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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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About isahale
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The game seems to have 4 different path/groups to end the main quest and even manages to throw a small twist in the main quest that caught me by surprise, though I admit the lack of an explanatory epilogue disappointed me. Beyond that while I've ran into many more bugs since my first day of posting none were crippling or couldn't be solved simply by a save/reload. I'm still loving that the power armor actually feels like power armor though at this point my gut feeling is that the power cores are a bit too common. The gun play is a nice improvement and the mods are fun, but I still find myself wishing there was a bit more variability in weapons that said my first play through was just a blitz through the main quest for the most part so I probably missed a lot of things more exploration might remove some of my current gripes.
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I love how the power armor works in this one. Haven't formed much of an opinion beyond that thus far though for a Bethesda game, excluding some derpy camera and npc path finding, I've found it a surprisingly stable and low glitching experience so far.
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Fallout 4! In like 4 1/2 months, its real.
isahale replied to Gameplayer's topic in Fallout 4 General Discussion
I think the H.U.D fits the retro-future Aesthetic of fallout reasonably well. -
For FNIS to work with MO it needs to be set up to run as a an executable through MO.
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So... How do I start this? Edit: NVM I think I might have too many mods that use the courier XD.
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SD+ (Sanguine Debauchery enhanced) (2015-12-05)
isahale replied to skyrimll's topic in Downloads - SexLab Framework
SPERG and some of the other perk modifications can cause problems with that part if I recall correctly. -
SexLab Amorous Adventures [v2.08.01] (2015/11/09)
isahale replied to FoxFingers's topic in Downloads - SexLab Framework
I probably won't even get Fallout 4 until after the G.E.C.K for it comes out sometime next year. XD -
SexLab Sex Slaves December 1, 2015
isahale replied to fishburger67's topic in Downloads - SexLab Framework
The castle is in the mountain range nw of whiterun if I remember correctly -
I think the only think you can do is run a save cleaner on the save and cross your fingers that it works. Also I'd clear out any of the mod's files that might still be left in the skyrim directory. There is always a risk with removing script and effect mods that they might just brick your save unfortunately.
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I always though Dawnstar was the pale and Riverwood was part of Whiterun or Falkreath XD
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I would assume Northshore refers to skyrim's northern coast.
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Deviously Cursed Loot 5.1 (2015-11-23)
isahale replied to Kimy's topic in Downloads - SexLab Framework
If you could implement the toggle as a hot key the player could choose when to use or not use it without breaking play flow. -
Trapped in Rubber (updated 2015-08-02)
isahale replied to greyspammer's topic in Downloads - SexLab Framework
NPC's send you half way across Skyrim to pick up a trivial item you could walk a street down and buy at a vendor. Skyrim is loaded with this kind of story-segregation already. -
[Abandoned] Devious Device - More Devious Quest
isahale replied to Versh's topic in Downloads - SexLab Framework
The body seems the most resonable to me most of the cuirass' already have moderatly high collars which would atleast partially hide a collar and at a glance they could pass as additional armor though certainly any helmet with a coif or neck guard could probably also do it. -
I wouldn't count on that most current trends don't give me hope that companies are going to pull back from the current effort to make their products more restictive and locked down. Unfotuantly I hold much less faith than a lot of you guys outcry and public openion are far too fickle and weak to grinding attrition for me to belive it has any reasonable chance of stopping this path of development.
