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Yanazake

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Posts posted by Yanazake


  1. Uff, too masculine for me, I prefer that they look more like girls. Something like:

     

    Link to a porn site [+18] [NSFW]

    Are you sure?

    I know what you mean, but remember that the original idea was to bring two options of a male body to the game. One is a non-muscular, more lacking male. The other, the actual femboy - the plan is to make a custom race which will use the male slot for the twink, and the female slot for the male. 

     

    Been looking at it this way since i first noticed that anything in the male department is severely lacking, and when it is done, it's usually a specially big beefcake. THAT is too masculine for my tastes xD

     

    Summing up, the idea of the mod is to bring more variety to them. As for models, I [we? anyone?] needs to work in a way that the new body will at least fit SOS somehow for better compatibility.

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  2. Model looks mighty fine - i'm curious for the results myself. Also, there are "flatened" female armors that i'd recommend you trying out for the body. "Practical female armors" or something.


     


    Another thing that came up on the nexus recently:


    Slim Male body for SoS


     


    The author even recommends using the milkdrinker texture - i guess the twink part is done, just lacking the right clothes.


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  3. ... Never gonna let you down...


     


    News on the twink body, buddies. Someone posted some pretty great normal textures without muscles or veins, compatible with SOS.


     


    http://www.nexusmods.com/skyrim/mods/57952/


     


    Also, i'm getting darn angry on the fact that i'm barely playing anything lately, so modding is specially out of question considering how time consuming it is. IF my only free day of the week wasn't ruined by unexpected visits, maybe i could finish that damned mashup.


    Creating a custom race (the esp making part) is pretty annoying.


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  4. heys, This is AngelicSnowFox, i'm back from the dead i guess... x3

    i just kinda stopped caring about Skyrim for awhile after it kept constantly breaking on me. but i've finally gotten around to fixing it again. xD

     

    what all did i miss on the femboy idea? seems like a lot.

    i just found this thread after i just found the other thread on HoT when i was looking for a trap mod on google.

    Think "The turtle and the hare". >w<;

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  5. Hello Sorry to Bother you i have been trying to uninstall this mod but whenever i try and i load the game it has a CTD when it reaches the main menu i know its this mod and i am trying figure it out before i uninstall it i use the markfordelete console command on all the items that i have from this mod have so far to make sure ther is nomore problems.

    Why are you trying to uninstall a mod? You shouldn't do this kind of thing to any kind of mod with an esp. Make sure you don't have anything related to this mod anymore, like bashed patch, or things like lootification or dual sheath redux.

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  6. I've never noticed until a few days ago that room207 updated his oblivion crossdressing body. Something like this for skyrim would be awesome.

    Hey, that's pretty cool! I stated before that this body was requested by yours truly, it's nice to see it updated. Room207 gave me permission to use that body [at least, the original version that was on oblivion nexus] to use and convert as i see fit. I planed to at least try and convert the schlong to be used with SOS, because really... It has a pretty good shape.

     

    But that said, i'm still out of time for anything modding related. It's sad, damn sad, because i still want this done, and got so much stuff to do. Also, i still didn't get to the skining part of modelling (attaching models to skeletons, so they move and bend properly, if you didn't knew), so the chances of getting this converted by me is slim, if any at all. 

     

    That said, I KNOW that there is a tool/mod/animation on Skyrim nexus used to change the oblivion T-pose into the skyrim relaxed pose for easier convertion of models. So, if anyone has the skill to convert stuff, go ahead, ask Room 207, say that i'm involved and we'll see where it goes.

     

     

    Other than that, keep your heads up. I said it before and will say it again, it's not because i don't have time now that i'll give up on this. It will be done, eventually. Last time i stopped, was having issues making the new race. I coooooould use an specially old custom race esp that was made with a lot of help, but i really want to redo it by myself (which would ensure compatibility with DLCs and stuff.)

     

    Edit: Oh, right, there are some new nif exporters too. Weight Painting/skinning would still have to be done manually for good results, but the exporting is made easier for blender users at least. I got them from the Nexus, but can't remember the name. Seriously guys, i hope you see that even with little time, i still try to research things that could help. It's damn boring to have so little time like this, but it's what gives me the money to play and mod when i actually HAVE the time. Damn paradox :C

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  7. Yanazake, once you'll have completed the race mod, would it be possible to release the Bodlyslide 2 sliders for it ? That'd make armor conversion a whole lot faster ;)

    On my end once I'll be back home by the 5th of July, I'll try to work on a Femboy race but by using the CBBE body as a base.I'll try to achieve that using Zbrush/Mudbox ( those seem a bit simpler to me to use than 3ds max >.> ).

