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    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Content Consumer

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Posts posted by Content Consumer


  1.  

    i tried everything to get simple slavery to trigger instead of defeat or sd+ even unchecked all on death alternative,still no luck. What do i have to do to get to the auction beside setstage 10 where iam instantly auctioned?

    what are you getting defeated by? In general, only bandits will do the trick. Which is why I recommend OBIS.

     

     

    I can also recommend:

    Populated Dungeons, Caves, Ruins adds a bunch of bandits to various places. Not everywhere, but where they are they can overrun you if you're not prepared.

    Populated Forts, Towers, Places does the same thing.

    Better Deadly Bandits doesn't add new bandits, but it does make the existing ones more powerful.

     

    I haven't tried Extra Bandits, so I don't know if they're members of the same factions, but it might work.

    0

  2. I'm having a problem of sorts. I am using SL 1.6 hotfix 2, and getting a ? on FNIS Sexlab Framework Idles and FNIS Sexlab Creature Idles.


     


    Starting a brand new game, not updating a previous save.


     


    This is a screenshot before installing sexlab:


    post-462261-0-13205500-1443321545_thumb.


     


    And this is a screenshot after installing sexlab:


    post-462261-0-13242900-1443321539_thumb.


     


    I have run FNIS multiple times, both before starting a new game and after starting the game, saving, and re-entering. The question marks do not go away.


     


    Here's my FNIS report:


    post-462261-0-83361400-1443321549_thumb.


     


    And here is my papyrus log:


    Papyrus.0.log


     


    I have tried the suggestion of scrolling out and then back in again, several times, and it doesn't fix the issue.


    I have not tried creature sex, but during normal sex the actors (both player and NPC) just stand there. Sound effects play normally.


     


    EDIT: I am using FNIS v5.5 and FNIS Creature pack v5.3.


    0

  3.  

     

    can you merge plugins too? for example legendary editions:D ,bcs too much plugins for load 

     

    It's actually pretty simple to do it yourself. You just need xedit and the merge plugins script. If you need a tutorial video, the merge plugins script page has several.

     

    i know how to do it:D I apologize for unintelligible question,another question if i merge this plugins slia-skyrim .esp,slia-dawnguard .esp and slia-dragonborn do without any complications in the game? Will it work properly?

     

     

    It should work fine, mods with multiple masters usually do. I can't see why it would cause any issues.

    0

  4.  

     

    he tried to get me to kill the sister in the giant quest

    OMG... that's what the other path is? I've always just sacrificed myself (in a manner of speaking ;) ) to the giant instead. I never even tried taking the alternate approach, when he suggested finding someone else I just said no. It seemed too skeevy to do that to some unsuspecting girl.

    I find it very hard to make decisions that negatively affect NPCs in games. Those collections of pixels, those little bundles of ones and zeroes, even though they're not real I have a tough time forcing myself to deliberately cause them harm.

    Except bandits, obviously. Or monsters that attack me. Warlocks in a cave, sure, they're fine to kill... uh, yeah, okay, innocent dragons circling overhead, they go down too, and maybe the occasional bear I'll fus-ro-dah off a cliff... hmm...

    Come to think of it, I am a horrible mass murderer who has soullessly slaughtered hundreds, perhaps thousands, of NPCs. But I draw the line at attacking someone who doesn't attack me first. Except for Three-Dog. Or people I snipe from hiding before they can attack me. Or Lydia, whom I often use for target practice. Uh...

    Come to think of it, I'm just a right asshole, aren't I? Gonna go away now and rethink my life vis-a-vis violence directed and undeserving video game characters, with my personal head shrink Jack Daniels to help me figure this out.

    1

  5. I played your mod, and there are things I don't understand..

     

    - the redwave, ok, perfect.

    - the children made nothing. Just few dialogues about babies and hagravens.

    - the twins : just 2 lines of dialogues.

    - the cow girls : ok, no problem... but we cannot wear the harness.

    - ELLE : ok, a little bit uncontrolable.

    - The wonder : no fliers in all windhelm, i never found her.

    - the brod mother was dead when I find her...  a chaurus not aggresive toward player was hunting in the wilderness...

