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StayFrosty

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Posts posted by StayFrosty


  1. Having read all the posts here...the 'ignoring them', 'have a girl with you for competition', 'incite jealousy', 'speak to the girl you're not interested in', 'faux body language', etc... games...I guess that depends on the kind of girl you would like to meet, the respect she has for others if any, whether she is a game player or not, whether she is really that desperate for attention, etc... personally those ridiculous games could not put me off more, though I will forgive a man trying the pretend body language thing if I can see it doesn't fit who he is, but the other games I couldn't think of something more off putting and will quickly walk away myself, just makes me think of him as a dishonest game player himself, a big turn off, wouldn't trust him...I prefer an awkward 'hello' myself, at least then I know the man is trying and is honest and that earns my respect, friendly smile and time and see where the chat with this man goes from there.

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  2.  

     

    None !!!

    I hate it in a group (with a trailer, companion) to play.

    I make dear my own thing. ;):)

    Strictly solo only? :o:P

     

     

    Yes!

    which is easy to explain, if I a error make then I am angry with myself. :) 

    but if a NPC (Follower) or a fellow player (multiplayer game) an error makes, then I can not on this angry being.

    the anger remain then sticking to on me and that's not good for the health. ;)

     

    For those who hate the annoying, get in the way, give you away, always making a mess of things Companions...but could use a helping hand once in a while or help out as a distraction in battle, there's this little Mod :)

     

    Summon Animal Pets: http://www.nexusmods.com/skyrim/mods/4034/?

    Is my go to Mod :) ...I love the convenience and the extra hand only being there when I want it there, so never in the way or a problem :) ...My favorite so far is the Sabre Cat, is reasonably fast and deadly, big enough to give me cover if I need it, but not cumbersome... Personally I have found Bears too slow and smaller Animals too quickly and easily beaten down, the Sabre I find a nice middle ground.

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  3.  

     

    The only thing I don't understand about it is, if women likes sex, why they are so affected by rape? Ok, you are forced to do it with someone you don't like, etc, but people also are beaten to the hospital but for some reason, it doesn't affect people as rape does women, and considering what we see out there, rape usually is far less painfully then some beatings. There is also forced mate in animal world, but they aren't affect by it as women do. It is just strange.

     

    Random Sex: http://www.loverslab.com/topic/15578-random-sex-mod-for-sexlab-2014-12-302015-04-14/

     

    I am pretty sure you can set the sex of the Attackers in the MCM Screen.

     

    As for the above statement...It depends on the person, I am female and have been Raped (twice...though many years ago now) and is a very traumatic AND painful experience, though so is being beaten in a Pile Up (over whelming numbers ganging up and beating a singular soul), or a child abused. It does not matter matter whether you like sex or not, or how much sex you have, etc... it is the helplessness, invasion, complete lack of control, violence and brutality and not knowing if you will die also...and on top of that in regards to Rape, the fear of STD's....I also have a friend who only some months ago was attacked and brutally beaten by 5 people, once he managed to escape his Attackers and alerted his family to what had happened he phoned me and I recognized his trauma, it was the same and the attack will always stay with him...but like myself he is moving on with life and doesn't let the attack define him, but such attacks whether they be Rape, Savage Beating, etc... are not forgotten, they do change who you are and you certainly become a lot more cautious and some people do not get over these events, they don't move on, but others do...it all depends on how well the individual handles trauma in their lives, some cope better than others and are able to move on, is a very individual thing.

    In regards to Animals raping Animals...as someone else here said, human imagination take over, something Animals do not share with us.

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  4. I cant do anything with expressions, only by dialogues options... The other way is playoing a scene, with the appropriate idles...

    The Idles are what I had in mind, as in Defeat the victim does not just walk casually away, but either runs in fear or cowers for a period of time. I have had no luck with the CK before, but I am hoping adding small additions to an already small Mod may be within my capabilities...with guidance :)

     

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  5. So I have been using this Mod for a couple of weeks now...and have a question if I may? I would love to see some fear from the NPC for a short amount of time, similar to Defeat and some animosity/drop in relationship, by '1' for example, etc...And would like to take a crack at adding these features to this Mod, with Kimy's Permission if I may? And with some guidance from either Kimy or Delzaron , if that would be okay?


