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DeltaD36

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Everything posted by DeltaD36

  1. It's a little late on my end, but tomorrow I'll give it a shot. thanks for your help. I just hope this doesn't end up with me having to reinstall anything.
  2. I'd taken a long hiatus from playing Skyrim and felt like I wanted to play it today.   I decided to update NMM since no harm is usually done by doing so and than immediately learned that I was wrong. I got this message - attached image - saying that I need to either reinstall everything, uninstall everything, or find an older version of NMM.   As much as I'd probably be okay with a clean install, this is not what it's asking me, and I'd rather not go through the horror show of getting specific mods to work again. It's telling me I can get an older version of Nexus, but the problem is that I've no godly idea where I would even find that. There are no previous version downloads on the Nexus website that I know of, nor is there an archive of it hosted by someone else. I've only really found ancient versions, or the current version.   I unfortunately do not know what the version of my last NMM was, sadly. Does anyone happen to have information regarding where I can find older versions? Or if not, than does anyone know how I can subvert this by using something like MO and just transfering my load order or some stuff over to use that instead? I'd appreciate any information.  
  3. Damn. I installed the earliest version before 6+ and I'm getting an error on start up...  Here's the text from the tracelog. Spoiler Trace file has been created: TraceLog20151119191159.txt Mod Manager Version: 0.55.8.0 OS version: Microsoft Windows NT 6.1.7601 Service Pack 1 Installed .NET Versions:     CDF SP 0     v2.0.50727 SP 2     v3.0 SP 2     v3.5 SP 1     v4 SP 0     v4.0 SP 0     v4.5: 4.5.2 or later Tracing is forced: False Discovering Game Mode Factories...     Looking in: C:\Program Files\Nexus Mod Manager\GameModes     Checking: DarkSouls.dll         Initializing: Nexus.Client.Games.DarkSouls.DarkSoulsGameModeFactory     Checking: DarkSouls.ModScript.dll         Cannot load C:\Program Files\Nexus Mod Manager\GameModes\DarkSouls.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null     Checking: DarkSouls2.dll         Initializing: Nexus.Client.Games.DarkSouls2.DarkSouls2GameModeFactory     Checking: DarkSouls2.ModScript.dll         Cannot load C:\Program Files\Nexus Mod Manager\GameModes\DarkSouls2.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null     Checking: DragonAge.dll         Initializing: Nexus.Client.Games.DragonAge.DragonAgeGameModeFactory     Checking: DragonAge.ModScript.dll         Cannot load C:\Program Files\Nexus Mod Manager\GameModes\DragonAge.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null     Checking: DragonAge2.dll         Initializing: Nexus.Client.Games.DragonAge2.DragonAge2GameModeFactory     Checking: DragonAge2.ModScript.dll         Cannot load C:\Program Files\Nexus Mod Manager\GameModes\DragonAge2.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null     Checking: Fallout3.CSharpScript.dll         Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null     Checking: Fallout3.dll         Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory     Checking: Fallout3.XmlScript.dll         Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null     Checking: Fallout4.CSharpScript.dll         Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout4.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null     Checking: Fallout4.dll                  Tracing an Unhandled Exception:         Exception:  Message:      Could not load type 'Nexus.Client.Games.SupportedToolsLauncherBase' from assembly 'ModManager.Interface, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null'. Full Trace:      System.TypeLoadException: Could not load type 'Nexus.Client.Games.SupportedToolsLauncherBase' from assembly 'ModManager.Interface, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null'.    at System.Reflection.RuntimeAssembly.GetExportedTypes(RuntimeAssembly assembly, ObjectHandleOnStack retTypes)    at System.Reflection.RuntimeAssembly.GetExportedTypes()    at Nexus.Client.Games.GameModeRegistry.DiscoverSupportedGameModes(EnvironmentInfo p_eifEnvironmentInfo)    at Nexus.Client.Bootstrapper.RunMainForm(String[] p_strArgs)    at Nexus.Client.Program.Main(String[] p_strArgs)         Running Threads (0)   Is it because I installed it to the wrong area? I'm pretty sure it's in the right location.
  4. It's not that I don't dislike it; it is that I can't use it unless I reinstall everything, which I'm sure is the big thing people don't want to do.  If it would just act like any older version, than there would not be a problem. But making reinstall gig upon gigs of mods again is not worth it.