     

    Two things:

    1. The mod isn't finished yet.

    2. Much of this isn't intended to give quest hooks or anything, just to be stories that are happening in the world around you.

     

    The children I believe is of the latter, while the twins are of the former. I think. ;)

     

    About the harness, though, not sure about that. Are you using any sort of body mod or skeleton that would prohibit the harness from being equipped? Or are you wearing anything like a chastity bra?

     

    Re the Wonder: Try talking to the barman at the New Gnisis Cornerclub. Or wander on upstairs first.

     

    Re the brood mother being dead: Was she attacked by a dragon or something? I mean, before you got there did you see a dragon in the distance, or maybe hear any fighting, like attacking vampires or bandits or something?

    0

  6. yeah crashes are a bitch because the game crashes before anything gets sent to the log. thats why i always laugh when authors are like "submit a papyrus log' its never fucking useful.

     

    I added a debug.trace to, like, every other line in my script. I can't figure out what causes the crash, but maybe I can find out what leads up to it.

     

    "Aha, I see you've reached the point where the script activates a JS plugin and attempts to download all of your saved passwords and install a keylogger. The program crashes immediately, which tells me you've probably installed some sort of antivirus or malware detector. The solution is to uninstall said application and re-run the script."

    0

  7. I have absolutely nothing useful to say here. I just found this:


     




     


    i noticed that about the males last night too. not sure what i broke there.


     




     


    Incredibly funny in the sheer number of ways it can be taken.


    Thanks for making me laugh after a long, boring day.  :D  :D  :D

    0

  8.  

     

    I noticed a small glitch that affects this mod and others of Content Consumer. The very lastest version of NMM seems to have problems installing them, I found out it's because of the filename (the space before the .7z). Older NMM versions did not have this problem.

     

    I put a space in to more easily visually differentiate the file extension from the filename (my eyes aren't quite as good as they used to be), but I'll go ahead and omit the space from now on.

     

     

    I feel there should be some kind of punishment for someone with IT expertise putting a space in a filename. :P

     

    May change my username to "8+3Nazi".

     

     

     

    Mwa ha ha ha! From now on, I will sow chaos and confusion among you poor wretches! I will rename all my files with strange characters! I will find some way to include an asterisk in every filename!

     

    I will re-upload DYKWIA v15 and call it:

     

    DYKWIA~1.*.#.15.tar.7z.zip.gz.com.bat.agent.17.here.are.your.instructions.go.to.the.fifth.street.bridge.wait.for.a.man.named.Raoul.he.will.tell.you.what.to.do.next.lib.dll.cab.jar.c.cpp.h.exe.exe.sex.exe.exe.burma.shave.net.exe

     

    I actually remember the first time, I think it was using Windows 95? Can't remember the OS, but I remember the first time I realized that this new-fangled system could make long filenames. I abused the hell out of it. I'd write papers and the filename would be the first sentence of the paper. I'd write recipes where I would include cooking time and major ingredients in the filename.

    1

  9. I noticed a small glitch that affects this mod and others of Content Consumer. The very lastest version of NMM seems to have problems installing them, I found out it's because of the filename (the space before the .7z). Older NMM versions did not have this problem.

     

    I put a space in to more easily visually differentiate the file extension from the filename (my eyes aren't quite as good as they used to be), but I'll go ahead and omit the space from now on.

    0

  10. If your game is crashing instantly (before the title screen), it is most likely that you are missing a mod dependency.


     


    For example, Celes Nightingale Armor seems to require the HDT High Heels system. If you don't have it, the game will crash immediately.


     


    This has nothing specifically to do with Sexlab.


    1

  11.  

    Thanks!

     

    One other question, any way to write comments in the script?

     

     

    For single line comments, with a semicolon, like LISP.

    I believe that the braces { } are used for multi-line comments (akin to /* */).

    I've never actually used braces for that in papyrus, but I've seen it in people's code. It really messed me up at first because I thought it was supposed to be defining something in a scope. :)

     

     

    EDIT:

     

    code goes here  ; and comments go here

     

    code goes here  { and comments go here

    and here

    and here }

    0

  12. lollots.

