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SleepyJim

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Everything posted by SleepyJim

  1.   Do you use Mod Organizer? If so, any edits you make to the skyrim.ini in My Documents/My Games/Skyrim won't be applied. When you first install and run MO, and create a profile, it creates a copy of your skyrim.ini in Mod Organizer/profiles/yourprofilename. That's the one you need to add the lines to in order to get papyrus logging to work.   If you don't use MO I don't know why it's not working for you.
  2.   Someone correct me if I'm wrong, but I thought the armbinder struggle chance under polling events in the MCM was how likely it is that your character spontaneously attempts to free herself of her own accord. It doesn't have any impact on how likely you are to succeed in getting it off when you trigger a struggle manually.
  3. Show your Skyrim counterpart...

      This should help you out:   http://forums.nexusmods.com/index.php?/topic/576983-tutorial-assign-meshes-to-new-body-parts/   Also, Fjora's looking great!
  4. I've just noticed a couple of things. It seems I can craft an ebonite posture collar at the tanning rack with only one ebonite solution - no leather posture collar required. Also, I started a new game recently and used Skyrim Bound to start out in a full set of devious gear. I chose a red ebonite harness ring gag and it blocked food and oral animations. I thought the ring gags were meant to allow these? (I chose it so my character would have one orifice open for business, so to speak, but with a belt on too, all Deviously Helpless would play were boob jobs.) Not sure if it's only that gag, or if it's a problem with DDx or Bound but just thought I'd mention it. Having a lot of fun with the new colours! Thanks. The main DDi harness is a belt and collar in one. These two from the expansion don't function as either belt or collar and can be worn along with them. I guess they're pretty much there for looks as much as anything else.
  5. You can craft it at any forge under the Misc section (provided you have the devious smithing perk from reading the book at the college.) It needs the same materials as a chastity or restraints key. I'm not sure if any of the other mods that add keys into the world - for the masses/cursed loot - include the tool yet, but presumably they'll be updated to at some point.
  6. In the devious devices MCM there's an option for the number of slotted NPCs which is set to 0 by default. Set this number to match the number of NPCs you have with you that you want the devices to work on. That should help keep those arms where they belong.
  7. Fantastic! Been looking to get my hands on the red and white gear for a while
  8. I've always thought it confusing that the HDT physics extensions and the HDT high-heel system use the same acronym.   This probably isn't the problem you're experiencing if you're using some of the other outfits without issues, pb2eb, but just in case, the HDT required for the Drow armour is the high-heels variety, not the jiggly body variety.
  9. Show your Skyrim counterpart...

    Brilliant. Just absolutely brilliant!
  10. Open the console and type: player.additem xx00182d 1 where "xx" is your two-digit load order for DD integration. (If you want to be certain you've got the right code type: help "devious devices" into the console and it'll show up in full, listed as BOOK: (code) 'Devious Devices: Chastity Belts')
  11. I'm pretty sure that sound is the devices underneath system from DDi. It's set by default to make anything equipped in the chastity bra slot invisible if wearing anything in the main body slot. Even if you change that it seems to be back at the defaul setting whenever you load your game, before quickly switching to what you set it for, when it makes that noise. At least, that's what I've decided is happening for me. I get the noise after every load, too.
  12. Show your Skyrim counterpart...

    Tried my hand at a Dunmer. Not really very lore-friendly (no ridges) but she's growing on me.  
  13. Seeing Yellow

