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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Content Consumer

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8 files

  1. Historie of thee Runners

    Now included in The Devious Manual. Download that one. Disable this one.





    This will probably conflict with anything that alters the cell where it is found, I don't know. It works fine on my computer, here's hoping it works on yours.

    Changelog:
    Fixed spelling mistakes (further butchered English)
    Cleaned with TES5Edit because the last one had an error with a moved item, subsequently undone.
    Added the location image to the RAR archive.
    Fixed some wrongly Butcherde Englysh, if you can call adding more errors a "fix."


    356 downloads

    Updated

  2. The Devious Manual v2.1.8

    Description:
    Adds a quest to retrieve some books, a descriptive user's manual for Devious Devices, in nine volumes, with pictures.
    There are also a couple of other books too, that don't necessarily have much to do with the quest.
    You get (most of) the books by doing a series of fetch quests for Herra, at her house at the Half-Moon Mill in Falkreath hold.
     
    This mod requires (including all prerequisites):
    Devious Devices Integration
    Devious Devices Assets
    ZaZ Animation Pack
    SexLab Aroused OR
    SexLab Aroused Redux (recommended)
    SexLab Animation Framework (this mod made with version 1.59c)
    SKSE
    SkyUI OR
    SkyUI + SkyUI-Away (if you really hate SkyUI)
    Fus-Ro-D'oh
    Also recommended: Sexlab Interactive Arousal
     
    Known bugs, conflicts and other issues:
    Anything that modifies the following NPCs might break progress in this mod:
    . Grogmar gro-Burzag (Shor's Stone)
    . Anton Virane (Markarth Understone Keep)
    . Garvey (Markarth Warrens)
    . Odar (Solitude Blue Palace)
    Note that this means that if you've killed any of those NPCs before installing this mod, it'll break progress. A possible fix is to .placeatme them if they're missing.
    . Herra's mouth stays open and her lip animations when speaking twitch oddly after her gag is removed. There's nothing I can do about this. Saving, exiting the game, and re-entering fixes it.
    . It is possible to fast-forward the quest, possibly breaking things, by pickpocketing books 1, 4, and 7 before the quest reaches that stage. You should probably not do that.
    . Many people have problems finding the dead courier(s). These posts HERE and HERE and HERE and HERE and HERE should help.
    . Exiting dialog early at some stages may lead to the quest becoming unfinishable. Also, pickpocketing or otherwise obtaining the books before they are needed for the quest may break progress.
    . Alva may be hostile or nonhostile, and her schedule may alter quite a bit, depending on the status of the Laid to Rest quest. I am not sure if killing her before that quest is completed would mess it up, so I recommend stealth to get her book.
    . Cutting Room Floor v1.13 adds in an NPC to Kynesgrove (Froa, daughter of Kjeld and Iddra). This isn't exactly a conflict, but it makes no sense to have two Froas there.
    . There are two versions of this mod. One should only be used if you use Skooma Whore 1.0 or later. Using the other version will block you from accessing the Markarth skooma den.
    . The Skooma Whore patch has been removed and replaced with a full Skooma Whore version, so you only have to download one.
     
    FAQ
    Flying Astronaut Quadrupeds. No, I mean Fortuitous Apple Questionnaire. Or possibly Forthright Assholes Qualify.
    Okay, I'll stop playing whack-a-mole with the abbreviations, here's a Frequently Asked Questions section.
     
    Q: I'm having a problem with this mod.
    A: That's not only possible, it's likely. I'm a newb to modding. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best.
     
    Q: I have a question about this or any other mod. Should I PM you?
    A: No, please. Use the support thread. That's what it's there for.
     
    Q: Your mod conflicts with <other mod>.
    A: That's also highly likely. In general, for stuff like this, put whichever one you want more lower on the list.
     
    Q: Can I suggest <feature> or <NPC>?
    A: Yes please! I can't guarantee the request will get into the mod, because as I've said I'm not very good at modding, but I'll certainly consider it!
     
    Q: Can I translate your mod?
    A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the OP.
     
    Q: Can I or you upload this to another site?
    A: Nope. I don't personally have anything against other sites, but this mod is Sexlab-based so it's all staying right here on Loverslab.
     
    Credits and thank-yous:
    . jordisslave, for inspiration, beta testing, bugfixing, text editing, and most especially all the images, without whom these books would be much more drab, not to mention shorter, and quite frankly boring.
    . Also thanks to jordisslave for writing "Harnessed and Free" and "Ariel's Mistress"
    . And special thanks to DocClox, WaxenFigure, Z0mBieP00Nani, mybrainhurts, Kimy, and Coopervane, for helping me figure out how to actually do stuff.
    . Extra special thanks to Jfraser, for helping with the scripting, saving me from going completely insane and punching the computer right in the CK, and without whom this mod wouldn't even exist in its current form. Also for spotting grammmmmmmmar and spelping eors.
    . Special thanks to mybrainhurts for helping me to learn and grow and become a better person and chop out the aliases in this mod with pruning shears, I'm really annoyed with aliases right now, and thanks to mybrainhurts, this mod actually works for more people than just me.
    . Zadil, Min, Coopervane, and Veladarius for making my Skyrim much more interesting. I'm stopping there, because if I wanted to mention everyone who made a mod I particularly enjoy, I'd have to list over 230 names.
    . Omega1084 for a stolen line of text. Thanks to r5e4w3q2 and Thermius for ideas and suggestions.
    . Adorabledeviant for pointing out the "failed to complete quest" bug, fixed in 2.1.3.
    . spoonsinger for pointing out a bit of leftover scenery in 2.1.7.
     



