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lambient1988
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Posts posted by lambient1988
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***05/09/2015 - V2.3.14 - Added a huge wave of conversions by Dianne. Added Two new conversions by Avalon24, Necromancer outfit and Latex Corset Cursed Catsuit. And added Ivy Valentine conversion by Lein.
Dianne's conversion:
- Spice Gear Bodyslide
Fox 25 Bodyslide
LadyBlood Bodyslide
Kat Outfit Bodyslide
DarkRose - Bodyslide
Mini Sage Bodyslide
Tsuntsun - Bodyslide
Sea Shell Bikini - Bodyslide
Maxwell Outfit Bodyslide
Vindictus Leather Armor - Bodyslide
MaidToOrder - Bodyslide
Schoolgirl Mashup - Bodyslide
DCSorceress - Bodyslide
Dorothy Robe - Bodyslide
LeiOveralls - Bodyslide
Lady Daark - Bodyslide
SPB Ero Heart Bunny
Osare GothicLolita
Surviror OutfitTHANK YOU!!! I LOVE YOU!!!
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Love your conversions Kofman!

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Please tell me what mod is this for male body?
That look more like photoshopped LOL.
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the xml that was provided with this hair must have collision flags turned off.If you heard what is JFF ( just for fun) tool here,you can use it .
Okay, I got the tool but have no idea how to use it.
There are 4 XML files that came with the mod
1. hdtggxbody01
2. hdtggxCollision
3. hdtggxhair2
4. hdtggxPelv01
I am guessing I have to open up the collision one and enable collisions but I have no idea how to do that.
Can you please help?
4 xml for 1 hair ??
there is xml path in hair mesh in Nifskope at NiStringExtra data.You can see what xml name is used for the mesh > load it in JFF. Flags are in *no collide with* if checked *V* then its off. But since it have 4 xml you need to research what bone names used for hair weights ( also in Nifskope ). Might be xhair2 or Collison (it also can be for the bust ) 2 others for the whole body i guess.Send me xmls in archive in Msg.ill look it.
My bad, the hair comes with an armour.
Anyways, I found the XML and remove the tick for number 5 for all the bones. But it still is passing through the body.
What did I do wrong?
uncheck for col. 0-1 in all xmls. i think he divided collision layers for them all.
Nope, still not working.

I am using ggxTdaMiku Hair.
I did like you said, see screenshot.
Can you please take a look at it?
Thank you.
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the xml that was provided with this hair must have collision flags turned off.If you heard what is JFF ( just for fun) tool here,you can use it .
Okay, I got the tool but have no idea how to use it.
There are 4 XML files that came with the mod
1. hdtggxbody01
2. hdtggxCollision
3. hdtggxhair2
4. hdtggxPelv01
I am guessing I have to open up the collision one and enable collisions but I have no idea how to do that.
Can you please help?
4 xml for 1 hair ??
there is xml path in hair mesh in Nifskope at NiStringExtra data.You can see what xml name is used for the mesh > load it in JFF. Flags are in *no collide with* if checked *V* then its off. But since it have 4 xml you need to research what bone names used for hair weights ( also in Nifskope ). Might be xhair2 or Collison (it also can be for the bust ) 2 others for the whole body i guess.Send me xmls in archive in Msg.ill look it.
My bad, the hair comes with an armour.
Anyways, I found the XML and remove the tick for number 5 for all the bones. But it still is passing through the body.
What did I do wrong?
Bump.
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New update!
Added gabo0003 conversions in his own section:
Casual wear CBBE BodySlide HDT
Gothic Suit HDT BodySlide Zap
ChaPi Clothing CBBE HDT BodySlide Zap
Schoolgirl Outfit CBBE HDT BodySlide Zap
- Monokini Bodyslide HDT
- Ciri's Outfit Bodyslide HDT
Also there are new conversions by Lein (Druid Outfit CBBE HDT), Arcane Sisters CBBE HDT BodySlide by Avalon24's, Atelier Ayesha Bodyslide HDT by chordveil, You Lan and Bless Lorien by OptioQ and Draugr Marauder conversion made by Kofman77.
Ciri's Outfit and Cassandra Frost Witch Outfit has UUNP and CBBE Bodyslide support aswell.
Yay! Updates!
Thank you!
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the xml that was provided with this hair must have collision flags turned off.If you heard what is JFF ( just for fun) tool here,you can use it .
Okay, I got the tool but have no idea how to use it.
There are 4 XML files that came with the mod
1. hdtggxbody01
2. hdtggxCollision
3. hdtggxhair2
4. hdtggxPelv01
I am guessing I have to open up the collision one and enable collisions but I have no idea how to do that.
Can you please help?
