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Posts posted by Content Consumer
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how not to be seen could just be a scene, with an npc being the narrator. "This demonstrates the value of not being seen."
While I'm at it, I might as well add in a couple of my older ideas for vaguely humorous stuff too.
All dialogue, of course, because that's pretty much all I do.
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kinda gave it away with your first thanks, didn't you? also, next I want the book skit and, my all time favorite, the argument sketch. Plus "How Not to be Seen".
Guess I did at that, didn't I? Ah well. Nobody ever reads the OP anyway.
The Book Sketch is a good one - maybe Urag gro-Shub? Or is he too serious for such a thing?
Argument sketch... who's a good candidate?
I can't think of any way I could reasonably do "how not to be seen." Too bad...
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Elrindir's Discount Magic Items v2
View / Download File
There's not enough merriment in Skyrim. Sorry, Cicero doesn't count. Where's the funny stuff?
So here's this little thing. It's not exactly funny, but it can be mistaken for vaguely humorous in a dim light.Description:
This mod adds some new dialogue to a couple of NPCs, and some new items too.What magic turns cheese to wine?
Speak to Elrindir at the Drunken Huntsman in Whiterun.Discount Magic Items!
Elrindir also has some nifty, oh-so-helpful gear for sale.The Why Of Questing
Speak to Seren in Dawnstar. She may have a new quest for you. Or maybe not.Serendipitous Silversmith Stupidity
Kerah of Markarth has a job for you.This is one of those mods you install, try out, say "Huh!" to yourself, and uninstall to clear up space in your load order.
Give it ten minutes and hopefully it'll elicit a chuckle or two, and that's about it.Requirements:
Fuz-Ro-D'oh and its own requirements (SKSE).
Oh, and Skyrim. In case you were confused.Special thanks to:
Monty Python, for the cheese skit. And other skits.
Rich Berlew, for a more circumstantially appropriate end to the cheese skit.
Terry Pratchett, for CMOT Dibbler.
Docclox, for mistakenly referring to the Drunken Huntsman as a "pub" leading to the whole idea in the first place.
Jfraser and SkyrimLL for invaluable advice about how to use the CK without setting fire to the motherboard.
Jfraser, SkyrimLL, Jordisslave, and Thermius for testing out yet another one of my little peccadillos.
TES5Edit for being so much better than the CK at making seq files. I mean, seriously now.
Probably a couple of other people I've forgotten.To-do list:
Eh, I dunno... not much, really.
Maybe go in and fix emotion levels.
I should really also add "not enough money" checks so you can't get away with getting items for free.
I also need to fix the scroll - missing a casting effect.
I should also add in an actual magic effect for the gauntlets. And the horn, and the wand, ring...
Add some more sketches! Why not?





Actually, I guess there's a sizeable list of things to do. And they will get done! Eventually. Some day.Testimonials:
Apparently the thing to do these days is to put user testicles testimonials in the description page. So here are some glowing quotes about this and other Content Consumer mods:
The author must be barking mad. - Gilvas Barelo
So buggy you'd think you were in an anthill. - Caius Cosades
Meh. - Divayth Fyr
What is your damage? - Ruran Stoine
You should be ashamed of yourself. - Nevena Ules
After installing, computer grew arms and tried to strangle me. 0/10 stars, Would Not Recommend. - Raesa Pullia
Is this your first time at a keyboard? - Falura Llervu
I don't believe I've ever seen code this badly written. - Zabamund
Truly the greatest thing ever, and I am not getting paid to say this. Really. Honest. We done here? Good, now where's my money? - Danoso AndranoFAQ:
Generally "FAQ" requires questions to be asked frequently. In this case, I'm trying to anticipate questions instead.Q: I'm having a problem with this mod.
A: That is certainly possible. I'm a newb to modding. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best.
Q: I have a question about this or any other mod. Should I PM you?
A: No, please. Use the support thread. That's what it is there for.Q: Your mod conflicts with <other mod>.
A: That is highly unlikely, although I suppose if anything does massive renovations to Elrindir it's certainly possible. In general, for stuff like this, put whichever one you want more lower on the list.Q: Can I suggest <feature>?
A: Yes please! I can't guarantee the request will get into the mod, because as I've said I'm not very good at modding, but I'll certainly consider it!Q: Where shall I contact you about adding in <feature>?
A: The support thread, please.Q: Can I translate your mod?
A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the download page. If you do make a translation, be a lamb and either send me the file so I can upload it, or at least post a link so I can add it to the description.Q: Can I or you upload this to another site?
A: I'd rather you didn't. If I want it uploaded elsewhere, I'll do so myself. Chances are this one will end up on Nexus at some point.Q: Can I patch your mod?
A: I'd rather you didn't, if only because that'd make multiple versions sitting on the internet somewhere, and if I ever get bug reports or questions about it, tracking down which version is being talked about is a pain. Not to mention that a "patch" may well add stuff or remove stuff I don't want added or removed. In short... patch away if you wish, but don't post the patch if you please.Q: I love this mod! How can I show my appreciation?
