will get into the mod, because as I've said I'm not very good at modding, but I'll certainly consider it!
Q: Can I translate your mod?
A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the OP.
Q: Can I or you upload this to another site?
A: Nope. I don't personally have anything against other sites, but this mod is Sexlab-based so it's all staying right here on Loverslab.
Credits and thank-yous:
. jordisslave, for inspiration, beta testing, bugfixing, text editing, and most especially all the images, without whom these books would be much more drab, not to mention shorter, and quite frankly boring.
. Also thanks to jordisslave for writing "Harnessed and Free" and "Ariel's Mistress"
. And special thanks to DocClox, WaxenFigure, Z0mBieP00Nani, mybrainhurts, Kimy, and Coopervane, for helping me figure out how to actually do stuff.
. Extra special thanks to Jfraser, for helping with the scripting, saving me from going completely insane and punching the computer right in the CK, and without whom this mod wouldn't even exist in its current form. Also for spotting grammmmmmmmar and spelping eors.
. Special thanks to mybrainhurts for helping me to learn and grow and become a better person and chop out the aliases in this mod with pruning shears, I'm really annoyed with aliases right now, and thanks to mybrainhurts, this mod actually works for more people than just me.
. Zadil, Min, Coopervane, and Veladarius for making my Skyrim much more interesting. I'm stopping there, because if I wanted to mention everyone who made a mod I particularly enjoy, I'd have to list over 230 names.
. Omega1084 for a stolen line of text. Thanks to r5e4w3q2 and Thermius for ideas and suggestions.
. Adorabledeviant for pointing out the "failed to complete quest" bug, fixed in 2.1.3.
. spoonsinger for pointing out a bit of leftover scenery in 2.1.7.
Previously, in version 1.1:
9,355 downloads
Updated
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Elrindir's Discount Magic Items v2
By Content Consumer in Other
There's not enough merriment in Skyrim. Sorry, Cicero doesn't count. Where's the funny stuff?
So here's this little thing. It's not exactly funny, but it can be mistaken for vaguely humorous in a dim light.
Description:
This mod adds some new dialogue to a couple of NPCs, and some new items too.
What magic turns cheese to wine?
Speak to Elrindir at the Drunken Huntsman in Whiterun.
Discount Magic Items!
Elrindir also has some nifty, oh-so-helpful gear for sale.
The Why Of Questing
Speak to Seren in Dawnstar. She may have a new quest for you. Or maybe not.
Serendipitous Silversmith Stupidity
Kerah of Markarth has a job for you.
This is one of those mods you install, try out, say "Huh!" to yourself, and uninstall to clear up space in your load order.
Give it ten minutes and hopefully it'll elicit a chuckle or two, and that's about it.
Requirements:
Fuz-Ro-D'oh and its own requirements (SKSE).
Oh, and Skyrim. In case you were confused.
Special thanks to:
Monty Python, for the cheese skit. And other skits.
Rich Berlew, for a more circumstantially appropriate end to the cheese skit.
Terry Pratchett, for CMOT Dibbler.
Docclox, for mistakenly referring to the Drunken Huntsman as a "pub" leading to the whole idea in the first place.
Jfraser and SkyrimLL for invaluable advice about how to use the CK without setting fire to the motherboard.
Jfraser, SkyrimLL, Jordisslave, and Thermius for testing out yet another one of my little peccadillos.
TES5Edit for being so much better than the CK at making seq files. I mean, seriously now.
Probably a couple of other people I've forgotten.
To-do list:
Eh, I dunno... not much, really.
Maybe go in and fix emotion levels.
I should really also add "not enough money" checks so you can't get away with getting items for free.
I also need to fix the scroll - missing a casting effect.
I should also add in an actual magic effect for the gauntlets. And the horn, and the wand, ring...
Add some more sketches! Why not?
Actually, I guess there's a sizeable list of things to do. And they will get done! Eventually. Some day.
Testimonials:
Apparently the thing to do these days is to put user testicles testimonials in the description page. So here are some glowing quotes about this and other Content Consumer mods:
The author must be barking mad. - Gilvas Barelo
So buggy you'd think you were in an anthill. - Caius Cosades
Meh. - Divayth Fyr
What is your damage? - Ruran Stoine
You should be ashamed of yourself. - Nevena Ules
After installing, computer grew arms and tried to strangle me. 0/10 stars, Would Not Recommend. - Raesa Pullia
Is this your first time at a keyboard? - Falura Llervu
I don't believe I've ever seen code this badly written. - Zabamund
Truly the greatest thing ever, and I am not getting paid to say this. Really. Honest. We done here? Good, now where's my money? - Danoso Andrano
FAQ:
Generally "FAQ" requires questions to be asked frequently. In this case, I'm trying to anticipate questions instead.
Q: I'm having a problem with this mod.
A: That is certainly possible. I'm a newb to modding. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best.
Q: I have a question about this or any other mod. Should I PM you?
A: No, please. Use the support thread. That's what it is there for.
Q: Your mod conflicts with <other mod>.