    I tried the new one, too. Had a wee right in front of a guard in Windhelm and he rushed over and let me off with a warning. Then I went to the palace and waited in front of it for 24hrs to fill my girl's bladder before weeing again in front of about six or seven guards. (I think they were on a shift change.) None of them did anything that time, even the ones who walked right by while she was still in full flow. They probably even got some on their shoes Not sure what happened that second time, and I'm afraid I haven't got a papyrus log handy.
  14. I've not had it happen to me yet, but I like that feeding on a body could land you in trouble. That's the point of the mod really, isn't it? To plunge you into a tricky (but fun) situation. I can see how it would make a real mess of werewolves, but for vampires I like it.
  15.     There are harnesses in the DD expansion that don't behave like the main one from DDi. I think they're called Slave Harness, Locking Slave Harness and Custom Slave Harness. Some (possibly all) of them don't function as collars/belts, so can be worn with them and don't hold plugs in, and they don't block sex or orgasm on their own.
  16. Do you use a follower framework mod? I use AFT and it allows you to select an option called something like: NPC doesn't auto relax. Selecting this prevents them from interacting with world objects and breaking their bindings. Also, there is an option in the Devious Devices MCM for the number of "slotted" NPCs. By default I think it's set to 0. For each follower you want to have bound, set that number up by one. This helps the devices work as intended. I do this. I have a blindfolded, gagged, collared, plugged, belted and armbound follower with me, carrying all my heavy stuff in a big backpack. In combat her arms will sometimes flicker out of the armbinder as she tries to ready her fists, but they always pop back in within a second or two. She also picks up weapons lying around close by and tries to equip those, but with the same result. I confiscate those after each fight.
  17. Defeat

    Yes, it is. There's a toggle for it in the MCM to switch the feature on or off.
  18. Warpaints and Tats by SkyrimKnight

    I just noticed something with the latest version of RaceMenu (2.9.1) After upgrading I got a message box appear saying the base script was outdated - it expected version (4) and got (3) or something like that. I played around with a few things and discovered that your female warpaints mods include a version of the base script for RaceMenu, which was overwriting the one from Expired's mod. This had always worked fine before, but now it was producing this error message.   So I downloaded the loose version of the new RaceMenu, packaged just the base script from that into an archive and then installed that in Mod Organizer to overwrite the warpaints mod. Everything seems to work fine now with no problems. Doesn't seem like a major issue but I just thought I'd mention it.   Love your work
  19. Show your Skyrim counterpart...

        This so reminds me of university.   Apart from the two-naked-babes-in-my-room part.   No! Wait. Especially the two-naked-babes-in-my-room part! Heh-heh. Yeah. That's what I mean to say.     Fantastic stuff  
  20. Do you use SPERG? When you're unarmed, SPERG equips "fists", whereas an armbinder unequips all weapons. That sound could be SPERG repeatedly equipping fists and the armbinder repeatedly removing them. Setting the unarmed option to Manual in the SPERG MCM will fix it if that's the case. If you don't use SPERG then I have no idea.
  21. Defeat

    Thanks, but I already had everything set up as you said. No ragdoll in DA and the high Defeat chance set up in the Defeat MCM, not DA's - which I also left on default settings. Mostly it was fine, but sometimes, for some reason, it just wouldn't work. I can live without DA for now, though. I only ever installed it for SD+ which I'm not using at the moment.
  22. Explain Your Avatard

  23. Explain Your Avatard

    Not sure I really need to explain my new one. The magnificence of Captain Kirk is surely universal across all languages and cultures...
  24. Show your Skyrim counterpart...

    Not sure if this really qualifies as "Sexy Wednesday" but thought I'd share a couple of shots of Elba. She's changed a bit since I last posted her. A much more practical outfit - which means less skin on show, I'm afraid.     Lucatiel is magnificent! I love the name too.
  25. Defeat

      That sounds like a problem I was having with Death Alternative. Sometimes when I went into bleedout I would be stuck on hands and knees with the blurry, pulsing screen and the thumping heartbeat with whichever enemy I'd been fighting standing right next to me doing nothing. Defeat was set to trigger at 95% on bleedout (I'd heard DA can get funky setting anything to 100) but nothing was happening. I started a new game without DA and didn't get the problem again.   This was with the previous version of Defeat, by the way. I'm just about to download and try V5b3.3 now.