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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

~magic~

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Posts posted by ~magic~


  1.  

    I am very happy to see that you added the rest of the clothes from that pack and worked on OnePIece.

     

    However, I installed your conversion of Osare's OnePiece, but the mesh has not changed. The files in the archive you uploaded seem to be the original UNP files. Am I doing something wrong?

     

    Thanks again for the work!

    I checked the archive and there is nothing wrong with it. It contains the modified meshes. Do not forget to replace the ESP that comes with it or parts of the body will be invisible.

    Thank you for using my mod.

     

     

    Ah, I found out that the meshes are fine, but the path was wrong on my end. The meshes extracted to Meshes/OnePiece, but the mod's meshes were in Meshes/Osare/OnePiece/. Thanks!

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  2.  

    Cum on the clothing can be had easily enough, just turn off the "Affect Skin Only" flag for the existing cum texture and it will overlay armor when re-equipped.  

     

    I think that would be more jarring though than cum that disappears behind armor when it's put on after some naked fun.  What's not available is a way to have truly realistic effects like cum that goes on the skin that's exposed and the armor that's still worn but not appear on armor put on after the act.

     

     

    attachicon.gifAnalCumEffectShader.png

    Yea, I have played with alot of the CK settings and seen that the armor easy to setup.

    I guess it is a matter of opinion for those who want this on armor.. What your suggestion sounds very difficult.

     

    I need to ask if you know why the textures sizes dont match... IE: the head and body.. The body is displaying the textures much larger then the head..

    do you know of a way around that?

     

    Thanks

     

     

    That is because the mod applies the same texture to the head and the body. You can make a texture that looks good on the head, or one that looks good on the chest, but having both is difficult.

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  3.  

    If some people can vouch that this fixes fingers and doesn't negatively affect anything else visually, such as hand no longer properly animating during animation; I'll roll the fixed animations into the next release of SexLab.

    This fix should not negatively affect hands animating, because I changed keys only for fingers and I didn't touch other bones, except couple of animations(Rough Doggy Style and something else), where I fixed weird hand torsion, which was caused by one broken key in hand bones. The only thing that I worry about is BBP and TBBP animations, which I could miss during convertations, because of wrong skeleton or something else. I'm not sure how they works, and are they contained in animation file or not ? So, this thing(BBP and TBBP animations) need to be tested.

     

     

    Why are the file sizes so much smaller than the originals? It's a factor of ten for some of the animations.

    I think that bigger ones animations (>200K) were made using Havok Contents Tool. It always produce bigger files, I think because it makes keys for all bones for every frame. And hkxcmd deletes the same keys during convertation. If you just convert such animation using hkxcmd to kf-format and then back to hkx-format without any changes, you will get file ten times smaller.

     

     

    I have no problem with BBP/TBBP animations. However, I use HDT physics. 

     

    I have done further testing (the most scientific way to say "I made my skyrim character have sex using mods"), and confirmed - this seems to work completely, on every fixed animation, with no side effects at all. 

     

    Someone give this one a cookie. 

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  4. I'll give them a shot. The finger issue drives me up the wall, but I had no idea what caused it. I am curious about the file sizes being ten times smaller than the originals, though. 


     


     


    Edit: It appears to be working. The hands are still in their original poses and seem to animate properly, but the fingers aren't crushed anymore.


     


    Why are the file sizes so much smaller than the originals? It's a factor of ten for some of the animations.


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  5. I clicked play and was ready to be enraged. I was surprised when I found out she isn't a stereotypical Tumblr feminist. She's a normal person with common sense.

     

    Listening to Tumblr to get an idea of feminism is like going to sodahead to get an idea of conservatives - you'll only scrape off bottom of the barrel.

     

    Feminism gets a bad rep because the people speaking out against it judge it based upon the worst of it - like atheists who judge Christianity based on young earth creationists and Christians who judge atheists based on teenage Dawkins wannabes. 

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  6. If you wish to make your own M/M animations, it is not nearly as hard as you think.


     


    You need only an animation tool, such as the latest version of Blender and Animation N3 tools on Nexus by user Anton0028, or 3ds Max and the appropriate conversion tools. 


     


    People will always appreciate more animations. 


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