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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

namor360

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About namor360

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  1. The Isle of Mara

    This is an incredible mod, thank you for making it. It's sexy, funny, and surprisingly bug-free for such an extensive mod.   I had some issues with the pleasure cruise quest which were ultimately resolved by loading an earlier save and going through the quest again more patiently (getting ahead of quest targets when they are slowly navigating those stairs does indeed seem to break quest triggers, and waiting patiently behind them seems to keep the triggers working).   The one thing with this quest that I never managed to get to work was the 'fate of the prince' scene. Only the very beginning played, then it would hang. Thankfully it can be skipped completely by simply not talking to the ship captain when you get back to the island and proceeding directly back to the prophet. This is what I ended up doing so I could continue progressing.   Once I completed the primary quest I was only able to capture one slave and then the quest seemed to end. I was hoping to capture more, alas.    Also it seems that I lost the option to go back to Ulfric's palace, this may have something to do with the fact that I set Farkas and Vilkas free at the end of the main quest. Would appreciate confirmation of that.   Overall this mod is just stellar. Thank you so much for making m/m content (and doing such a fantastic job with it).
  2. This mod has always worked well for me in terms of basic hooking up with npcs.   However, I have never managed to improve my relationshiprank with an npc even when I favor them and have sex with them many times over the course of a game. I'm curious if this feature is broken/unimplemented or if the number of times you need to hook up with someone is some huge number?   Has anyone successfully used this particular feature?
  3. SexLab Skooma Whore

    Salmon roe would be a bit much, given that even a low-skilled alchemist could easily make a potion with it worth more than a bottle of skooma.
  4. Just had a master force me into the crawling animation for the first time, it looks great!
  5. SexLab Skooma Whore

      Perhaps a book teaches you the skill, but has to be purchased for $$$. Maybe you even need a minimum addiction level before you can buy it?
  6. One thing I noticed with all the spriggan madness is that taproots have become very rare indeed. I have a stockpile of spriggan armor pieces (any and all of which seem to trigger spriggan enslavement when equipped so I don't think they work as armor now unless I'm missing something here). Any possibility the spriggan armor pieces can be made independent of the taproot you normally get for defeating a spriggan?   -edit-   Also wanted to ask, if the collar is going to be made so the player can't remove it, are people going to be a little more helpful when the player asks for help? Currently 100% of the npcs I've asked refuse to help, even high morality, high disposition, and high ranked people who quite frankly can do what they wish and have no need to fear reprisals from some random bandit slaver.
  7. SexLab Skooma Whore