  5. Thanks to both of you! I'll have to give these a once over!   Would you happen to have a recommendation on which one I should use? I'm assuming everyone had this sort of problem at some point.
  6. SLIGHTLY OFF TOPIC BUT MAY PROVE RELEVANT:  After playing a 30 minute/hour long game session, I had generated a 200,000KB Papyrus log file. I recently created a SKSE.ini file in my skyrim/data/skse/ directory with a line in it that revoves invalid lines, which it certainly did. I'm not sure if this has anything to do with it, but I assumed it may be relevant since I will also include my Papyrus Log lower down.    With that in mind, cocks would come out during coitus BEFORE I had done that. After I had actually made that little script, I went into my game and had this error message show up on all previous saves.      That is when they stopped dropping their undies. Made a new save, tried it again with the same results, though the message did not show up. This doesn't seem to affect my male character since I can just unequip his undies, but I no longer have the option to expand his dong size. Or I do, but when I hit the option to do so, it asks me to choose one of the 3 Schlong types and than the option blacks out. However I can still change schlong size correctly for NPC's.    I went ahead and re-installed SOS but it hosted nothing new. Everything else seems to be working fine, though Apropos Mod had stopped working properly though this was an issue before this happend(but was fixed when I re-installed it and reset the word database).   Here's my Papyrus Log. I cut out a bunch of DLC error stuff that didn't have much to do with anything. There is a bunch of 'Shlongless' actors, and NPC's losing their Schlongs. o_ -        
  7. I'm not sure what I did, what I installed, or what happend, but any mod that is creature related has suddenly stopped working properly.   Hentai Creatures 'Train' option no longer works.  Selab Animal Sex hot key command no longer works. I've double and triple checked to see if everything in the MCM menu's related to the creature sex mods in general are working and much to my surprise, they are. Creature Animations are turned on, and the Nude Creatures options are all turned on. . .   Everything SexLab and Devious Device related that I have installed is 100% up to date.    It's odd because about 2 hours ago everything was working fine.    I even did Generate FNIS multiple times and everything is registered. And for some reason, BOSS no longer can detect Skyrim.    I'm not sure the BOSS thing is related, but did something happen?   EDIT: Apparently I'm not the only one having this issue today. Did Skyrim update and just break some things...?   My Load Order
  8.     I don't believe I understand the question.    I am using SOS 2.05.033. if that is what you are asking.   Been simply just playing the game a little bit and it looks like the issue with underwear for NPC's is unconditional. Sometimes they always have underwear on. . Sometimes they don't. It's all fairly confusing. as for the strap on thing? I don't know.    SL seems to be running fine. I've been using the Update patch in order to restore files, so all of this is fairly confusing.
  9.   I think I see. . . umm kinda.    Also I'm an idiot and completely forgot that I had the RaceMenu Size plugin installed at all since I use the equipable female schlong addon (Thanks for making that by the way! It's a very seamless addon with no issues!) So I suppose that I should be using ShowRaceMenu to edit PC schlong size from now on. ^^ But I'm glad I did find that bug. I should probably point out that sometimes the PC's Schlong Size option is sometimes disabled. But I guess it's unconditional. :/   But I think I neglected to mention one thing involving the SOS Equipable schlong. It ALSO seems to be effected by my current issue.    Let me explain: - I have a female character I use the SOS Equipable Schlong for.  - Pre-This-Issue it worked 100% correctly.  - Post-This-Issue and engaging in the coitus with another NPC with the Schlong equipped, everything works fine until AFTER the sex is over.  - After it's over the schlong . . . umm dissapears. It unequips itself and REMOVES itself from my inventory, making me have to re-add it in the console.  - Was able to replicate it and took a glance at the debug log and found nothing out of the ordinary at the bottom that had to do with 'Schlong'. The last thing in it with the word 'Schlong' was referance to the sex partner (Serana in this case).    In case you need it, here is the debug log from this replicated issue unedited. (Maybe you can help me out with those DLCErrors that are spamming the log. >_> Although as of late, the DLCErrors isn't new and as far as I know the DLCs work perfectly fine. )
  10. "What mod is this?" VI