     

    Also known as "Fuck Your Side-Quest". For those who want a really alternative Skyrim experience.

     

    "If you see a copy of this book could you bring-"

    "Do I look like a librarian? Fuck Off. Find your own shitting books"

     

    etc etc. Forget LAL, Tiefling or Wildings for an alternative game. A new AS mod, maybe? You start with Miraak, Harkon and Alduin all dead and a world that is scared of you.

     

    If we're going that route, I'd really like to have some spells that allow you to burn down villages. Mace Raiden, for example, would be only too happy to exterminate the population of Falkreath for being ignorant cunts.

     

     

    EDIT: Come to think of it, I do believe there is a mod out there that allows you to tell quest-giving NPCs to fuck off. Not using those words, but IIRC it did allow you the option to say not interested when people would give you minor quests, and either block the quest one time or permanently.

    Can't remember what it was called, though...

     

    Have you had a mod video-reviewed?

     

    Searching YT...

     

     

    Here's the link.

    The DYKWIA review starts in a couple of minutes.

    1

  13.  

    I don't often pull this on people but stumbled on one of the aversions of this the other day, I think it was Maven, it was a genuine surprise (even though I knew it happened).

     

     

    As far as translations go, is anyone working on the even more obnoxious translation of this?

     

    "Give me your gold or I'll [whatever the line is]"

    "Piss off! I'm DRAGONBORN. Without me you'd be dragon turd floating in the aether. You should be giving me your money."

    "Ok, OK. No need to go on about it, we've all got to make a liv-"

    "AND I've just smeared that prick Miraak all over some tentacly things"

    "Who's Miraak?"

    "Oh, yeah, I suppose there's no reason you'd know him. Don't know really, he turned up a couple of times, twirled a moustache and then vanished. Then he turned up in some weird fever dream (must stop watching Japanese tentacle porn), asking to be killed by wielding a unique item that I did not yet own. Suffice to say he would have killed you ALL if I hadn't bravely stepped in."

    "I guess I have to believe-"

    "And every vampire everywhere, except for a spurious few living obviously in plain sight, hidden only by the need to scroll all the way down the conversation tree to accuse them, is now dead because of ME! Kneel Before Me, Mortal!"

    "whimper"

     

    As the dragonborn is evil, after all.

     

    DYKWIA version EEEEEEVIL!

    Here's the description:

    Are you the Dragonborn, slayer of Alduin, savior of the world, the most powerful mortal in existence? And are you a badass fucker who won't take no shit from anybody?

    And are you tired of various self-important NPCs telling you that you're worthless and weak? Like you were some sort of normal person instead of a god-killing terror of the land?

    Are you irritated at the simpletons who threaten you with bodily harm, when it's obvious that you can destroy them with a flick of your finger? And do, repeatedly and with great enthusiasm?

    Do you occasionally wonder, after Unrelenting Force-ing a snarky NPC off a cliff, why nobody seems to recognize your greatness? Or at least, present the knock-kneed, bowl-trembling terror that can pass for respect in a dim light?

    Well, wonder no longer, for you can now ask these sanctimonious bastards and mewling swine that all-important question...

    Do You Know Who I Am, You Pathetic Fucktard?

    Many NPCs throughout Skyrim, who previously would have tried to block your progress, totally convinced that their positions of petty power lent them some sort of protection, as if you weren't ready, willing, and able to tear them limb from limb, will respond to the question appropriately, by shitting themselves and either running away or curling into a little ball of mindless fear.

    2

  14. Off topic but this is what I love about Lovers Lab, people here stop to think, apologize, and become friends again more often than they escalate trivia into a shit storm.

     

     

    A soft answer turneth away wrath: but grievous words stir up anger. And the tongue of the oral masters makes both women and men into sex-starved slaves.

     

    Or... something like that, anyway. I'm sure that's the original translation, or close to it. ;)

    0

  15. I've also noticed the first issue recently. No idea what's causing it for me too. Here's my load order:




    Active Mod Files:

    •  00 Skyrim.esm


    •  01 Update.esm


    •  02 Unofficial Skyrim Patch.esp [Version 2.1.3]


    •  03 Dawnguard.esm


    •  04 Unofficial Dawnguard Patch.esp [Version 2.1.3]


    •  05 HearthFires.esm


    •  06 Unofficial Hearthfire Patch.esp [Version 2.1.3]


    •  07 Dragonborn.esm


    •  08 Unofficial Dragonborn Patch.esp [Version 2.1.3]


    •  09 ApachiiHairFemales.esm


    •  0A ApachiiHair.esm


    •  0B RSkyrimChildren.esm


    •  0C CreatureFramework.esm [Version 1.0.0]


    •  0D Fantasy Soundtrack Project.esp [Version 2.0]


    •  0E hdtHighHeel.esm


    •  0F SexLab.esm [Version 1.59b]


    •  10 SexLabAroused.esm


    •  11 Devious Devices - Assets.esm [Version 2.8.3]


    •  12 SexlabInteractiveArousal.esm


    •  13 ZaZAnimationPack.esm


    •  14 Devious Devices - Integration.esm


    •  15 daymoyl.esm


    •  16 Devious Devices - Expansion.esm


    •  17 HighResTexturePack01.esp


    •  18 HighResTexturePack02.esp


    •  19 HighResTexturePack03.esp


    •  1A Unofficial High Resolution Patch.esp [Version 1.1.9]


