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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Elrindir's Discount Magic Items v2
By Content Consumer in Other
There's not enough merriment in Skyrim. Sorry, Cicero doesn't count. Where's the funny stuff?
So here's this little thing. It's not exactly funny, but it can be mistaken for vaguely humorous in a dim light.
Description:
This mod adds some new dialogue to a couple of NPCs, and some new items too.
What magic turns cheese to wine?
Speak to Elrindir at the Drunken Huntsman in Whiterun.
Discount Magic Items!
Elrindir also has some nifty, oh-so-helpful gear for sale.
The Why Of Questing
Speak to Seren in Dawnstar. She may have a new quest for you. Or maybe not.
Serendipitous Silversmith Stupidity
Kerah of Markarth has a job for you.
This is one of those mods you install, try out, say "Huh!" to yourself, and uninstall to clear up space in your load order.
Give it ten minutes and hopefully it'll elicit a chuckle or two, and that's about it.
Requirements:
Fuz-Ro-D'oh and its own requirements (SKSE).
Oh, and Skyrim. In case you were confused.
Special thanks to:
Monty Python, for the cheese skit. And other skits.
Rich Berlew, for a more circumstantially appropriate end to the cheese skit.
Terry Pratchett, for CMOT Dibbler.
Docclox, for mistakenly referring to the Drunken Huntsman as a "pub" leading to the whole idea in the first place.
Jfraser and SkyrimLL for invaluable advice about how to use the CK without setting fire to the motherboard.
Jfraser, SkyrimLL, Jordisslave, and Thermius for testing out yet another one of my little peccadillos.
TES5Edit for being so much better than the CK at making seq files. I mean, seriously now.
Probably a couple of other people I've forgotten.
To-do list:
Eh, I dunno... not much, really.
Maybe go in and fix emotion levels.
I should really also add "not enough money" checks so you can't get away with getting items for free.
I also need to fix the scroll - missing a casting effect.
I should also add in an actual magic effect for the gauntlets. And the horn, and the wand, ring...
Add some more sketches! Why not?
Actually, I guess there's a sizeable list of things to do. And they will get done! Eventually. Some day.
Testimonials:
Apparently the thing to do these days is to put user testicles testimonials in the description page. So here are some glowing quotes about this and other Content Consumer mods:
The author must be barking mad. - Gilvas Barelo
So buggy you'd think you were in an anthill. - Caius Cosades
Meh. - Divayth Fyr
What is your damage? - Ruran Stoine
You should be ashamed of yourself. - Nevena Ules
After installing, computer grew arms and tried to strangle me. 0/10 stars, Would Not Recommend. - Raesa Pullia
Is this your first time at a keyboard? - Falura Llervu
I don't believe I've ever seen code this badly written. - Zabamund
Truly the greatest thing ever, and I am not getting paid to say this. Really. Honest. We done here? Good, now where's my money? - Danoso Andrano
FAQ:
Generally "FAQ" requires questions to be asked frequently. In this case, I'm trying to anticipate questions instead.
Q: I'm having a problem with this mod.
A: That is certainly possible. I'm a newb to modding. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best.
Q: I have a question about this or any other mod. Should I PM you?
A: No, please. Use the support thread. That's what it is there for.
Q: Your mod conflicts with <other mod>.
A: That is highly unlikely, although I suppose if anything does massive renovations to Elrindir it's certainly possible. In general, for stuff like this, put whichever one you want more lower on the list.
Q: Can I suggest <feature>?
A: Yes please! I can't guarantee the request will get into the mod, because as I've said I'm not very good at modding, but I'll certainly consider it!
Q: Where shall I contact you about adding in <feature>?
A: The support thread, please.
Q: Can I translate your mod?
A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the download page. If you do make a translation, be a lamb and either send me the file so I can upload it, or at least post a link so I can add it to the description.
Q: Can I or you upload this to another site?
A: I'd rather you didn't. If I want it uploaded elsewhere, I'll do so myself. Chances are this one will end up on Nexus at some point.
Q: Can I patch your mod?
A: I'd rather you didn't, if only because that'd make multiple versions sitting on the internet somewhere, and if I ever get bug reports or questions about it, tracking down which version is being talked about is a pain. Not to mention that a "patch" may well add stuff or remove stuff I don't want added or removed. In short... patch away if you wish, but don't post the patch if you please.
Q: I love this mod! How can I show my appreciation?
A: Leave me a "thank you" in the support thread, that'd be wonderful.