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  6. Silly question i'm sure but where do these files upload too? It was asking me if I wanted to overwrite defeat when using Nexus

    Thats odd, I use this Mod along with Defeat also with NMM, it hasn't asked me to overwrite Defeat and works perfectly well in Game...Perhaps try downloading and installing this Mod again and see if it asks you to overwrite again?

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  7. Mature Dialog...from both PC and NPC, more so PC though, I find myself often cringing at the childishness of too many of the dialogs my character has a choice of...and for such Games as Skyrim I can't see how more choice and more mature dialog could be so much of a great financial strain to produce given it's silent text only.


     


    And extreme Railroading, I can see how railroading is essential to keep the theme of the game running in a general cone of directions, but extreme railroading is un-necessary, I find this is generally most prevalent in regards to Game Makers Waifu's, forced friendship/love-in fests with a very dumb unquestioning, unthinking PC chasing along wagging his/her tail <_< 


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  8. I have checked everywhere and I've never found a simple rape mod. You either have to be defeated, surrender or if you manage you can actually rape the attacker. Complicated stuff.

     

    I would like a simple mod about the PC going to a random NPC requesting, more like demanding sex. The NPC will deny and then there would be 2 options for the PC to either rape the NPC or let him/her go. Rape animations will obviously play, not consensual ones. And that would be it, no more that that to keep it simple. Well, after the rape the NPC would give nasty remarks to the player and get mad for a while, but revert back to normal in a few days. I don't use Devious Devices or anything like that so I would prefer for this to be standalone.

     

    Sex chat already gives consensual sex and its a great simple mode and also there are too many mods about the PC getting raped especially women (I don't know if it happens to male PCs). How about giving that power to the Dragonborn for once, male and female. I don't know anything about modding, animations, etc. so I'm just putting the idea out there if someone want to make this really simple mod.

     

    I know there are people who would enjoy this mod too. Thanks in advance for those taking the time to read this. XD

     

    I have been wishing for something very much the same myself...though PC using Intimidation to demand Sex...your suggested follow on would be a perfect accompaniment. I have asked around over the last few months and two Modders have mentioned possibilities, though their interest lays elsewhere and so thus any eventuality of such a Mod has been clearly stated as some time off as yet.

     

    I have looked into and poked around in the CK, watched various Tutorials, etc... but just don't seem to be able to connect with how it's done :( ...and so like you I now just watch, wait and hope that it may eventuate one day. I don't use DD either and so hope such a Mod would not be dependent.

     

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  9. I have been curious about what can be done with a SAM body... but both SAM and SoS are Script intensive and so I stay with the FavoredSoul Erect from 'Better Males'...I love the muscles and definition personally :) ...I don't find the Arnold Schwartzenegger body build attractive, but though FavoredSoul is muscular it is not over top extreme, I remain a fan of it with Urshi's Fine Textures :)


     


    I think a lot of it comes down to the limitations of your game, as I mentioned the 'Scripts'...I use a Mod that is Script heavy and love that Mod (adds Battle challenging NPC's as random walking encounters (not placed in the world, spawns on the PC and so very random), Sleeping no longer safe, Dungeons are more populated and so a lot more dangerous, etc...)...And so I remain careful in how many extra Script Mods I add and an animated c*ck just doesn't make the cut for the essentials :P ...My one wish would be the Mesh work on the FavoredSoul C*ck were better, but I can live with it as it stands (Pun intended :P ) ...Oh, another would be some Armor love for this Body, but that's not going to happen either...I can't Mod myself out of a wet paper bag, have tried numerous times. so won't happen.


     


    If you want to cut down on Scripts, there was a Mod on Nexus that added slim framed, much less muscular Men, but I can not remember the name of it I am sorry :(


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  10. Hello, since I got Hearthfire...a number of months back now...no matter what my Mod load order or what Mods I have I always CTD in the Whiterun Square if I have Hearthfire active. Has anyone else come across this issue, or know if there is some glitch with Hearthfire that causes this?


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  11.  