A: That is highly unlikely, although I suppose if anything does massive renovations to Elrindir it's certainly possible. In general, for stuff like this, put whichever one you want more lower on the list.
Q: Can I suggest <feature>?
A: Yes please! I can't guarantee the request will get into the mod, because as I've said I'm not very good at modding, but I'll certainly consider it!
Q: Where shall I contact you about adding in <feature>?
A: The support thread, please.
Q: Can I translate your mod?
A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the download page. If you do make a translation, be a lamb and either send me the file so I can upload it, or at least post a link so I can add it to the description.
Q: Can I or you upload this to another site?
A: I'd rather you didn't. If I want it uploaded elsewhere, I'll do so myself. Chances are this one will end up on Nexus at some point.
Q: Can I patch your mod?
A: I'd rather you didn't, if only because that'd make multiple versions sitting on the internet somewhere, and if I ever get bug reports or questions about it, tracking down which version is being talked about is a pain. Not to mention that a "patch" may well add stuff or remove stuff I don't want added or removed. In short... patch away if you wish, but don't post the patch if you please.
Q: I love this mod! How can I show my appreciation?
A: Leave me a "thank you" in the support thread, that'd be wonderful.
Q: I hate this mod, and I'd like to tell you why!
A: Sorry to hear that, but I'd be happy to hear your complaint. Leave it in the support thread.
Q: You do seem to be a bit obsessed with the support thread. Any particular reason?
A: I just feel that spending a PM on a simple suggestion, request, comment, or complaint is a bit outlandish. The support thread is there for a reason.
Q: Can I ask you about how you made this mod?
A: Yes you can.
Q: Where?
A: ...In the support thread.
Q: What about...
A: Look, is this going to be about contacting me in any way about this or any other mod?
Q: No, I can't say it is.
A: Ah! Go on then.
Q: Thank you. What about making changes to some of the dialogue here?
A: You have got to be kidding me.
Q: No, I'm quite serious.
A: IN THE SUPPORT THREAD!
Q: There's no need to yell.
A: Apparently there is! The support thread! That's where comments and notifications and complaints and messages and suggestions and requests and compliments and discussions about the bloody weather go! In the support thread!
Q: How about...
A: Look, I've had just about enough of this. If you ask one more thing about this mod I'll bean you with a brick, see if I don't.
Q: I was just...
A: No! I don't want to hear it! Now... do you have anything else to say?
Q: Yes. I was wondering...
A: Yesssssssss?
Q: If I have a question about your Devious Manual mod, where should that question go?
A: ...
Q: Hello?
A: Your question about the Devious Manual should go in the Devious Manual's support thread.
Q: Aha! That last link was to this mod's support thread! Got you!
A: Fuck off.
Changelog:
v1: Initial upload v2: Added new dialogue to Kerah, Rustlief, and Seren.
97 downloads
Updated
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Do You Know Who I Am? v15a
By Content Consumer in WIP / Beta
Are you the Dragonborn, slayer of Alduin, savior of the world, the most powerful mortal in existence?
And are you tired of various self-important NPCs telling you that you're worthless and weak?
Are you irritated at the simpletons who threaten you with bodily harm, when it's obvious that you can destroy them with a flick of your finger?
Do you occasionally wonder, after Unrelenting Force-ing a snarky NPC off a cliff, why nobody seems to recognize your greatness?
Well, wonder no longer, for you can now ask these sanctimonious bastards that all-important question...
Do You Know Who I Am?
Many NPCs throughout Skyrim, who previously would have tried to block your progress, totally convinced that their positions of petty power lent them some sort of protection, will respond to the question appropriately. Assuming that you are, in fact, Dragonborn.
The deModCracy made a video too.
I'm on the internet now! I'm famous! Let the cash roll in!
DESCRIPTION:
This mod alters several NPCs (More to come! Stay tuned!) who think they're somehow better or more important than the savior of the world. It adds that six-word question to their dialogs, allowing you to bypass or complete their particular sections of those quests without violence. Other NPCs have unique dialog for noticing that you're Dragonborn. This does not add, nor do I plan to add, any ability for bandits or other always-hostile beings to recognize your greatness. That's something for another mod, if at all. I made this mostly because I got irritated playing the College of Winterhold quest "The Staff of Magnus" and running into Estormo, who somehow believes that he can kill you, even though you just plowed through a dungeon full of undead horrors and magical monstrosities that he couldn't have begun to scratch at. Jordisslave then suggested the radiant thieves, and this mod was born. I'll add in some more NPCs as I find them, or as people suggest them. Don't expect anyone to recognize your awesome power if you haven't been formally recognized as Dragonborn, and don't expect anyone to stand in awe of your combat prowess if you haven't killed Alduin.
REQUIREMENTS:
Fuz-Ro-D'oh for the silent dialog lines.
Dawnguard and Dragonborn official DLC, as of v15.
WHO IS AFFECTED:
This mod is a work in progress. It currently affects the following NPCs:
I am taking suggestions and requests for other asshole NPCs. Leave a comment in the support thread!