Q: I hate this mod, and I'd like to tell you why!
A: Sorry to hear that, but I'd be happy to hear your complaint. Leave it in the support thread.
Q: You do seem to be a bit obsessed with the support thread. Any particular reason?
A: I just feel that spending a PM on a simple suggestion, request, comment, or complaint is a bit outlandish. The support thread is there for a reason.
Q: Can I ask you about how you made this mod?
A: Yes you can.
Q: Where?
A: ...In the support thread.
Q: What about...
A: Look, is this going to be about contacting me in any way about this or any other mod?
Q: No, I can't say it is.
A: Ah! Go on then.
Q: Thank you. What about making changes to some of the dialogue here?
A: You have got to be kidding me.
Q: No, I'm quite serious.
A: IN THE SUPPORT THREAD!
Q: There's no need to yell.
A: Apparently there is! The support thread! That's where comments and notifications and complaints and messages and suggestions and requests and compliments and discussions about the bloody weather go! In the support thread!
Q: How about...
A: Look, I've had just about enough of this. If you ask one more thing about this mod I'll bean you with a brick, see if I don't.
Q: I was just...
A: No! I don't want to hear it! Now... do you have anything else to say?
Q: Yes. I was wondering...
A: Yesssssssss?
Q: If I have a question about your Devious Manual mod, where should that question go?
A: ...
Q: Hello?
A: Your question about the Devious Manual should go in the Devious Manual's support thread.
Q: Aha! That last link was to this mod's support thread! Got you!
A: Fuck off.
Changelog:
v1: Initial upload v2: Added new dialogue to Kerah, Rustlief, and Seren.
97 downloads
Updated
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Do You Know Who I Am? v15a
By Content Consumer in WIP / Beta
Are you the Dragonborn, slayer of Alduin, savior of the world, the most powerful mortal in existence?
And are you tired of various self-important NPCs telling you that you're worthless and weak?
Are you irritated at the simpletons who threaten you with bodily harm, when it's obvious that you can destroy them with a flick of your finger?
Do you occasionally wonder, after Unrelenting Force-ing a snarky NPC off a cliff, why nobody seems to recognize your greatness?
Well, wonder no longer, for you can now ask these sanctimonious bastards that all-important question...
Do You Know Who I Am?
Many NPCs throughout Skyrim, who previously would have tried to block your progress, totally convinced that their positions of petty power lent them some sort of protection, will respond to the question appropriately. Assuming that you are, in fact, Dragonborn.
The deModCracy made a video too.
I'm on the internet now! I'm famous! Let the cash roll in!
DESCRIPTION:
This mod alters several NPCs (More to come! Stay tuned!) who think they're somehow better or more important than the savior of the world. It adds that six-word question to their dialogs, allowing you to bypass or complete their particular sections of those quests without violence. Other NPCs have unique dialog for noticing that you're Dragonborn. This does not add, nor do I plan to add, any ability for bandits or other always-hostile beings to recognize your greatness. That's something for another mod, if at all. I made this mostly because I got irritated playing the College of Winterhold quest "The Staff of Magnus" and running into Estormo, who somehow believes that he can kill you, even though you just plowed through a dungeon full of undead horrors and magical monstrosities that he couldn't have begun to scratch at. Jordisslave then suggested the radiant thieves, and this mod was born. I'll add in some more NPCs as I find them, or as people suggest them. Don't expect anyone to recognize your awesome power if you haven't been formally recognized as Dragonborn, and don't expect anyone to stand in awe of your combat prowess if you haven't killed Alduin.
REQUIREMENTS:
Fuz-Ro-D'oh for the silent dialog lines.
Dawnguard and Dragonborn official DLC, as of v15.
WHO IS AFFECTED:
This mod is a work in progress. It currently affects the following NPCs:
I am taking suggestions and requests for other asshole NPCs. Leave a comment in the support thread!
POSSIBLE CONFLICTS, NOTES, CAVEATS:
Anything that alters the dialog trees for the quests mentioned above might conflict.
Things that alter the NPCs themselves (like their physical appearance) should be fine.
Note that the entries for Nepos the Nose, Riften Gate Guards, Mogrul, and the Valtheim Towers bandit edit vanilla scripts... hopefully I didn't break anything.
There is a confirmed conflict with Sexlab Solutions and Prison Overhaul.