    Hello Felicks, just a small request if I may? A simple Dialog Intimidation for Sex Mod...Sexlab Submit has a Persuasion/Intimidate for Sex element, but I note firstly I have to fail a Persuasion to unlock the Intimidate dialog...A simple Intimidate/Persuasion Mod with the ability to choose from either path immediately would be wonderful :)

    Should be fairly striaghtforward. I'm researching all the dialogue shit right now for future mods, I'll probably rip this out with the batch of follower mods coming up. 

     

    Which reminds me. If anyone has some NPC's from the creation kit ready to use and think they'd make a good dominant follower (or that obsessive fan, Guess I'll get as many follower things as I can out of the way all at once) drop a screenshot and zip file here with a quick download. Not sure I want to obsessively craft a bunch of faces.

     

     

    Thank you :)

     

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  12. Hello Felicks, just a small request if I may? A simple Dialog Intimidation for Sex Mod...Sexlab Submit has a Persuasion/Intimidate for Sex element, but I note firstly I have to fail a Persuasion to unlock the Intimidate dialog...A simple Intimidate/Persuasion Mod with the ability to choose from either path immediately would be wonderful :)


     


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  13. Thank you Conflicted :) ...and glad I could help :) ...I will take another look at Private Needs, hopefully is stable now, would be awesome, as I do use Sands of Time and the death squads spawn randomly near you, keep my Dovah on his toes when he wants to pee :P ...I haven't looked into Puppet Master, I thought that was just for 'posing' our Dovahs, thank you will take a look :)


     


    If I find anymore Immersion Mods, I will let you know :)


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  14. i too love realism in my game. the more the better :)  now i am only missing bed sleeping animations. and immersive beds didn't do it for me, that mod made everything way too unstable :/

    Any Mods you have you think I may find interesting then? :) ...Is 'Immersive Beds' Mad Moles? His and the 'Sands of Time' Mod are the only two I know of that have Sleep Animations...Sands of Time is a huge heavy Mod though and only there if you like your game insanely challenging :D ...the Sleep animation is just one small aspect of the whole.

     

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  15. Hello, I really like my 'realism' in Skyrim...am not concerned with Lore, just realism outside of a little of my own fantasy, such as my Dovahkin is a Werewolf, but general realism, such as needs, abilities, objects, Armor, lifestyle, etc...I am hoping to find more Realism Mods to suit my playstyle....if anyone knows of any I don't have, please share?

     

    Most importantly Mods I can't RP on my own in game, such as I am not concerned with iNeed, RND, a Fast Travel disabler or Frostfall, I can RP such things without the extra Scripts in game...plus RND thought my Dovah was a Glutton :P as a Werewolf and someone who I swear has ADHD...I imagine him to have a very high Metabolism and so eats his fill daily, as a Werewolf he also only eats raw Humanoid and Predator Flesh which also proved a bit of a problem with RND. as for Frostfall, I found it more so unduly punishing rather than realistic, which is a shame because I do like the concept very much, just a toned down version with more options for warmth.

     

    So far I have:

     

    Advanced Skyrim Overhaul

    Alchemy Tree Reorganized

    Better Bee Hives

    Chivalry Bandits (Makes most bandits male, I figure they wouldn't be healthy company for most women)

    Combat Evolved

    Craftable/Placeable Bedrolls

    Deadly Dragons

    Defeat (Sexlab)

    Disparity

    Dynamic Things

    Duel Combat Realism

    Fighting Styles of Tamriel (sets stance and speed by chosen weapon)

    Jarrin Sprig (tones it down and makes it availabe outside of the DB)

    Martial Arts (Front Flip only)

    No Magic Ninja Dodge

    Harvest Overhaul

    Hunter Traps

    Hunterborn

    Light Armor Tree Redone

    Living off the Land

    Longer Durations and Annoyance Fixes

    More Hearts and Flesh

    Pacifist Mini Mods

    Realist Loot Lite

    Skyrim Bandages

    Sneak Tools (old version)

    Stealth Skills Rebalanced

    The Choice is Yours

    Thieves Guild requirements

    Traps Make Noise

    Very Perky Archery

     

    I also have, but don't often use due to my preferred RP (my Dovah doesn't sleep in Inns, nor does he trade or barter and leaves most Treasure, Weapons, Armor, Coins, etc... behind, doesn't bother with looting aside from their flesh, alchemy ingredients, pelts and the odd flawless gemstone:

     

    Balanced Quest Rewards

    Coffee and Water in Inns and Other Places

    Perseids Inns and Taverns

    Trade and Barter

     

    I also tried the Bathing Mod, would love to use it, but the animations for a male... :blink: ...and a need to pee Mod, but they seem to be in some sort of trouble with stability?