4 xml for 1 hair ??
there is xml path in hair mesh in Nifskope at NiStringExtra data.You can see what xml name is used for the mesh > load it in JFF. Flags are in *no collide with* if checked *V* then its off. But since it have 4 xml you need to research what bone names used for hair weights ( also in Nifskope ). Might be xhair2 or Collison (it also can be for the bust ) 2 others for the whole body i guess.Send me xmls in archive in Msg.ill look it.
My bad, the hair comes with an armour.
Anyways, I found the XML and remove the tick for number 5 for all the bones. But it still is passing through the body.
What did I do wrong?
0 -
the xml that was provided with this hair must have collision flags turned off.If you heard what is JFF ( just for fun) tool here,you can use it .
Okay, I got the tool but have no idea how to use it.
There are 4 XML files that came with the mod
1. hdtggxbody01
2. hdtggxCollision
3. hdtggxhair2
4. hdtggxPelv01
I am guessing I have to open up the collision one and enable collisions but I have no idea how to do that.
Can you please help?
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How is it different from the normal HDT?
From what I understand, it uses a different system to detect object collisions, one that's more focused on clothing physics, compared to HDT-PE's general-purpose physics.
Do I need to remove normal HDT before installing HDT-SMP?
They seem to be incompatible with each other, at least for the time being, so yes.
It's not incompatible, I have both HDT PE and HDT SMP working at the same time.
Had issues with the 'latest' HDT SMP off the chinese site, but found this combo to work on my version of windows pretty well. Try installing the attached in Mod Organizer and see it works.
Thank you.
It seems to be working.
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How is it different from the normal HDT?
From what I understand, it uses a different system to detect object collisions, one that's more focused on clothing physics, compared to HDT-PE's general-purpose physics.
Do I need to remove normal HDT before installing HDT-SMP?
They seem to be incompatible with each other, at least for the time being, so yes.
Thank you, where do I download a proper clean working version?
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How is it different from the normal HDT?
Do I need to remove normal HDT before installing HDT-SMP?
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Did you install MO properly and in a clean Skyrim game/folder?
Yes, it was working fine after install. And yes, it was installed on a clean Skyrim install.
One day after install suddenly I started getting this error.
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Okay this error is still there and it's fucking annoying!
I cannot even merge BodySlide files!
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Thank you so much for this thread!
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Figure out the source of the error. What MO version are you using?
I am using v.1.3.8.
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Forget RealVision, I want a new good looking ENB.
The only thing I want from that ENB is really green grass and a blue sky, that's all.
Any recommendations?
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Wow! Nice. Can I ask what ENB is that?
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Excellent work! Need this for CBBE as well!
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you can try this video, [spoiler]https://www.youtube.com/watch?v=UVrgw4qqYLQ
there was a couple of better ones but I am unable to search for them ATM. you can download this to your pc by copy pasting the url at http://www.clipconverter.cc/
Thank you.
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Hey guys, does anyone have any guides that will help me make a hair mod?
I want to make a hair mod of YuRan from Blade and Soul.
How can I do it?
Thank you in advance.
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You can make adjustments to RealVision (or any ENB) fairly easily.
To get some more fps from RealVision you need to disable a few features:
Open the ENB console in game
- In the top menu set open 'Engine' and adjust the Anistropic Filtering
- In the lower menu set open 'Effect' and uncheck 'Depth of Field' and 'Ambient Occlusion'
You will still get a majority of the look without as much of a hit to performance.
Thank you, I needed something like this.
But that hardly changed any FPS. Only like 1 or 2 FPS more.
Is there anything else I can reduce?
You can try disabling some of the other items in the Effects menu.
Nah, that doesn't helping.
Disabling things one by one in effect cause graphics to reduce by not FPS.
Disabling the entire Effect arrow above it gives me full 60 FPS though. But it looks like unmodded Skyrim.
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You can make adjustments to RealVision (or any ENB) fairly easily.
To get some more fps from RealVision you need to disable a few features:
Open the ENB console in game
- In the top menu set open 'Engine' and adjust the Anistropic Filtering
- In the lower menu set open 'Effect' and uncheck 'Depth of Field' and 'Ambient Occlusion'
You will still get a majority of the look without as much of a hit to performance.
Thank you, I needed something like this.
But that hardly changed any FPS. Only like 1 or 2 FPS more.
Is there anything else I can reduce?
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Skyrim crashing upon loading save game.
in Skyrim Technical Support
Posted
So I reinstalled Skyrim and it currentlly has only a few basic mods.
SKSE and Unoffical patches.
After loading the latest save game, I spawn, then I go out of the room I am in into the town Riften and get the following error:
Then I installed unofficial Skyrim patches and get this error:
Then I installed RaceMenu and now I am getting this:
I don't want to install all the mods one by one, I wanted to get rid of a few memomry hogging ones. Please help.
If I open another Riften or open world Skyrim save then I only get the following in the log: