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Posts posted by KainsChylde
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Boxcars' legs aren't just broken, they're permanently crippled. So even if he was willing to take on orphan children I don't see it going well with him unable to stand. And while Private Edwards might be a more sympathetic foster parent, I don't see an infant surviving the ghoulifacation process.
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I have no idea what you guys are talking about with underwear, in my game everyone is naked under their armor. Male, female, or otherwise everyone is swinging free.
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I never knew abortion went live. Where do you go to get one? Can you get abortions for companions, or only for the player?
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ps
another thing I noticed is that having got my addiction to level 1 . When you decide to use jet regularly again and think to yourself just a small taste of jet or whatnot , this can push you to OD levels .Minor thing really .Also it may be realistic you are used to hight levels of jet and so you od more often -solution use jet more regularly

This is actually somewhat realistic. If and when a recovering addict gets high again their previous tolerance to their drug of choice not only drops to pre-addict levels, it can actually go lower than that. Which means when they get high again, a dose that use to barely give them a buzz can now blow their brain out their ears.
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Will there ever be underwear body meshes for females like the male bodies currently have with the function of equipping each mesh depending on what the character is doing? I saw in the description that there's a file associated with the erect male body. Is there something like that for the female body?
Females don't have a visible body change between sex-ready and not sex-ready(unless someone has made an erect nipples mod I don't know about). Men need 2 bodies for erect and limp. So no, there is not an equivalent setup for women. Just naked.
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I've recently updated and went on a mini fuckathon to test things out, and for the most part I've only seen synchronization errors more than alignment issues...except for this, which cracked me up.
Despite how it looks, she's not supposed to be eating his ass, I'm fairly sure. Going by the way they were both moving, she should have been cornholing him. That particular animation (sorry, I don't remember how to get the anim#) is pretty consistently that far off no matter who's on top or bottom, PC involved or 2 NPCs. If you can tell me how to get it, I can get you the animation number next time I see it.
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FNVEdit doesn't like companions. Check any mod companion, such as Willow, Niner, Russel, Loogie's Improved Sunny Smiles, or any other companion and you'll see the same errors.
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...it only really started after I updated Tryout this morning but my game runs smooth as soon as I uncheck Spunk...
If I'm understanding this right, Spunk was already installed and working, then you updated Tryouts, THEN the problem started and unchecking Spunk fixed it? If I'm following this right it sounds like Tryout is the problem, not Spunk. Or possibly a conflict between the two.
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I've been searching my hard drive and online storage ever since making that post, and I'm afraid I spoke too soon. Unless Ashal can access archived versions of one of the threads I started on the subject with attached files, I'm afraid my stuff is gone. Not losing much, I hadn't got very far, but it would have been a start.
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I think I may have the rudimentary architecture plugin I started for my Orphanage mod, along with a concept doc of stuff I had planned. I got a little ambitious for my skill level, but will gladly turn it over to someone who knows what they're doing. If you're interested, hit me up and I'll fire off some files/links.
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I can testify that Rapist as it currently stands still works well with the newest versions of Sexout and SCR, as well as TTW. If I hadn't left vault 101 voluntarily they might have thrown me out anyway for having my way with a few too many of the female residents.
Only changes I could see it needing would be expansions to the animation picker to make use of some new ones, such as some of the amra animations that are rather aggressive. Also, I think how sex calls are made have been updated. Old style calls are still supported for now, but in another few updates if a mod hasn't been updated to the new style it'll no longer be compatible. I wouldn't know code if someone got it tattooed on their dick and cock-slapped me with it, so don't take my word on any of this. If I knew how I'd make the changes myself.
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Sexout has never included Roberts. It's always been Breeze because that's the body a majority of the animations were made for/with. The penis position is different between Roberts and Breezes, using Roberts will mess up the animation alignment.
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I tried to make an orphanage mod once. Had the concept all planned out for an orphanage/boarding school where kids could learn useful skills. It was brilliant, there was gonna be an orphanage staff faction affiliated with the Followers of the Apocalypse (similar to the relationship between NCR and Crimson Caravan) and everything. Then I tried to get into it and got so lost I ended up giving up on it.
As far as recipes go, they are dead easy. Look it up on the Bethesda GECK forum. Only hangup would be if the babies are considered alive or not in the game engine. I'm pretty sure the initial newborn is just an armor/miscellaneous item and doesn't become what the game considers an NPC/creature until second stage.
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Sexout and Pregnancy work just fine with TTW. Moira and I had 4 kids together during my time in the Capital Wasteland.
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Where did you get the shooter's glasses?
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Good to know but I was just thinking on grabbing some resources from the store before I played through. Some outfits, armor etc. Not start FNV early. There is an optional ESM that can allow me to start at FNV first. Haven't tried it though but it did pop up correctly. I will keep in mind that if I want FNV early I need to actually start in FNV..

You can use the store all you want. Just don't use the front door as a cheat to get into NV early. There are several mods, mostly house mods that I know of, that can be used as shortcuts between the two wastelands. Usually they have the NV side locked until you find and open it from the NV side of the door.
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I think I would like this just because I can transport myself early in the game instead of playing farther.
DO NOT DO THIS!!!!! You can severely break your TTW install doing this, I know from experience. TTW is hard-coded that you HAVE to wake up at Doc Mitchells or most of NV won't work right.
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I did too tell you it worked. Well, other than it being a freestanding door with no shack attached, it worked.
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I seem to remember seeing reference to this before. It's technically still an issue of scale, it can happen with Bighorners, Brahmin, and Deathclaws, as the different stages (baby, young, regular, large, etc.) are often just the same model scaled up or down. So, strictly speaking, it's not a player error or a sexout error. The game itself made the mistake, so to speak.
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Ok, I'll open them both up in GECK and see about patching it. If I can pull it off, you want it? Yeah yeah, I know, should be easy. You'd be surprised how quickly I can botch simple edits in GECK.
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How do actors determine what is a "good" water source for cleanup? I'm currently playing Coito Ergo Sum, I'm in a well-preserved pre-war mansion with an industrial kitchen and bathrooms out the wazoo, and my partner is refusing to clean up claiming "there's no water nearby, at least none I'd be willing to use."
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Keep your little green futz to yourself, weirdo.
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Is anyone still working on this? If so, I have a bug report. Stag aggros after sex with Handy, I keep having to kill him.
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If lore is a concern, a subplot in Fallout Tactics was a group of Supermutant scientists trying to solve the sterility issue. Tactics is considered canon, according to Bethesda. Could be they finally figured something out.
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SexoutNG - Beta (2.10.93b10) release thread
in Downloads - Fallout Sexout
Posted
Updated the day it released. Other than the alignment and synchronization issues already thoroughly mentioned, no problems.