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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Posts posted by KainsChylde
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I kind of want to give her 50 whiskey bottles now, just to see what happens...
I've done it. She drinks herself stupid, staggering about and puking like NPCs on the strip. And you REALLY want to take her guns away before giving her all that booze.
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Oh, alright. So what happens to an NPC's orientation if I set it on 0.5 (Between bi and hetero)? 50% bi - 50% hetero?
Hetero with bi leanings. Think of it as bi-curious. Perfect in-game vanilla defined example is Cass. She prefers men, but will sleep with a woman if she's drunk and horny enough.
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Generally, when sexoutNG releases a beta it's mostly complete and just open to playtesting and trying out new features. And when mods show a sexout req they usually are showing the minimum version required to work, later versions tend to be reverse-compatible with older plugins unless specifically telling otherwise.
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Whenever you get the PipOS error while looking at things in the PipBoy, all that means is that the particular item you're looking at doesn't have an icon. It's the equivalent of the grey silhouette on a white background for forum members who haven't chosen an avatar.
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As of 94 beta 8 it works fine (that's what I'm currently using).
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Doc, I don't know why you've taken up Latin but quit it.

I've installed the latest beta and it works, so I'm happy

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@KainsChyle: Yes, I think so. As I understand it the mod conflicts come from the way PickIdle works- all idle animations are in a tree hierarchy, PickIdle starts at the root, then follows branches until it reaches a leaf (end point animation) or dead end. If the sexout branch is blocked by a higher unconditioned branch, it never makes it to those leaves. With PlayIdle you bypass the tree and get straight to a leaf. This probably makes more sense if you look at the idle animation structure in the GECK.
If I looked at the GECK Idle animation structure, I'd see alien hieroglyphics and probably believe in unicorns.
I'll take your word for it and give it a shot.0 -
Wow, someone else took up this project? Best of luck, keeping up with version updates about made all my hair fall out.
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Does switching to playidle mean conflicts with other animations are avoided? For some reason Weapons Of The New Millenia is causing the "standing inside each other moaning" bug, but I was still a version or two back of the release copy when it happened and I just gave up instead of trying to fix it.
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Another workaround if you don't have smallertalk or can't get it to work is to open dialogue with Cass and start the fire dialogue. When she asks if you're sure, say nevermind and when it goes back to the main dialogue tree the new sex options should be available.
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Is there a way to "un-whore" girls you've pimped?
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Going back to the custom companion support and Hal's formlist, as I understand it you have custom dialogue for every compatible NPC? And I'm guessing you get that dialogue by checking the NPCs ID when you speak to them? You could, theoretically, add a generic dialogue for any ID not recognized that links to Hal's formlist. That way you don't need a custom patch for each NPC, or even at all. Just a dependancy on SCR.
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Oh, will this system support relationships between NPCs, exclusive of the player? Can I finally play wingman to give Niner a shot at Sunny(or better yet, Vanessa)?
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I'm coming in to this a bit late, but what I've read so far has me excited to try it out. This seems perfect for Bruce's Affairs mod, and to a lesser (greater) extent to mods like Willow. Really, with her points system and relationship stages, Willow seems like a micro-version (just one NPC) of your macro concept here. And I for one will gleefully dive head-first into the madness.
Just to clarify, though: the beta still isn't available, what's currently up is the alpha? And will I still need a "just sex" mod, or is there a way to consummate relationships using solely what you have here?
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I'm looking to merge the cheat terminals and items from the Leveler's House (http://www.nexusmods.com/newvegas/mods/47473/?) into the Underground Hideout (http://www.nexusmods.com/newvegas/mods/37884/?). I tried to do it myself and ended up breaking both mods horribly. Could someone maybe help me out, please?
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SKSE is for Skyrim. It should be NVSE. To quote the Mythbusters, "There's your problem."
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I don't know if it makes a difference since I'm overwriting every existing file (with a 'Yes to all') when installing these mods, but my FNV folder is a bit of a mess. Lots of leftover files, including those from older versions of all the Sexout mods I use.
With my current internet plan, testing it out on a freshly redownloaded and vanilla installation of FNV isn't feasible.