Current list of (possible) conflicts with Solutions (according to TES5Edit, thanks to Destynova99):
Sanuarach Mine quest Brawlers Toll payment at Valtheim Towers Beggars (all beggars blocked, not just Degaine) Riften gate guards Riften jail guard Radiant thieves (this conflict has been confirmed)
Note that these are not major conflicts, nothing game-breaking... just whichever mod is lower in the load order will take precedence... so if you're using this mod and Solutions together, I recommend putting Solutions lower in the list. Same goes for XPO.
Destynova99 has, out of the goodness of his heart, made a patch for this bug located here. It's for v10 and Solutions 3.1.4 only, and the patch probably won't work if either of those mods is updated beyond that point. When this mod is "finished" (for a given value of "finished") I'll try to do the same.
NB: Also included in that archive are patches for Prison Overhaul and LAL.
NB: I forgot to add those into v15. You'll need to download v14 for the patches, and overwrite with v15. Derp.
Bugfix for Solutions and Prison Overhaul located here, thanks to Destynova99. The fix will still be valid until this OP says otherwise (that is, probably forever).
Note: Version 15+ now requires Dawnguard and Dragonborn. Sorry to those of you who don't have them!
Also, I forgot to add in the Solutions and Prison Overhaul patches into the archive. Use the link above for the patches.
UNINSTALLING:
Remove "Do You Know Who I Am.esp" from your data directory, and all scripts starting with "dyk" from your scripts folder. You'll also need to remove the following four scripts:
QF_dunValtheimKeepQST_000ADFE7.pex
QF_MS01_00018B4B.pex
QF_DialogueRiftenGateGuards_000E66FC.pex
DLC2_QF_DLC2TT1b_0201844E.pex
CREDITS:
--jordisslave for inspiring this mod's existence
--Estormo for being an unperceptive dick
--Everyone who made, and continues to make, suggestions for target NPCs!
--Destynova99, who located the conflicting dialogue bits and made a patch for v10 and Solutions 3.1.4 and Prison Overhaul.
TRANSLATIONS:
Russian translation: LINK (not current I think)
Japanese translation patch: LINK (for v14)
Japanese translation patch: LINK (for v15)
FAQ
A whole two people have requested permission to translate this mod, so I figure that's "frequently," because I cannot count. So I figure I might as well put up a FAQ.
Q: I'm having a problem with this mod.
A: That's not only possible, it's likely. I'm a newb to modding. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best.
Q: I have a question about this or any other mod. Should I PM you?
A: No, please. Use the support thread. That's what it's there for.
Q: Your mod conflicts with <other mod>.
A: That's also highly likely. There's a good chance one of the NPC dialogue nodes I've edited is being referenced by any other dialogue-style mod. In general, for stuff like this, put whichever one you want more lower on the list.
Q: Can I suggest <feature> or <NPC>?
A: Yes please! I can't guarantee the request will get into the mod, because as I've said I'm not very good at modding, but I'll certainly consider it!
Q: Can I translate your mod?
A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the OP.
Q: Can I or you upload this to another site?
A: Nope. If I want it uploaded elsewhere, I'll do so. For that matter, I already did put it up on Nexus.
Changelog:
v1 - Estormo, The Caller, and Tolfdir
v2 - Added Calcelmo, Nazeem, Farengar
v3 - Added Valtheim towers guard, Calcelmo, Nepos the Nose
v4 - Added Aela, Degaine, Erikur
v5 - fixes a bug with v4, and adds radiant thieves
v6 - Added Sergius Turrianus, Urag gro-Shub, and generic dialog for brawlers
v7 - Added Harrald and Atar, and changed Urag's lines (thanks to Jfraser)
v8 - Added Maul, Hemming, Haelga, Nelkir, Dagny, Delphine, and the Riften jail guard
v9 - Added Summoned Dremora (master spell quest), Malborn, Wuunfurth, Riften gate guards, Odfel, Farengar (again)
v10 - Added Bolgeir Bearclaw, Bendt, East Empire Company dockmaster, Taarie, Kayd
v11 - Added some stuff to previous NPCs, and fixed a Malborn bug
v12 - Added wandering adventurers, Enthir, Galmar, Rikke
v12a - Fixed a missing script, added Rhiada
v13 - Added the Jarls in the Thane quests (except Riften)
v14 - Added Grelka
v15 - Added Mogrul, Isran, Delphine, and a bunch of hello/greetings dialogues.
v15a - Fixed a bug that made a hello/greetings comment visible for pets and horses.
1,988 downloads
Updated
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Book of Fate
By Content Consumer in Other
Now included in The Devious Manual. Download that one. Disable this one.
740 downloads
Updated