     
    Previously, in version 1.1:



    9,355 downloads

    Updated

  3. Do You Know Who I Am? v15a

    Are you the Dragonborn, slayer of Alduin, savior of the world, the most powerful mortal in existence?
    And are you tired of various self-important NPCs telling you that you're worthless and weak?
    Are you irritated at the simpletons who threaten you with bodily harm, when it's obvious that you can destroy them with a flick of your finger?
    Do you occasionally wonder, after Unrelenting Force-ing a snarky NPC off a cliff, why nobody seems to recognize your greatness?
    Well, wonder no longer, for you can now ask these sanctimonious bastards that all-important question...
    Do You Know Who I Am?
    Many NPCs throughout Skyrim, who previously would have tried to block your progress, totally convinced that their positions of petty power lent them some sort of protection, will respond to the question appropriately. Assuming that you are, in fact, Dragonborn.
     
    The deModCracy made a video too.
    I'm on the internet now! I'm famous! Let the cash roll in!  
    DESCRIPTION:
    This mod alters several NPCs (More to come! Stay tuned!) who think they're somehow better or more important than the savior of the world. It adds that six-word question to their dialogs, allowing you to bypass or complete their particular sections of those quests without violence. Other NPCs have unique dialog for noticing that you're Dragonborn. This does not add, nor do I plan to add, any ability for bandits or other always-hostile beings to recognize your greatness. That's something for another mod, if at all. I made this mostly because I got irritated playing the College of Winterhold quest "The Staff of Magnus" and running into Estormo, who somehow believes that he can kill you, even though you just plowed through a dungeon full of undead horrors and magical monstrosities that he couldn't have begun to scratch at. Jordisslave then suggested the radiant thieves, and this mod was born. I'll add in some more NPCs as I find them, or as people suggest them. Don't expect anyone to recognize your awesome power if you haven't been formally recognized as Dragonborn, and don't expect anyone to stand in awe of your combat prowess if you haven't killed Alduin.

     

    REQUIREMENTS:
    Fuz-Ro-D'oh for the silent dialog lines.
    Dawnguard and Dragonborn official DLC, as of v15.
     
    WHO IS AFFECTED:
    This mod is a work in progress. It currently affects the following NPCs:



    I am taking suggestions and requests for other asshole NPCs. Leave a comment in the support thread!
     
    POSSIBLE CONFLICTS, NOTES, CAVEATS:
    Anything that alters the dialog trees for the quests mentioned above might conflict.
    Things that alter the NPCs themselves (like their physical appearance) should be fine.
    Note that the entries for Nepos the Nose, Riften Gate Guards, Mogrul, and the Valtheim Towers bandit edit vanilla scripts... hopefully I didn't break anything.
    There is a confirmed conflict with Sexlab Solutions and Prison Overhaul.
    Current list of (possible) conflicts with Solutions (according to TES5Edit, thanks to Destynova99):
    Sanuarach Mine quest Brawlers Toll payment at Valtheim Towers Beggars (all beggars blocked, not just Degaine) Riften gate guards Riften jail guard Radiant thieves (this conflict has been confirmed)

    Note that these are not major conflicts, nothing game-breaking... just whichever mod is lower in the load order will take precedence... so if you're using this mod and Solutions together, I recommend putting Solutions lower in the list. Same goes for XPO.
    Destynova99 has, out of the goodness of his heart, made a patch for this bug located here. It's for v10 and Solutions 3.1.4 only, and the patch probably won't work if either of those mods is updated beyond that point. When this mod is "finished" (for a given value of "finished") I'll try to do the same.
    NB: Also included in that archive are patches for Prison Overhaul and LAL.
    NB: I forgot to add those into v15. You'll need to download v14 for the patches, and overwrite with v15. Derp.
     

    Bugfix for Solutions and Prison Overhaul located here, thanks to Destynova99. The fix will still be valid until this OP says otherwise (that is, probably forever).
    Note: Version 15+ now requires Dawnguard and Dragonborn. Sorry to those of you who don't have them!
    Also, I forgot to add in the Solutions and Prison Overhaul patches into the archive. Use the link above for the patches.
     
