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The Governator

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Posts posted by The Governator


  1.  

     

     

     

    I have this problem where I try to equip certain items and they just won't equip, and I found out that even when my character has nothing equipped, it still says

    i'm wearing something from Devious Devices Integration. Any idea how to fix that?

    From the console: Player.inv

    Look at the list for items listed as worn but they have a form ID pointing to a DD mod but lack a name (which effectively hides them).

    Use "player.removeitem <id> 1" then to remove the offending item.

     

    I did as you said an it made the sound of dropping or whatever, but it's still there.

     

     

    Could be the item you're talking about is the device hider, which occupies slot 41 by default and can't be removed unless you choose to in the MCM. The device hider is also set by default to hide anything worn in slots 51, 56 and 58 if you're wearing anything in slot 32 (main armour or clothing slot.) Could that have caused the problems with things not appearing? It's also a very common problem that some headgear won't equip because a few mods use slot 41 for them and the device hider is using it already.

     

    All the device hider settings are in the Devices Underneath tabs in the MCM if you want to configure which slot it uses and which slots will hide which others.

     

     

    The device hider ID ends in 40F0C.

     

    Generally, the time that you know you have an issue is if you unequip / unlock an item and the visual part does not go away.

     

    This helped. Thank you!

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  2.  

    I have this problem where I try to equip certain items and they just won't equip, and I found out that even when my character has nothing equipped, it still says

    i'm wearing something from Devious Devices Integration. Any idea how to fix that?

    From the console: Player.inv

    Look at the list for items listed as worn but they have a form ID pointing to a DD mod but lack a name (which effectively hides them).

    Use "player.removeitem <id> 1" then to remove the offending item.

     

    I did as you said an it made the sound of dropping or whatever, but it's still there.

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  3.  

    Kinda of off topic, but is there by chance a race menu preset for the girl in the screenshots?

     

    Yes actually there is! She uses a preset from Expired because I am too lazy to make my own female model at this time.

     

    Beast Races forever. The only thing you won't get is the eye texture (custom wip because someday I'll finish it) and the hair because I was looking for the cutest hair possible. It's either an apachii or KS hair.

     

    attachicon.gifexpired.7z

     

    Thank you so much!

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  4.  

    I've done pretty much everything I can to get this mod to work, but it just won't. I did the xrsquest thing and it said it was running, I made a clean save multiple times, and they just walk on their path without noticing me. Any time I equip/unequip items, an animation plays where it looks like someone is kidnapping my character, but no one is there. Can anyone help? 

     

    If you've tried everything I can't help for the lack of stripping, though for me it worked once I entered/leave the Bee and Barb Inn. As far as the equip/unequip goes it looks like it's caused by the option "Ignore Devices" being checked. Unchecking it without any devices equipped stopped it on my end.

     

    The thing is, It says I have a collar equipped when in fact I don't.

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  5. I've done pretty much everything I can to get this mod to work, but it just won't. I did the xrsquest thing and it said it was running, I made a clean save multiple times, and they just walk on their path without noticing me. Any time I equip/unequip items, an animation plays where it looks like someone is kidnapping my character, but no one is there. Can anyone help? 


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  6.  

     

     

    Just noticed, punishments with animations seem to be missing the code to re-add cuffs after the punishment has completed

     

    That's fixed in the next version.

     

    I get a message that pops up non stop in the corner saying:

    "SA DA dreamworld death: Timeout"

    "SA DA dreamworld death: Teleport anyway"

     

    Any ideas on how to fix this?

     

    I ran into that too occasionally but it is difficult to reproduce.

     

    Are you using Frostfall by any chance?

     

     

    I am, is that causing this problem?

     

     

    I ran into some conflict about the handling of death situations between DA and Frostfall.

     

    Simply put, if Frostfall get to the Death stage first, you will wake up in an inn.

     

    If DA gets there first, you will either die or be teleported to Dreamworld.... except it seems that by the time you get teleported, you are already flagged as dead by Frostfall and the teleport fails. When that happens, Frostfall tries again to send you to an inn, bt that teleport fails as well for the same reason... and you end up in an infinite loop.

     

    I don't know what I can do to fix that short of asking Frostfall to add support to DA since they both handle death situations.

     

    It happens upon loading any save, even one without Frostfall. I don't know what to do.

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  7.  

    Just noticed, punishments with animations seem to be missing the code to re-add cuffs after the punishment has completed

     

    That's fixed in the next version.

     

    I get a message that pops up non stop in the corner saying:

    "SA DA dreamworld death: Timeout"

    "SA DA dreamworld death: Teleport anyway"

     

    Any ideas on how to fix this?

     

    I ran into that too occasionally but it is difficult to reproduce.

     

    Are you using Frostfall by any chance?

     

     

    I am, is that causing this problem?

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