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Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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samisme74
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Posts posted by samisme74
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is there anyone else noticed that the hood of the warlock robe replacer is invisible with the latest version and patched .....?
But your head and hair shows ok?
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Hello. Just converted the 1.3 vanilla and 1.2 dlc with bodyslide and "dress, fairy lace" gives its wearer a neckgap. If I remove the dress no gap.
I converted the files to unp special with 7b bombshell preset.
So far all other armors work (checked only whiterun so far).
The 1.3a vanilla patch overwrites the 1.3 vanilla esp.
Thanks I'll look into it.
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I download all of your replacers but had to copy and paste all the textures and shape/slider data into bodyslide 2 studio.
I checked the zip files folder path and they are all correct. Just unzip the files into /Skyrim/ . I don't see anything else wrong.
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I am using version 1.2 stand alone version and regarding models everything is fine, but I can't temper armors at forge. So, are armors temperable or I am missing something?
Can't temper armors yet. That's a whole lot of cration kit work I haven't gotten around to.
Hey I've been trying to get this mod to work and I've come to a point where the armors are all purple. I put all the files in the right place but I still get purple armors.
Walk me through what you've done and what files you downloaded. Purple armors means you're missing textures. If you have vanilla and DLC then download and install all files listed in download section. Install in the order below. Then follow bodyslide instructions in description page.
TrX Armor Replacer Vanilla v1.3
TrX Armor Replacer DLCs v1.2
TrX Armor Replacer Vanilla Patch v1.3a
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The link provided that downloads the DLC armors (similar files link) contains the vanilla armor replacer. Can you correct the link so that it downloads the DLC replacers?
Jeezes, 2 weeks and no one bothered to mention this. Thanks for the heads up. Link is fixed.
Am I supposed to have three separate esps like it says on OP? Asking because after downloading and installing all files I have only 01TRX vanilla replacer esp.
Sorry, DLC link was incorrect.
The files should be TrX Armor Replacer Vanilla v1.3 and TrX Armor Replacer DLC v1.2.
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Does the new package include vanilla + dlc now? I noticed it's stilled named vanilla and only have 1 esp.
That's great if so, I only want to be sure.
It's only vanilla. DLC is the download link listed as Similar Files.
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Uploading v1.3 right now.
Adds more color variety to some clothes. Adds a few BnS HDT armors. Changes Savior Hide to BnS armor. Adds BnS HDT armors for high level mage content.
To get in game, Console Help "TrX Easter Egg Chest".
Player.Placeatme #######












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I'm having the same issue with Mod Organizer that someone posted above. The Cuirass NIF files are not overwriting the default armor. CT77 obviously has no difficulty doing this though. I also tried keeping CT77 armor's active and overwriting my virtual MO drive with the TRX armors, and that still didn't work. (They don't have the same names, so overwriting is pointless)
I'm not forgetting to batch build these armors. They exist in the directy, but for example their name is something like TrXCuirass_0.nif instead of cuirass_0.nif etc. So whatever the mod is supposed to do isn't utilizing this TrX version of the .nif.
EDIT: it seems this doesn't just affect cuirass armors either. Seemingly random pieces are not being overwritten properly. For example one type of leather helmet doesn't work.
I feel this could have been entirely avoided if the name of the .nifs didn't have TrX at the beginning when output from BodySlide

Any suggestions? Or is this just a broken mod?
It's not supposed to overwrite nifs. The ESP does the work replacing. It's set up this way so custom mods are not affected. This prevents mods referencing vanilla assets from looking weird. Example, sailors wearing TrX Redguard.
Place ESPs at bottom of load order and make sure they're checked. It's working for hundreds of people so it's not broken. Something on your end is the problem. What exactly is happening before you overwrote nifs? Invisible body parts? Or armor just not being replaced?
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Well, I learned something new today, thanks for that. Will try the stand alone and see if it does what I want.
- If I am reading the stand alone version correctly, this makes it so it does not replace any of the armors in the game, correct, but still adds all of the armor and clothes?
yes
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@samisme74: Do you have the link to the stand alone esp, haven't been able to find it (or I am blind, let's go with that...)? And thanks for the patches, those have fixed my CTD issues with the dark brotherhood items.