POSSIBLE CONFLICTS, NOTES, CAVEATS:
Anything that alters the dialog trees for the quests mentioned above might conflict.
Things that alter the NPCs themselves (like their physical appearance) should be fine.
Note that the entries for Nepos the Nose, Riften Gate Guards, Mogrul, and the Valtheim Towers bandit edit vanilla scripts... hopefully I didn't break anything.
There is a confirmed conflict with Sexlab Solutions and Prison Overhaul.
Current list of (possible) conflicts with Solutions (according to TES5Edit, thanks to Destynova99):
Sanuarach Mine quest Brawlers Toll payment at Valtheim Towers Beggars (all beggars blocked, not just Degaine) Riften gate guards Riften jail guard Radiant thieves (this conflict has been confirmed)
Note that these are not major conflicts, nothing game-breaking... just whichever mod is lower in the load order will take precedence... so if you're using this mod and Solutions together, I recommend putting Solutions lower in the list. Same goes for XPO.
Destynova99 has, out of the goodness of his heart, made a patch for this bug located here. It's for v10 and Solutions 3.1.4 only, and the patch probably won't work if either of those mods is updated beyond that point. When this mod is "finished" (for a given value of "finished") I'll try to do the same.
NB: Also included in that archive are patches for Prison Overhaul and LAL.
NB: I forgot to add those into v15. You'll need to download v14 for the patches, and overwrite with v15. Derp.
Bugfix for Solutions and Prison Overhaul located here, thanks to Destynova99. The fix will still be valid until this OP says otherwise (that is, probably forever).
Note: Version 15+ now requires Dawnguard and Dragonborn. Sorry to those of you who don't have them!
Also, I forgot to add in the Solutions and Prison Overhaul patches into the archive. Use the link above for the patches.
UNINSTALLING:
Remove "Do You Know Who I Am.esp" from your data directory, and all scripts starting with "dyk" from your scripts folder. You'll also need to remove the following four scripts:
QF_dunValtheimKeepQST_000ADFE7.pex
QF_MS01_00018B4B.pex
QF_DialogueRiftenGateGuards_000E66FC.pex
DLC2_QF_DLC2TT1b_0201844E.pex
CREDITS:
--jordisslave for inspiring this mod's existence
--Estormo for being an unperceptive dick
--Everyone who made, and continues to make, suggestions for target NPCs!
--Destynova99, who located the conflicting dialogue bits and made a patch for v10 and Solutions 3.1.4 and Prison Overhaul.
TRANSLATIONS:
Russian translation: LINK (not current I think)
Japanese translation patch: LINK (for v14)
Japanese translation patch: LINK (for v15)
FAQ
A whole two people have requested permission to translate this mod, so I figure that's "frequently," because I cannot count. So I figure I might as well put up a FAQ.
Q: I'm having a problem with this mod.
A: That's not only possible, it's likely. I'm a newb to modding. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best.
Q: I have a question about this or any other mod. Should I PM you?
A: No, please. Use the support thread. That's what it's there for.
Q: Your mod conflicts with <other mod>.
A: That's also highly likely. There's a good chance one of the NPC dialogue nodes I've edited is being referenced by any other dialogue-style mod. In general, for stuff like this, put whichever one you want more lower on the list.
Q: Can I suggest <feature> or <NPC>?
A: Yes please! I can't guarantee the request will get into the mod, because as I've said I'm not very good at modding, but I'll certainly consider it!
Q: Can I translate your mod?
A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the OP.
Q: Can I or you upload this to another site?
A: Nope. If I want it uploaded elsewhere, I'll do so. For that matter, I already did put it up on Nexus.
Changelog:
v1 - Estormo, The Caller, and Tolfdir
v2 - Added Calcelmo, Nazeem, Farengar
v3 - Added Valtheim towers guard, Calcelmo, Nepos the Nose
v4 - Added Aela, Degaine, Erikur
v5 - fixes a bug with v4, and adds radiant thieves
v6 - Added Sergius Turrianus, Urag gro-Shub, and generic dialog for brawlers
v7 - Added Harrald and Atar, and changed Urag's lines (thanks to Jfraser)
v8 - Added Maul, Hemming, Haelga, Nelkir, Dagny, Delphine, and the Riften jail guard
v9 - Added Summoned Dremora (master spell quest), Malborn, Wuunfurth, Riften gate guards, Odfel, Farengar (again)
v10 - Added Bolgeir Bearclaw, Bendt, East Empire Company dockmaster, Taarie, Kayd
v11 - Added some stuff to previous NPCs, and fixed a Malborn bug
v12 - Added wandering adventurers, Enthir, Galmar, Rikke
v12a - Fixed a missing script, added Rhiada
v13 - Added the Jarls in the Thane quests (except Riften)
v14 - Added Grelka
v15 - Added Mogrul, Isran, Delphine, and a bunch of hello/greetings dialogues.
v15a - Fixed a bug that made a hello/greetings comment visible for pets and horses.
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