    My Dovah uses no Magic of any kind, that includes enchanted items (he doesn't like Magic)...nor does he use Healing of Skill Buffer Potions, is a Poisons and Elemental Protection Potions only....and has to escape Combat to apply Bandages to heal. He also doesn't use Horses and rarely has Followers.

     

    I would also love to find some better Armor for him, though he is not in the TG, he uses the Thieves Guild Armor because I just feel it suits his needs most, being Light Armored and needing the ability to move fast and freely, nothing to get in the way on the TG Armor and looks practical, but am hoping to move away from the TG Armor if there is anything? He uses the FavoredSoul Body.

     

     

     

     

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  16. While I don't read lines out loud, I do imagine how they would sound in my character's voice. This is a good middle ground if you're living with other people and are afraid of looking like a weirdo ;)

     

    I do that also ^_^ ...considering also the fact that I am a woman playing a big burly man who I imagine to have a voice somewhat like Jason Momoa's, I don't think my girly voice would work that well for him and my immersion :P

     

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  17.  

     

     

     

     

    Or one that was on my load list for a good while: Northern Bathhouses   Sort of immersive / authentic since saunas were used as a sort of bath.  Of course this mod would have to be made compatible with it,

     

     

    Speaking of Bathing in Skyrim itself...  I love the mod, but I do disagree with a couple of it's penalties & bonuses.  I think the bonus and penalties for disease resistance are a bit too much.  I'd cut them in half if it were my mod.   The other one is the stealth penalty.  When I lived in Georgia, I worked with and talked to people that were hunters.  If you're hunting animals and trying to be stealthy, you do NOT want to smell like some perfumed bar of soap.  Same would apply to hunting bandits in the wilds of Skyrim as well, I'm sure.

     

    Point being, "filthy" is all relative.  If you're clean but all perfumed up, somebody paying attention will probably smell you coming in most environments.  Being "filthy" and smelling like the woods is going to help you blend in there.  Smelling like a Draugr tomb is probably going to be bad anywhere outside of a graveyard though, lol.

     

    How all the variables could be taken into account to make this truly immersive in that regard, I have NO idea.  It MAY not even be practical

     

     

     

    This forgotten Mod may be of interest to you, it may be outdated, but I still use it and it works well...possibly sounds like something you could use in your Game :)

     

    http://www.nexusmods.com/skyrim/mods/34813/?

     

    Extract information from Mod:

    "** CHARCOAL (tanning rack)

    1 Firewood --------> 2 Charcoal Lumps

    4 Charcoal Lumps -------> Charcoal Dust

    Charcoal dust is used to cover the scent of the hunter, and as such fortifies sneak 15% for five minutes. It also heals poison, like activated charcoal dust IRL can.

    ** SCENT MASK (cooking pot)

    1 Blue Mountain Flower

    1 Red Mountain Flower

    1 Purple Mountain Flower

    2 Juniper Berries

    2 Lavender

    2 Charcoal Lumps

    That\\\'s a lot, right? The purpose of the scent mask is to make the wearer smell like his or her environment, fooling whatever game in the area into thinking it\\\'s safe. It also provides a pretty high sneak boost - 30% for five minutes, though unlike the charcoal dust is doesn\\\'t heal poison."

     

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  18. Another vote for Serena. I'd cheerfully choke the dev who thought giving a companion a resurrect spell was a brilliant idea when a good percentage of the DLC takes place in very dark and very close quarters.