Glad the patches worked. If you click on someone's name then click Files, you'll see all their files.
http://www.loverslab.com/files/file/2233-trx-sloot-armor-stand-alone/
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Hi guys, I have a bit of a problem with the mod. I am using the replacer version of the mod and it only replaces some of the armors. The armors that are not being replaced are mostly the heavy and medium armors such as iron, steel, daedric, glass, etc. Did anyone else ran into this problem? I am not using any other armor mods at all.
I just thought of something, are you checking all TrX groups when you batch build? If no, then that could be the problem.
Try typing TRX into search field Outfit Filter and batch build. That will build everything with TRX name ID.
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Is the missing textures of dress, white corset in one of the updates fixed? Didnt saw anything.
Hmm I thought it was fixed. It's a SliderGroup issues. Instead of checking TrX under Groups, just search for "YarlClothes03 A" then build or search "TRX" and batch build.
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Found out what it was. its weird but it was the Sevenbase TBBP Pregnant skeleton extension.
I'm not surprised. The only skeleton I trust is XPMS Groovtama. It's the most popular so just about everything is compatible.
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Hey guys, I am using the replacer version of the mod and it only replaces some of the armors. The armors that are not being replaced are mostly the heavy and medium armors such as iron, steel, daedric, glass, etc. I have followed the instructions correctly and the ones that are replaced are working perfectly (ie. correct animations, no clipping). I am not sure what caused the rest of the armors to not be replaced since I am not using any other armor mod at all. Does anyone know a fix to this problem?
PS. I have placed the load order of the all 3 esp at the bottom and it still only replace some of my armors.
Are you able to build those armors? Did you load the TrX Loot Chests and check if the armors are replaced?
The ESP will not replace armors from other mods that reference the vanilla armors. For instance, if Falskaar references Iron Armor, it will use default vanilla. TrX Sloot Armor will only replace Vanilla and DLC content, no other mods.
That's why it may be good to install Chronotrigger's Remodelled Armor. His armor will affect all default armors. Then uncheck his ESP and install TrX Sloot Armor.
Yes I was able to build all armors and when I loot the chest, that's when I realise not all armors have been converted. I do have Falskaar installed; that might be the reason why some armors are not referenced. I will try installing CT77 armors and then TrX to see if it fixes the problem.
Falskaar will not affect TrX Sloot and vice versa. If you loaded the TrX chests and the armor is not replacing, the only thing I can think of is another mod is overwriting TrX. But you said you put TrX ESPs at bottom of load list. Hmm.. that is very strange then.
Are you able to load via TES5EDIT? Check to see which mods are overwriting TrX.
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Hey guys, I am using the replacer version of the mod and it only replaces some of the armors. The armors that are not being replaced are mostly the heavy and medium armors such as iron, steel, daedric, glass, etc. I have followed the instructions correctly and the ones that are replaced are working perfectly (ie. correct animations, no clipping). I am not sure what caused the rest of the armors to not be replaced since I am not using any other armor mod at all. Does anyone know a fix to this problem?
PS. I have placed the load order of the all 3 esp at the bottom and it still only replace some of my armors.
Are you able to build those armors? Did you load the TrX Loot Chests and check if the armors are replaced?
The ESP will not replace armors from other mods that reference the vanilla armors. For instance, if Falskaar references Iron Armor, it will use default vanilla. TrX Sloot Armor will only replace Vanilla and DLC content, no other mods.
That's why it may be good to install Chronotrigger's Remodelled Armor. His armor will affect all default armors. Then uncheck his ESP and install TrX Sloot Armor.
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In the next update could you make it so you could zap several different pieces of clothing?
You have all the Bodyslide files. It's a few clicks to do it yourself. Open the armor you want. If the armor piece you want zapped is separate,
1. click on it
2. click Slider
3. click New Zap Slider, enter name.
4. save and quit Bodyslide.
5. restart Bodyslide
Love the mod, took a little bit to get working as batch building everything caused some problems.
@cowgoesmoo: try individually building only one of any of the sets that have an A,B, or C in bodystudio as that fixed my missing head issue (usually stuck with A)
Also, would love to see some of these armors and clothes in individual sets, instead of an all in one, but that may just be me. Anyone have some tips on how to extract certain armors and clothes from this mod?
