• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Content Consumer

Members
  • Content count

    3,611
  • Joined

  • Last visited

Posts posted by Content Consumer


  1. Threats? Hearthfire has an interesting mechanic where occasionally bandits will raid your house and kidnap your spouse, and you have to go rescue them from a radiant dungeon.


    Extend that... bandits kidnap someone important to you - relationshiprank 3+ maybe - and tell you to steal something valuable in full sight of the guards, or murder someone. You'll take the fall, but your friend will be let loose.


    Or equivalent... evil appeal to your better nature? "I will kill one citizen of Whiterun every 24 hours until you kill this person in Dawnstar" style of thing.


     


    Something like the vanilla quest in Cidhna Mine? That is, someone has framed you for something, and you get a bounty, and the guards come after you.


     


    No-recourse killing? Let's say that someone walks up to you in broad daylight and steals something from your inventory, like the most valuable thing there. You confront them, but they declare their innocence. Let's also say that this happens in Riften, for example, and the guards are corrupt (go figure, eh?), and when a guard intervenes they take the other guy's side. The smug bastard just walks away free with your stuff.


    This won't directly make the Dragonborn commit a crime (actually none of them force you to do so), but you're more likely to try to either steal it back, in which case the thief calls his guard buddy over and you're arrested for thieving, or you kill him to get it back. Something like that.


     


    Your follower has been accused of a crime, and you can volunteer to take the sentence yourself (thanks to jfraser's blog for this one).


     


    You are given a quest to do something completely innocuous, like wipe out a bandit hive. After killing the bandit leader, it turns out that the "bandits" were undercover guardsmen, working on behalf of the Jarl, and you just blew three months of undercover work and killed off the guards too, so you get arrested when you try to turn in the bounty. Make something up for the confusion - "I didn't tell you to go kill the Forsworn and Druadach redoubt, I told you to go to Serpent's Bluff redoubt! You imbecile!"


     


     


     


    Only the "you have been framed" scenario could count as forcing you into prison (or at least forcing you to get a bounty), because everything else you can just choose to walk away. Let your friend die, let the thief get away with your goods, do not take the quest, refuse to take the rap for your follower. But I would venture to guess that most players wouldn't jump on a hook like that.


     


    0

  2. Well, bear in mind that I'm not exactly great at looking at these, but...


     


    There are a number of stack dumps from Wet and Cold. Wet and Cold is a wonderful mod, but it's kind of script heavy.


    Aside from that, most of it looks pretty standard. Something called "RNPC" (Realistic Needs Player character, maybe?) is triggering every minute or less, maybe that's the cause of the problem?


     


    You might want to post your load order.


     


    Oh, and this should probably go in the tech support section instead of the general "adult mods" section.


    And it's also considered polite to put long stuff like papyrus logs or load orders in spoiler tags, or in a downloadable text file, or link to the text on pastebin or something like that. Just, you know, future reference. :)


    2

  3. This is from an old post by RickerHK on the nexus forums when the same question was asked about the gamemode block but I would defer to script gurus as to whether this condition is still true and that the gamemode block is just a workaround. Some possible good info in that thread.

     

    Why do you have a gamemode script to check every frame if the helmet is equipped? You have an "on unequip" right there but it is commented out. Did you find that the unequip block fails to work? It is never clear to me which things need to be checked every frame and which can be triggered only upon the actual operation. #univax

     

    "If for some reason the helmet gets broken, it won't run the unequip block when it unequips."

     

    Ah. That makes sense.

     

    Is there any way to make an item unbreakable? Or even just increase maximum condition to an extremely high number so it virtually won't break?

    0

  4.  

    Although, why you'd not use OnUnequip is beyond me... seems a bit strange to mix your methodology.

     

    As I said, I barely know anything about FNV scripting, but for reference, this is the original rebreather script.

    I assumed it would work for another item with a few minor edits.

     

     

    That's the original???

     

    Well... huh. If it works in-game, it obviously works, I guess...

     

    But still, I would use onUnequip instead. That seems like the more logical way to do it. Just try it out - compile it and see if it works for you. It's not going to melt your computer if it doesn't...

    0

  5. I'm not familiar with Fallout 3, but...


    The first script has OnEquip and OnUnequip event detection.


    The second script has OnEquip  and GameMode for some reason.


     


    Just duplicate the original, I'd say... why the integer flip? It won't cause problems, I think, but why have it at all when you've got the ability to listen for equip and unequip events?


     


    But I think your problem is the GameMode event listener. You're never detecting an unequip event, so taking off the swimsuit won't do anything.


    0

  6. Next update will include Kitiara and Rumarin. :)


    Honestly, though, it might be a while... I've got like three hours a day of free time, and I spend most of that playing games, and the rest lately has been spent fiddling around with Elrindir's Discount Magic Items.


    But yeah, it'll get in there, eventually. I promise! ;)


    0

  7.  

     

     

     

    /rant = me every time I've played a tabletop D&D game and the GM insisted we use a random dice rolling program. 

     

     

    ...What?

    Why?

     

    Is the sound of the dice on the tabletop too loud or something? Or too many dice at once? Worried about dice bouncing off and rolling under something heavy?

    I could make the argument that that's part of the fun! :)

    A felt-lined box to roll dice in would solve the problem.

     

    I dunno... most dice rolling programs are random enough that most of the time you'll never notice any problem. But still... it just seems a little odd to use dice-rolling programs for a D&D game.