    In all cases keep it on with the sweet job  ! :D

    Actually, that's the idea. I made the first body with a sort of rush but also used zbrush for it. It's a bit trickier to make it work that way, tho. Also, i use blender most of the time - i'll only use 3dmax when i need a bow. >_<

     

    I know squat about bodyslide 2 tho.

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  8. Alright, i've been trying to find this "CBBEAdvancedTBBP" body, just out of curiosity and would maaaaybe try to convert it to a unp shape... but no luck. I guess it's hidden somewhere among the Bodyslide2 threads, but googling it doesn't yield good results. Reached a sort of korean site with no download links and no luck on LL either.


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  9. So, while i'm doing some work here on the files, feel free to use the old flat chest mesh. It's unp-based so any unp texture should work. It is NOT final by any means, and likely won't be used at all because it has flaws and gave me tremendous headaches. Enjoy it as a temporary replacer for whatever you want. And remember, i'm working on a "mashup" throwing in whatever i got permission for - models and textures are likely to be replaced whenever.


     


    Working on building up the mod files - currently...


    Armors and clothing - ok


    FemMeshes - ok [breastless argonian female based]


    MaleMeshes - missing


    textures - missing


    Voice - ok


    esp - missing


    Readme - in need of an update


     


    --------------------------------------------------------------


     





    Hey yanazakehave you ever tried the Litheria race body? It has a very slender androgynous shape, before it had a somewhat flawed mesh (especially on the back side) but just a few days ago it was released a new body mesh alongside with new textures. It also seems to be compatible with unp textures and sos unp so it's really easy to set up. I've been using it myself alongside the skykids old bodymesh for max weight and it's (almost) fine.



     



    I'll check that, thanks. The name rings a bell, but no promises. Also, i want to avoid bewbs completely if possible - just having a slender female shape isn't the aim here.


     


    edit:


    My reaction to Litheria:


    tumblr_m7xjjevoeE1rn95k2o1_250.gif


    ps: Lucky for you, i'm making the race structure easy to be used with whatever replacer, so you'll be able to use it anyway.


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  10.  

     

    Yeah, it's the scoiatael weapons. I thought this mod was newer o_o Thanks

    edit: Well, if it's not these, i'm starting to get senile :/

     

     

    A little more description would be nice.

     

    Well, either i saw it wrong, or it really is the scoiatael bows. From what i remember, it seemed like a wooden [or brownish] bow with the same kind of arrangement from the dwarven bow you posted. Beams side by side and joined together in the middle. It may be that i mis-saw the scoiatael bows.

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  11.  

     

    You have gone too far off the tracks. next time check where the thread is before you blast like you did. (its not in the release section for a DAMN GOOD reason, im not even sure if i ever will finish it.)

     

    On the otherhand i just found this mod I ... er ... "squeed" a little, and instantly restarted installing skyrim. i gota see this thing in action and mayeb play around with it (the tail) and have a look at the ears... later...

     

    Did i say i'm slow to get info sometimes? Sorry, i'm slow to get info sometimes. :c

    Anyway, i'm tracking and waiting for progress.

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  12. Alright, i'm tired of waiting myself, so i can try to do a mashup and add proper meshes/textures later.


     


    Need some info on good custom race packages. I know there are a few of them, but not sure what's the most stable/compatible of them all. Selecting a good one will ensure dawnguard compatibility at the very least. - Remember that this will be a variation of the breton race for some already specified reasons. Well, at least i think i did say it.


     


    Listing of what i need/what i have:


    OK - Basic, temporary body and armor meshes [breastless female argonians and adapted armors will be the used mesh right now for trap body]


    OK - Fitting player voice!


    Missing - knowledge about how to create voicesets :c


    Missing - custom race package


    Optional - face and hair meshes/options.


     


    This will be an alpha, with mesh/support for other mods coming through later on. Making it a PLAYABLE RESOURCE is top priority right now. After i release the 


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  13. Hm, i see now you are trying to do things one step at a time - i probably didn't realize this, which is why it got me partially angry.


     


    On the other hand, i'm not sure how much this might be interesting for anyone here... But what about this? The tails currently, like i kept spaming before, have no animation, just physics which is being worked on, yes? Well, BEFORE any animation is added [eventually] and they just flap around behind you, here's what'd be an interesting implementation:


     


    http://25.media.tumblr.com/tumblr_m2ctmdJ2Nk1qkle06o5_1280.jpg


    http://images.mocpages.com/user_images/48287/1366647151m_SPLASH.jpg


     


    Yes, the Lost Boys from Peter Pan with the animal costumes. Why, seriously, WHY wouldn't a parent with enough skill to hunt and not enough money to buy new clothes wouldn't make some cold-resistant gear for their kids with pelts, AND keeping them fun? I think those are called "onesies" or something like that, even with adult sizes nowadays. Why not some hoods or onesies made with rabbit, fox, wolf, bear pelts and maybe even more from resources, and obviously, the ears and tails with the floppy physics.