     

    Every once in a while I forget and think I'll play through Dawnguard. I start regretting it almost immediately. If only her AI weren't so craptacular she'd actually be a semi-interesting character, but you're forced to drag her through so many huge dungeons and areas [many of which have convoluted pathways] that by the time you're halfway done you just want to slaughter her.

     

    I admit I've saved my game before just so I can whack at her (pointlessly) with a sword to blow off some steam.  :blush:

     

    Barbas would be a close second, but I always clear the vampire dungeon before I talk to Lod, and also make sure I have a map marker close to the cave you have to go to beforehand - so I'm only ever stuck with him for a very short time.

     

    I heard a good one in regards to how to deal with having to drag Serana along on so many forced quests (she drives me nuts also :( ...) ...make sure you have your Ice Form Shout before you pick her up and hit her with it on regular occasions, keeps her out of your hair :D ...as for Barbas, until I found the Mod that stops his introduction activating I did the same thing, would Map Mark the Vamp Nest before picking him up to make it as fast and painless as possible.

     

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  19. Serana and Barbas for me are the worse Followers by far...both drive me nuts, I never touch Barbas anymore, have a Mod that stops the force greet, so he simply doesn't even show up in my game anymore.


     


    Can't avoid Serana though (I like the rest of Dawnguard) and so have all the Mods that shut her up as much as possible and change her behavior now...no more whiny teen Vamp with daddy issues, breaking my stealth, interrupting dialogs, getting under my feet or reanimating Bunnies...am still no fan of hers, but is much easier to deal with now.


     


    Runners up are Mjoll and Aela...Mjoll never shuts up and Aela is a shocker for crowding you in, pushing you and getting in the way.


     


    I like Stenvar and his now my go to guy on those rare occasions I do use a Follower, using a Mod that tweaks him to stay in stealth and stops him from throwing himself in my path and all good...I personally like his dialog and the dialog spacing he has. Hoth (Mod Follower) is my other go to guy if I decide on two Followers for a change. I enjoy them.


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  20.  

     

    Yes, I know Immersive Creatures, is another one I have tried out :)

     

    those creatures are weak

    FXopVaJ.jpg

    i add _00 to asis ini

    but it still don't boost a lot of them

    eG07YUd.jpg

     

     

    thus though Adept is meant to be that balance, I prefer Expert over Master or Legendary, for the fact that my Dovah using something like Ebony Arrows and a Heavy Bow whilst wearing full Leather Armor (smithed) isn't taking equal damage to a lowlife (Riften Tunnels)  using Steel Arrows with a Hunting Bow wearing just Ragged Pants and Iron Gauntlets :blink: ...yup, had that happen on Master and it really bugged me :P ...thus I like a damage balance. What are your thoughts on the difficulty levels and how they're balanced? As for Fantasy Beasts...Dragons, Minotaurs, etc...I would expect them to be tough as nails and a real challenge :)

     

     

    difficulty levels mean nothing

    z2U75es.jpg

     

    you vs that skyrim npc on legendary, would be easier than you vs that potion npc on normal

     

    requiem npc at level 49

    vs

    potion npc at level 12

     

    level 49 get destroyed by level 12

     

    difference between potion level 10 and potion level 30 would be :

    - 200 more hpg for potion level 30

    - don't know if there's another difference

     

     

    Yatol...this is making no sense to me, as I mentioned earlier I am hopeless with the CK, that means not understanding what it's saying also, I have no idea what you're trying to show me. Requiem and Potions? I don't use Requiem and don't use any Potions barring Poisons...nor do I use Enchanted Weapons or Armor, nor any Magics. Please elaborate on what you are saying?

     

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  21.  

    Good luck and have fun in your gaming Urek :) ...If I can be of any more help, or if you have any Mods you think may interest my gaming style, please let me know :)

     

    Thanks frosty :D, i found a mode called immersive creatures, use that in combination with high level enemies SIC edition , with high level enemies 2 addition plugins , hardcore plugin which increases the base difficulty of ALL difficulty levels ( adept,master,legendary, etc), and increased max resistance plugin, which increased the resistance and armor cap to 90%.

     

    unlike monster mode, immersive creatures mode adds some really cool high quality monsters that you will likely enjoy fighting.