    UNINSTALLING:
    Remove "Do You Know Who I Am.esp" from your data directory, and all scripts starting with "dyk" from your scripts folder. You'll also need to remove the following four scripts:
    QF_dunValtheimKeepQST_000ADFE7.pex
    QF_MS01_00018B4B.pex
    QF_DialogueRiftenGateGuards_000E66FC.pex
    DLC2_QF_DLC2TT1b_0201844E.pex
     
    CREDITS:
    --jordisslave for inspiring this mod's existence
    --Estormo for being an unperceptive dick
    --Everyone who made, and continues to make, suggestions for target NPCs!
    --Destynova99, who located the conflicting dialogue bits and made a patch for v10 and Solutions 3.1.4 and Prison Overhaul.
     
    TRANSLATIONS:
    Russian translation: LINK (not current I think)
    Japanese translation patch: LINK (for v14)
    Japanese translation patch: LINK (for v15)
     
    FAQ
    A whole two people have requested permission to translate this mod, so I figure that's "frequently," because I cannot count. So I figure I might as well put up a FAQ.
     
    Q: I'm having a problem with this mod.
    A: That's not only possible, it's likely. I'm a newb to modding. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best.
     
    Q: I have a question about this or any other mod. Should I PM you?
    A: No, please. Use the support thread. That's what it's there for.
     
    Q: Your mod conflicts with <other mod>.
    A: That's also highly likely. There's a good chance one of the NPC dialogue nodes I've edited is being referenced by any other dialogue-style mod. In general, for stuff like this, put whichever one you want more lower on the list.
     
    Q: Can I suggest <feature> or <NPC>?
    A: Yes please! I can't guarantee the request will get into the mod, because as I've said I'm not very good at modding, but I'll certainly consider it!
     
    Q: Can I translate your mod?
    A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the OP.
     
    Q: Can I or you upload this to another site?
    A: Nope. If I want it uploaded elsewhere, I'll do so. For that matter, I already did put it up on Nexus.
     
    Changelog:
    v1 - Estormo, The Caller, and Tolfdir
    v2 - Added Calcelmo, Nazeem, Farengar
    v3 - Added Valtheim towers guard, Calcelmo, Nepos the Nose
    v4 - Added Aela, Degaine, Erikur
    v5 - fixes a bug with v4, and adds radiant thieves
    v6 - Added Sergius Turrianus, Urag gro-Shub, and generic dialog for brawlers
    v7 - Added Harrald and Atar, and changed Urag's lines (thanks to Jfraser)
    v8 - Added Maul, Hemming, Haelga, Nelkir, Dagny, Delphine, and the Riften jail guard
    v9 - Added Summoned Dremora (master spell quest), Malborn, Wuunfurth, Riften gate guards, Odfel, Farengar (again)
    v10 - Added Bolgeir Bearclaw, Bendt, East Empire Company dockmaster, Taarie, Kayd
    v11 - Added some stuff to previous NPCs, and fixed a Malborn bug
    v12 - Added wandering adventurers, Enthir, Galmar, Rikke
    v12a - Fixed a missing script, added Rhiada
    v13 - Added the Jarls in the Thane quests (except Riften)
    v14 - Added Grelka
    v15 - Added Mogrul, Isran, Delphine, and a bunch of hello/greetings dialogues.
    v15a - Fixed a bug that made a hello/greetings comment visible for pets and horses.
     

     


    1,988 downloads

    Updated

  4. Misc Stuff

    MISCELLANEOUS STUFF
     
    I realized that a few of the things I've made are kind of scattered about, so I decided to open a thread where I can collect all these miscellaneous little bits.
     
    There's nothing really special here... honestly, this is mostly because I find it somewhat irritating to search through threads to find mods people have uploaded, especially when I can't quite remember the name of the mod, or worse, in which thread it is located. On the wild chance that someone someday says "Hey I wanted that horseshoe tattoo, where was it again?" here it is.
     
    This may or may not be updated as I make other crap.
    BF_ScrollMerchant: Adds the "find your children" scrolls from Beeing Female (v2.4) to Phinis Gestor and also to Constance Michel. Sybian Cums: Adds in a couple of items as a response to this thread. Tattoos v3: Adds in some grids and lines to SlaveTats (v1.1) to help making tattoos a bit easier. Also adds some horseshoes. Devious Manual v1.1: The original, for those who don't want the extra content of the new version, but do want the nice pics. dykwia archive: Contains v1 through v10 of dykwia for archive purposes. sexlab animations and tags: Modders resource. Contains an MS Excel file that has a sortable chart of animations included in SexLab 1.59c (highly outdated with SexLab 1.6). Rose tattoos 2: A couple of tattoos I made for SD+ (see this post). Reward Your Followers archive: Contains v1 through v5 of RWRD for archive purposes.

     

    Note on tattoos: I didn't make those horseshoes. I just took them from the game files and twiddled with them until they looked about right. I also didn't make the rose tattoos - I just found free image silhouettes online and mashed them together. They're pretty poor quality. I might get around to cleaning them up one of these days...

    1,079 downloads

    Updated

  5. Book of Fate

    Now included in The Devious Manual. Download that one. Disable this one.





    740 downloads

    Updated