    •  1B SexLab Vanilla Voices.esp


    •  1C NB-Scars.esp


    •  1D IridumEyes2.0.esp


    •  1E NoFallDamageforVL.esp


    •  1F CastingGear.esp


    •  20 Atlas Compass Tweaks.esp


    •  21 DG and DB Axe Perks merged.esp


    •  ++ Tiwa44_Minidresses_Dragonborn.esp


    •  22 SexLab Dangerously Nude.esp


    •  23 AzarHairPonyTail 03 - Havok.esp


    •  24 BetterDestructionPerksC.esp


    •  25 NoLockpicking - Novice.esp


    •  26 DreamBurrowPatchWorkMaiden.esp


    •  27 CelticMusic.esp


    •  28 Celtic Music and FSP No Vanilla Patch.esp


    •  29 MoreNastyCritters.esp


    •  2A Auto Unequip Ammo.esp


    •  2B bonemoldweapons.esp


    •  2C BloodthirstVampireFeeding.esp


    •  2D Better Runes - Greater Range and Multiple Cast.esp


    •  2E bodyscars.esp


    •  2F Apropos.esp


    •  30 BVFE_Serana.esp


    •  31 DibellanDefender.esp


    •  32 FemaleWerewolf.esp


    •  33 Combat Evolved.esp


    •  34 SlaveTats.esp


    •  35 Light Foot Only While Sneaking.esp


    •  36 Exhaustion.esp


    •  37 NPCWaterAIScripted.esp


    •  38 Heterochromia.esp


    •  39 CrimsonTwilightArmor.esp


    •  3A CustomUthgerd.esp


    •  3B DawnguardDawnbreaker_HolyFireEd.esp


    •  3C SexyVest.esp


    •  3D Kaw's Claws.esp


    •  3E dD - Realistic Ragdoll Force - Realistic.esp


    •  ++ ADEC_DragonbornArmors.esp


    •  3F comvex-hmpriestess.esp


    •  40 SunRune.esp


    •  41 DSCR.esp


    •  42 DualFlurrytoFlurry.esp


    •  43 Faster Bolts 75%.esp


    •  44 FasterArrows75.esp


    •  45 FCO - Follower Commentary Overhaul.esp


    •  46 FemaleMannequin_Hearthfires.esp


    •  47 Osare Underwear.esp


    •  ++ FullBootForKKSA.esp


    •  48 Dawnguard Radiant Quest Adjustment.esp


    •  49 GladiatorSandals.esp


    •  ++ GQJ_DG_vampireamuletfix.esp


    •  4A MagicSneakAttack.esp


    •  4B RaceMenu.esp


    •  4C Rayya.esp


    •  4D nem-e5i5's RaceMenuPlugin.esp


    •  4E HearthFire Display Case Fix.esp


    •  4F SexLabDefeat.esp


    •  50 ImmerSlave-DeviceCut.esp


    •  51 UnlimitedBookshelves.esp


    •  52 Brawl Bugs CE.esp


    •  53 Elemental Staves.esp


    •  54 Realistic Lighting Overhaul - Major City Interiors.esp


    •  55 DynamicTorches.esp


    •  56 Book Covers Skyrim.esp


    •  57 Better Assassins V2.esp


    •  58 SLIA - Dawnguard.esp


    •  59 imp_helm_legend.esp


    •  5A Katarina.esp


    •  5B KillingTraps.esp


    •  5C BarenziahQuestMarkers.esp


    •  5D Stenvar_Revamped.esp


    •  5E Leah Lilith Jewelry.esp


    •  5F Potions.esp


    •  60 LoversVictim.esp


    •  61 Mini Vamps.esp


    •  62 mslDeviousCaptures.esp


    •  63 No Killmoves, No Killcams, No Killbites.esp


    •  64 OMageCommonRobesV2.esp


    •  65 PSMHFOverhaul.esp


    •  66 RaceMenuPlugin.esp


    •  ++ Tiwa44_Minidresses.esp


    •  67 RealisticWaterTwo.esp


    •  68 SexLab Aroused Creatures.esp


    •  69 SexLabMatchMaker.esp [Version 5]


    •  6A SexLabNudeCreatures.esp


    •  6B SexLabNudeCreaturesDG.esp


    •  6C SexLabNudeCreaturesDB.esp


    •  ++ SexLabNudesuitVariants.esp


    •  6D Sexy Armor Replacer Patch.esp


    •  6E SkyUI.esp


    •  6F DVA - Dynamic Vampire Appearance.esp


    •  70 SLIA - Dragonborn.esp


    •  71 SLIA - Skyrim.esp


    •  72 Speed Revised.esp


    •  73 Verdant - A Skyrim Grass Plugin.esp


    •  74 Wintermyst - Enchantments of Skyrim.esp


    •  75 Animated Weapon Enchants.esp


    •  76 Better Deadly Bandits Weapon Only.esp


    •  ++ GECK.O_Skyrim_MoreMales.esp


    •  77 sanguinesDebauchery.esp


    •  78 ethereal_elven_overhaul.esp


    •  79 SkyrimCoinReplacerRedux.esp


    •  7A Realistic Lighting Overhaul - Major City Exteriors.esp


    •  7B SoS - The Wilds.esp [Version 1.13]


    •  7C SoS - Civilization.esp [Version 1.02]


    •  7D Captured Dreams.esp


    •  7E Realistic Lighting Overhaul - Dungeons.esp


    •  7F Realistic Lighting Overhaul - Dawnguard Interiors.esp


    •  80 Realistic Lighting Overhaul - Weathers.esp


    •  81 realrainextended.esp


    •  82 SaturationBoost.esp


    •  83 Supreme Storms.esp


    •  84 Darker Bloodcursed Sky.esp


    •  85 Thunderchild - Epic Shout Package.esp


    •  86 Improved Dragonrend Shout.esp


    •  87 SoS - The Dungeons.esp [Version 1.23]


    •  88 PotemaRealFix.esp


    •  89 FS_UltimateAssortment.esp


    •  8A Cidhna Mine Expanded.esp


    •  8B SexLab_Solutions.esp


    •  8C Tamriel Reloaded Mountains.esp


    •  8D BetterDGEntrance.esp [Version 1.0]