A: Leave me a "thank you" in the support thread, that'd be wonderful.Q: I hate this mod, and I'd like to tell you why!
A: Sorry to hear that, but I'd be happy to hear your complaint. Leave it in the support thread.Q: You do seem to be a bit obsessed with the support thread. Any particular reason?
A: I just feel that spending a PM on a simple suggestion, request, comment, or complaint is a bit outlandish. The support thread is there for a reason.Q: Can I ask you about how you made this mod?
A: Yes you can.Q: Where?
A: ...In the support thread.Q: What about...
A: Look, is this going to be about contacting me in any way about this or any other mod?Q: No, I can't say it is.
A: Ah! Go on then.Q: Thank you. What about making changes to some of the dialogue here?
A: You have got to be kidding me.Q: No, I'm quite serious.
A: IN THE SUPPORT THREAD!Q: There's no need to yell.
A: Apparently there is! The support thread! That's where comments and notifications and complaints and messages and suggestions and requests and compliments and discussions about the bloody weather go! In the support thread!Q: How about...
A: Look, I've had just about enough of this. If you ask one more thing about this mod I'll bean you with a brick, see if I don't.Q: I was just...
A: No! I don't want to hear it! Now... do you have anything else to say?Q: Yes. I was wondering...
A: Yesssssssss?Q: If I have a question about your Devious Manual mod, where should that question go?
A: ...Q: Hello?
A: Your question about the Devious Manual should go in the Devious Manual's support thread.Q: Aha! That last link was to this mod's support thread! Got you!
A: Fuck off.
What I have learned:
1. onEquipped() event is part of the object script, and not only for armors. Nice!
2. Dialogue emotion types need to be set higher than 50 to be visible. I'll get around to fixing it one of these days.Changelog:
- v1: Initial upload
- v2: Added new dialogue to Kerah, Rustlief, and Seren.
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Submitter
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Submitted09/11/2015
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Category
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Requires
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The visible corpse gave it away huh?
Well then, how about one with a visible skeleton?
That... is a tough one.
It's not Labyrinthian, is it? Looks a bit like Labyrinthian...
Why yes it is.

What was it this time? Snowing inside?
Aye, the snow was a big hint. The architecture helped too, I don't think that type of large, nordic indoor cavern exists anywhere else? But yeah, the speckles was the biggest bit.
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The visible corpse gave it away huh?
Well then, how about one with a visible skeleton?
That... is a tough one.
It's not Labyrinthian, is it? Looks a bit like Labyrinthian...
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Here is another.
That cave south of Riften... let me think for a minute...
Crystaldrift Cave?
Yes, you got it.
The corpse on the rock gave it away to me.
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Here is another.
That cave south of Riften... let me think for a minute...
Crystaldrift Cave?
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I do wish that people would, if not ask permission, then at least tell me when they do stuff like this. That way I can put a link in the OP.
http://adultmodslocalized.ru/files/file/470-reward-your-followers-rus/
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skyrimll how far are we from a update? <---- Just wondering not trying to rush you
Quite a ways away, I imagine... A recent unfortunate drive failure has set back development until he can, at minimum, reinstall everything and get his development environment up to spec again.
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I assume translators would know because they export all the dialogue to do their translation? I should ask the chinese translator, though I don't think he's talking to me because I keep changing the dialogues.

Well, heck. It does export all the dialogue, but it also shows which mod each line is from... so you just delete 34,000 lines from vanilla Skyrim and keep what you want. Cool!
EDIT:Though it only gives NPC lines, not PC dialogue. So if you only have the PC say something and the NPC say one info line before going onto the next topic, you can just double it to get the right number. Otherwise, it'll be off.0 -
Words cannot describe just how pissed off I am at the vanilla Skyrim launcher right now. I hate how the fucking thing enables all mods whenever you accidentally click it! I wish I could permanently disable the fucker.
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Is there a way to quickly determine how many lines of dialogue a mod contains? Either with the CK or a tool such as TES5Edit? It's something I've been curious to track but am unsure how.
Not as far as I know. I went looking for a good way a while back, but couldn't find one.
You could open up the CK and press [details] when you're loading the mod, and manually count the number of info lines... but that's pretty much the opposite of "quickly."
What would your result be if you exported the dialogue? That yields a tab delimited text file which should be pretty easy to count.
Doesn't that export all the dialogue? That is, if you have, for example, Bestial Essence loaded, it will export from Bestial Essence and also from Skyrim.esm?
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Works just fine for me...
Off topic...
It's weird, but I've noticed this kind of thing happening before. For some reason, sometimes links don't link properly.
When I click on the first one, this is what I get:
The first tooltip is your link and the second one is mine:
I've seen stuff like this with wordpress blogs, but IIRC this site isn't that?
Anyway, enough derailment.
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Which file did you download?
This is the one you need:
I am assuming this is the first time you have downloaded Sexlab. The others are patches, you only need them if you've already downloaded a previous 1.6 version and need to update.
When you unzip it, the sexlab.esm file is right there:
Are you using a mod manager of any kind? Those can put files in different, unexpected directories...