    Played around with the mod, it's quite fun and has an interesting synergy with the latest version of SD+, as while enslaved under SD+ if you beg for water you are sometimes forcefed skooma.   My request for the mod would be a way to disable in MCM the alchemy perk prerequisite to cook skooma, to allow support for any perk overhaul mods that replace vanilla perks.
  8. Also I figured out finally (not sure if this was already mentioned) that the "you are not allowed to wear clothing" is unequipping the ejaculation from sexlab cumshot, so you get that popup from every sexlab scene scene in which your character would normally do that, and don't see the ejaculation as a result and have to click through the pop up every time.   Still having no luck with pleasing any masters, disposition starts at -1 and goes down to -2 the next day no matter how much sex and punishment I give them. The current system is very opaque. I think it needs to be less subtle what you're supposed to do.
  9. I just had the thing happen where you get a deviously helpless encounter happen right as you are enslaved. It equipped a chastity device, gag, pony boots and armbinder, but the slave collar did go on and functioned. I wasn't able to speak to my master at all until I used the clean-up function from defeat (that function is so helpful for so many issues relating to other mods, not just defeat).   The "you are not allowed to wear clothing " effect removed the chastity devices almost immediately, but sadly it left the armbinder on so I had to struggle out of that. I had been wearing padded arm cuffs before being enslaved, which is what triggered the deviously helpless when the enslavement bleedout disarmed me, but that also saved me from the arm cuffs, which I would have had no way out of since the master was the last man standing at his little bandit camp.    After that I managed to get to Ivarstead and the Innkeeper Wilhelm spoke to me as if I were a slave, but also had his usual conversation options. Weird behavior there, I tested the "I need a strong hand" and it worked, but then I CTD'ed during the first sexlab scene (happens sometimes when I select yes to "use nearby bed"). Started the game back up and while not enslaved I was able to use the "please" dialogue with him to have him force feed me some skooma. 
  10.   Just to be clear, I absolutely love your mod in every iteration I have experienced it, and am really grateful you put so much work into this for us all to play with. And I totally agree that the last revision was too permissive, I felt like the master was enslaved to my character not the other way around.   I haven't had any trouble escaping from dead-end slavery scenarios so far. The ability to talk someone into getting rid of the armbinder cuffs ensures that, if nothing else, I can eventually kill an annoying master if he's not doing anything with me fast enough.   Also, just a reminder for anyone using SPERG and Alternate Start: Live Another Life like me, don't forget to set unarmed combat override to manual *after* you leave the prison with the statue of Mara. This last new game I made the mistake of setting all my SPERG settings before choosing my new life, and it turns out SPERG resets some settings once your new game starts properly, including reseting unarmed combat to the default automatic, and yeah, those auto-equipping fist weapons still wreak all kinds of havoc on SD+, Devious Devices, and probably other stuff too.
  11. I've considered using console commands to add food and gold to a local container to appease my master. My first attempt in 3.0 I wound up shackled to a forsworn master in an outdoor area, there was nothing to pick up to feed him or pay him with so he just kept getting progressively more and more pissed. I was only able to speak to two other forsworn without going outside my radius, and the tiny amount of gold they now pay you for sex is, I think, insufficient to appease a master, but I'm interested in how things progress if you can actually pay/feed them.   While I love that you're now actually bound to the master and forced to kneel, etc. I do miss the ability to relocate a master if the area you get enslaved in is boring or empty.   All of my slavery attempts so far have ended with me getting bored at being unable to appease the master, convincing another npc to remove the arm cuffs, and then sneak attacking my master with an overpowered unarmed killmove from SPERG (the belly to back suplex has a nice "you are very dead now" feel to it).
  12.   Not sure why, but when enslaved by certain non-hostile npcs (guards, some shopkeepers) they will abandon their home and start walking to the nearest bandit base. I encountered this bug prior to 3.0 when I was enslaved by Bjorn Longsword (Riverwood merchant added by SOS). He cleared out the bandits quite handily at a small bandit camp and then treated it as his home. After the slavery was concluded he returned to his home.   I encountered the same bug when enslaved by a Riften guard. He tried to make his way Fort Greenwall, which I knew would be entirely fatal for him. I kept bouncing him back to me with 'moveto player' until I eventually made him happy and joined his faction, at which point he proceeded to walk back into Riften and make his way to the guard barracks to resume his normal ai behavior.   I haven't encountered this behavior since 3.0, but I also haven't been enslaved by non-hostile npcs since 3.0, just forsworn, bandits, and a warlock.
  13. Did the spriggan quest and everything appeared to work well, except the spriggan body and mask never went away despite waiting a long time, sleeping a long time, fast traveling all over the place to pass time, and so forth. The hands and feet went away soon after completing the quest.   Also the spriggan body/mask refused to be removed with the console, for all intents and purposes they seem permanent. Is removal based on something other than the passage of in-game time, or did I encounter a bug?
  14.     Whelp, I feel dumb now but I'm glad I asked. Thank you!
  15. The second task for Master breaks for me in the exact same spot. I've tried multiple saves and re-attempts, even started a new game. No dice. After the first sex scene with Elenwen, then taken to the dungeon, when I rest for the night to continue, the guard and Elenwen come back and have a conversation and then the guard walks up the stairs and Elenwen just stands there, nothing progresses after that.   Trying to move things along with setstage commands causes some individual scenes to play, but they stop at the end and nothing starts up. I haven't had any luck trying to skip this one with the console either, if I do that the third quest never starts.