    •  8E SexLab-Stories.esp


    •  8F StewardUniforms.esp


    •  90 OMageReplacerPack.esp


    •  91 Ezuka's Wedding Rings.esp


    •  92 OpulentMageUSKPReplacerPatch.esp


    •  93 animal_mansion.esp


    •  94 Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp


    •  95 RSChildren_CompleteUSKP.esp


    •  96 RSChildren_V.esp


    •  97 SexLabSkoomaWhore.esp


    •  98 TradeBarter.esp


    •  99 SoS - Civilization-PatchRLOMajorCityInteriors.esp


    •  9A BetterHjerim.esp


    •  9B Populated Dungeons Caves Ruins for USKP.esp


    •  9C RealisticWaterTwo - Legendary.esp


    •  9D Cloaks.esp


    •  9E GuardOutfits.esp


    •  9F CFTO.esp


    •  A0 SexSlavesForVanillaBandits.esp


    •  A1 BeastessLair.esp


    •  A2 Unique Booze Bottles Alternate Names Version.esp


    •  A3 UniqueBorderGates-All.esp


    •  A4 DeviouslyHelpless.esp


    •  A5 DeviousRegulations.esp


    •  A6 Populated Lands Roads Paths.esp


    •  A7 Populated Forts Towers Places.esp


    •  A8 Populated Cities Towns Villages.esp


    •  A9 CoCo_TDM2.esp


    •  AA MeekoHuskyEssential.esp


    •  AB SLIA - The Devious Manual.esp


    •  AC shoespack.esp


    •  AD MissingTotemPuzzlePillars.esp


    •  AE Atlas Map Markers.esp


    •  AF SimpleSlavery.esp


    •  B0 RewardYourFollowers.esp


    •  B1 DibellasRecruit.esp


    •  B2 BesEss.esp


    •  B3 Aurora - Standing Stones of Skyrim.esp


    •  B4 Devious Cidhna.esp


    •  B5 Alteration and Restoration redux.esp


    •  B6 RestorationIdleFix.esp


    •  B7 CollegeDaysWinterhold.esp


    •  B8 SexLab_Dialogues.esp


    •  B9 SexLab-StoriesDevious.esp


    •  BA SoS - Civilization-PatchRLOMinorCities.esp


    •  BB SoS - The Dungeons-PatchRLODungeons.esp


    •  BC Svs Collection Jewelry.esp


    •  BD FSP - Unique Towns & Locations.esp


    •  BE Followers.esp


    •  BF Companions Radiant Quest Adjustment.esp


    •  C0 Bijin Wives.esp


    •  C1 SBF Beleval.esp


    •  C2 Unique Uniques.esp [Version 1.8]


    •  C3 Populated Skyrim Prisons Cells.esp


    •  C4 Lore Weapon Expansion.esp [Version 1.3]


    •  C5 ElvenWeaponry.esp


    •  C6 ElvenWeaponryFasterArrows75%.esp


    •  C7 Faction Crossbows.esp [Version 1.2.1WAFR]


    •  C8 Cloaks - Dawnguard.esp


    •  C9 ShieldsofSkyrimLists.esp


    •  CA Torcs_35.esp


    •  CB Enchanting Freedom.esp


    •  CC Water and Wind Destruction.esp


    •  CD Skills x5.esp


    •  CE bound weapons redux.esp


    •  CF Prometheus_BeastSkeletons.esp


    •  D0 daymoyl_DawnguardAddon.esp


    •  D1 UniqueBorderGates-All-BetterDGEntrance.esp


    •  D2 Atlas Dawnguard.esp


    •  D3 FSP - Dawnguard Edition.esp


    •  D4 The Paarthurnax Dilemma.esp [Version 1.2.8]


    •  D5 Slaves of Tamriel.esp


    •  D6 SoS - The Dungeons-PatchRLOMajorCityInteriors.esp


    •  D7 SoS - The Dungeons-PatchRLODungeonLighting.esp


    •  D8 DragonPriestMaskQuestMarkers.esp


    •  D9 itsatrap!.esp


    •  DA Atlas Dragonborn.esp


    •  DB EdhildilsDaedricFreakArmor.esp


    •  DC Devious Deviants.esp


    •  DD Gildergreen Regrown.esp [Version 1.2.6]


    •  DE Apocalypse - The Spell Package.esp


    •  DF Atlas Hearthfire.esp


    •  E0 Apocalypse - More Apocalypse.esp


    •  E1 MF_RadiantProstitution.esp


    •  E2 NewmNecklaces2.esp


    •  E3 Dead Thrall on Anything level 100.esp


    •  E4 Ghorza's Armor.esp


    •  E5 LustmordVampireArmor.esp


    •  E6 UniqueRadiantAndPartyClothes.esp


    •  E7 NewJewelleryGems.esp


    •  E8 Real Clouds.esp


    •  E9 TheEyesOfBeauty.esp [Version 9]


    •  EA Wintermyst - Increased Damage.esp


    •  EB Alternate Start - Live Another Life.esp [Version 3.0.4]


    •  EC Bashed Patch, 0.esp



     


    I have not noticed the second issue, however.