     


    Right, i prefer to think on the implementations new modding tools can have OTHER than make boobs and butts and schlongs sway. Crucify me. :c [same goes for the High Heels system, but it's always "just for females". Why can't i have, say, male pirates from high rock with heel boots, coats and long hairs with physics?]


     


    Anyway, this is obviously just an idea and i'm not asking anyone to do it. I'm already busy myself working my eyes off [yeah, bad eyesight] to get my own custom mods working and eventually released or at least playable. I'd love to give this a try myself, but first i'd have to be able to make armors, and then first comes implementing heels to skyrim footwear with that system, if possible at all.


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  14. if you could call the pathetic attempt on the tails by bathesda an "animation" than don't bother with my mod, you clearly like what you have.

     

    the main reason for adding physics is for the tail to react to your movements,  running turning twisting around it would always look like a stick stuck up your butt.

     

    with it having physics it can curl around you if you turn too fast

    if you run and stop the movement will continue a little and it will hit you in the back

    if you jump it would be delayed a little and have a wave like motion

    it would collide with other people you are standing near

    it would lay on the ground when you crouch

    and if some people get ahead with some of the ideas on this forum you will be able to grab and move the tail ...

     

    but for now this is all a dream, something I want but clearly do not have the skills or resources to do.

     

    But i will try.

     

    That is exactly what i'm talking about - it moves like an accessory, not like part of something alive. When khajiits crouch or sit on the floor, the tail curls around them because they can control it. I'm sure bethesda animations are bad, but removing them for a full limp tail isn't a fix for the issue. Some people like the result, i think using the vanilla animations [or new animations if anyone ever made those] with HDT, just like T/BBP animations work with HDT would be the best option. But from what i've read in the topic, some issue arose from that.

     

    Again, i'm not saying it's a bad mod, it just really isn't what i was expecting. Seeing Antho art everywhere and looking at real animals as reference just tells me that without animations, it'd be just a rope [unless it's a horse tail]. Still tracking for ear floppyness, tho.

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  15. Lemme get this right: You removed animations from the tails and added just the physics? Now they're supposedly limp instead of actually moving? This reminds me of the Elin.


     


    Unless it's a horse-like tail [just long fur] or some kind of accessory, the tails should really move. HDT still uses body animations to improve the physics, but it doesn't work for the tail animations?


    I'd love to try this for the ears, but if it comes at the cost of removing tail animation, i'd rather not. Removing the tail animation from horseriding and making it collide with the horse would be perfect, tho - the characters would be using it way less for balancing if riding a horse, as compared to walking by themselves.


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  16. Just share all the stuff/goodness for people that are waiting. Make a new post if necessary. Unless someone makes a full-fledged mod that achieves as much or even more than i planned in this, the project stays up. I seriously can't wait to see a good and working mesh myself. The breastless argonian mod is a vanilla edited mesh, and while it looks good, no support for booty bounce and other details just make it a temporary replacer.


    (I have to say, tho, that with Drachis Argonians textures, it looks nearly perfect~)


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  17. This almost brought me to tears, seriously.


    The darn physics bethesda never applied to the game properly are finally coming out. Now, if only someone can make a x64 exe of skyrim and properly enable it to use more memory, we'll see what a really modded skyrim game would be trully like!


     


    Anyway, thanks for the videos and guides and plugin and all the stuff - i need to get my modelling in gear so i can get to the fun part of all this. :3 following this as much as i can.


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  18. While young crossdressing boys are cute, i see them as a sort of comedy or fun factor. Can't think of them as fetish of any kind and am against pedo stuff.


     


    That said, yes, young adults. I'd say like the young nord race, but i didn't see much from that mod so i can't confirm. So yeah, late teens, early twenties for both trap and twink.


     


    Also, HappySparkles, this will be a playable resource of some sort, i plan to make a "lite" version with just the basics, and the full version which would require some other mods than JUST a custom race manager. Anyone is free to do with it anything they want to, specially clothing convertions.


     


    That said, there is one thing i never got to understand in this site, tho, and that is the redistribution and altering of mods. How many of them have permissions?


     


     


    Edit: Also, like i said, i'm slowly working on other things to also improve skill:


    2486047-1392742510.jpg


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