     

     

    Yes, I know Immersive Creatures, is another one I have tried out :) ...I like Immersive Creatures, though would absolutely love a version that just focuses on 'live' NPC's, am not a fan of fighting hordes of dead things really (sounds funny me saying that and using UDE lol :P ...but I configure to suit in the MCM, though for some reason I don't mind all the Draugr in the Crypts, but I think that's because they are just in the Crypts)...my loves in Immersive Creatures are such things as the Minotaurs, Daedra and their Worshipers, Goblins, Falmer, the Saints and Seducers, Spriggans, etc... but so many walking dead things and mechanical constructs (the Mechanical Constructs not so much a dislike), just not me and don't enjoy it :( ...If I could get my head around the CK (tried often, but am no good with it) I would remove all the dead things and drop Immersive Creatures into my game in a heartbeat, would love to, would be awesome :) ...Is UDE picking the Immersive creatures up and spawning more of them?

     

    I would also love to see more Werewolves and Vampire Lords in game, Immersive Patrols have both to a small degree, as does UDE in regards to Vampire Lords only though...but I would love to see more, though no Mod exists that I can find to add them alone to the world space....there is one for Werewolves, but is just an addition of 8 and once their dead, their dead.

    I use some add more Animal varieties Mods to my game, not really so much to battle, more so for the feel of the environment, especially love the Ice Age critters...Wooly Rhino's, Megaloceros, etc.. and wild ancient Horse Breeds, they feel perfect for Skyrim :)

     

    A question if I may ask please? I like my humanoid (depending on what their wearing and using) and non-fantasy Animal NPC's to be of about equal measure to my Dovah, thus though Adept is meant to be that balance, I prefer Expert over Master or Legendary, for the fact that my Dovah using something like Ebony Arrows and a Heavy Bow whilst wearing full Leather Armor (smithed) isn't taking equal damage to a lowlife (Riften Tunnels)  using Steel Arrows with a Hunting Bow wearing just Ragged Pants and Iron Gauntlets :blink: ...yup, had that happen on Master and it really bugged me :P ...thus I like a damage balance. What are your thoughts on the difficulty levels and how they're balanced? As for Fantasy Beasts...Dragons, Minotaurs, etc...I would expect them to be tough as nails and a real challenge :)

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  22.  

    Urek...Best of luck and enjoy your game ^_^

    Your chosen load out shares a pretty popular range of choice by a number of users of 'Ultimate Deadly Encounters' and so if you run into any trouble or have any queries about running these Mods together and many number of others or your Rigs capabilities, etc... the UDE Mod creator is very helpful and friendly and remains very involved with his users and same can be said for the majority of his users who frequent his thread...they are always ready to lend a hand. ^_^

    Just a little something I have come to realize myself in running a fairly similar load out as yourself...minus the Monsters (am Realism freak :blush: ), using a number of smaller Mods rather than Perkus Maximus and Deadly Mutilation clashes with other Mods I use :( ...If you use Light Armor I have found Agility and Speed to be some of my DB's greatest assets for survival, there is a small handful of lesser known Mods that help enhance such assets, if the addition of such tactics interests you I would be happy to list the Mods.

     

    Thanks Frosty :3,

     

    after playing for a little bit i removed  ASIS,Monster Mod and Deadly Mutilation...

     

    ASIS doesn't work probably with deadly encounters for me, and i just fell in love with deadly encounters, so a sacrifice had to be done, also the amount of spawn was ridiculous...

     

    Monster Mod idea was very good at first, i liked some of the new monsters it added, but after a while they started to feel un-immersive, so it had to be done :P, others might find it fun though !

     

    Yes do please list the mods when you can :).

     

    Deadly mutilation  cased some bugs, nothing gamebreaking but i just didn't like them happening...

     

    I hear you on UDE, it's addictive isn't it :D ... Yup, I also did use a Monster Mod a long, long time ago, but had come to the same conclusion you have, seems like a good idea until you have played it for a while, but just doesn't seem to sit right.