    0

  16.  

    v15 is up. Just a quick addition.

    ......

    Added a bunch of hello/greetings dialogues to a bunch of random people. Hope it works.

    ......

    Sorry to those of you who have done or are working on translations.  :-/ I know there's a way to export dialogue and then re-import it, that might be the best way to go about adding in the new stuff. There's actually a lot of new dialogue, mostly hello/greetings dialogue lines.

     

    Thank you for update! 

     

    Although all the my current PCs have not progressed the main quest line so much, 

    I'm looking forward to ....

     

    the encounter with draugrs as well as dragon priests and their greet after my PCs defeat Alduin!

     

    btw, I (hopefully with few mistranslations) completed a translation patch file for your latest (v15) in Japanese: 

    http://skup.dip.jp/up/up10822.7z

     

     

    Wow! You work fast! :)

     

    The dialogues for draugr, dragon priests, and for that matter factions like necromancers, warlocks, bandits, etc. are based on the off-chance that you will be using other mods that make you allies with those factions. Like this, or this, or that one mod I think was called "master of disguise" that I can't find any more.

    I think I may have missed some, too... I'm pretty sure I added bandits, but I might have forgotten Forsworn, and I think I deliberately skipped the Silver Hand for some stupid reason.

    Next update, I'll try to add in the missing factions.

    0

  17. Sweet. I might get started right away then.

     

    Essentially, kind of wanting to set up progression? For example: Dialogue occurs, set a variable to increase by 1 (Or just set it up a number.). Then store it for use later. Basically a romance progression system. I imagine I can sort of do it similarly like a quest? But when I tried this (Specifically to have dialogue just fire once), I failed miserably.

     

    That is exactly what I used in Reward Your Followers. :)

     

    1. Create an integer global variable

    post-462261-0-33720800-1442815360_thumb.

     

    2. In your dialogue, add a condition getglobal variablename == 0 (or whatever number you have set up as the initial stage)

    post-462261-0-74709300-1442815306_thumb.

     

    3. In your dialogue script where you want to advance the relationship stage to the next level, add the line that advances the variable. Don't forget to set the property.

    post-462261-0-45279200-1442815468_thumb.

     

    4. In your dialogue where you start talking in relationship stage 2, getglobal variablename == 1 (incremented).

    post-462261-0-40206800-1442815534_thumb.

    I don't know the maximum value of the global, but I know it's signed, and I assume it's a long integer, so it should be able to go up past two billion. If you really wanted to get that in-depth. ;)

     

    5. Your very most basic sex script will look like this bit of code:

    ;BEGIN FRAGMENT Fragment_0

    Function Fragment_0(ObjectReference akSpeakerRef)

    Actor akSpeaker = akSpeakerRef as Actor

    ;BEGIN CODE

    actor[] sexActors = new actor[2]

    sexActors[0] = SexLab.PlayerRef

    sexActors[1] = akSpeaker

    sslBaseAnimation[] anims

    SexLab.StartSex(sexActors, anims)

    ;END CODE

    EndFunction

    ;END FRAGMENT

    ;END FRAGMENT CODE - Do not edit anything between this and the begin comment

    SexLabFramework Property SexLab Auto  

    SexLabFramework Property SexLab Auto

    This line, like all properties (including the global property), will also need to be set in the properties window, because the CK doesn't do it automatically.

    post-462261-0-18945600-1442816228_thumb.

    post-462261-0-18789500-1442816174_thumb.

     

     

    That's the most simple way to do it. It doesn't have any tags, victim settings, who's-on-top settings, anything like that. It's basically the same way that Matchmaker does it.

     

     

    In any case, using the global dialogue check with the script that increments it (or sets it to some number) will make it fire off only once. You can use other methods. Quest stages are perfectly fine too, with about the same level of difficulty and number of things to do, with maybe a bit more flexibility in some areas and a bit less in others. But about the same overall.

