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Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Posts posted by KainsChylde
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It amuses me that the entire North American release is tied to Eastern Standard time. That means people on the west coast (like me) can get it at 9 pm November 9th via download.
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New weird bug. For some reason there's an .ini file that installs in a temp folder, so if you run a program like CCleaner that deletes all temp files FOMM breaks and has to be reinstalled. I'd need to run CCleaner again and re-break it to get the error and the exact file path. On the bright side it's an easy fix, as all you have to do is run the installer again with no changes to any files.
Open CCleaner > go to "Options" > "Exclude" > "Add" > select file or folder radio > navigate to the offending file (from FOMM) > add it to the exclude and CCleaner shouldn't delete that file again. Haven't tried it but will shortly because of a very badly coded program has dropped ini logs that aren't transferred when you create a new user account. This should work. You can do the same if you want to clean out specific files completely as well that aren't part of CCleaner's normal file cleaning process.
Anyway that should solve any FOMM related problems you are having without having to reinstall the program each time you run CCleaner.
This is all well and good, and I know about CCleaner file exceptions. But why in the hell is an .INI vital for installing and removing mods even in the temp folders to begin with?
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New weird bug. For some reason there's an .ini file that installs in a temp folder, so if you run a program like CCleaner that deletes all temp files FOMM breaks and has to be reinstalled. I'd need to run CCleaner again and re-break it to get the error and the exact file path. On the bright side it's an easy fix, as all you have to do is run the installer again with no changes to any files.
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I haven't made any changes yet, I just got the page started to get the file easy to find.
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Sexout Rapist Continued
View / Download File
I have received permission from srayesmanll to update and continue his work on the classic plugin Sexout Rapist.
It's a simple, direct mod for being a menace to the people of the Mojave. No combat rape as yet, just direct assault and blitz (sneak) rape.
I am clueless as to what I'm doing at the moment, I'm gonna start by just updating the sex calls to the current standard, as this mod as it currently stands hasn't been updated since three years ago yesterday

Current upload is just srayesmanll's last version. It currently works, though position selections may be off due to recent position selection changes. Below is the original description.
SexoutRapist is as the name states - a mod that allows the PC to be a rapist. The PC can initiate the standard Oral/Vaginal (Female victim, of course)/Anal. If the PC has followers, then 3-way/Gandbang/Rape Orgy/Coercion become available.
Required Mods:
Sexout (v2.5.68 or later)
SCR (v1.04 REQUIRES SexoutCommonResources20121012.1 or later. I repeat, REQUIRES SexoutCommonResources20121012.1 or later)
Tryout (only due to the fact that the meshes for the strap on used here are located in Tryout)
SmallerTalk
Console Info/Errors directly related to sexoutRapist are always marked with the preface of soRapist.
Also, with the latest version of SCR (REQUIRED), the debug setting for soRapist is 13.Gangbang/Rape Orgy
Gangbang allows all followers to rape a single selected target, one at a time. Creature followers will go last. Rape Orgy allows followers to rape nearby NPCs. PC still rapes the targeted victim, the followers will rape randomly targeted nearby NPCs. The rapes are simultaneous. If running any type of population increase or area opening mods, you may see a small performance hit. With the new changes, RO has no escape chance, and the run away after rape does not happen.
Stealing
The rapist is able to take anything from the rape victim. Inventory is automatically opened after the last rape of the victim.
Enthrallment and Coercion - Updated
Coercion: The PC can coerce a previously raped follower into raping another. Currently this is basically a yes/no. The follower can refuse (unless Enthralled) with no repercussions. To coerce the follower, the PC initiates a normal dialog with the follower, although sometimes with certain NPCs (Sunny, and possibly Cass), the PC will need to do it through SmallerTalk. The dialog begins with "I have a present for you." If the coercion is successful, then the next time the PC initiates rape (blitz or dialog), an option about "giving you to a friend..." will appear as a rape option. Creature will have a coercion option as well.