There's a standalone esp. I am not sure if it's fully compatible with replacer esp. Never tested them together.
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hi. i installed Sultry pack, did "build batch" thing in bodyslide(all three types of dress) but for some reason i can only craft "Delilah dress", heatwave and courtesan are not listed ingame. does anyone know what i did wrong? im talking about crafting at the forge not using console. btw awesome mod samisme74, thank you for your work
Sorry for late reply. It has been fixed. Please download 1.5a.
You can craft and temper in game at tanning rack or use console command.
Chests in game labeled Lush Sultry Chest.
Console command 'help sultry'. A chest will appear with ###### in front.
Console command 'player.placeatme ######'
hi. i installed Sultry pack, did "build batch" thing in bodyslide(all three types of dress) but for some reason i can only craft "Delilah dress", heatwave and courtesan are not listed ingame. does anyone know what i did wrong? im talking about crafting at the forge not using console. btw awesome mod samisme74, thank you for your work
Well you're doing better than me... I can't even get the Delilah dress to work, which is what I want
ESP has been fixed. Please download 1.5a.
You can craft and temper in game at tanning rack or use console command.
Chests in game labeled Lush Sultry Chest.
Console command 'help sultry'. A chest will appear with ###### in front.
Console command 'player.placeatme ######'
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ok ive tried all the cbbe HDT bodies and they all have cliping -.- cans someone post a download for the proper body

I'm pretty sure clipping isn't a huge issue for every body listed. If all else fails, try preset CBBE Sloot Body Gear. Armors were modified around this body preset.
1. In Outfit/Body drop down menu, select CBBE HDT Body.
2. Below that in Preset drop down menu, select your body type or "CBBE Sloot Body Gear"
3. Click Build.
4. In top right fild where it says Outfit Filter, type in TRX.
5. Lower left, click Bath Build.
edit: What body presets have you tried? I want to see how bad the clipping is as you say.
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I really like your armors and clothing. Thanks a lot for sharing this but I do have one problem.
Its probably something on my end but building the studded armor thru bodyslide causes my game to crash when entering either the drunken huntsman and dragonsreach. If I batch build every outfit except that one, the game loads fine. No one else has reported it but I spent a depressingly enormous amount of time trying to figure out what was causing my crashes including removing every single mod and restarting the game multiple times.
Any idea why this could be happening?
That is odd. I've played two weeks with this so far and haven't seen that CTD. I'll try to replicate it. Thanks for the heads up.
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Hiya. Tried to merge the three 1.2 version esp's with TES5Edit and got the following error :-
TES5Edit version 3.1.1
Merging TrXArmor - 01Vanilla Replacer.esp
Merging TrXArmor - 02Dawnguard Replacer.esp
Merging TrXArmor - 03Dragonborn Replacer.esp
Script is using TrXArmor - REPLACER.esp as the merge file.
Adding masters to merge file...
Renumbering conflicting FormIDs before merging...
Renumbering records in file TrXArmor - 01Vanilla Replacer.esp
Renumbering records in file TrXArmor - 02Dawnguard Replacer.esp
Renumbering records in file TrXArmor - 03Dragonborn Replacer.esp
0 records renumbered.
Copying general assets from Mod Organizer directories.
Copying records...
Copying records from TrXArmor - 03Dragonborn Replacer.esp
Copying records from TrXArmor - 02Dawnguard Replacer.esp
Failed to copy DLC1ArmorHunterGauntlets "Dawnguard Hunter Gauntlets" [ARMO:020050C7]; [0301D736] < Error: Could not be resolved >
Copying records from TrXArmor - 01Vanilla Replacer.esp
1070 records copied.
Removing unnecessary masters...
Removing master TrXArmor - 03Dragonborn Replacer.esp
Removing master TrXArmor - 02Dawnguard Replacer.esp
Removing master TrXArmor - 01Vanilla Replacer.esp
Creating FormLists...