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I can't use your link for some reason...?
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Is there a way to quickly determine how many lines of dialogue a mod contains? Either with the CK or a tool such as TES5Edit? It's something I've been curious to track but am unsure how.
Not as far as I know. I went looking for a good way a while back, but couldn't find one.
You could open up the CK and press [details] when you're loading the mod, and manually count the number of info lines... but that's pretty much the opposite of "quickly."
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Whoops... Katria (dragonborn) counts, and I forgot to add in something for her, so she's currently using nonvanilla (racial) lines.
Are there any more like her? That is, vanilla or DLC followers that count as followers even when they don't use standard interface?
Actually She's From The Dawnguard DLC
Oops... Yeah.
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Whoops... Katria (dragonborn) counts, and I forgot to add in something for her, so she's currently using nonvanilla (racial) lines.
Are there any more like her? That is, vanilla or DLC followers that count as followers even when they don't use standard interface?
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despite the cold
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Also before you use the console first equip the weapon you want, then scale it. Else you wont know when to stop.
There's a joke in here somewhere, about men always making over-sized weapons to compensate...
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Considering that your SSD just died, I figure this is the perfect time to report more bad characters. Because I'm an asshole like that.
Great.
I'm going to have to send the annoying fan after you if you continue.
I love being evil.
Really, most of this is probably my fault anyway - copy/paste does tend to turn " ... " and " ' " into single characters for some reason.
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i looked in skyrim folder only pap files are utils i dont know if that helps skyrim doesnt make pap logs for reason
dam it it was set to 0 in skyrim_default file no wonder the dam thing didnt make logs >.<
Please see this post. Just a couple posts up from here.
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It might be easier for you in the long run to go to Mod Organizer, and use that to create separate profiles. That way you can have your prurient profile for when you play and your puritanical profile for when you record. Caveat: I've never used Mod Organizer, but there are several threads and lots of people who can help you out.
I had been considering that as an option... But, it seems like using an impact wrench for a task where needle-nose pliers would be more appropriate.
Perhaps. But developing a mod from scratch to selectively blur-out portions of a character when certain slots are removed may be a bit more of a hassle.
- Which slots? There are several clothing and armor mods that use nonstandard slots for various items. If you have an "armor" that takes the main body slot but still has exposed nipples, the mod would be unable to determine that. Some armors are also translucent or even transparent, which would negate the utility of the mod.
How does it know where to apply imods? You can't give X/Y/Z coordinates to an imod and tell it to apply it locally to a specific area of the body. At least, I know of no way to do that at all.
You'd be better off making a mod that re-equips a blur-effect as an actual piece of armor that covers the slot(s) in question. Essentially an armor mod that instead of using a solid mesh, maybe a feathered mesh or magic effect, or heavily-modified transparent texture. You might get away with using slavetats or some other method of body tattoo to cover up spots, but that's just a texture, I'm not sure it would work for this...
In any case, removing armor will almost certainly lead to a very slight delay before the next armor is applied. This is apparent in the sounds you hear if you're using Devious Devices mods, when you remove torso armor or clothing, there is immediately another sound effect indicating that the device hider has been engaged (equipped). So this delay, though merely a fraction of a second, will force you to go through frame-by-frame to edit out stuff anyway. I'm thinking that the delay for imods might actually be longer.0 -
It might be easier for you in the long run to go to Mod Organizer, and use that to create separate profiles. That way you can have your prurient profile for when you play and your puritanical profile for when you record. Caveat: I've never used Mod Organizer, but there are several threads and lots of people who can help you out.
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Elrindir's Discount Magic Items v2
in Downloads - Skyrim Non Adult Mods
Posted
Tonight's forecast: Dark. Continued mostly dark with some widely-scattered light in the morning.
...You're welcome?
Glad you like it!
That's going in my FAQ.
At 50, it's barely visible, at least as far as I can tell, bear in mind my eyes aren't perfect.
I seem to remember doing emotion in dialogue for a couple of topics in the Devious Manual, and I set it to around 60-80 depending on circumstances if I'm not mistaken.
Anything above 80 always seemed to do weird things to facial expressions, like raising the eyebrows through the forehead, or making cheeks look like lumpy jowls, that kind of thing.
I'm not sure what putting it to 40 would do. Probably nothing much, I imagine... isn't it a magnitude scale? I.E. 0 is nothing, 100 is maximum, 50 is default? I'd guess that at 40 it would look pretty much like "neutral" no matter what you put it at.
Not sure, though... if it's not magnitude, it's probably based on position or something. So "happy" at 50 looks sort of neutral, at 100 makes the smile wider than the actual face so it looks like the top half of the head is being cut off, and at 0 turns the mouth into a tiny dot reminiscent of a BESM character. Just a guess...
I normally just go for the default of Neutral at 50 because I'm too damn lazy to actually change it, and I figure with unvoiced dialogue people are going to be looking at the text more than the character's face.
But I've been told that emotion is more than just the face, it also determines posture and some idles, so I'm going to be doing emotion from now on in topics.