     

    Instead of globals, you can do some other things like storageutil variables, but I prefer globals because then I can quickly change them in-game when testing ("set globalvar to #" in the console) which allows me to test more easily. And players can change the values themselves if they don't like where the relationship is. (if you're using quest stages, the console command setstage is what you want instead).

     

    If I knew how to do -that- much, and the sexlab integration, I could probably get pretty far. Its sad, because I know -3- computer languages, but the Creation Kit script stumps me.

    Papyrus reminds me of a bastardized version of C.

    post-462261-0-49540500-1442815859_thumb.

     

    Also wish I knew how to increase? decrease some of the menu sizes? They fill my entire screen sometimes I can't see text at the very bottom of some menus, such as inventory in the actor window of an actor.

    Get a bigger monitor.

    I know that's a terrible, unhelpful answer, but the devs didn't plan for people with smaller screens. You can try setting your resolution, maybe that'll help, I don't know... but before I got my new monitor, it was a pain in the ass to mess with the CK.

    If you're lucky, your screen is big enough so that you can juuuuuust set the position of menus where you can get all the way to the top and all the way to the bottom.

     

    1

  18. v15 is up. Just a quick addition.


    Dawnguard and Dragonborn are now required!


     


    Added dialogue to Isran when you're joining the Dawnguard. (dawnguard)


    Added dialogue to Mogrul when he tries to intimidate you for money. (dragonborn)


    Added a bunch of hello/greetings dialogues to a bunch of random people. Hope it works.


    EDIT: Forgot, I also added stuff to Delphine in the A Blade in the Dark quest. Not Dragonborn, obviously, but other faction heads.


     


    This version also edits another vanilla script:


    DLC2_QF_DLC2TT1b_0201844E


    I had to do it because it was the only way to do a decent job on the Mogrul bit. The alternative would have been messy, obvious, and a bit problematic.


     


    Sorry to those of you who have done or are working on translations.  :-/ I know there's a way to export dialogue and then re-import it, that might be the best way to go about adding in the new stuff. There's actually a lot of new dialogue, mostly hello/greetings dialogue lines.


    0

  19.  

     

    There are a number of stack dumps from Wet and Cold. Wet and Cold is a wonderful mod, but it's kind of script heavy.

     

    there's no stack dump in that log...

     

     

    Oh? I thought that this was a stack dump:

     

     

     

    stack:

        <unknown self>.Game.GetFormFromFile() - "<native>" Line ?

        [_WetQuest (68000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 464

        [alias Player on quest _WetQuest (68000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6

     

    I've been wrong for quite a while, then. What exactly does one look like?

    0

  20. Some of that relies on player self-control to prevent abusing the gold production abilities

     

    Or setting up T&B so viciously that you can barely pay for your own food and housing.

     

    Story ideas for forcing that...blackmail, quest requirements, charm spells, things that happen after you had that one drink with that suspiciously friendly stranger "I did WHAT to Elisif?"...

     

    Blackmail is a good idea, but it requires keeping track of player actions. Might be easy enough, though. Check to see if a quest is completed - I saw what you did to your friend at the Sacellum of Boethiah. If you don't want the Jarl to hear about it, go to this place and do this thing.

    Easy enough to apply a bounty for it too - maybe you are sent to a clandestine meeting with a guy and it's all being watched by the guards. Or you are given an illegal item to transport, and are stopped by the guards and searched.

     

    Stopped and searched is a good one too. Guards stop you at the gate, saying something about a new law against skooma possession, and if they find any on you they'll arrest you.

     

    Charm spells is also a good one, but it's tough to force the player to perform actions. You can be "charmed" but that can't force your character to attack someone, for instance. But it does tie in with the "suspicious drink" thing - Oblivion's Fighters Guild had a quest where you had to drink a potion before wiping out a bunch of goblins that had overrun a small village. On returning, it turned out that the drink was hallucinogenic, and they were actually townsfolk (move out the townsfolk, replace with falmer, replace them when fast-traveling or force moving away). You could have a single survivor report the horrible massacre that you committed.

    0