    As for those Mods :) ...:

    1/ Martial Arts...the singular 'Front Flip' File... If you time it just right you can front flip over an NPC's head in battle and for a pure Archer can allow you to get up on perches fast that they can't always reach or take more time to get up, has saved my dude's *ss a few times now :)

    http://www.nexusmods.com/skyrim/mods/9421/?

     

    2/ Armor Perk Trees Redone...I have only used the Light Armor Tree, so can't speak for the Heavy...the Light Armor Tree sacrifices some protection in favor of agility, I find it a fair swap considering the whole point for my Dovah is not to get hit in the first place :)

    http://www.nexusmods.com/skyrim/mods/11111/?

     

    3/ Fighting Styles of Tamriel...I like this if my Dovah uses a light Two Handed Sword such as a Katana, so he no longer looks like his trying to swing a Battleaxe (though I reckon pure Archer is more fun, ups the challenge :D )...if you use this Mod, in game it will give you the opportunity to choose a style, it's the Akaviri Stance for speed.

    http://www.nexusmods.com/skyrim/mods/12157/?

     

     

    4/ There's a choice of two here, either a standard Dodge Mod, such as 'Dodge Mod' or 'TK Dodge'...or if you want extra Toys :D ...'Nature of the Beast' and it's awesome :D ...NofB is a Script Mod though and so does add a little extra stress to your Game, though is also highly configurable, I whittle it down to the few things I want the most to keep things balanced (not be Godlike and as few extra's as possible) and lighter on the Scripts... I use the 'wind direction smell', 'sound' and the 'slow time' Dodge.

     

    Dodge Mod: http://www.nexusmods.com/skyrim/mods/29258/?

    TK Dodge: http://www.nexusmods.com/skyrim/mods/20923/?

    Nature of the Beast: http://www.nexusmods.com/skyrim/mods/20721/?

     

    Also, on top of that, aim for the 'Silent Roll' on the Stealth Perk Tree, is a boon in battle also, can quickly get behind a Melee opponent :D ....And if you like Archery, 'Bow Bashing' is another best friend in Melee :)

     

    I prefer playing a lone Dovah...interesting with UDE in play :blink: ...his gotta Ninja it a lot :ph34r: to survive...I play 'Perma-Death' with no Magics to speak of and no Healing or Skill Buffing Potions :blink: ...he uses Bandages and various Mod Salves instead, gotta break out of battle to use them. He does have a 'Summon Sabre Cat' Ring if things get really tough and his backs against the wall, don't like using it though because kinda feels like too much of an 'I Win!!' button (the cat is immortal), prefer just using the Cat as a distraction such as for Dragons (love my Deadly Dragons in Dragon Swarms :D )...Plus has a Stats changed Mod Gauldur Amulet (30% resistance to Fire, Frost, Shock) and uses the vanilla Lord Stone, other than that no other enchanted items, relies on Poisons and Smithing instead...and always a Werewolf (infected as soon as hands untied in Helgen).

     

    Dealing with UDE as a lone Dovah, using nothing above Leather in Armor (leaves him pretty squishy, but looks more practical and realistic for his acrobatics to me, I use an unenchanted craftable Thieves Guild Armor, can create and use without having to join the TG) Poisons (Mods giving the Poisons more realistic values), Ambush Traps (Mod introduced usable Bear Traps and Oil and Fire Arrows) and Stealth...he can not afford to take much damage, so if a game style similar interests you, I would also mention he does have an 'I win!!' button (aside from his Dodge and Speed capabilities) but still feels a fair trade in the game is the Van Helsing Crossbow:

    http://www.nexusmods.com/skyrim/mods/28555/?

    He uses that and a Heavy Bow (harder hit, but slower to fire Mod Bow) and use a much outdated version of the Nexus Mod 'Sneak Tools'...it offers the Fire and Oil Arrows, plus a guaranteed 'Throat Slit' with a dagger if you can succeed in a Stealth Sneak Up... to make that more challenging, the Nexus Mod 'Stealth Skills Rebalanced':

    http://www.nexusmods.com/skyrim/mods/28418/?

    ...makes you work for it :D

     

    Good luck and have fun in your gaming Urek :) ...If I can be of any more help, or if you have any Mods you think may interest my gaming style, please let me know :)

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