Also, side question regarding SexoutNG Bodies 1.0.0. Since the contents are in .bsa files without an .esp/.esm, would they still apply to the game appropriately? I had to manually extract the contents of 'Sexout T6M.bsa' and 'Sexout - Breezes.bsa' for it to work on my end (neither NMM or FOMM extract the .bsa files automatically). Could this be pointing to another issue with my Sexout setup?
As to the first issue, something you could try as long as you still have the original downloads of all the mods you're currently using. Delete everything from your Data folder except the vanilla game esm and bsa files. Open Steam, right-click on NV and go to Properties. In the window that opens, go to the "Local Files" tab, then "Verify Integrity of Game Cache..." This is "re-install lite", repairing corrupted files and replacing missing ones. Assuming you haven't borked your entire install, the download should only be equivalent to one of the medium-sized sexout files, maybe Tryout sized. Once it's done you can re-install your mods (this time using FOMM to avoid the remnant files issue).
The sexout bodies bsa doesn't need it's own esp or esm. It's titled the way it is (SexoutNG - Bodies.bsa) so that the SexoutNG.esm can read from it if nothing else is available.
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I'm running a brand-new install, every mod bleeding edge up to date as of yesterday, 501 NVSE beta, NX 16, and I'm getting the overlapping motionless lovers bug. Both player/NPC and NPC/NPC.
Load Order
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
TribalPack.esm
MercenaryPack.esm
ClassicPack.esm
CaravanPack.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
Project Nevada - Extra Options.esm
NVR-Strip.esm
Strangers Abroad.esm
CoitoErgoSum.esm
More Perks.esm
Lings.esm
NVllamaSanchezFarm.esm
jokristinascloset.esm
KainsArmory.esm
VanessaFollowerNV.esm
Niner.esm
NVWillow.esp
NVEC Complete + NVCE.esm
TypeNMerged.esp
DarNifiedUINV.esp
The Weapon Mod Menu.esp
pipboy2500_edisleado.esp
ItemBrowser.esp
Clean-QuickSave.esp
Lean Starting Gear - All-In-One.esp
The Mod Configuration Menu.esp
Project Nevada - Cyberware Additions.esp
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp
PN_Cyborg_Trait.esp
CNR_Beta.esp
NCR Rearmament v1.5.esp
NVEC+NVCE-Expansion-CNR.esp
NVEC Complete NVCE Lings Patch.esp
NVEC NVCE PN COMBO Patch.esp
New Vegas Error Corrections Extras.esp
Vurt's WFO.esp
vault22FloralOverhaul.esp
FNV-Westside Restoration.esp
NVFR-Version_2.esp
NVR-NPCs.esp
NVR-Version_10.esp
HighlyPopulatedFreeside.esp
1nivVSLArmors.esp
1nivVSLArmors Cheat.esp
LevelersHouse.esp
jokcprimmhouse.esp
MECourierStations.esp
Cleaner NCRF.esp
NVllamaSecondHomeCollection.esp
NVllamaTheOverlook.esp
MojaveCleanUp.esp
CampfireLaundry.esp
Grave_Digger_v021.esp
Immersive Minigames.esp
Portable Tent.esp
xatmosSkillPerks.esp
XFO - 4bb - Perks - Two per level.esp
LingsCompanionFix2.esp
joredmoxxi.esp
ARESproject.esp
CRR2D2.esp
CROblivionDrone.esp
MaryJoCompanion.esp
MoreNiner.esp
Mistdefy NVDN.esp
MergePatch.esp
Total active plugins: 76
Total plugins: 76Not listed in the load order because there's no esp/esm, I'm using Enhanced First-Person Camera, Weapons Animation Replacer, and the patch to get them to work together.
There is no sexout mods listed in my load order because I got frustrated and removed them. I was using the NG beta, SCR Beta and Sexout Sex.
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I'm seeing a lot of freaking out about the PC being already married and a parent before the game even starts. We've only seen a few moments of that part of the gameplay, folks. The kid could be adopted. The parents could be "living in sin" as it were, unwed. We don't know anything for certain yet.
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I've been seeing this problem reported a lot lately, and have been experiencing it myself. I have yet to find a solution, and with my limited gaming time lately I've just given up on having sexual content in my game rather than fight with troubleshooting.
All of my content is up-to-date bleeding edge as of yesterday.
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TFC fix works perfect. From the force of habbit I still push "`" when reloading the game =)
Allien sex works fine too.
It's 4 am and I'm loopy from medication. Are you just cruising FO3 looking for things to fuck?
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I'm still trying to wrap my brain around it all. Is it just me, or did it seem kinda like they turned Fallout into The Sims: Post-Apocalypse? Not that I'm complaining.
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Not only reported, but reported by me. I'm feeling really dumb right now. Thanks guys.
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If this has already been reported I apologize, I'm tired and search doesn't like me. Is there some kind of limit to how many mods can be installed? After @ 70 mods installed I keep getting an error stating that the mod install failed because, and I quote, "the file exists." What in the blue fuck?
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Sexout Affairs - Ideas, Suggestions, Discussion
in Sexout
Posted
Sweet, you managed the upper floor I wanted to do! Looks cool.