    0

  8.  

    I think the engine's RNG code isn't as random as it could be. I mean for all the randomness of the NPC comments, they still seem to say the same things over and over when I run it. What can you do?

     

     

    I've noticed a distinct lack of randomness in the utility random script. In most mods that use it, mine included.

    I have absolutely no idea if I'm right, but I always blame it on the designers using ctime and rand() or something similar (what language is the program written in, anyway?). That's about the easiest, but close to the worst, way to do it.

     

    I stopped doing that years ago... I've been using a mersenne twister algorithm in everything I code that needs random numbers. Yeah, it's not perfect, but it's a damn sight better than random number generators that always generate the same "random" number.

     

    I should try it out someday, just run a couple thousand random int checks in Skyrim and see where the numbers cluster. My guess would be they do discernibly cluster.

     

    Of course, I could just be whining because it doesn't work precisely how I want it to... which is also a distinct possibility. ;)

     

    /rant

    0

  9. I never know when I'm supposed to be shooting at Ancano and when at the eye... I wonder if you might be having the same problem. Not a bug, but just bad mechanics.


    The eye doesn't open automatically when you shoot at it with the staff, I think it's timed, and you only shoot at the eye when it opens up.


     



     


     


    Back in Winterhold, there are some more magical floaty balls, and most of the college's members are stuck outside by another magical force field, and nobody can get in... except for those people who are still inside the force field but apparently can't be arsed to actually do anything. I wipe out the barrier with the staff, walk into the hall of the elements, and an absolutely ridiculous fight begins, where I never know exactly at who I am supposed to be shooting at any given time. I mean, sometimes I have to shoot floaty balls, sometimes the eye, and sometimes Ancano, and still don't know exactly how I won that fight, or what I did to win it, or if it was just timed, or what...

     



     


               Anyway, you have to fight Ancano here, after some more mustache-twirling villain dialog. I really don't know what to say about this bit, mostly because I'm always completely confused by what happens. I never know who I'm supposed to be attacking at any given time... Ancano, the Magical Anomalies, or the Eye of Magnus. There appear to be as many as four factions involved in this battle, randomly switching between hostile and nonhostile. There is no way to strategically approach this fight without first looking at the wiki, which says (paraphrased):


    Attack the Eye with the staff until it cracks open. Magical Anomalies will spawn and attack everyone indiscriminately. Continue to attack the Eye until it closes. At this point, Ancano is vulnerable (he was previously invulnerable) and you should attack him.


    However, you must simultaneously defend yourself against the Magical Anomalies and Ancano's attacks, and even after playing this bit several times I'm never quite sure at what point the Eye opens, closes, or even what finally ends the battle. To be fair, this final section is more irritating than it should be, not because it's too complicated, but because there's just too much going on. You're swapping back and forth between attacking the eye and Ancano while at the same time trying to avoid getting between Tolfdir and any Anomalies, and all while dodging Anomaly attacks and recharging the macguffin staff that drains energy super-quick. On the other hand, it's probably one of the few places in the game where being a pure mage actually works out in your favor... armor doesn't protect you much from lightning bolts, but wards do.



     


    0

  10. Hello, thank for sharing your mod (here as well as on nexus!).

     

    Your mod and its additional dialogues adds a little more immersive atmosphere on the game.

    My favorites are word exchanges with Kayd, Sergius and Urag.

     

    I made a Japanese translation patch file (not .esp itself, but for TESVtranslator / Skyrim Strings Localizer).

     

    If you don't mind, please add the following to your link(s) of translation.

    http://skup.dip.jp/up/up10785.7z

     

    Thank you for checking out the mod!

    I'll add a link to your post in the OP.

    1

  11. Forgive my poultry compliments, but this is an eggcellent mod. I've been cooped up in dungeons too long, and free ranging hither and yon completing these quests is wonderful. No yolk! I am also very interested to see what new plans you're hatching next! Just don't crack under the pressure of development.


    3

  12. For the not seen.... how about the mage from the college who run's around thinking he's got the invisibility spell active?

     

    Oh and I went ahead and gave it a 5 star, now I guess I need to install it.

     

    Edit: now that I think about it...

    Why not move all the skits to different instructors and workers at the college and rename the mod...

     

    The College of Montey

     

    Well anyway...

     

    Oh add some Benny Hill type skits in the background (there should be enough females to have chasing around an old guy right?)...

     

    I wonder if I can get Yakety Sax to play while doing it?  :lol:

     

    Theres a bug in your mod, Elrindir has a spider name Gub following him what do???

     

    I'll kill it with the mighty Daedric Artifact known as "Rettawsylf!"

     

     

    Theres a bug in your mod, Elrindir has a spider name Gub following him what do???

    I don't think that's from this mod. All this does is add dialogue and "magical" equipment.

     

     

    Hey, why the quotes around "magical?" They are! All items guaranteed genuine magical equipment or double your money back!

    Guarantee does not apply in or around Cyrodiil, Morrowind, Skyrim, High Rock, Hammerfell, Orsinium, Summerset, Valenwood, Elsweyr, Black Marsh, or anywhere in Akavir, Aldmeris, Atmora, Cathnoquey, Esroniet, Pyandonea, Roscrea, Thras, Yneslea, Yokuda, or anywhere in Aetherius. Some exclusions may apply. No exchanges allowed. If you contest these limitations you should be advised that we have a huge, bloodthirsty legal department that thrives on the pained screams of litigants.

    0