Creating formlist for TrXArmor - 01Vanilla Replacer.esp
Creating formlist for TrXArmor - 02Dawnguard Replacer.esp
Creating formlist for TrXArmor - 03Dragonborn Replacer.esp
-----------------------------------------------------------------------------------
Your merged file has been created successfully. It has 1074 records.
The following records failed to copy:
\ [05] TrXArmor - 02Dawnguard Replacer.esp \ [1] GRUP Top "ARMO" \ [45] DLC1ArmorHunterGauntlets "Dawnguard Hunter Gauntlets" [ARMO:020050C7]; [0301D736] < Error: Could not be resolved >
Haven't really looked at it in depth because I use the standalone, (mind that probably won't save me). Just a heads up really.
Edit - 'check for errors' for the 'TrXArmor - 02Dawnguard Replacer.esp' in TES5Edit. The error is :-
[00:00] Checking for Errors in [03] TrXArmor - 02Dawnguard Replacer.esp
[00:00] DLC1ArmorHunterGauntlets "Dawnguard Hunter Gauntlets" [ARMO:020050C7]
[00:00] ARMO \ Armature \ MODL - Model Filename -> [0301D736] < Error: Could not be resolved >
(So I just pointed it to TrXDLC01DawnguardGlovesAA [ARMA:0505872A] for the time being until the right value turns up
)Thanks. I'll look into it.
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You could have just googled how to turn on papyrus log. Self sufficiency is pretty cool.
Open Skyrim.ini and add the following to it:
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=11 -
thank you for the quick reply?
So in outfit studio CBBE HDT as a referance, and one of your outfits, press build and *_0.nif and *_1.nif will appear for that outfit, then i can convert from there to UN7B?
Yes to building the outfit. Whether you can convert to UN7B is up to you. I have no knowledge on how to.
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This should be the last update. As far as I can see all bugs are fixed. If you find anything else, please let me know.
8/26/2015 TrX Armor Replacer Vanilla v1.2, TrX Armor Replacer DLCsv1.2
Combines all v1.1 patches and minor weighting fixes.0 -
You've basically done the hard part by converting everything to CBBE.
If you convert a UNP (any variant) to UUNP, you have to convert it to CBBE first.Simplified CBBE to UUNP:
Load a reference UUNP (I use UUNP Special because I make a lot of pantyless stuff)
Load the CBBE outfit (I just load the _1.nif)
Delete the body that is included in the outfit (if it has one... usually this is "baseshape" in CBBE outfits)
Tab to the bones list and delete any xxxx01 bones (like LBreast01, Rbreast01... same with butt)
Back to outfit shapes list, copy weights (UUNP is weighted differently from CBBE ... that's how it was explained to me... so I copy all weights)
Conform All sliders
Check clipping at extreme ranges of any sliders that affect the outfit (obviously you don't have to check all the leg and calf sliders for a bra...)
Save Project (tick the box that says to add reference shape if the outfit had a CBBE baseshape in it, for most gloves and boots and accessories you don't need the baseshape)
I think that's a fairly good list. I'd have to go find my notes to see if I've changed from that. It would be WONDERFUL if we could batch convert. Maybe that's what a conversion reference does. I've never gotten that far.

Thanks for the tips Chajapa. I'll keep that in mind when I feel up to it.
I was going to convert some of the clothing to UN7B, but there are no *0.nif and *1.nif's, which are the only way I know how to do it. I can not find a detailed explanation of how to use the conversion set that comes with the UN7B body. or how the build works. In the videos, the selection made to convert items simply do not appear in my installed bodyslide menus, so they must of installed something I do not have.
You need to build out in CBBE HDT body first or else there are no mesh models at all. After you do that the *_0.nif and *_1.nif will appear.
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TrX Sloot Total Armor Replacer
in Downloads - Skyrim Adult & Sex Mods
Posted
It's done this way to avoid conflicts with other custom mods like Falskaar. If someone wants to change it to use default armorIDs they are welcome to do it. But I initially did that for v1.0 and it cause a lot of inappropriate armor swaps, ie.. sailors wearing redguard armor, because many custom mods reference default armorIDs.
If you want v1.0, I can upload it somewhere, but it has a few bugs and none of the newer armors are in it. You'll have to work the bugs out yourself tho (mesh problems and ESP problems).