    You're a pretty good fake psychic, than.
  11. "What mod is this?" VI

    Thank you. ^^
  12.   Which is the exact same menu as if I selected the 'Schlong type'  in the slection above "schlong size'. The Schlong type works as it indeed allows me to change types, but the Schlong Size option seems bugged. :/   Ehh.. I guess in simple terms; I can change Schlong type, but can't change the size.
  13. "What mod is this?" VI

    Hope you're right. I mean just about every hair mod I've looked for on that no longer has working links.
  14. "What mod is this?" VI

    Can someone point me in the direction to get KS HAIRDO’S V.2 hiar mod??    I'm aware it;s not allowed to be reuploaded anywhere, but every single place I've looked points me back to  the original place to get it -Here-, but BOTH mirrors are down!    Can someone help a brother out? ._.
  15. Any chance we can get a single merged .esp file like Bellisario does? You got a LOT of awesome armors that I've been looking for for this body type, but I'd like to not take up Plugin space with individual plugs.
  16. Nusbie's Voices for SexLab

    Thanks for this mod! The Ysolda voice type was always my favorite in the vanilla game, and is certainly my favorite with this mod!    
  17. Super great mod! Just the original idea itself was awesome, but the SexLab edition is even better!   I always felt that the Guild quests in Skyrim were bad with their pacing, but this adds the elemnt of pacing that the anilla severely lacked, such as paying tuition to start your first semester, adding guards, more students that comment on your presence, and Brelyna with her Spriggan around just gves it that little spark of immersion I was looking for.    I'd be interested in seeing something similar with the Dark Brotherhood, Companions, and Thieves Guild (with SexLab integration too, I'd hope). Though I can see how there could be issues with making them fit as well as it does with Winterhold. Thieves Guild probably has the best pacing and probably the best reason for being as small as it is, but can see the player sleeping around and stealing gold and valuables as for the guild. ^^   This is all just in the spirit of idea creation, though. Dark Brotherhood and Companions would be awesome to see this for too but would seem a little more difficult to add stuff to make it as good as what Winterhold is now with this mod.
  18. Racemenu Freckle Overlays

    Can you tell me what ENB and what face mod you were using for your picture?
  19. You made sure to reset your SexlabFramework settings in MCM after installing the update thing, right? 
  20. I recently reinstaled SOS because I was un-happy with just using the Muscular settings. . . . I know that overwrote some things, and it is really the only thing that comes to mind other than having installed Devious Devices Expansion (latest) and Live a Deviant Life (Latest).    I don't recall there being any issues when I reinstalled SOS today, though but I wouldn't throw it out of the possiblities. Though I doubt multiple people simultaniously re/installed SOS at the same time and had the same exact results. :/  
  21. Just got this issue fixed by downloading the bottom file here and installing and overwriting the files.    Worked for me since I was having issues with the Creatures animations doing jack squat, but hopefully it should work for you, too.
  22. Alrighty. Will install the patch, and see if that will fixer' up.   EDIT: Well hey, what do ya'know. It worked! Thanks Ashel!    I'm not sure why multiple people just started having the same issue, but I'm happy to know I didn't have to uninstall multiple things to fix it!
  23. Here's Debug Log: What a useful feature!    
  24. Alright. Installed LOOT. That solves that problem.   However the Creature animation problem still persists. I don't have MatchMaking since I never really needed it, and I only vaguely remember anything about Papyrus Logs other than the last time I did it and had a log generated, it crashed my game and generated a 2 Gig large file. However that was my last Skyrim install. I have since fresh installed and have only recently gotten everything in working order.