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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

DiscipleDarkfriend

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Posts posted by DiscipleDarkfriend


  1. I am a huge fan of the Mod !!! I love you for this thank you :)


    I was wondering if I might make a request to someone who knows how to do it, I use SAM and would love an option to use an alternate body for the guys. SAM/SOS support would be wonderful as they are the best male bods out there.


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  2. Actually a perfect merge will remove the first condition of Skyrim vanilla and Zaz, and use the one from Dawnguard (just the first one.)

     

    Skyrim & Zaz uses only the Torch01 object. While Dawnguard uses a more advanced way to identify torches and lanterns.

     

    Of course the result can be pasted in the Wearable lanterns ESP.

     

    So If I understand you correctly, I want to use the first record from DG keep both records from Wearable lanterns and the bottom two from Zaz?

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  3. Hey guys, I have noticed this conflict for some time and vaguely recall a fix back in the day but can find no info on it, Google is failing me :(


    Any information would be most helpful...Is it okay to ignore? What exactly will this effect and how? How should I go about patching it to ensure both mods play nice if needed?


     


    Conflict Below


    post-50210-0-24480700-1436440612_thumb.p

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  4. Hey People :)


     


    I was wondering if anyone else found this error in the Private needs.esp --> https://drive.google.com/file/d/0B53nJYymK7DVdXJSQnpFbE1mbjQ/view?usp=sharing


    I am not sure what to do here, I am guessing that once you turn it on in the MCM it will run the script anyway though idk. I will remove it from PM and not turn it on to be safe for the moment. If it is not yet finished which would be my guess hopefully this discovery helps somehow :)  any information would be greatly appreciated.


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  5.  

     

    Does loot also advice on the Priority List (Left Side), thought it was only integreted in MO for the Load Order (right side) and priority errors where MOs own stuff.

     

    LOOT will not give advice on the priority list, but MO will advise the user to sort the priority to match the load order (if loaded mods have conflcits, so the last loaded mod will use its assets), hence the problem that it tells him to place the XP32 Extended before RaceMenu

     

     

    Blast, I used the external LOOT and you are right on that was the cause, I had not noticed it placed XPMSE above RAcemenu, thanks guys :D

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  6.  

     

     

    Can someone tell me why Mod Organizer is wanted me to place XMPSE below race menu in the left panel?

    And am I correct in ignoring it along with other race menu plug ins?

     

    Because I choose to modify a script from the RaceMenu Plugin part with my version.

     

     

    So I should ignore MO in this case?

     

    I just told you that MO is right to place it after RaceMenu in the priority list.

     

     

    That is the thing though, MO is telling me to place it above Race Menu in the left hand panel so that your script change is overwritten. I should not have said it the way I did. Load order is fine it is the mod list on the left that is bunked, MO will tell you to place Racemenu beneath XPMSE at least

    mine does.

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  7.  

    Can someone tell me why Mod Organizer is wanted me to place XMPSE below race menu in the left panel?

    And am I correct in ignoring it along with other race menu plug ins?

     

    Because I choose to modify a script from the RaceMenu Plugin part with my version.

     

     

    So I should ignore MO in this case?

    You may want to throw that up on the description page for other ocd people :P

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  8. Hello people,


     


    I am having an issue that I can't figure out,


     


    I am  using the most recent versions of SOS, SexLab, Defeat, and ZaZ. 


     


    I get two problems,


     


    When I initiate oral sex with male/male though Submit's dialog options it goes to a pillory animation from ZaZ every time,


     


    Whats more is the NPCs dongs are stationary in several animations. Can anyone point me in the right direction to fix these issues?


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  9. Hello people,


     


    I am sure this has been seen before and maybe I am just blind, I searched for the issue and found nothing.


     


    I am running the most recent versions of Sexlab framework, Sexlab Submit and Defeat.


     


    The issue I have is that when I select lets put our mouths to proper use though Sex Lab Submits dialog and they agree it plays a pillory animation from zaz every time.


     


    If I am posting this in the wrong place I apologize in advance. I think this may also be what is causing a stationary penis in certain animations. Anyone know what might be going on?


    Point me in the right direction please.


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  10. Hello people,


    I have a question, I am using the AI overhaul Revenge of the enemies, it has some custom armors that use default textures ie they use the revealing armor textures however they have the hole in hip issue because they lack the revealing keyword.


     


    So easy to fix right just add the revealing keyword >.< well I try to do so with TES5edit and it tells me that it is referencing a master file that is not available to Rebirth.esp, I have not tried something like this before and was wondering what I am doing wrong?? How do I properly do this? Please and thank you :)


     


    Edit: Well I figured out a way around it, I just Copied the armors added as override into my Post sum patch and added the keyword ;p Idk why this did not occur to me sooner dur.


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  11. Hello, I'm using stacked against gravity armor, playing a dickgirl.  One armor lets the dick poke out, only "Worn Iron Armor" from the "Random Alternate Start" mod.  Everything else hides the dick, even if it's set as naked.  Does naked only make NPCs think your naked or is it also supposed to let a dick poke out too?

     

    Naked only makes NPCs see you (think you are) as naked so the cloak effect with cause arousal exposure.