Enthrallment: Once the PC rapes a follower, the Enthrallment Quest begins. The PC must then rape a follower (not required to be the same follower that initiated the quest) following the guidelines of the Quest (FM/O/V/A + 3 coerced rapes). Once the Quest is complete, the PC gets the "Rape Master" perk. Currently the Perk just increases the PCs EN by 1. Also once the quest is complete, followers can becomes enthralled. The % chance to Enthrall a follower is based upon the number of times the follower has been raped/coerced to rape. Enthralled for the follower basically means that they can no longer refuse coercion attempts, they will not attempt escape to avoid rape, PC does not get a Karma hit from raping them, and hell, they may even thank you for raping them
.Enthrallment is not limited to followers. Non-follower NPCs can become enthralled as well. Enthrallment is simpler with NPCs. No set amount, no quest. Each time the NPC is raped, there is a chance of enthrallment based upon the number of times raped. The effects of non-follower NPC Enthrallment is the same as the follower. There may also be some NPCs that are automatically enthralled on the first rape. The reason may become clearer later
. Raping NPCs can have the opposite effect as well. It's possible that an NPC will become a hater rather than Enthralled. Currently, nothing special happens with the Haters, but that will change 
Crime and Punishment
Rape is initiated using the 'b' key. Rape can happen 2 ways:
1) Blitz rape - this occurs if the player is sneaking and is undetected by the intended victim. This displays the same (well, similar - text has changed) options for rape as before. With this mode, there is no chance of escape.
2) Dialog - this occurs if the user is detected by the victim when sneaking, or by not sneaking at all. A dialog is initiated (text determined by sex of player and victim). The same options appear as in Blitz, with the addition of forced masturbation.
Chance of escape is calculated based on several factors. The base is 90% chance of escape. Each of the following reduce that chance:
a) player CH - 10% for each point above 5.
weapon drawn - 20%
c) female victim and player has ladykiller/cherchezlefemme - 20%
d) male victim and player has blackwidow/confirmedbachelor - 20%
e) player level X 2%
f) # of followers X 10%
g) If victim is enthralled, no escape can occur...If the victim escapes, they will run away from player based on a set distance. Once reached, the victim should return to their original package. The victim will run away AFTER the rape as well.
Rape duration will be a randomized based on the default duration set in Sexout MCM prefs. That will be modified by the rapist endurance. It will be a scale with the low end = EN X 10%. The upper end will be 150%. If you have an EN of 5, the range would be 50% - 150%. Any chems that modify EN affect the low end as well. Buffout has an additional effect in that it raised the upper end by 50%. So in the above example, a PC with Buffout would get a range of 80% - 200%. The formula applies to all rapists followers as well.
Only punishment currently enforced is a Karma hit for each rape. Still planning on adding the "mob" aspect.
Future: If enough people witnessing the rape turn against the Rapists, then a simple fade to black will occur, with the Rapists waking up some number of hours later damaged/crippled, basically beaten by the mob. In a more advanced version, I would like to have Bounty Hunters show up at a certain point to avenge a rape victim (however, that currently is beyond my capabilities).
MCM plans
None currently
The Lair
This will be a separate module. This will be an underground location where the Rapist can take the victim. Enslaving would be easiest to get them there, but I don't want to require a slave mod. What I'm thinking is that when the PC initiates a sneak rape, the PC will be given a new option to take the victim to the lair immediately (once the lair has been discovered). If they are using a slave mod, then the option is not given and the PC has to take the victim there normally. The lair will be a "normal" home, just with a playpen area. The Playpen will consist of a central large cell with up to 6 storage cells. The Playpen will have several ZAZ items and sextoys for use in the main area. The Lair will have a staff of 2 people - Bruce (really want him to have an Aussie accent if I can get him voiced) and Cassandra. Basically the PC will be able to relax in the Playpen watching Bruce and Cassandra handle the slaves, or the PC can participate in the fun. Since this is the player's private lair, no Punishment will occur (at least, not for the PC...) I'm thinking The Lair will be in or around Primm. Goodsprings is too busy with all of the other housing mods, plus I like the idea of The Lair being a place named Primm (Primm and Proper)
Known issues - Updated
Current upload is just srayesmanll's last version. It currently works, though position selections may be off due to recent position selection changes.
