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Everything posted by KainsChylde
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Hey Pride, remember that weird error code I was getting from Sexout a few days ago (its on Pg 41 if you need a refresher)? I uninstalled everything sexout and it came back. Since it isn't sexout related I posted more detail in the general Fallout Tech Support forum if you want to take a look.
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Well that log message has it backwards, the dialogue fired but sex didn't. And it's been a few days since I last removed a mod, I removed Delilah because she was stuck repeating the Sexout Sex post-sex force greet (something about wishing her husband did her like that). She'd make the comment, exit dialogue, then come after me again. You know, now that I think of it, the restart where I removed Delilah was also when I updated NG and the bug began. I'll try clean-saving Sex and see how things go. Edit: I removed Sex and am still getting the same hardcore console spam. I'm now going to attempt a full sexout clean save.
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A little more detail. I loaded my save, waited for all the corner notifications to finish, then opened the console. In these screenshots I haven't attempted sex, I haven't spoken to anyone, I haven't even moved. Ok, I rotated so that I'm now facing Veronica instead of Willow, but I took no steps
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Ever since updating to the latest version, any time I try to initiate sex via Sexout Sex, Sexout Willow Patch, or Sexout Rapist I complete the dialogue and nothing happens. I've searched both my and my companions inventories and I have no "Do Not Buy Or Take" tokens, or anything other than Rapist enthrallment tokens in anyones possession. I got what I could of the console spam in the attached screen shots, but I'm sure there's more. What's the command for dumping console spam to a text file?
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I've seen a lot of explanation and clarification for using Wrye Bash, but none for FNVEdit. So I'ma drop some knowledge Let me start by saying anyone who read the Training Manual already knows this. And if you haven't read it, or watched Gopher's tutorial videos on YouTube, you really need to. That being said, there is a major difference between merging mods and making a merge patch and all of the warnings I've seen here are for merging mods. A merge patch made with FNVEdit is, as half the name implies, a patch. You run FNVEdit and filter for conflicts, then create the patch. When the patch first generates, it reflects your load order in that the last mod to change a record wins. From that point you are supposed to manually edit the patch so that the mod you want to win's records are in the final plugin in your load order. That sounds a little convoluted, so let me clarify with an example: So lets say you have Lings, Kristina's Closet (herein called KC because I'm lazy), and a mod that turns Sarah from Vault 21 into a companion. All three of these mods affect Sarah, and they all change her in different ways. Lings is an esm, KC is an esm, so let's say Sarah Companion is an esp. Lings changes Sarah's appearance, KC changes her appearance and inventory (adds JonasOpines Vault Girl outfit in place of her regular vault suit), and SarahCompanion.esp leaves her appearance and inventory vanilla but, of course, changes her npc packages to add follower behavior. SarahCompanion loads last, so it cancels out Lings and KC to add the companion stuff. With a Merge Patch, you can drag the appearance info from Lings and the inventory info from KC into your MergePatch.esp so that you get your desired changes from all three mods in your game. This process makes no changes to the original mods. It also does not remove the original mods from your load order in any way. A merge patch isn't what you want to shorten your load order, it actually adds a plugin to your LO to patch all your mods to play nice together. TL;DR, an FNVEdit merge patch doesn't merge files, it patches them to smooth out conflicts.
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Banned for not hating Martians.
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Banned for being on the internet and not liking cats.
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Banned for being slimeist.
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"Is there a mod that..." & Requests
KainsChylde replied to Nonsense667's topic in Fallout General Discussion
The one on the left is a decent likeness. -
Fomm - Custom Build - 0.14.11.13
KainsChylde replied to prideslayer's topic in Downloads - Fallout Non Adult Mods
In initial testing it certainly loading a lot faster. I run Win7 64 bit. -
Dance Pill - New Vegas Resource
KainsChylde replied to A.J.'s topic in Downloads - Fallout Non Adult Mods
Will NPCs take the pills? -
Bunny suit, Ghost, and Mantis suit vendors are triggered by the guard in the black vault suit near the door. If any other vendors are missing you've got a bug.
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REDUNDANT OLD Preg/Offspring Beta Test Release
KainsChylde replied to Halstrom's topic in Downloads - Fallout Sexout
Doc just posted Spunk 0.85. Give it a try. -
I'm not sure if this error is in Pregnancy, Spunk, or something I did wrong, so I'm posting this in both. I wasn't even looking for a problem, I spotted this on accident while doing something else.
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REDUNDANT OLD Preg/Offspring Beta Test Release
KainsChylde replied to Halstrom's topic in Downloads - Fallout Sexout
I'm not sure if this error is in Pregnancy, Spunk, or something I did wrong, so I'm posting this in both. I wasn't even looking for a problem, I spotted this on accident while doing something else. -
The first option is for regular old sex, oral, anal, vaginal, and threesomes. The second option is for some of the new specialty animations Amra72 made, things like kissing, footjobs, titjobs, dry humping, etc.
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You don't have to sign in to anything to get the download. It's two links and maybe a bit of scrolling. That's it.
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The sex scene fired ok for me. We talked in the room near the door, fade to black, sex on the bed, done. The only glitch I had was that the player was invisible during sex.
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Sexout New Vegas Pregnancy Stable Version
KainsChylde replied to Halstrom's topic in Downloads - Fallout Sexout
I am also encountering this issue. By my settings my girls should have given birth in a month. It's been 3 and they aren't even past P1. -
I made a little cheat room in the back of the bunker full of lockers containing the base object of everything pregnancy-enabled within SCR, save a few things quest related or tied to specific NPCs. Say the word and it's yours to make use of.
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I don't know when it got implemented, and I'm not sure it fully counts as combat rape as you have to drop into crouch. But if you're mid-battle, then crouch and hold B over your opponent. You get no options, it just kicks into a randomly selected sex act.
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Saying how many mods you can run in Skyrim has about as much relevance to the discussion at hand as how many mods you could run in GTA 3. Fallout is Fallout, and has a well-known limit. People with very high-powered computers have had their game go crosseyed at 120-130 mods, and you're running 160? You're lucky Goodsprings wasn't purple.
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Why does the Ghost merchant not carry the Spectre gear?
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Sexout New Vegas Pregnancy Stable Version
KainsChylde replied to Halstrom's topic in Downloads - Fallout Sexout
Open the console, click on the NPC you want to check, then type "showav (stat name)" For example, say I wanted to check Veronica's sneak skill. Open the console, then click on Veronica with your mouse. The game considers environmental effects like dust clouds and light beams objects, so check the top of the screen and make sure it shows Veronica and her refID. If you click on her and get empty quotes instead of her name, use your mouse scroll wheel to cycle "stacked" objects until her name comes up. Once you've done that, type "showav sneak" without quotes. Hit enter and a score will be displayed which is her sneak stat. This will work for any vanilla stat (SPECIAL, skills, karma, etc.), for mod stats such as pregnancy stage or times fucked, that trick I haven't learned yet. On an unrelated note, I am aware that I am nearly a week late on my promised gyno chair fix. RL kicked me in the dick this week. I shall never again promise a specific day or time, I don't want to tempt fate. I'll stick to the Valve trademarked non-answer of "soon".