     

    As for the poking pee pee it is not supposed to do that no worries though this be easy to fix ;p

    Open up SOS and the RAS ESP with Tes5edit, find the armor and copy its tab as override into a new file , name it SOS RAS Patch or whatever you wish.

    Then look at the SOS Esp and look for a concealing tag, Copy that info and add that tag to the RAS armor in the new esp you just made. Exit and enable the mod below both RAS and SOS and walaa you just fixed your armor and can patch any other ras armors into this as well.

     

    I love RAS but in all honesty it has a tendency to prevent scripts, it is fairly aggressive in its prevention of the main qst so use it with caution.

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  12. I'm having an issue with Deadly Mutilations, where the spell damage effects have a big ol' dong stuck to them.  Basically, the burned and electrified bodies are withered corpses with a perfectly normal penis, and the frozen body explodes into a pile of giblets -- with a penis sitting on top of the pile.

     

    lol that is an awesome bug, officially DM is not compatible with SOS, and a few others out there. The author has been MIA for a long time, last I heard from him he was seriously discouraged because his project turned out to much more challenging than he first thought. He should return at least long enough to pass perms over >.<

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  13. Hello people,


     


    I seem to have an issue I can't figure what I am doing wrong if anything, When using this Addon the schlongification process stops working on all males save the PC, I get the perma underwear bug, it works on the females just the male npcs are not getting the male schlongs. Is this a female or male only thing?


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  14. I was having some nasty, and very reliable, CTDs using SOS with Skyrim Immersive Creatures.

     

    Every log showed that SOS was the last thing running, and there was a SIC critter involved. Disabling SIC appears to have solved it.

     

    I'm running the latest SexLab and SOS, skeletons were last installed from XMPSplusSOS (and I overwrote everything), and FNIS/bash updated, but still SIC didn't behave. At least, that's what appears to have been the culprit.

     

    Anyone able to confirm this? Even better, got a solution that'd let me run SOS and SIC? I really love the extra monster types in SIC, so I'd love to be able to keep using it.

     

    I do not know of a fix, I can confirm that this does happen though not always. I do not know what it is with SIC and SOS but it does not seem they wish to together >.<. I actually just deal with the occasional CTD because I love both mods so much :(

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  15. Heyo Belisario,


     


    I am in the process of making sure SOS plays nice with IA7 and Reproccer, I have been able to get them to work fine.


     


    I do have a question however, I am using TES5Edit to drag the KWDA-Keywords over to my patch and changing the KSIZ Keyword Count to match so that all keywords are present on the armor, The question I have is in regard to SOS having Body and BodyAddon9, Should I add BodyAddon9 as well or leave it as is? Because it seems BodyAddon9 is only used by SOS in this regard not sure what to do there.


     


     


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  16.  

     

    I can't get it working along with Revealing Armors http://www.nexusmods.com/skyrim/mods/36903/? , hole in the crotch appears while wearing any of the modded armors.

     

    That mod wasn't updated since july, so it's obviously not SoS fault. I'm asking for someone to upload an older version of Schlongs, I know it worked well with a release from october 2013.

     

    Did you by chance install an armor mod like reproccer or GDO?

     

    Check You LO in Tes5edit and see if RAFSOS is getting its revealing tags, if not this is very easy to fix. Just go through each armor and create an override of them that is merged with your other armor mods and change the count to match the tags. Takes a little while but it will fix the hole in hip issue.

     

     

    That's it! Reproccer from Skyrim Redone was overwriting the .esp, all works well now.

     

    Thank you.

     

     

     

    NP glad I could be of help :)

     

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  17.  

    FYI to make SoS compatible with Frostfall:

     

    Open Frostfall in the Creation Kit

    Go to Gameplay>Papyrus Script Manager

    open _de_clothingmonitor_1_7.psc

    scroll to near the bottom and add a ';' to before the 3 lines for slot 52.  It should read:

            ;elseif LogicalAnd(mySlotMask, akArmor.kSlotMask52)            ;FrostfallDebug(5, "This equipment has slot kSlotMask52, which is NOT valid armor, returning false!")            ;return false

    save the file.

    right click _de_clothingmonitor_1_7.psc and click compile.

     

    Frostfall should then work as intended with SoS.

     

    Here is the patched Frostfall script as per the above directions.

     

    I didn't test it, but it should do as advertised.

    Overwrite if prompted when installing.

     

    I make no guarantees to the quality of the patch, since I just commented out a part of someone else's code, then hit compile. Use at your own risk.

     

     

    Thank you much, for whatever reason I could not get the darn thing to compile no matter what I did, I think it may be because I am running the CO from MO, I could find no info no this however >.<

     

    Thank again :)

     

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  18. I can't get it working along with Revealing Armors http://www.nexusmods.com/skyrim/mods/36903/? , hole in the crotch appears while wearing any of the modded armors.

     

    That mod wasn't updated since july, so it's obviously not SoS fault. I'm asking for someone to upload an older version of Schlongs, I know it worked well with a release from october 2013.

     

    Did you by chance install an armor mod like reproccer or GDO?

     

    Check You LO in Tes5edit and see if RAFSOS is getting its revealing tags, if not this is very easy to fix. Just go through each armor and create an override of them that is merged with your other armor mods and change the count to match the tags. Takes a little while but it will fix the hole in hip issue.

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