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Submitter
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Submitted10/14/2015
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Category
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Requires
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Thank you soooooo much Keyser! I tried what you suggested over in the FOMM thread and it fixed it! Thank you.
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Thank you so much Keyser, I'll try that right now.
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Well, My file directory is C:Gaming/Steam/yadayada. I need to redo my game anyway, other things are wonky too. I'm just gonna try a purge and reinstall (tried file validation, didn't help).
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Somehow, my Fallout New Vegas directory (yes, the entire directory) got set to read-only. Not only that, I can't get it to stay unlocked when I open properties to fix it. Anyone ever even heard of this, let alone experienced it and know how to fix it?
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Well, I figured it out. Now I have a new problem, but it's not FOMM related so I'll take it to tech support.
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I am getting a weirdly...lazy, for lack of a better word, error message.
They say a picture is worth a thousand words, so...
The fuck? I get this for any mod that replaces existing content, up to and including menus. As I'm rebuilding my game from scratch, this means I can't install UI mods like DarnUI or MCM.
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So the Mindboggles mod "Custom Robot Followers"(http://www.nexusmods.com/newvegas/mods/58528/) and The Foundry's "Fallout New Vegas"(http://www.nexusmods.com/newvegas/mods/50132/?) both now include the companion K-9.
Mindboggles version is voice-acted with a functioning companion wheel but no special Who-related functions.
The Foundry's version has lots of Who-related functionality but otherwise limited capabilities. No companion wheel, no quick-access functions for repair or waiting or storage, incompatible with JIP CC&C.
I'd like to merge the two versions of K-9 into one full-purpose companion, but I have no clue how. I don't even know where to start. Could someone help me out?
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The creator of XRE CARS! and the Flyable Vertibird mod made a companion control mod that allowed formations, scouting, targeted attacks, and other companion control options. It's an older mod, doesn't make great use of NVSE so the menus and hotkeys are kinda clunky.
Edit: Link for you http://www.nexusmods.com/newvegas/mods/46495/?
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Anyone ever hear of a "more" option? Seriously, even if its only 4 options at a time that doesn't mean that's all you'll have, period.
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Now if I could only figure out how to disable that Hologram effect on the vendor deck. It makes my eyes hurt.
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The author hasn't been active for a while, but I went ahead and left a comment anyway just in case
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Awesome, that was the problem. Apparently the author screwed up the NVSE check in V0027 which is whats on ModDB. It was caught and fixed in the Nexus version, V0028, but they never updated ModDB.
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That might be the problem, I got my copy from ModDB. I'll get the Nexus version, see if it cooperates better before I screw with scripts.
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No need to be a smartass about it. SexoutNG recently incorporated the Amra animations, before that the Amra stuff was a separate plugin. The current version of Sex was made for that plugin, it has yet to be updated for the new anim numbers.
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The mod I'm checking out is HiVE NV, and it says it requires (I think) NVSE version 2.8 or 2.9. I currently have 5.0b3 installed, and when I tried to load the game I kept getting a popup every 5 seconds saying "HiVE NV requires NVSE 2.8. Please exit the game and correct your installation." I have about a dozen other NVSE-dependent mods installed with no problems.
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So how would I do that and where would I look for it. I am coding clueless.
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So let's say you found a cool old mod that you wanted to play, but for some reason it requires a way older version of NVSE and that version ONLY (I.E., no version x.x or newer, just version x.x). If you wanted to update this mod so that it could use the newest version of NVSE, how easy or difficult would that be? Not adding any new content or functionality, just make it playable.
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There was actually enough room, so I made a second "apartment unit" as well. I'm not quite sure who is going to live there yet, or if I leave it as a small player home.
When I had the idea, my thought was that the rooms would be courier crash pads between runs. Most of the rooms would spend most of the time empty but every once in a while we might have a random Courier crash for a night or two. I even thought of setting it up that the dead kid out front (Daniel Wyand, Courier 5) had some stuff in one of the rooms, like he'd come through after finishing a run at the worst possible time.
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Sexout Rapist Continued
in Downloads - Fallout Sexout
Posted
The sexout tokens used to be how you identified the animation number for bug checking. The number of tokens = animation number.